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Showing posts with label JanduSoft S.L.. Show all posts
Showing posts with label JanduSoft S.L.. Show all posts

Sword of the Necromancer Releasing in January 2021!

Barcelona, Spain - November 25th, 2020 - Game developers JanduSoft S.L and Grimorio of Games have announced that their monster summoning action-RPG Sword of the Necromancer will now launch on January 28th 2021 on PlayStation 4, Xbox One, Nintendo Switch, and PC, a month later than originally planned. This extra time will allow for the developers to add a final layer of polish to bring the game to its ideal state.

In the meantime, the second developer diary for Sword of the Necromancer has been released showcasing the inspirations and direction of the art and music that adorns their impending monster summoning dungeon-crawler. This is the second of three videos to be rolled out before launch where the development team provides insight into the making of Sword of the Necromancer.

Watch the Sword of the Necromancer dev diary No.2.

“As much as we want to get Sword of the Necromancer into the hands of the players, it is more important that the game meets our vision first,” said the developers at JanduSoft S.L and Grimorio of Games. “Releasing in January 2021, allows us to refine the game experience further and also avoid the craziness of the next-gen consoles launch window. Rest assured that the final product will be worth the wait.”

Sword of the Necromancer is a dungeon-crawler action-RPG with roguelike elements where you can revive your defeated enemies to make them fight alongside you. Turn your foes into allies using the forbidden powers of the Sword of the Necromancer and help the rogue Tama reach the dungeon's depths to summon enough power to bring her beloved priestess Koko back from the dead. Assemble a small army of monsters, equip yourself with weapons and relics, and level up to take on the guardians that stand between you and your goal.

Each attempt gets you closer to the Necromancer. Upon death you'll lose all your equipped weapons and monsters, but you will retain part of the level you achieved in your run. As you scour deeper through the dungeon you’ll uncover more of Tama and Koko’s past. Don’t want to go it alone? Then use the Flask of Homunculus to create a copy of yourself and play with a friend in local co-op! Additionally, there are IR codes that can be scanned to make the game easier. Or harder. The choice is yours!

Wishlist Sword of the Necromancer on Steam: https://store.steampowered.com/app/1243890/Sword_of_the_Necromancer/

About JanduSoft S.L

JanduSoft is a Catalonian video game developer and publisher located in Barcelona. Its developed titles include Indiecalypse, Caveman Warriors, and Runemals. Now it also operates as a publisher, with a focus on both ports as well as fresh, new titles for PC and consoles.

About Grimorio of Games

Grimorio of Games is a two-person team based in Barcelona. After developing the hyper-active action platformer Super Hyperactive Ninja, Grimorio of Games launched a Kickstarter for the upcoming roguelike Sword of the Necromancer, which raised over €200K on Kickstarter.



Article by: Susan N.




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Caveman Warriors - XB1 Review


In almost an episode gone wrong of the Flintstones and the Jetsons, Caveman Warriors brings that awesome couch coop experience once again to the living room. With children of their tribe taken, four interesting cavemen/women take up their arms, snakes, monkeys and wolf as a hat in order to hunt down the aliens that just abducted those under their charge.

The premise is weird but it works and gives a good reason behind this tribe's adventure as they basically plow through anyone and anything that gets between them and saving those that were taken. Other than a few comic strip events in order to move the story along, Caveman Warriors is told through the action of the platforming gameplay as you use each character's skills in order to make it from checkpoint to checkpoint until facing off against the boss of the stage.

Mechanically Caveman Warriors is sound with very responsive controls, varying character abilities and weapons that really do make them stand apart from each other. The only issue that I would say that I had was the recoil whenever a character gets hit. It doesn't matter if it's a tiny poke or a mega slam. You're prehistoric warrior will be sent flying backwards and generally in the most opportune of moments.


Had it been a little less than the amount of recoil that was there it wouldn't have been so bad. Unfortunately, it marred things a bit as the amount that you "can" get hit only increases making things much more difficult as the margin of error decreases as the stages move on. Being harder is one thing, having to deal with it being harder and you flying backwards regardless of the hit is another.

Outside of that, the rest was great. I really enjoyed that each character while having the same core mechanics of moving and jumping, played differently with different weapon style and needed abilities to finish the stage. The Spearwoman Liliana for example can poke from enemies from a distance and use her spears in order to make footholds to climb up the side of cliffs. Moe, the boomerang throwing shaman, can send monkeys out in order to dance and distract those holding up the counterweights to gates that appear in your way.

While "personal preference" is always a thing, each character is going to be needed and gotten used to especially if you're playing by yourself. That's a big that a lot of this style will overlook and I'm glad that JanduSoft‏ didn't. Each character is important to finishing a stage making that no one is really more important than another. While it's true that the other two are the heavy hitters, one has axes that are thrown in an arc while the other can defend making it very useful for boss fights.


Boss fights are fun and while the first one misleadingly feels like it falls into the 1-2-3 repeat trap, the rest while incorporating that style are much smoother finding their own rhythm. They properly end the stages that they guard and smoothly help transition to the next stage as they are used as part of the comic strips that appear between the stages. It's a nice and neat package.

JanduSoft's Caveman Warriors is some quick good fun either solo or with a few friends on the sofa. With different classes that are needed to complete the stages, it's not simply another platformer that hits all the notes but one that tries to be different and succeeds because of what's needed out of each participant.

Game Information

Platform:
Microsoft Xbox One
Developer(s):
JanduSoft S.L.
Publisher(s):
JanduSoft S.L.
Genre(s):
Platformer
Mode(s):
Single Player
Coop Multiplayer
Other Platform(s):
Sony PlayStation 4
Nintendo Switch (Soon?)
PC

Source:
Provided by Publisher




Article by Pierre-Yves
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