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Showing posts with label Shogun Showdown. Show all posts
Showing posts with label Shogun Showdown. Show all posts

Shogun Showdown - PS4 Review

Shogun Showdown by developer Roboatino and publishers Goblinz Publishing and Gamera GamesPS4 review written by Richard with a copy provided by the publisher.
 
Estimated reading time: 4 minutes
Are you in the market for a turn-based roguelike deck builder that has more of a focus on strategy than luck? Well good news for you, Shogun Showdown might be what you're looking for!

In Shogun Showdown your goal is to traverse a series of areas, reach the Shogun's Castle, and defeat him. To do this you will have to take turns on a 2D "line", loading and using tiles and your character's special ability to fight your way through waves of enemies to get to a boss of the stage. Upon defeating the boss, off to the next stage, as well as a merchant. Between sets of waves and after the boss and before your next area, you can upgrade tiles, or purchase or exchange with a shopkeeper respectively. You will also be able to select from new tiles to put into your deck as you progress on your quest.


Fighting your way through enemies and bosses has a very interesting action economy system. Essentially, both you and your enemies are on a turn-by-turn basis. Selecting a tile, using tiles (yes, multiple), moving, using your character skill, or turning around takes a "turn", with a few exceptions. Enemies will express what their next turn is via an indicator, and you can do your best to disrupt it. Using an attack? Move out of range. Moving to a position? Fill that position yourself. Not all of these will necessarily be the best option, but they're still available to you. 

You can load up to three tiles in your attack schedule, each loading taking one "turn". Once you have multiple tiles in your attack lineup, you can swap their places in turn order. Once you choose to use your tiles, they will be used from the bottom up in order and one at a time. Thankfully you can swap the order as long as they're loaded without expending a turn. Some tiles will have different ranges and damage, some are primarily for movement, and some have special effects, such as curse which damage received by an enemy on the next hit. 

Tiles themselves all have a "wait" value as well, indicating how many turns you have to wait before you can use those tiles again. Sometimes this means you'll be left without a method to attack for awhile if your tiles are all on cooldown. There are a few ways to deal with this. First is to strategically place yourself so you can expend turns without getting hit. You also have a number of consumable items you can discover or buy. These do not use a turn to consume, and one of them has the effect of bringing all tiles off cooldown. There are a few more methods to help with tile cooldown, but probably the most prevalent is to find an upgrade that offers cooldown reduction. You can reroll at progressively more expensive rerolls, but sometimes it can be worth it to reduce a large cooldown to a small one.


After you have finished a run, you will be left with some skulls for meeting certain benchmarks. These skulls can be used to permanently unlock slots in the merchants as you progress through a run, or at your sort of base camp, where you can spend them to unlock new tiles and skills that you can find, earn, or buy while attempting a run.

Shogun Showdown is framed in a charming bit-style graphics with an oriental stylized soundtrack, and characters/enemies to boot. Shogun Showdown does a good job of showcasing a fairly simple system that can really draw you in. As a wonderful added bonus for me, unlike most roguelikes or deckbuilding style games, there is a much larger focus on strategy here than on luck and hoping you get what you need. Sure, there may be luck involved in getting tiles, skills, and upgrades you want, but planning when to use what tile, how, and when to use your character's special move are all a lot more important in the grand scheme of things. Proper planning can lead to a victory even without good luck.


Overall, Shogun Showdown is a wonderful little adventure in turn-based roguelike deckbuilding. With a heavier focus on strategy and planning than luck, it's a nice change of pace from what's currently in the market. With a wide variety of options to add to your deck, as well as an upgrading system for your tiles, Shogun Showdown is a good showing in the roguelike deckbuilding genre.
 

Score: 9.5 / 10
 
 
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Shogun Showdown Full Release is Out on All Platforms!

THIONVILLE, France – Sept. 5, 2024 | Italian solo developer Roboatino and French publisher Goblinz Publishing are proud to announce that that Shogun Showdown version 1.0 is out today on Steam, GOG, Nintendo Switch, PS4, PS5, Xbox One and Xbox Series X|S at a price of 14.99 EUR|USD. Shogun Showdown is an innovative turn-based combat game with rogue-like and deck-building elements set in a pixel-art Japanese-inspired universe. After 14 months on Steam Early Access, the title has garnered more than 2300 reviews on Steam averaging a user score of 96%, players have praised the game’s fair and challenging game design, satisfying mechanics, variety of situations and the beautiful pixel art visuals full of personality.


PRESS RECEPTION

"An instant indie essential. A perfect little core of left-to-right puzzle-styled violence that plays like a sort of bloody rhythm game, and it makes for an endlessly addictive experience that's easy to pick up and lose hours to." 9/10 at Nintendo Life
"For fans of roguelikes and strategy games, Shogun Showdown is an experience you shouldn’t miss out on. With a complex but satisfying gameplay system, a wealth of progression and an incredibly charming style, this is a roguelike which stands with the best." 9/10 at GameGrin
"I’m seriously impressed by Shogun Showdown, and thanks to its nuanced combat and replayable structure, it’s a game that I’m going to keep coming back to. I love everything about it, and alongside Balatro and Hades 2, it stands as one of the best roguish releases of the year." Rogueliker
"The game shines with its addictive and in-depth turn-based combat. It’s perfect for those who thrive on a challenge, and with all the new updates rolling out, now is a great time to jump in. It’s definitely worth the price, offering tons of replay value and plenty of excitement." - 8.4/10 on Game8

KEY FEATURES


  • Turn-based combat where every action counts. Carefully position yourself, build up and unleash your attacks at the right time!
  • Upgrade your attack tiles and combo them!
  • Gain new skills and build the best deck you can before facing the Shogun.
  • Rogue-like: death is not the end, but the beginning of your journey towards mastery. As you play, you will unlock new characters, attacks, skills and more!


NEW CONTENT ADDED IN VERSION 1.0

  • New location (Ieyasu's garden) & new boss (Ieyasu the Patient)
  • Day 7: New elite enemy type (Corrupted) and new enemy (Corrupted progeny), True final boss after Shogun fight: the Corrupted Soul
  • Lore: Small cut scenes after you defeat a new Day for the first time (can also be accessed from the main menu: Other -> Endings). Reworked a lot of boss barks and descriptions
  • 7 New Skills (Rogue Retail, Seiryu's Scale, Fenghuangs's Feather, Two-Faced Dancer, Overflow Guard, Chilling Combo, Odd Curse)
  • 6 New Quests
  • 7 New Tiles (Hookblade, Nagiboku, Sharp Turn, Ki Push, Thorns, Back-Smoke Bomb, Chakram)
  • New Hero: Chain Master
  • New "Stats" page in camp Archive

About Roboatino

Mirko, AKA Roboatino, is an indie game developer based in the Netherlands. Currently, he's developing his first game, 'Shogun Showdown', a tactical roguelike. A fan of metroidvanias and roguelikes, he hopes to continue creating games and exploring new genres.

About Goblinz Publishing

Goblinz is an indie game developer and publisher based in France specializing in strategy and management games. The studio’s first title Dungeon Rushers debuted in 2016. Following the game’s successful launch, the studio followed up with Robothorium, released in 2018 and has since worked on numerous other titles such as Legend of Keepers, Terraformers, Hero’s Hour, and more. For more information please visit: https://goblinzstudio.com/
Article by: Susan N.
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This September Experience Shogun Showdown on All PC and Consoles!

THIONVILLE, France – Aug. 27, 2024 - Italian solo developer Roboatino and French publisher Goblinz Publishing are proud to announce the release of Shogun Showdown on Steam, GOG, Nintendo Switch, PS4, PS5, Xbox One and Xbox Series X|S this September 5 at a price of 14.99 EUR|USD. Shogun Showdown is an innovative turn-based combat game with rogue-like and deck-building elements set in a pixel-art Japanese-inspired universe. After 14 months on Steam Early Access, the title has garnered more than 2300 reviews on Steam averaging a user score of 96%, players have praised the game’s fair and challenging game design, satisfying mechanics, variety of situations and the beautiful pixel art visuals full of personality.


KEY FEATURES

  • Turn-based combat where every action counts. Carefully position yourself, build up and unleash your attacks at the right time!
  • Upgrade your attack tiles and combo them!
  • Gain new skills and build the best deck you can before facing the Shogun.
  • Rogue-like: death is not the end, but the beginning of your journey towards mastery. As you play, you will unlock new characters, attacks, skills and more!

NEW CONTENT ADDED IN VERSION 1.0

  • New location (Ieyasu's garden) & new boss (Ieyasu the Patient)
  • Day 7: New elite enemy type (Corrupted) and new enemy (Corrupted progeny), True final boss after Shogun fight: the Corrupted Soul
  • Lore: Small cut scenes after you defeat a new Day for the first time (can also be accessed from the main menu: Other -> Endings). Reworked a lot of boss barks and descriptions
  • 7 New Skills (Rogue Retail, Seiryu's Scale, Fenghuangs's Feather, Two-Faced Dancer, Overflow Guard, Chilling Combo, Odd Curse)
  • 6 New Quests
  • 7 New Tiles (Hookblade, Nagiboku, Sharp Turn, Ki Push, Thorns, Back-Smoke Bomb, Chakram)
  • New Hero: Chain Master
  • New "Stats" page in camp Archive


About Roboatino

Mirko, AKA Roboatino, is an indie game developer based in the Netherlands. Currently, he's developing his first game, 'Shogun Showdown', a tactical roguelike. A fan of metroidvanias and roguelikes, he hopes to continue creating games and exploring new genres.

About Goblinz Publishing

Goblinz is an indie game developer and publisher based in France specializing in strategy and management games. The studio’s first title Dungeon Rushers debuted in 2016. Following the game’s successful launch, the studio followed up with Robothorium, released in 2018 and has since worked on numerous other titles such as Legend of Keepers, Terraformers, Hero’s Hour, and more. For more information please visit: https://goblinzstudio.com/
Article by: Susan N.
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