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Showing posts with label 34BigThings. Show all posts
Showing posts with label 34BigThings. Show all posts

Redout 2 Review

Redout 2 by developer 34BigThings and publisher Saber InteractiveSony PlayStation 5 review written by Nick with a copy provided by the publisher.

Estimated Reading Time: 5 minutes. 



Redout 2 is a futuristic racing game in more than just appearance. There’s a notable learning curve to the gameplay, but for those looking for something a little different and are willing to put the time in to be patient through the game’s uneven difficulty spikes, there is a lot to like here. However, for those looking for a slick, more casual game they can jump into and enjoy, Redout 2 might not be for that crowd.

I was a tremendous fan of the original Redout, having played it on my PC and in particular, enjoying it in virtual reality. While this version of the game does not have that feature (yet? Maybe down the road?), it does take a lot of the same elements that made the original game a lot of fun, and applied them here.

For those new to what is now a series, Redout is a futuristic racer that kind of comes off like the lovechild of Wipeout and F-Zero. It has that same sci-fi, anti-gravity type of gameplay that feels slick and fast when you’re zooming across tracks. To that end, Redout 2 does a fantastic job of creating a sense of speed, which is really the primary feeling you want from most racing games.

There’s a lot of meat on these bones, as you can do customizations of your vehicles, acquiring new vehicles, and doing hundreds of events spread out over numerous tracks. There’s a ton of content to the career mode – if you get into this game, you have a great deal to work with. The various unlockables range from cosmetic to performance impacting, and it adds a nice level of strategy to the mix. There’s quick race, career and online modes as well, just to give players plenty of options.

What helps to make Redout 2 so unique however, is quite possibly what will keep it from gaining a lot of public appreciation. You can turn, but you can also strafe for more subtle movements. You can combine the two for sharper turns. Going up and down ramps, it’s quite easy to get separated from the track, so make sure you are pointing your nose up and down as appropriate.

As you get deeper into the game’s tracks, you’ll find more and more that don’t have rails, but do have sharp turns you might not be ready for. There are some boost options that must be leveraged heavily – but overheat yourself and your vehicle starts to take damage from the exertion. It’s a lot to manage, and it’s not always intuitive. These uneven spikes in difficulty frustrated me at times, so I can only imagine those new to the series might feel about them.

It is a shame too, because those who pass on Redout 2 might have enjoyed its unique brand of futuristic racing. They will miss out on some insanely fun, if challenging tracks. There’s just something about going inverted on loops or splashing into a watery section as you zip along the track that had me holding my breath with excitement. However, some of those aforementioned difficulty spikes - especially when merged with the 'Speed' events (which were easily my least favorite) - will almost certainly frustrate more casual players.

The more typical events like racing against opponents while jockeying for position were the most fun, whereas the speed events are all about racking up a certain number of points within a specific timeframe. These push you to the limit of boosting as much as possible to earn points through speed, while hoping to have a borderline perfect run on the track. Since even a couple of mishaps (falling off, getting spun around, just slamming into a wall when having too much damage already – usually from boosting) will tank your run and you’ll have to start again. I just did not find this mode to be much fun – but you have to play it if you want to advance eventually.

Those looking for online competition may find the lack of players somewhat frustrating as well. Depending on the time of day (early evening, weekend), I’m usually able to find full / mostly full races. But I had numerous runs where there were only one or two other racers in it with me.

For those looking to challenge the AI, and maybe take advantage of the difficulty settings, you will likely find mixed results. There’s tweaks that can be made to how the car handles, but it’s far from a set of training wheels. Impacting the enemy AI is great for the typical races, but doesn’t make the game any easier on Time Trials or Speed runs. There were also a handful of glitchy tracks I encountered. In a couple of them, I would be landing from massive jumps, only to fall right through the track.

The penalty for falling off of the track feels inconsistent at times as well. Sometimes I wind up back on the track, and I was very far back. Sometimes I would fall off, and almost immediately spawn, and seem to have lost almost no time at all. Those inconsistencies made some tracks feel less polished than they looked at first glance. There’s just something about the flow of the first game that I enjoyed more.

Summary

For those willing to stick those lumps out, build the muscle memory to hit those perfect lines on specific tracks? There’s a lot to like here. The environments are gorgeous, the sense of speed is fun and there are those aforementioned unlockables that combine with the lengthy career mode to create a very nice sense of progression.

However, the uneven difficulty and some areas where the rough edges show through might be just enough to turn many players off before they ever reach those racing heights mentioned above.

Score: 7 / 10


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Redout 2 is Racing to All Platforms in 2022 from Developer 34BigThings and Publisher Saber Interactive


TORINO, Italy
Dec. 13, 2021 – 34BigThings has announced Redout 2, the fastest anti-gravity (AG) racing game in the universe. Published by Saber Interactive, this sequel to the award-winning Redout is coming to PC via Steam and the Epic Games Store, PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One, and Nintendo Switch in 2022.

Redout 2 is the next generation of the hit series where racing through the dystopian wastelands of Earth is one of the galaxy’s most popular sports. A tribute to classic AG racing legends like Wipeout and F-Zero, Redout 2 carries on this legacy with lightning-fast speed, adrenaline, and action combined with stunning visuals and audio. Reach impossible speeds in exhilarating futuristic races across an expansive single-player campaign and competitive online multiplayer featuring in-depth controls, robust hovership ship customization, and a killer original soundtrack.

Key Features:

     Speed & Control: With blazing-fast speeds of over 1,000 km/h and an intuitive driving system, Redout 2 is a blast to pick up and play, but truly rewarding for any who can master its super-high skill ceiling.

     Extensive Career Mode: Fly through hundreds of events across 36 unique racetracks - all of which are reversible! From Arena Races and Time Attacks to Last Man Standing and intense Boss Races, dart past the competition and dominate the finish line.

     Competitive Multiplayer: Take on rivals in intense online multiplayer. Dive into fresh challenges with regularly added custom content and seasons featuring bonus aesthetic rewards.

     Comprehensive Customization: Choose from 12 distinct chassis and fully customize your own hovership with an incredible selection of propulsors, stabilizers, rudders, intercoolers, flaps, magnets, wings, spoilers, rocket engines, paints and more!

     Experience an original futuristic soundtrack from leading electronic artists like the legendary Giorgio Moroder and acclaimed talents such as Zardonic and Dance with the Dead, with tracks seamlessly and dynamically mixed based on real-time race data.

     Create and share your best high-speed moments with Redout 2’s Photo Mode.

Redout 2 is available to wishlist now on Steam. For the latest updates on the game, visit the official website, and follow along on Twitter, Facebook, Instagram, and Discord.

About 34BigThings

Established in 2013, 34BigThings is a leading Italian developer for premium games across PC, console, and mobile devices which uses cutting-edge technology to create innovative, genre-leading games that receive critical acclaim and capture the imagination of gamers around the world. The studio has released over 10 premium games topping charts on most gaming platforms. 34BigThings joined Saber Interactive in November 2020.

For more information, visit www.34BigThings.com, and follow the studio on Twitter.

About Saber Interactive

An Embracer Group company headquartered in the U.S., Saber Interactive is a worldwide publisher and developer operating across 19 studios in the Americas and Europe, including Saber development offices in Russia, Spain, Belarus, Sweden, and Portugal. Creating games for all major platforms based on both original and licensed IPs, Saber’s titles include World War Z with over 15 million players worldwide (built on the proprietary Swarm Engine™), SnowRunner, the NBA Playgrounds franchise, and the upcoming Evil Dead: The Game. Founded in 2001, Saber is known for two decades of development partnerships with AAA publishers, producing The Witcher III for Nintendo Switch and next-gen consoles, Halo: The Master Chief Collection, Crysis Remastered, Quake Champions, and many others.


Article by: Susan N.

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Redout: Space Assault - XB1 Review

Redout: Space Assault by developer and publisher 34BigThingsMicrosoft Xbox One Review written by Nick with a copy provided by the publisher.

Estimated reading time: 5 minutes


Redout: Space Assault is a pretty standard on-rails sci-fi shooter that does a nice job of creating a sense of speed and space, but struggles with its lack of depth and execution holds this title back. In the end, it’s still an enjoyable enough experience, but one that struggles to set itself apart from similar titles in the genre.

For me, all of this is a little bit disappointing. Not because Redout: Space Assault is bad, but having been a huge fan of the F-Zero-like Redout racing game on PC (especially in VR, where I was really sucked into the experience), I came into Redout: Space Assault with some pretty high hopes. I will say right out of the gates that one thing this title has going for it is a decent sense of speed. It’s much easier to create that in a racing game, because you have numerous fixed objects in the landscape to go whipping by. In space, with its vast, nebulous openness, that can be harder to create that same effect. 34BigThings does a commendable job in leveraging light effects, having just enough large, stationary things in space to serve a similar purpose, and Redout: Space Assault is better for it.


As for the gameplay itself, Redout: Space Assault is something of a strange beast. The control scheme is not the most intuitive. There are some options like barrel rolling to avoid missiles, and a reliance on semi-homing missiles of your own to attack, but it took awhile for the actual flight to feel fairly natural to me for whatever reason. I did appreciate the ability to rebind buttons to a configuration that suited me betting than the default one. In the more open regions of space it wasn’t a big deal, but my clumsiness with the controls reared its head when dealing with some of the tighter space flying as I banged around into things.

Everything is handled in a behind-the-ship, 3rd person view that reminds of the Star Fox series, without the colorful cast of characters or interesting storyline. There’s a campaign here, and it’s actually got a bit of length to it, but the gameplay does not really evolve a whole lot along the way, leading to a sort of sameness throughout the chapters.


One thing I was appreciative of were the lightweight RPG elements. You can earn money while playing through the stages, that can be spent to upgrade one of a handful of different areas such as hull damage resistance or missile effectiveness. It’s a nice dangling carrot that kept me churning through the stages, even if the actual upgrades did not often feel overly effective at times. Another nice carrot dangled in front of you while playing are a few objectives to each stage. One is required and gives a decent money bonus, the other two are options (like kill X percentage of enemy units or complete the stage in a specific amount of time).

In terms of the visuals and overall presentation, this is not a AAA game, but at least it is priced appropriately. This is a port of a mobile game, and it doesn’t really make the most of the console horsepower. Think of it as a budget Star Fox, if you will. The sound effects and music all fit the theme of the game, even if they’re not terribly memorable. The visuals generally look nice, though the use of light, blur and movement that helps to create a sense of speed is probably the highpoint here.


There are some rough patches that I’m sure will be patched soon, but weapons firing is odd as it only occurs automatically when you’re within range of the enemy. I kept thinking I was doing something wrong, only being able to fire my missiles, but I think it’s meant to better balance close and long ranged combat. There is a menu option to turn this off, which I would think then makes it a manual firing process but… so far as I could tell, it didn’t do anything when I toggled the option.

I also ran into a glitch twice in the first collection of levels, where you are flying at a massive cruiser and then the scene just sort of ‘stuck’. My ship would get smaller and smaller, like it was flying forward, but the camera quit following it. Eventually something unseen to me (because they were all flying pinpoints by this time) would kill me, and my ship would bounce right back to where my camera was at. Again, the camera remained stuck and my ship would inevitably get wrecked. I reset the level and tried it again, and ran into the exact same thing. I gave it a third and final try, and this time I was able to progress. This was the only time I ran into an issue like this with the camera, so it is not a huge knock for me on the game, but the rough edges do pop up now and again.

Summary

Having enjoying the racing game Redout, I was looking forward to seeing the developer’s take on the space shooting genre. They got some things right, especially the on-rails sections and creating a nice sense of speed, but there’s enough rough edges coupled with a lack of depth that relegates Redout: Space Assault to simply being an average, budget entry into the genre.

Score: 6 / 10





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