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Showing posts with label Bullet Hell. Show all posts
Showing posts with label Bullet Hell. Show all posts

Top Down Bullet Hell Roguelike 'Shroomwood' Demo Available on Steam Ahead of Launch

United States, May 2026 | Shroomwood on Steam, the upcoming top-down action roguelike from Sporelite Games and publisher Zemore Indie Games, participated in Steam’s Bullet Fest on June 8th. The event celebrates bullet hells, shooters, and projectile-heavy action games from across the indie and AAA space.


In Shroomwood, players take control of Shroomie, a small mushroom warrior exploring a dangerous and ever-changing forest filled with hostile creatures, powerful bosses, randomized dungeons, and relentless combat encounters. Blending ranged combat with melee mechanics, the game delivers fast-paced roguelike progression with a colorful fungal-inspired world.

Steam Bullet Fest ran from June 8 through June 15 and highlighted games centered around intense shooting mechanics, bullet-heavy gameplay, and action-focused combat. During the event, players will be able to discover upcoming titles, try demos, and wishlist featured games across the genre.

Shroomwood’s playable demo and active playtest will remain available now and throughout the festival, giving players an opportunity to experience its procedural runs, upgrade systems, weapon variety, and evolving gameplay ahead of its planned 2026 Early Access launch.

Inspired by genre favorites like Enter the Gungeon and The Binding of Isaac, Shroomwood combines responsive combat, handcrafted pixel art environments, persistent progression systems, quirky NPCs, and increasingly challenging encounters. 

Key Features:

  • Fast-paced top-down bullet hell roguelike gameplay
  • Combine melee and ranged combat styles
  • Randomized dungeon layouts and handcrafted rooms
  • Over 20 weapons and 50 gameplay modifiers
  • Persistent upgrades and progression systems
  • Distinct bosses, enemy variants, and biome exploration
  • Ongoing development shaped by community feedback  


You can follow Shroomwood and Sporelite Games through development by joining the Official Discord Server, as well as other social media accounts such as Twitter/X, BlueSky, Facebook, and Instagram.

Article by: Susan N.
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Annoucing Zelda-Inspired Metroidvania Bullet-Hell Minishoot Adventures!

Toulouse (France), March 3, 2026 | The 2-person French studio SoulGame and French publisher Seaven Studio are proud to announce that their classic Zelda-inspired metroidvania bullet-hell Minishoot' Adventures is Out Today on Nintendo Switch 1 & 2, PlayStation 5, Xbox One and Series S/X. The title received great reception on its original launch on Steam with more than 3500 reviews, 98% of them positive from players and also a metascore of 87.


Minishoot' Adventures takes the straightforward frantic joy and game feel of shoot em ups and combines them with the exciting feeling of going on an adventure, like in the first Legend of Zelda. Fly into a charming handcrafted world and live an adventure that mixes up open exploration with crispy twin-stick shooter action. Fight your way from the shiny overworld to the deepest caves, improve your ship and overcome the dungeons' bosses to rescue your friends!
In the developers own words: “We designed a map that would be enticing to discover, similar to a Metroidvania, with lots of connections, shortcuts, secrets, and skills that when unlocked, allow to unfold more paths to explore. All the while facing challenging bullet hell style combat with clean and polished visuals. The ability to drive around the world using a mini spaceship as a living character, allows for fluid navigation overall, making the exploration and backtracking a pleasure instead of a chore. We put all our love for Zelda 1 and shoot'em ups into Minishoot', we hope you'll find it interesting!”

About the Story

The Unchosen has returned… Minions have emerged from the underworld, your village has been destroyed, and all your friends are now trapped in corrupted crystal… Embark on a journey to save the world in this bullet-filled adventure, born from our desire to mix the joy of open-ended exploration with a top-down shooter's juicy game feel.


MAIN FEATURES

ENGAGE WITH TIGHT COMBAT: Take control of a swift and responsive spaceship, and shoot your way through handcrafted encounters supported by a crystal clear esthetic and crispy game feel. Overcome bosses in intense Bullet Hell battles, with difficulty options for both newcomers and veterans.

VENTURE ON YOUR OWN: Plunge into an entirely handcrafted world built with many interconnections to explore on your own. Lush caverns, ancient temples and sunken cities await you with their unique treasures, challenges and secrets.

RECLAIM THE STOLEN POWERS: Finding the Primordial Powers will improve your combat and exploration abilities while also opening up the map bit by bit as you unlock new paths and reveal shortcuts.

IMPROVE YOUR SHIP: Upgrade your ship by leveling up, finding various items and buying equipment. Don't forget to rescue your adorable friends; each of them will help you in their own way!

DIFFICULTY ADAPTABLE FOR ALL PLAYERS: Whether you like chill exploration or hardcore Bullet Hell, we got you covered with 3 difficulty modes, aiming assistance, auto fire and more accessibility options.


ABOUT SOULGAME

SoulGame is a small independent game studio founded by two French guys who played too many video games in their childhood and decided they had to make their own. They like to create all sorts of quirky and charming universes that we fill with joyful and moving experiences. Each one of them, and their respective roles are:
  • Séverin Larose: Game designer, coder, animator, composer
  • Adrien Sele: Artist and UI/UX designer

ABOUT SEAVEN STUDIO

Seaven Studio, is a small publishing and porting studio with a team of less than 10 people led by industry veteran Olivier Penot. Based in France and founded in 2013, they help indies bringing their games to consoles – any engine! Unity, Unreal Engine, Construct, Monogame, GameMaker, Godot, C++ engine… Name it, they can find a solution.

Article by: Susan N.
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Exciting Upcoming 2D Action Roguelike is Looking for Playtesters!

United States, February 2026 | Sporelite Games is excited to announce that Shroomwood, an upcoming top-down 2D action roguelike, is now recruiting playtesters ahead of its Early Access launch on Steam this year. Players who join the playtest will help shape the future of this fast-paced, procedurally generated game and have direct input on its development.


Shroomwood casts you as Shroomie, a courageous little mushroom warrior exploring an ever-changing magical forest teeming with strange, corrupted creatures. Each run through Shroomwood’s vibrant biomes offers fresh challenges with randomized layouts, unique weapons, powerful modifiers, and unpredictable enemies.

As part of the playtesting initiative, participants will have early access to core gameplay systems, including:
  • A dynamic top-down roguelike experience with bullet hell style combat
  • Multiple weapon types and modifiers to discover and experiment with
  • Procedurally generated forests that transform every run
  • Encounters with varied enemies and bosses across unique biomes
  • Persistent upgrades and evolving combat strategies

Playtesters will also gain early access to demo builds and be invited into the Official Shroomwood Discord, where you can discuss experiences with developers, share suggestions, and influence upcoming updates.


How To Join

Interested players can request access to the playtest via the Shroomwood Steam page. Upon approval, testers will see Shroomwood added to their library for download. Playtesters can also join the Shroomwood Discord server for access.

About Shroomwood

Shroomwood is a vibrant action roguelike developed by Sporelite Games and published by Zemore Indie Games. Designed with community feedback in mind, Shroomwood blends fast-paced combat with exploration, procedural generation, and richly customizable playstyles. The game is slated for Early Access on Steam in 2026.
Article by: Susan N.
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Exciting Roguelike Survival Game Arcane Overdrive Coming Soon!

IIstanbul, Turkey – October 14, 2025 | Independent developer Nords Games is thrilled to announce that the playable demo of their upcoming roguelike-survivor hybrid, Arcane Overdrive, is now live on Steam Next Fest. Players can now dive into the action, crafting monster-powered war machines and battling relentless waves of enemies in a fantasy world brimming with danger and magic.


Set in a fantasy medieval world, Arcane Overdrive blends roguelike and survivor style gameplay with creative vehicle building. Players build their own combat vehicles by combining modular parts and monsters, and take on waves of enemies including orcs, skeletons, and powerful bosses. Players can experiment with different weapons and elemental spells to find their perfect balance between strategy and chaos. The result is a fast-paced fantasy experience where every build feels distinct and every battle pushes you to adapt and evolve.

"We are very excited that players can finally experience the Arcane Overdrive demo during Steam Next Fest. The game will enter Early Access in the coming months, and we are continuously refining it to deliver the best possible experience. Throughout the festival, we will keep improving Arcane Overdrive based on your feedback. We invite you all to dive into the demo of Arcane Overdrive, where you can create your own vehicles, and experience something truly unique.” - Can Sancaktaroğlu, Game Designer

Arcane Overdrive demo key features:

  • Build Your War Machine: Combine top, middle, and bottom parts. Each part shapes stats, abilities, weapon slots, and movement. Your design defines your playstyle.
  • Weapons & Spells: Collect powers from vehicle parts and level-ups, spanning elemental powers such as fire, ice, electric, and physical. And stacking the same weapon makes it even stronger.
  • Epic Combat: Mix magic and weapons to defeat bosses and enemy waves.
  • Skill Progression: Unlock upgrades and new mechanics through the Skill Tree.
  • Fantasy Exploration: Explore a rich medieval world filled with magic, monsters, and surprises at every corner.

The demo was available during Steam Next Fest. Missed out? No worries, Visit Arcane Overdrive Steam page to experience the game’s unique mix of magic, monsters, and custom-built war machines.

Join the community on Discord, X, and TikTok.


About Nords Games

Founded in 2024, Nords Games is an independent studio based in Turkey, focused on developing imaginative and innovative game experiences. The team has contributed to several collaborative projects across Europe and is now creating its own titles, starting with Arcane Overdrive.

For more information, visit: https://www.arcaneoverdrive.com/
Article by: Susan N.
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Popular Arena Survival Game 'God of Weapons' is Finally Out on PlayStation 5!

August 8th, 2026 | God of Weapons, a unique arena survival game that blends action RPG, roguelike, and bullet hell elements, is launching on PlayStation 5 on July 31, 2025. This highly-rated title delivers intense combat with a strong dose of tactical decision-making. The game was previously released on PC and Xbox consoles.


Developed by independent Vietnamese studio Archmage Labs, God of Weapons originally launched on PC in 2023 and was released for Xbox One and Xbox Series X|S in June 2025.

The game holds an 85% positive rating on Steam from around 4,300 reviews. On Xbox, it currently has a Metascore of 74/100.

Arena Survival with Fast-Paced Combat

God of Weapons is a dark, isometric arena survival game featuring action RPG mechanics, roguelike progression, and bullet hell chaos.

Your mission: survive relentless waves of monsters as you climb the floors of the Tower of Zhor. The story follows a fight against the spread of chaos and destruction. Combat is intense, demanding both reflexes and smart tactical planning.


Each level is procedurally generated, and every run brings a new random set of skills, gear, and enemies.

Weapons attack automatically, so your focus is on dodging blows and carefully choosing your loadout—especially since inventory space is limited.

Players can collect a wide variety of melee and ranged weapons, along with accessories and special combat abilities. As you progress, you’ll unlock stronger gear and skills to survive longer and fight harder.

Key Features of God of Weapons

  • Arena survival gameplay
  • Intense, fast-paced combat
  • Roguelike, action RPG, and bullet hell elements
  • Diverse hordes of monsters
  • Tactical gear and inventory management

The release date for God of Weapons on PlayStation 5 is July 31, 2025.
Article by: Susan N.
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Watch the Action Packed Trailer for Upcoming Game 'Stolen Realm Survivors'!

January 7th, 2025 | Developer and Publisher Burst2Flame Games announces a new Action Roguelike Stolen Realm Survivors this year. It is an action packed online co-op survivor-like auto-shooter that can be played solo, too! Battle massive hordes of enemies and discovery shiny artifacts. It's unique skill trees allow players to increase their skills to survive the perils. In order to prevail in the Stolen Realm, be sure to unlock as many powerful upgrades as possible.


Take a look at the description from the Steam page below:

REVERSE BULLET HELL, WITH UNMATCHED CUSTOMIZATION


Crush foes, find potent upgrade combos, and venture deeper into the mesmerizing regions of the Stolen Realm. Collect and assemble a formidable array of skills, unleash chaos on waves of fantastical enemies, and secure precious loot from deep within the realm. With auto-shooter mechanics, forget aiming and firing—just customize your character and run for your life, as you automatically fire away.

Every quest is unique, with procedurally generated events and enemy waves. The Stolen Realm is ever-evolving.

GAIN LOOT AND COMBINE SKILL TREES TO GROW STRONGER


Survivors, venture forth! Within the Stolen Realm, your goal is survival. Complete quests and events to face even deadlier and more rewarding encounters. Progress deeper into the realm, gain items and levels, and survive to claim your hefty rewards. Craft your unique character by blending loot and diverse skill trees.

STOLEN REALM FROM A NEW PERSPECTIVE


Explore the Stolen Realm solo or with friends in a brand new way! Navigate environments like the Freewind Forest, Emberlands, and Castle Gloom from a top-down view, experiencing nonstop auto-shooter action. Immerse yourself in an incredible fantasy world rich with lore and untold stories. Adventure awaits!

Check Out The Trailer:



About Burst2Flame Games:


Burst2Flame Games was founded by three friends who spent years making games on the side in their spare time. The indie studio achieved their breakout success with the critically acclaimed title Stolen Realm. The game's success allowed them to finally quit their day jobs and focus full-time on crafting immersive gaming experiences. Dedicated to creating games that emphasize online co-op, their mission is to make sure players can always bring along their friends for the adventure.

Article by: Susan N.

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New Anime-Inspired Roguelike Bullet Hell Coming to PC and Nintendo Switch!

Warsaw, Poland - 18 October 2024 - The Knights Unity and Untold Tales have teamed to announce W.A.N.D Project for PC (Steam and GOG) and Nintendo Switch.


W.A.N.D Project is an anime-inspired, fast-paced, roguelike bullet hell with an extremely deep and unique attack crafting system. Players mix and match attack elements to create their own custom powers that allows for 100’s of unforseen combos. 

Take on the role of a magic-wielding Japanese sorceress and concoct game-shattering spells to dodge and decimate waves of alien monstrosities as you defend a futuristic Tokyo.

The game is inspired and created for players who are fans of Vampire Survivors, Brotato, and Death Must Die.

The game was recently featured at the Tokyo Game Show where it made quite a splash while a free Steam demo is also available now. 



Features

  • A unique spell-crafting system to create near-unlimited spell combinations
  • Multiple magical elements and variants to craft spells from, making no two runs feel the same
  • Unlock and play as various new sorceresses, each with their own unique stats and abilities
  • Discover and equip powerful new wands, each with their own special powers and enhancements
  • Choose between auto-fire or manual aim and fire modes
  • Every map changes the gameplay with a different look, enemy types, and objectives
  • Super fast and addictive runs
  • Plays great on Steam Deck and Switch handheld

Article by: Susan N.
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New Bullet Hell Available as a Demo on Steam!

Zurich, Switzerland - May 9, 2024 – David Stark and Metaroot have revealed the brotatolike Airships: Lost Flotilla. A demo is now available on Steam for Windows and Linux. Fight your way through waves of enemies on your way to a safe harbour. Destroy your foes, harvest wreckage, and upgrade your ship.



Engage enemies with different attack patterns and abilities. Fight massive boss monsters that require cunning and firepower to defeat.

Pick the slow but powerful Battleship, the nimble Copter, or the Science Vessel with its railgun and energy shield. Build a strategy around their strengths and weaknesses. Don’t feel the need to ever stop? The Megaplane will suit you. Want to build a mighty fleet? Start with the Flagship.

Improve your ship with training for your crew, more armor plating, or senior officers. Pick a doctrine to gain its advantages: terrify your enemies, dodge incoming attacks, make your money through trade. Find powerful combinations that lay waste to your enemies.

Unlock captains for your ship that give you powerful advantages and disadvantages and change the rules of your game.

Temples and monoliths as well as more familiar ports float in the skies, changing the game rules in parts of the map. Disadvantage your enemies and boost your abilities with careful positioning.



About David Stark

David Stark is an indie game developer from Zurich, where he lives with his partners and two orange cats. He's known for Airships: Conquer the Skies, a cult steampunk real-time strategy game. Apart from making games, he co-founded and co-organises Swiss Game Hub, an incubator for Swiss game developers. In his copious free time, he reads history books and makes pottery.

About Metaroot

Metaroot is a small publisher and marketing agency based in Zurich, Switzerland. Metaroot has published the nature simulation city builder "Of Life and Land" and will publish the brotatolike "Airships: Lost Flotilla" and the city builder roguelike "AUTARKIS".


    Article by: Susan N.

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    Bullet Hell "NeverAwake" Haunts Xbox Series X|S in the Second Quarter!


    TOKYO – Mar. 21, 2023NeverAwake, the twin-stick shoot’em up set in the world of a young girl’s horrifying dreams from developer Neotro Inc and publisher Phoenixx, continues the nightmare on Xbox consoles in Q2 2023.


    Capturing the hearts of critics and fans alike, NeverAwake earned numerous awards including an entry to the Famitsu Golden Hall of Fame in January 2023, the Tokyo Game Show 2022 First Selection designation, best game of BitSummit 2022, and a Metacritic score of 84 overall, securing a spot in the top 40 best reviewed PC games of 2022.


    Enter the subconscious realm of unlucky school girl Rem, whose deepest fears become her reality. Unable to awaken from her slumber, face off against the manifestations of her childhood phobias. Fight against monstrous dentists, ghoulish vegetables, evil chihuahuas and other adolescent troubles in a never-ending nightmare. 


    Shoot and glide through the eerie machinations of her mind in fluid twin-stick SHMUP fashion. Combat Rem’s hallucinations with a surreal arsenal of weaponry. Equip armaments and upgrades to create epic attack patterns, then blast bad dreams while bobbing and weaving through enemy fire including dozens of terrifying bosses.


    Navigate through more than 80 levels across a whimsical hand-drawn bullet hell, and unravel a deeply emotional narrative with multiple endings. The release of NeverAwake on Xbox will include the latest 1.1 content update featuring the secret HIMITSU CHALLENGE after clearing world 8, plus six new reality-bending accessories alongside gameplay optimizations and balance adjustments.


    Venture into the dark recesses of Rem’s imagination with the official NeverAwake “Nightmare World Art” digital artbook and soundtrack featuring the tranquil melody “AWAKE” by DJ, singer-songwriter, and producer YonYon, streaming on Spotify and Apple Music.


    “We knew that NeverAwake was a special title the moment we saw it. It was a dream of ours to release NeverAwake on all consoles, and we are proud to be step closer to achieving that goal by coming to Xbox,” said Azusa Kawamura, Producer at Phoenixx. “The touching narrative and smooth gameplay has received praise from players and reviewers alike, and Xbox users will get to enjoy the latest, most polished version of the game.”


    NeverAwake is available now on PC via Steam for $19.99 and on Nintendo Switch, PlayStation 4, and PlayStation 5 for $24.99 with support for English, Japanese, Traditional Chinese, and Simplified Chinese language text. The emotional “Nightmare World Art” digital artbook is also for sale on Steam for $7.99, as well as the NeverAwake soundtrack also for $7.99. A bundle with the game, artbook, and soundtrack is available for a 15% discount. 


    To learn more, visit the Phoenixx official website, Phoenixx Facebook page, and follow @Phoenixx_inc on Twitter.

    About Neotro Inc.

    Neotro Inc. is a Japanese independent game development company based in Yokohama with a particular affection for arcade games and has previously released the 2D fantasy side-scrolling shooters VRITRA Complete Edition and VRITRA HEXA for exA-Arcadia. By bringing two words “Neo” and “Retro” together, Neotro Inc. chose their name to follow the saying “OnkoShuin”(温故知新, which translates to “learning from the past” and “carrying old wisdom to create new.”  

    About Phoenixx

    Established in 2019 by industry veterans, Phoenixx aims to support innovative and creative developers from Japan and around the world. Its mission is to inspire and nurture the human spirit – one creator, one game, and one community at a time.


    Article by: Susan N.

     

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    NeverAwake Review

    NeverAwake by developer Neotro Inc. and publisher Phoenixx Inc.PC (Steam) review written by Richard with a copy provided by the publisher.

    Estimated reading time: 6 minutes



    NeverAwake is a unique take on the classic style of twin-stick shooter/bullet hell genre. A nightmarish setting with some unique twists, NeverAwake is a great addition to the shooter scene.

    NeverAwake tells the story of a girl who is asleep, and her struggle to fight against the nightmares that plague her. An artistic and often grotesque representation of childhood terrors, such as eggplants and vegetables, are just some of the monsters she fights against. As you progress through the nightmarish, but very well designed, stages of the young girl's trauma, you will unlock diary entries as you go, shedding more light on the girl's circumstances.

    So let's talk a bit about how NeverAwake functions. The game is split into different Worlds which each have a theme, such as vegetable garden or dog park, and are further split into stages. Stages can be one of two types: normal or boss. During normal stages, your goal is to kill enemies and collect souls in an autoscrolling stage. Once you've collected enough souls, then the stage is clear. Yeah, that's right, you don't need to reach the end of the stage in order to finish it.


    Now, you may be wondering "what happens if you do reach the end of a stage without enough souls?". Good question! What happens is that the stage loops every time you hit the end, with enemies getting harder each loop but providing more when you kill them. Well, assuming it isn't a gimmick stage where enemies don't drop souls. Boss stages sort of work in a similar manner, where you don't actually need to fully kill a boss to complete a stage. Each "phase" of a boss completed usually drops a number of souls, so generally you only need to complete 3 phases on a given boss in order to win, with a few exceptions. Loops in boss stages are still a thing, but they occur once you've killed a boss instead of after a set amount of time.

    Now, as far as twin stick shooters go, NeverAwake also offers another aspect to draw your attention: accessories and specials. While normally you would fly around a stage with one stick and shoot in a direction with the other, NeverAwake offers the opportunity to do a little more. First up, you have a dash which not only moves you in a direction, but offers some invincibility time. Next there are specials. Those familiar with bullet hells can think of them as bombs, but instead of screen clearing, they usually just have a set area of effect or pattern they follow. There are a wide variety of options, all with unique mechanics, so pick what's best for the situation!

    Lastly, NeverAwake offers a suite of customization tools in the form of accessories. Accessories have a bunch of different possible effects, and you can equip as many as you have slots for, although some do cost more than one slot. These accessories can increase defense, collect souls faster, reduce souls collected, and more. It's really fun building a "loadout" for specific stages or boss crushers.


    Now some of you may have noticed I mentioned defense and been like "wait a moment, health in a twin-stick/bullet hell???". Well, it's sort of health. The accessory in question gives you an extra hit, instead of the "one-and-done" idea. Really handy during bosses or for the first time running a new stage. The best part? Accessories can be upgraded, although you do have to purchase the upgrades which replace the previous level.

    Unlocking upgrades is… something I'm not super sure about, as the in-game hints mentioned new unlocks as you fail stages, but I also unlocked stuff from clearing stages as well. Either way, both special attacks and accessories can be upgraded. Since you keep souls earned on a failed run, and you unlock items from failing stages, repetitive failures in a stage still affords progress. Who knows, the next unlock may be just what you need to complete that stage you were stuck on.

    If you're still looking for more, NeverAwake also offers bonus challenges at a certain point. After clearing all the stages in a World, and hitting a certain point for progression, Omoide challenges become available. These are reruns of the same completed stages, both boss and normal loops, and have different requirements. For example, you could be tasked with collecting all the required souls in 1 loop, or defeating a boss without collecting all the required souls.


    While normally these aren't too bad, I have to say some of the "complete within 1 loop" challenges were very frustrating, especially if you try them before unlocking certain accessories. The "collect all souls on screen" and "increase soul generation" items would have helped a lot had I not unlocked them only after clearing the one stage I had so much trouble with. For completing the goal however, you do earn album entries, which show a glimpse into the girl's life revolving around the theme of that World. I found them to be a nice bonus challenge that weren't obtusely frustrating.

    Let's talk a bit about the art style and soundtrack decisions. First off, the art is a wonderfully done mash of "fairytale-esque" and "malformed nursery rhyme". I mean, hopefully you can tell from the screenshots included, but it really hits that good medium between children's book and nightmare fuel. Bosses are also usually a malformed monstrosity based on some form of trauma or dislike, such as the vegetables mentioned earlier. The sound direction is also really well thought out, with both atmospheric tracks in the standard stages and exciting boss music during the boss stages.

    Overall, I feel like NeverAwake did a really great job of encapsulating some of the best aspects of twin-stick shooters and bullet hell genres, all while wrapping it up in a nice package that tells a surprisingly meaningful yet dark story about a young girl and her troubles.

    The looping mechanic in the non-boss stages and the sheer amount of customization in the form of accessories is a great way to keep the game fresh all the way through. While the game may get tough at some points, there wasn't a time where I thought the stages were particularly cheap. Even when frustration began to set in, clearing the stage made it all the more worth it in the end. Fans of twin-stick shooters and bullet hells alike are sure to get a blast out of NeverAwake.

    Score: 8.5 / 10



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    Thy Creature - PC (Steam) Preview


    Thy Creature by developer MazM and publisher Growing Seed CorporationPC (Steam) preview written by Richard with a copy provided by the publisher.

    Estimated reading time: 4 minutes


    Thy Creature is an interesting combination of a sort of adventure Visual Novel and sort of bullet hell style combat. Set in a tower full of monsters that eat memories, will you be able to find a meaning to your existence as a patchwork monster?

    Thy Creature is the tale of an unnamed creature, worn from running from humans scared of his appearance, he heads towards a tower that is the place of his birth. Upon arrival he is stuck within the tower, and discovers others within the tower, who have had their memories stolen by creatures called the Nepe. So the Creature searches for a meaning to his existence in the tower full of monsters.

    In a bit of an interesting twist, Thy Creature is a split between roaming around the tower floors, solving puzzles and conversing with the residents, and fighting against the Nepe in an arena where you dodge mostly shots from the Nepe while collecting these obsidian shards that deal damage to the Nepe when you pick them up.

    Now that we've laid out a brief overview, let's take a deeper look at what makes up Thy Creature, and what had me furious it isn't in a full release state yet. Upon starting up the game, you're greeted with a cutscene detailing the current situation of the creature. After waking up and discovering he looks like a monster, being chased out of village after village, he makes his way to a tower. Now in-game, you take control of the creature to explore the tower.

    Exploration is pretty basic, where you can only really examine things, run, or open your menu. Soon you will encounter your first resident. At this point you start investigating the tower for real. You will be tasked with solving puzzles, which vary in nature by floor, and defeating the Nepe to recover fragments of memories. As an example, on the first floor you will have these stuffed rabbits you need to seat at tables to open paths.

    The Nepe fights are really unique, as they have you transported to a sort of checkerboard field with parts cut out. The Nepe will fire projectiles at you that you need to avoid, and you go around collecting these obsidian fragments that cause damage to the Nepe. The larger the shard, the more damage caused. You move around the board in the same fashion you explore the tower, so it's a really unique take on a battle situation. These fights evolve over time, and will start to include the puzzles you encounter in the tower. Once you've vanquished your foe, you get a little cutscene describing a memory, and a rock that houses said memory.

    During your exploration of the tower, there are collectibles for you to find, which give little bits of insight into the world, or just add some flavor text. I did notice that one of these items is glitched out and you can't actually examine it. There are a few other glitches and issues as well at the moment, such as your character clipping through some of the objects in the environment, while most you do get stopped on.

    There are also some English translation issues, although most are fairly easy to discern. Definitely the most aggravating was the text boxes though. There's a sort of weird disconnect between what the game allows you to click through and what it doesn't. The text can linger, and despite hitting the interact button a few times, you need to wait a few seconds before you can actually interact with it.

    I would also like to draw attention to the art style, that had me reminiscent of a Don't Starve sort of style. The music direction is also really good, and is always reflective of the tone of the scene. At the time of writing this, there were only two floors available in the tower to explore, which is awful because not only does it leave off on a cliffhanger, but I kept wanting more out of the game. More explanation, more exploration, more puzzles, more characters to learn about. .

    Summary

    Currently, Thy Creature is looking really great. Sure, there are a few kinks here and there to iron out, but what I experienced, I really loved. I'm super excited for the full release of Thy Creature, and you should be as well

    Score: N/A


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    Bullet Hell 'Thy Creatures' Launches into Early Access on Steam

    Munich, Germany - 19th February 2022 - The dark adventures of Thy Creatures started, 19th February, for gamers on Steam in Early Access!


    With a Successful Kickstarter Project in April 2021, the dark horror story is now ready to launch a new thrilling adventure, based on the work of Mary Shelley’s opus, ‘Frankenstein: Or the Modern Prometheus’. Players can enjoy a compelling story through puzzle elements and a barrage game system, and test their dodging skills and resistance to seizures!

    MazM has created a special kind of adventure in which the badly injured creatures manage to escape from humans and fulfill their most fervent wish by entering a tower that promises them all of these things. Players can dive into the scenic world through unique graphics that MazM is so well known for

    For Switch players, the developer announced a Switch release this autumn.

    Thy Creatures - Game Characteristics

    THY CREATURES is a story game in which the severely wounded Nameless Creature was chased by the humans, and fled to a mysterious tower. In this tower, reality and memories are tangled, and the creature must fulfill its desire.

    The Creature dares to climb the tower for its one single wish... The eerie tower where reality and memories are intertwined.

    Help the creature escape the maze and the barricades, the byproducts of its memories, so it can climb the warped tower.

    “Longing for the deepest desires”

    - Single Player Dark Fantasy Adventure Novel

    - A compelling story through puzzle elements and a barrage game system

    - Bullet Hell genre, test your dodging skills and your resistance to seizures!

    - Language support for English, Korean, Russian, Japanese & Simplified Chinese

    - Understand the world from the perspective of a living creature

    - Unlock and collect additional Storybook content

    - Dive into the scenic world through unique graphics that MazM is so well known for

    “The path ahead”

    - Meet residents of the tower and get to know their story

    - Encounter bizarre events that are just the products of your distorted memories

    - Meet transcendental beings that occupy each floor

    - Reveal the truth that can only be exposed in the tower

    “Embark on a journey to find the truth”

    'Thy Creature' plans to continue updating the story starting with this 'Early Access


    About MazM:

    Founded in Korea in 2013, MazM is a story game development studio that finds compelling stories and reinterprets them into games. It aims to deliver the joy of stories and forgotten precious values ​​to users and to have a positive impact on the world.

    MazM released mobile games Jekyll and Hyde, The Phantom of the Opera, and Pechika, and recorded more than 5 million cumulative downloads worldwide.

    Homepage: http://mazm.me

    About NeoBricks:

    NeoBricks GmbH is a Global Game Service Partner based in Germany. NeoBricks provides services such as community management, game operation, marketing, and public relations in the gaming industries of Asia, Europe, and America; bringing Asian games to the Western market.


    Article by: Susan N.

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    Mushihimesama - Switch Review


    Mushihimesama
    by developer CAVE and publisher Live WireNintendo Switch review written by Richard with a copy provided by the publisher.

    Estimated reading time: 5 minutes


    We spend our whole life dodging things: snowballs, bills, that clingy ex, responsibilities, traffic. But how good are you at actually dodging things? Well, Mushihimesama is certainly the test to grade you on that. From the developer Cave, one of the forefront developers of the bullet hell scene, hopefully this means we'll be getting more Cave releases here in the West.

    Mushihime tells the story of a young girl riding a giant golden beetle. The background for Mushihime is a world that is inhabited by large insects called Koju that reside in forests. Unfortunately these insects produce an essence that is harmful to humans. The young girl Reco travels into the forest riding her giant golden beetle in order to meet the "god of the Koju" in order to keep them from harming her people. Fun fact, that storyline is provided really horribly in the game, and any text that is displayed has a dwell time so short you'd have to see it about five times before you can actually read the whole thing. But let's be honest, you aren't really here for storyline, you're here to cry…err, dodge bullets…

    For thoses unaware of the bullet hell genre, it basically involves you, as the character, trying not to get obliterated by the most neon coloured death you're likely to experience. Your character, thankfully, has an incredibly small hit zone, signified by a small glowing orb. You shoot down your bug opponents, collect shot and formation upgrades, use bombs to clear enemies and bullets, as well as damaging bosses. Shots will come in as neon purple orbs that will kill you in one shot if they hit. You have a default of three lives to start off, but don't worry, as you can continue when you run out.

    Mushihimesama has a number of game modes, game types, and difficulties.The games modes consist of the standard story mode, training mode, and score attack. Training mode allows you to pick and play a stage to get some practice in, whereas the score attack mode tasks you with getting as high a score as you can and competing with your friends. When selecting a game mode, you can choose a type: novice, original, arrange, and version 1.5. Each mode has their own differences, such as allowing you to start at max power, but enemies attack more often, or new attack patterns. After selecting a game mode and game type, you can now select your dificulty. There's original, maniac, and ultra. Original is basic difficulty, maniac is filled with bullets, and ultra is for those who want to cry forever.

    I'd like to point out at this point that Mushihimesama is tough. Like, really super tough. That being said, it's also really new user friendly. On the easiest settings, Mushihimesama is actually fairly simple. Well, comparatively speaking. I only had to use one continue to get through, and part of the reason for that was because I was trying to take pictures. That being said, it's by no means easy. Now, by comparison we have Ultra mode. Especially if you choose the max firepower option which increases the attack rate of enemies? Hoo boy, that's a surefire way to make you regret your life choices. Heck, the game even gives you a warning to make sure you want to proceed.

    Mushihimesama is actually a really great title for both veterans and new players to get into. While it doesn't offer a lot in terms of uniqueness in gameplay variation or anything like that, but what it does have is a very nice visual and bug themed gameplay. Enemies are all variations of giant insects or plants, and you ride a giant beetle. Furthermore, the soundtrack is nice and the graphics aren't little pixelated objects that you can't wholly discern. In addition to that, the Switch version comes with a handy feature where you can choose what orientation the screen is in. While the "vertical" option isn't bad, even in handheld mode, the "horizontal" may give you the space you're looking for on your screen if you still want to remain in handheld mode.

    Summary

    Overall, Mushihimesama is a great title for both new players and veteran players alike. There's plenty of difficulty and challenge for the veterans, especially with Ultra mode, yet it's easy enough to get new players into with the combination of novice mode and infinite continues available. While the goal may be to complete the game without using a continue, you still get the full stage experience even if you can't manage it.

    The game is smooth, and even though the plotline is a little absent, it probably isn't what you're interested in anyway. Fans of the bullet hell genre will definitely want to add this title to their library. For newer players it's also a great introduction to the genre without putting them off too much. While the genre itself is a little niche, there's a reason Cave is a household name amongst those who enjoy bullet hells of all types, and they certainly don't disappoint here.

    Score: 9 / 10






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