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Showing posts with label retro. Show all posts
Showing posts with label retro. Show all posts

Retro Soulslike Game by GoldenGratus Released Demo During Steam Next Fest

Memoirium, the retro soulslike set in the crumbling realm of dreams from developer GoldenGratus and funded by Casey Yano (Slay the Spire) partnership through Outersloth, slices through the slumbering realm today with its debut demo at Steam Next Fest as part of the Southeast Asian Games Showcase!


In this debut demo, brave dreamers can venture across the first two dreamscapes, where malevolent bosses await a battle to the brink of death.

Slash away creatures with light-infused blades and cast lullaby magic to disintegrate foes with elemental power.
Memoirium’s debut demo is available for PC via Steam today. Check it out here ahead of Steam Next Fest, and please consider this retro-soulslike adventure for any “Best of” event roundup articles you may be planning.

Memoirium launches on PC via Steam on Thursday, August 13, 2026, for $14.99, and for more information, wishlist Memoirium on Steam, follow developer GoldenGratus on X/Twitter, check out the official website, and join the Discord!
Awaken in a dream realm. Who are you? Where are you? Pursue these truths while fighting through a strange world of dreams both haunting and comforting.

As the dreamer, seek escape from demented liminal spaces while striking down hostile phantasms in retro-inspired soulslike combat.
Traverse interconnected dungeons to discover mementos perfect for decorating a mysteriously safe room, allowing moments of rest and reflection for the supernatural journey ahead.

Save progress in the demo will carry over to the full game, so dive into dreams now and continue the quest in August!


About GoldenGratus

Headquartered in the Philippines, GoldenGratus was founded by Paolo Villanueva, who entered his gaming career as a freelance writer to now full-time video game developer, having previously released third-person action title Undying Lantern and is ready to soon release his soulslike RPG Memoirium.

Article by: Susan N.
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Echo Isle - PC Review


Echo Isle by developer and publisher Josh Koenig GamesPC (Steam) review written by Richard with a copy provided by the publisher.

Estimated reading time: 4 minutes


Hello everyone and welcome to Echo Isle! A land with a mysterious lighthouse, monsters prowling the woods, and a wonderful throwback to some classic games I enjoyed in my childhood. Are you prepared to reignite the lighthouse and restore the island in this 2D adventure game? I sure hope you are!

The story of Echo Isle centers around a lighthouse that has been guarding the peace of the island. Unfortunately the lighthouse has gone out and monsters have returned to terrorize the neighbourhood. Luckily for the inhabitants, the Astral Knight Aster has been summoned to the island to resolve the crisis! Can Aster find the Echo Stones needed to bring light back to the island? Only you can help answer that question!

Echo Isle is a short but sweet adventure title that made me immediately think of the Legend of Zelda game Link’s Awakening. No, not the 3D remake, I mean the original Gameboy/Gameboy Colour version. The 2D top down style. Echo Isle takes the hero Aster around the island locating dungeons with Echo Stones in them, solving the puzzles inside, beating the boss monsters, and then claiming the stones. You start off with nothing but your name, but are quickly pointed towards a cave where you can grab a sword. From here you embark, earning new tools to help you explore and fight in each new dungeon. Collect lucky clovers to boost your health, and uncover secret stones to get a hidden reward!

If you’ve ever played a top-down Zelda title, even if it is the Link’s Awakening remake, you have a good idea of the style the game is going for. Once you pick up your sword, you have an action of either using the sword or whatever tool you have equipped. You can swap between tools pretty easily, and you aren’t constricted by ammo which is fairly handy. As you explore the island you will find the game is separated into “screens”. On the island, each “screen” is a block on the map, meanwhile inside a dungeon each “screen” is like it’s own self contained area. The fact I need to describe this for younger audiences makes me feel old though, I have to say. Nowadays you can load a full dungeon instance, but back in the day it was done one screen at a time.

Echo Isle at it’s core feels like a love letter to older games, particularly the Zelda franchise, and I love what it’s offering. While not very long, clocking in at around an hour or a little more, Echo Isle left me wanting to see more. While it wrapped up well enough in it’s own way, I would love to see another title from this developer with a longer game. There’s definitely the potential here, and the way Echo Isle was done leaves me hopeful for potential future releases.

In terms of the aesthetic direction, Echo Isle draws heavy inspiration from retro titles, utilizing a bit-like style that would feel at home on a Gameboy Colour, and a musical suite that matches the aesthetic. More than once I sat back in nostalgia remembering my childhood days struggling through dungeons looking for Owl Beaks, or that one key I was missing in the Tower dungeon because screw that place.

There was only one real glitch that I found, and that was when I accidentally blew myself up with a bomb when I was collecting an Echo Stone. I could move around during the scene that played, but as soon as it was over everything went back to normal, so it’s not a big deal. In terms of dungeon design itself, I’m happy to say that the dungeons are a reasonable length and size, and make good design choices to lead you into getting the new tool within and teaching you to make use of it. While I wouldn’t call the game particularly difficult by any means, that doesn’t mean it isn’t fun. I only died once during the last boss fight, but if you haven’t been searching for the optional hidden things, it may be a lot more difficult for you.

Overall I have to say that Echo Isle is an absolutely wonderful title full of retro nostalgia done right. I highly recommend picking up Echo Isle. It might be a little short but it’s also cheap, so no worry about breaking the wallet. With a fluid control system, some neat dungeon design, and an absolutely wonderful aesthetic, Echo Isle is certain to give you that nostalgic kick you’re looking for.

 

Score: 9 / 10

 

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Adventure Platformer Mago: Hyperdelicious Edition Releasing Physical Editions for Consoles!

May 26, Miami, United States | Peruvian independent developer Dream Potion Games and ABONICO GAME WORKS, Resistance Studios, Selecta Play and Hidden Trap are proud to announce that they joined forces to bring the nostalgic and charming adventure platformer Mago: Hyperdelicious Edition in its best version to PC, PS4, PS5, Xbox One, Xbox Series S|X, and Nintendo Switch in Q4 2026. Additionally, the game will receive physical editions (standard and collector's edition) for PlayStation 5 and Nintendo Switch (pre-order on Amazon and VGP).


Mago: Hyperdelicious Edition is a retro-styled 2D platformer with RPG elements, featuring beautiful pixel art, original mechanics and charismatic characters. Embark on a thrilling journey as you run, jump, and wield your trusty wand to make your way through 8 vibrant and diverse worlds. Each world boasts its own distinct theme, mechanics, challenging bosses, hidden secrets, and surprisingly original mini-games.

Selecta Play has opened pre-orders for the Mago Hyperdelicious Edition physical editions in two editions: standard and Gourmet Box for PlayStation 5 and Nintendo Switch. The upcoming physical edition is scheduled to launch by November 30, 2026, with a standard edition at a price of 39.99 EUR / USD and a collector’s edition at a price of 69.99 EUR / USD and containing the following:
  • Physical game
  • Diorama
  • Postcards
  • 66 page collector's manual.
  • Collector’s box


Pre-order links:


New content added in the Hyperdelicious Edition

  • New Post game World (Dream World). This new world has its own world map, 4 new boss battles, collectibles, a new “gameplay breaker” that plays like a Zelda dungeon, 3 new costumes, and a new mechanic that changes the world from dream to nightmare (changing tiles, enemies and music in real time).
  • New “Easy Mode”: The easy mode can be activated at any time. If you do, you get double health, pits don’t kill you instantly (they just send you back to the latest secure ledge) and checkpoints don’t cost orbs.
  • Auto Run feature: We have added an autorun feature that can be activated at any moment. This means that you no longer need to press the run button for the character to run.


GAME FEATURES

  • A nostalgic experience worth your time
A classic magical adventure with beautiful pixel art and intuitive controls. Travel a vast world with many levels, mini-games, and secret locations!

  • Unique areas to explore each with its own mechanics!
Hand-crafted levels, each with its own challenges: from colorful teapot prairie, a humongous tree guarded by a fierce centipede, ancient ruins of a mysterious civilization that rests on the back of a huge bird - this journey has it all!

  • You get a wand. You also get a mecha!
Use your magic wand to purify evil from the world, solve riddles by affecting your surroundings. Some levels allow you to use a powerful mecha robot. It's time to show the villain's enemies what you are made of (metal, mostly)!

  • A great variety of bosses and enemies as well as collectibles to unlock
Each level presents a different challenge, each boss - a new threat to overcome. By collecting secret orbs in each level you unlock new items and improvements. Can you find them all?

  • Chill in the beautiful town of Musicalia
Looking to take a break? In the town of Musicalia you can buy new upgrades and meet interesting characters, some you might even recognize!

  • An amazing soundtrack
Listen to a beautiful soundtrack brimming with nostalgia that will instantly bring back the nostalgia of the golden age of video games.


About Dream Potion Games

Dream Potion Games is a Peruvian indie studio founded in 2019 by three friends who shared a common dream: creating incredible video games that could be enjoyed by everyone. For more information, please visit:


About ABONICO GAME WORKS

ABONICO GAME WORKS is a new independent game publisher founded by the marketing and business consultant Jesús Fabre in 2024, with a particular focus in small to medium-sized, arcade and retro-inspired games. We are committed to delivering the old good fun experiences to PC, consoles, and VR platforms. We have a team of experienced senior professionals that really care about the games we publish. For more information, please visit:


About Resistance Studio

Resistance Studio is an independent game studio based in Madrid, specialized in multiplatform development and console porting, collaborating with other studios to bring their games to new platforms and audiences. For more information, please visit:


About Selecta Play

Selecta Play is SelectaVisión’s video games publishing branch. The company works with talented studios on unique video games and helps them publish their titles in both physical and digital formats worldwide. For more information, please visit:

About Hidden Trap

Hidden Trap is an indie game publisher specializing in consoles. It began publishing its first titles for PS4 in 2018, more out of a desire to support independent games than to seek high profits. It has gradually grown, publishing for Microsoft and Nintendo consoles as well, and expanding the size of the projects it publishes. Slowly but steadily, it has established itself as a publisher that remains small but boasts the professionalism and experience of the industry's largest publishers. For more information, please visit:

Article by: Susan N.
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Exciting Upcoming 2D Action Roguelike is Looking for Playtesters!

United States, February 2026 | Sporelite Games is excited to announce that Shroomwood, an upcoming top-down 2D action roguelike, is now recruiting playtesters ahead of its Early Access launch on Steam this year. Players who join the playtest will help shape the future of this fast-paced, procedurally generated game and have direct input on its development.


Shroomwood casts you as Shroomie, a courageous little mushroom warrior exploring an ever-changing magical forest teeming with strange, corrupted creatures. Each run through Shroomwood’s vibrant biomes offers fresh challenges with randomized layouts, unique weapons, powerful modifiers, and unpredictable enemies.

As part of the playtesting initiative, participants will have early access to core gameplay systems, including:
  • A dynamic top-down roguelike experience with bullet hell style combat
  • Multiple weapon types and modifiers to discover and experiment with
  • Procedurally generated forests that transform every run
  • Encounters with varied enemies and bosses across unique biomes
  • Persistent upgrades and evolving combat strategies

Playtesters will also gain early access to demo builds and be invited into the Official Shroomwood Discord, where you can discuss experiences with developers, share suggestions, and influence upcoming updates.


How To Join

Interested players can request access to the playtest via the Shroomwood Steam page. Upon approval, testers will see Shroomwood added to their library for download. Playtesters can also join the Shroomwood Discord server for access.

About Shroomwood

Shroomwood is a vibrant action roguelike developed by Sporelite Games and published by Zemore Indie Games. Designed with community feedback in mind, Shroomwood blends fast-paced combat with exploration, procedural generation, and richly customizable playstyles. The game is slated for Early Access on Steam in 2026.
Article by: Susan N.
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Goblin Sushi Launching into Early Access on February 9th!

Zurich, Switzerland - January 16, 2026 | Metaroot and Old Cake Factory are pleased to announce that, following a successful demo with almost 100,000 players, Goblin Sushi will officially launch into Early Access on Steam (PC), iOS and Android on February 9, 2026. Open your own sushi restaurant and feed your fellow goblins the finest and most expensive sushi any goblin can find in the cave!


Goblin Sushi:

A goblin as a sushi chef? Why not! But hurry up rent is due in minutes! Upgrade the restaurant, the menu and your ingredients to feed your fellow goblins the best and most expensive sushi any goblin can find in the cave!

Links:

Article by: Susan N.
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Intergalactic Co-Op Adventure Headed to Nintendo Switch 2 in 2026

London, United Kingdom & Tokyo, Japan (Dec. 11, 2025) | Just announced at The Game Awards 2025 is Orbitals, the intergalactic two-player co-op adventure set in a brand-new retro anime galaxy, coming exclusively to Nintendo Switch™ 2 in 2026. Published by Kepler Interactive, the video game publisher and creative studio behind Sifu, Rematch, Pacific Drive, Clair Obscur: Expedition 33 and many more, Orbitals is the original game debut of indie developer Shapefarm, headquartered in Mitaka, Tokyo. Developed from the ground-up for asymmetrical multiplayer, Orbitals invites players to grab a friend and blast off into an experience unlike any other.


In Orbitals, players will team up and take on the roles of Maki and Omura, two inseparable explorers with a whole lot more determination than on-the-job experience. Working together, they will brave the perils of space to save their crumbling space station home from the dangers of a supernatural cosmic storm. Whether it’s by using unique tools to open the path forward, piloting their spaceship through dangerous asteroid fields or taking a break and soaking up the lavish anime-inspired atmosphere, players will embark on an intergalactic adventure and forge new bonds as friends together.

Developed in Unreal Engine 5, Orbitals takes full advantage of the Nintendo Switch 2 hardware to deliver an unforgettable co-operative experience regardless of your preferred way of connecting together. Either by teaming up with two pairs of Joy-Con™ 2 controllers on a single Nintendo Switch 2 device for split-screen local co-op, using the system’s GameShare feature to share Orbitals with another local player on a compatible Nintendo Switch 2 or Nintendo Switch™ device, or by matchmaking online with their friends and taking advantage of the Nintendo Switch 2’s built-in microphone and GameChat for crystal-clear communications, players around the world can team up and save the day together as one inseparable team.

Orbitals captures the warmth and style of classic Japanese anime, brought to life with authentic detail and clear reverence by the Tokyo-based development team at Shapefarm. The artists and developers at the studio have lovingly created a brand-new original world inspired by retro anime from the early '90s and brought the artform to life in a way never before seen. Additionally, the developers have partnered with Studio Massket, the animation house behind hundreds of some of the most beloved and popular Japanese anime, to create hand-crafted cutscenes for the game for that extra layer of authenticity for fans of the anime medium. Combined with both full Japanese and English audio dubs, Shapefarm intends to honor the anime artform with a co-operative playable adventure that fans can fall in love with.

Orbitals will launch exclusively on Nintendo Switch 2 in 2026. For more information, follow the game’s official social channels or visit the official website at www.orbitalsgame.com.


Related Links: 


About Shapefarm: 

Shapefarm is a Tokyo-based studio comprised of an international team of creative talent turning dreams into games. 

United by a deep love of classic Japanese visual design and storytelling, the studio’s first original project, Orbitals, embodies the studios’ passion for creating enduring and universally resonant experiences crafted with the highest level of artistry. 

About Kepler Interactive:  

Kepler Interactive is a video game company and creative studio headquartered in London. With games like Pacific Drive, Sifu, Rematch, and Clair Obscur: Expedition 33, Kepler curates its partnerships with developers worldwide to showcase some of the newest and most brilliant ideas in gaming that combine experimental game design with unique art direction. 

Alongside its game portfolio, Kepler’s creative studio seeks to bring games to life in areas such as art, fashion, music, architecture and design through development of lifestyle products and collaborations with artists like fashion designer Robyn Lynch. Kepler explores the creative spaces that inspire games and the people who make them - challenging perspectives and elevating the medium to a new level. 

Nintendo Switch is a trademark of Nintendo.
Article by: Susan N.
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Diamond Hands: To the Moon is Now on Xbox Series X|S!

August 15th, 2025 | The challenging platformer Diamond Hands: To The Moon is now launching on Xbox Series X|S. The gameplay is built on simple yet brutally difficult mechanics that are hard to master. Featuring 2D retro-style pixel art and a humorous tone, the game is set to release on Xbox consoles on August 14, 2025. Diamond Hands: To The Moon also includes local co-op for two players. The title previously launched on PC and Nintendo Switch.


The game was created by indie developer Terror Dog Studio. The PC and Nintendo Switch versions were released earlier, and the console version is being brought to market by Ultimate Games S.A.

A Retro-Style Platformer That Demands Precision

Diamond Hands: To The Moon is a hardcore pixel art platformer where your goal is simple—get to the moon. But reaching that goal takes precision, patience, and skill. The gameplay draws inspiration from titles like Jump King, focusing on jump timing and perfect execution.

Progress comes from landing well-calculated jumps to reach ever-higher platforms. One wrong move can send you plummeting back to the beginning of the level. Every jump counts.

The game includes 10 diverse and challenging levels that parody themes from the financial world with a humorous twist.

In addition to solo play, Diamond Hands: To The Moon also supports a local two-player co-op mode for shared frustration or teamwork.


Key Features:

  • Hardcore retro-style platformer
  • Addictive and skill-based gameplay
  • 2D pixel art visuals
  • Humorous parody of financial markets
  • Local 2-player co-op mode

The Xbox Series X|S release of Diamond Hands: To The Moon is scheduled for August 14, 2025.
Article by: Susan N.
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Nice Day for Fishing - PlayStation Review

Nice Day for Fishing by developer FusionPlay and published by Team17Sony PlayStation 5 review written by Nick with a copy provided by the publisher.

Estimated reading time: 5 minutes

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Retro Run 'n Gun Sovietborgs Comes To IndieGoGo This June 25!

May 21, 2025 | Spanish retro developer Retro Sumus is proud to announce that their 16-bit top-down run'n gun Sovietborgs will launch a campaign on IndieGoGo this June 25 targeted to release the game on retro platforms as Megadrive/Genesis, Dreamcast, and NeoGeo. In a parallel universe where the soviet empire dominates civilization after Cold War, you are in control of a squad of 3 Sovietborg units, with the goal being to explore this devastated world that's left and wipe out the monsters and rebel factions that patrol the land. The main action is displayed from a top-down perspective, similar to titles like The Chaos Engine or Gauntlet, from which Sovietborgs takes influence.


The game features pre-rendered graphics that were developed using similar techniques to classics like Donkey Kong Country and Vectorman, while its music takes inspiration by the Red Alert and the Jungle / Urban / Soviet strike series. 

Sovietborgs also includes shmup-like bonus stages and hectic battles against huge, mutant bosses!

Resistence is futile. The Sovietborgs are here to free you from your freedom!

Only Tovarisch-Prime is eternal! Let’s pacify the West!


The story behind Retro Sumus

Creating new games for old consoles! Retro Sumus is a small development team located in Spain. We are professionals in different fields who got together in 2013 to revisit genres and concepts we felt were underused, or not explored in depth back in their time.

Because, really, why not?

Our previous game, Xenocider for Dreamcast, launched in January 2021. Conceived as a love letter for classics like Space Harrier and Sin & Punishment, it was an ambitious project that brought the first new 3D game to the console in over 15 years.

Our team members have also been involved in other indie projects like Pier Solar, Ghost Blade, and the Dreamcast releases of Flashback and Fade to Black. Juanjo Martín (keyboardist and musical director for Morat) and Sebastián Abreu (Legend of the Four Winds, The Curse of Illmoore Bay, Eyra the Crow Maiden) contribute their musical talent to the creation of Sovietborgs!


Article by: Susan N.
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Experience Retro 90s FPS Mullet Madjack on Gamepass and Microsoft Store!

Porto Alegre – March 4, 2025 – Retro FPS enthusiasts and fans of classic anime rejoice! Mullet MadJack, the Brazilian hit from developer Hammer95 Studios and publisher Epopeia Games, will be available worldwide via Game Pass and purchasable on the Microsoft Store this March 13 at the price of 19.99 USD.


Mullet MadJack immerses players in an engaging gaming experience, transporting them to a world full of excitement. With a unique fusion of elements influenced by classic 90s FPS games, strategy, and intense action, this game promises to keep players entertained for hours on end. It's no surprise that it has surpassed the 120.000 copies sold mark, demonstrating that boomer shooter fans really loved the title.


ONE POLICE OFFICER WITH A MULLET, AGAINST A HORDE OF BILLIONAIRE ROBOTS! 


In an exciting journey inspired by classic anime, you will be immersed in the cyberpunk world of Mullet MadJack, set in the 90’s... 2090s to be precise. Your mission is to rescue the world's most famous influencer from the clutches of a dangerous criminal organization comprised of powerful billionaire robots. 

In the future, vigilantes are addicted to dopamine, and to get their fix, you'll have to overcome deadly challenges in each skyscraper, floor by floor, all in pursuit of securing your own dopamine hit. Get ready to face each level and claim your dose of adrenaline. 

As you progress through the building's floors, a crowd hungry for action follows your every move through live streaming broadcasts. This public exposure creates additional tension, increasing the pressure on you and the need to achieve increasingly more impressive feats. Your battle is not only for the liberation of the kidnapped influencer, but also for the preservation of your own reputation and the entertainment of those who are watching. 

Get ready for a journey filled with dangers, thrilling challenges, and the aesthetics of the golden age of anime.

"We love the golden age of Japanese anime from the 80s and 90s, and we want to pay tribute to that magical era with this game." says Alessandro Martinello, Game Director.

What makes Mullet MadJack Unique?

  • Exciting and dynamic combat: Race against time and infiltrate a building alone, overcoming each floor until you reach your objective.
  • Campaign mode: Clear floors filled with robots, and in crucial moments, execute ultraviolent finishes on your enemies to survive.
  • Survival mode: Utilize your skills in an endless mode and outdo your friends.
  • Unique visual and art style: The contrasting colors between black and vibrant neon evoke the aesthetics of violent and adult anime from the era of VHS tapes.
  • Engaging narrative: Set in an Old School cyberpunk world full of robots, the aesthetics of 90s anime merge with an action-packed environment.
  • Nostalgic soundtrack: Inspired by the synthwave genre, the soundtrack sets the tone and urban atmosphere of the game.
  • Evolve your character: Enhance your character with smart choices so that you can reach the top floor in the best possible time or you'll have to try again, all in the best Rogue-Lite style. But remember that each upgrade will affect how the game is played. 

ABOUT MULLET MADJACK

Mullet MadJack is a highly fast-paced first-person action-adventure game designed for single-player. It draws inspiration from the Badass Old-School classic anime of the 80s and 90s, featuring a retro aesthetic and immersive gameplay that transports players back to the nostalgic era.

The game features vibrant colors, memorable characters, and a unique story, providing an authentic experience for both gaming enthusiasts and anime fans alike.

ABOUT HAMMER95 STUDIOS

Hammer95 is a collective of 3 devs who love the aesthetic of old anime and aim to bring back that nostalgia!

For more information, please follow our social media profiles:

ABOUT EPOPEIA GAMES

Epopeia Games is responsible for other games that have already been nominated for several awards, but now promises to innovate in terms of the farm game theme with its new release. Gaucho and the Grassland, which has already been awarded in the category: BEST REGIONAL ASSOCIATION GAME PITCH at the Big Festival 2022 in São Paulo, has a final release date planned for 2025, but in the future it will be released on other consoles such as Xbox, Nintendo Switch and Playstation 4/5.
Article by: Susan N.
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Dr. Kucho! Games Presents the Moons of Darsalon on PC and Consoles!

February 2nd, 2025 | Solo indie developer Dr. Kucho! Games is proud to announce the release of Moons of Darsalon, a retro action “save-them-all” platformer including advanced physics combined with an unique retro feel, previously released for PC is launching today for Nintendo Switch, PlayStation 4|5, Xbox One, and Series S/X, with the base edition at a price of 17.99 USD on all platforms.


Be a hero in charge of rescuing your lost colleagues and bringing them to the closest base station using your commands and their advanced AI. Fight fierceful alien creatures, avoid all sorts of threats and get rid of obstacles with a jetpack, enjoy the advanced physics engine that allows you to destroy terrain, and even make new paths with the ground maker!
"Making this game has been fulfilling the dream I had as a teenager, which I gave up to dedicate myself to music, and which I recovered at 42 years old, eight years later. Moons of Darsalon is a reality in which I have put all my obsessive perfectionism, avoiding following trendy styles and focusing on offering a fresh and quality gaming experience." - Dr. Kucho

More about Moons of Darsalon

Teams of darsanauts got lost during their mining missions on the different moons of the planet Darsalon. You need to complete several rescue missions in which you will have to lead them to the closest base station. They will use their own AI to follow you and to obey your commands. On your way to the base you will have to protect them from dangers and enemies using your laser gun, jet pack, pilot ground and air vehicles, destroy terrain, and even make new paths with the ground maker gun.

Main Features

  • Fast-paced laser gun shooting action against dangerous alien creatures.
  • Enhanced mobility thanks to accessories like the jet pack and vehicles like the space truck and drop ship.
  • Darsanauts implement advanced platforming AI including dynamic terrain detection, jump force calculation, light sensitivity, inter-NPC communication.
  • Voice Commands to control companion NPCs.
  • Dynamic ground destruction and creation: Destroy terrain and make new paths with the ground maker gun.
  • Fully interactive and realistic liquid physics.
  • Realistic off road vehicle physics.
  • 8 bit music based on MOS 6581 (SID) chip from 1982 and speech synthesis.
  • Graphics are generated with a unique render pipeline that combines modern lighting, 2D sprites and 3D models pixelated in real time, all featuring a restricted color palette for an authentic retro feel.
  • And of course, we cannot miss the good old CRT filter!

Useful Links:


ABOUT DR.KUCHO! GAMES

Dr. Kucho’s path as a game developer started in 2013, when he began developing his debut title “Ghosts’n Djs”, a homage to the 80s arcade classic platformer Ghosts’n Goblins and a satirical critic to the commercial electronic music industry. In 2020, Kucho released his second title, Pilots of Darsalon, which introduces the Darsalon universe and presents a physics based arcade game. Finally and after more than 8 years of development, Dr. Kucho returns with his largest project to date, Moons of Darsalon, where players will have to rescue and command a squad of darsanauts, mixing physics-based run’n gun mechanics with the save them all genre, in this sequel he applied all the lessons learned about his audience, and how PC self-publishing works.
Article by: Susan N.
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Announcing Retro Platformer by Dr. Kucho! Games Titled 'Moons of Darsalon'

26 November 2024, Madrid – Solo indie developer Dr. Kucho! Games is proud to announce the release of Moons of Darsalon, a retro action "save-them-all" platformer including advanced physics combined with an unique retro feel, on Nintendo Switch, PlayStation 4|5, Xbox One and Series S/X. Be a hero in charge of rescuing your lost colleagues and bringing them to the closest base station using your commands and their advanced AI. Fight fierceful alien creatures, avoid all sorts of threats and get rid of obstacles with a jetpack, enjoy the advanced physics engine that allows you to destroy terrain, and even make new paths with the ground maker!

"Making this game has been fulfilling the dream I had as a teenager, which I gave up to dedicate myself to music, and which I recovered at 42 years old, eight years later. Moons of Darsalon is a reality in which I have put all my obsessive perfectionism, avoiding following trendy styles and focusing on offering a fresh and quality gaming experience." - Dr. Kucho

More about Moons of Darsalon

Teams of darsanauts got lost during their mining missions on the different moons of the planet Darsalon. You need to complete several rescue missions in which you will have to lead them to the closest base station. They will use their own AI to follow you and to obey your commands. On your way to the base you will have to protect them from dangers and enemies using your laser gun, jet pack, pilot ground and air vehicles, destroy terrain, and even make new paths with the ground maker gun.

Main Features

  • Fast-paced laser gun shooting action against dangerous alien creatures.
  • Enhanced mobility thanks to accessories like the jet pack and vehicles like the space truck and drop ship.
  • Darsanauts implement advanced platforming AI including dynamic terrain detection, jump force calculation, light sensitivity, inter-NPC communication.
  • Voice Commands to control companion NPCs.
  • Dynamic ground destruction and creation: Destroy terrain and make new paths with the ground maker gun.
  • Fully interactive and realistic liquid physics.
  • Realistic off road vehicle physics.
  • 8 bit music based on MOS 6581 (SID) chip from 1982 and speech synthesis.
  • Graphics are generated with a unique render pipeline that combines modern lighting, 2D sprites and 3D models pixelated in real time, all featuring a restricted color palette for an authentic retro feel.
  • And of course, we cannot miss the good old CRT filter!

Useful Links:


ABOUT DR.KUCHO! GAMES

Dr. Kucho’s path as a game developer started in 2013, when he began developing his debut title “Ghosts’n Djs”, a homage to the 80s arcade classic platformer Ghosts’n Goblins and a satirical critic to the commercial electronic music industry. In 2020, Kucho released his second title, Pilots of Darsalon, which introduces the Darsalon universe and presents a physics based arcade game. Finally and after more than 8 years of development, Dr. Kucho returns with his largest project to date, Moons of Darsalon, where players will have to rescue and command a squad of darsanauts, mixing physics-based run’n gun mechanics with the save them all genre, in this sequel he applied all the lessons learned about his audience, and how PC self-publishing works.
Article by: Susan N.
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Retro-Inspired Twin-Stick Shooter Son of a Gun Debuts on Nintendo Switch!

4 October 2024 - Warsaw, Poland | The Polish duo of Untold Tales and Crank Goblin have announced Son of a Gun, a retro-inspired twin-stick shooter, harkening back to 80s run-and-gun classics like Contra, Alien Syndrome, and Dogs of War.


Enjoy a sci-fi story full of classic tropes and cliches that could make any B-grade movie director blush. You are Son of a Gun - an interplanetary mercenary called in when firepower matters and something needs to be solved by force.

Son of a Gun will debut on Nintendo Switch on October 11, followed by a PC release on October 22.

Son of a Gun Release Date Trailer:




    Article by: Susan N.



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    Atari and Digital Eclipse Announce the Launch of First DLC to Atari 50: The Anniversary Celebration

    New York, NY (September 26, 2024) —Today, publisher Atari and developer Digital Eclipse are thrilled to announce the launch of the first major DLC to the critically acclaimed Atari 50: The Anniversary Celebration. Titled The Wider World of Atari, this DLC features 19 playable games and eight video segments set in a brand-new timeline. Delve deep into stories from Atari's history, highlighting how the company has influenced creators and fans over the decades.


    Included are 19 new games revealed by MetalJesusRocks, who partnered with Atari for the announcement in this video

    Fans can explore the 19 games included in this first DLC: 
    • Berzerk - 2600
    • Berzerk Voice Enhanced - 2600 
    • Berzerk - 5200
    • Berzerk - Arcade
    • Frenzy - Arcade
    • Red Baron - Arcade
    • Sky Diver - Arcade
    • Avalanche - Arcade
    • Destroyer - Arcade
    • Super Bug - Arcade
    • Football - Arcade
    • Stellar Track - 2600 (Sears exclusive)
    • Submarine Commander - 2600 (Sears exclusive)
    • Steeplechase - 2600 (Sears exclusive)
    • Atari Video Cube - 2600
    • Desert Falcon - 2600
    • Off the Wall - 2600
    • Sky Diver - 2600
    • Avalanche - Atari 8-bit



    Here’s what else is included in the new DLC expansion: 

    • Unusual and underappreciated Atari 2600 innovations, as well as hidden gems from the 1980s
    • A spotlight on the artist Evelyn Seto, who helped create Atari’s iconic logo
    • The community’s quest for unreleased prototypes and the preservation of gaming history
    • Archival and contemporary interviews from employees, fans, and homebrew developers

    The Wider World of Atari includes new interviews, vintage ads, historical artifacts, and more, which have all been researched and presented with Digital Eclipse’s signature style. Highlights from the new timeline include unusual and underappreciated innovations and hidden gems from the late 1980s; a spotlight on the artist Evelyn Seto, who helped create the iconic “Fuji” Atari logo; Pong creator Al Alcorn explaining the birth of Breakout; and an exploration of the fan base’s role in discovering unreleased prototypes, creating “homebrew” games, and preserving Atari history.

    Fans attending the Portland Retro Gaming Expo (PRGE) can learn more about the DLC and the Atari 50: Anniversary Celebration project this Sunday, September 29, during a panel discussion featuring Digital Eclipse Producer Chris Kohler, Atari VP of Games Ethan Stearns, and Atari Founder Nolan Bushnell.

    A second DLC entitled The First Console War will be released globally on November 8, along with the physical release of Atari 50: The Anniversary Celebration Expanded Edition on Nintendo Switch and PlayStation 5 for $39.99. The physical release contains the original game and both DLCs. 

    A Steelbook version for Nintendo Switch, which will include Atari 2600 art cards, miniature arcade marquee signs, and an Al Alcorn Replica Syzygy Co. business card, will retail for $49.99 USD.


    The DLC is available now on PC, Nintendo Switch, Xbox One and Series X, and PlayStation 4 & 5 for $7.99. Additionally, owners of the original game on the Atari VCS can get the DLC content for free as part of an update!

    Stay up-to-date on all things Atari and retro-pop culture by following on Facebook, X (Twitter), Instagram, YouTube, and join the community on Discord.

    About Atari


    Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 200 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Digital Eclipse and Nightdive Studios, the publishing label Infogrames, and the community-based sites AtariAge and MobyGames. Atari has offices in New York and Paris. Visit us online at www.Atari.com.

    Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF).

    ©2024 Atari Interactive, Inc. Atari wordmark and logo are trademarks owned by Atari Interactive, Inc.
    Article by: Susan N.
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    Legend Bowl Review

    Legend Bowl by developer Top Hat Studios Inc and publisher YoYoGamesMicrosoft Xbox Series X review written by Nick with a copy provided by the publisher.

    Estimated reading time: 5 minutes


    Football season is coming up sooner than later, and as the leaves change color and the cooler air surrounds us – I get excited. Legend Bowl helps to embody that excitement as it combines nostalgia and a surprising amount of depth in this non-licensed American football title.

    Tecmo Bowl is the clear inspiration here, in the name and the visuals. That tickled a little something in my psyche, as my more recent years have seen me focus on football games like Madden – and for a short time – the 2K NFL games. However, I cut my teeth on the NES Tecmo Bowl. I later played the sequel games and ate them up.

    That however, was the 80’s and 90’s, and it raises the question whether or not this type of a game still has a place in more modern gaming. I think the answer here is ‘yes’, but it is going to have some niche appeal, I suspect. First the basics: This is not a Madden-killer by any means. If you are looking for a AAA presentation with real NFL teams and players? You’re not getting that here, at least not out of the box. Now, to Legend Bowl’s credit, there is a lot of flexibility in player and team editing. On PC there’s already plenty of NFL roster mods available that can be imported to create a more realistic NFL facsimile.

    I actually spent more time than I had expected to with some of these editing features, because I generally like putting my own customized spin on teams, and these features were fun to play with. Aside from those editing features, there’s a few different modes to play with. Exhibition is the kind of quick game you would expect, and Tournament Mode is basically the playoffs to a championship (like the original Tecmo Bowl) and there is a Training Camp Mode that tries to teach you the basics. I’ll admit – I didn’t really expect to need much out of that mode given my extensive history of playing video game football, but Legend Bowl is a different kind of game than I was used to. While I thought the tutorials could have been better, they were certainly necessary.

    Last but hardly least is the Franchise Mode, which is where most of my time was spent and where I suspect fans dedicated to this title will also get the most bang for their buck. It’s a pretty traditional setup with choosing a team, creating a custom coach (or using an existing prefabricated one) and playing a full schedule with stats being kept, player progressions and more. It culminates in a championship and then an offseason with free agency and drafting. These RPG-lite elements have always been among my favorite aspects of sports titles and Legend Bowl does a solid job on this front. There are just a ton of stats to look through, and it feels like a fully flesh, deeply featured mode that is really well done.

    The presentation is going to be hit or miss, and is one of the reasons I feel as though Legend Bowl is a rather niche title. The pixelated graphics give off a retro feel that compliments the catch chiptune music nicely. Because of these more limited character models, gameplay has some tweaks as a result. Things like trying to break through the offensive line is represented with a bar that you fill up by mashing a button to bust through. In fact, a lot of the elements here feel like mini quicktime events. On the one hand, almost all games are this, but it’s more pronounced here since it’s visually represented on the screen. At the higher difficulty levels, you will generally lose these, as the computer is simply going to be better at spamming an input button than most people.

    The gameplay is another reason why I could see Legend Bowl failing to appeal to a broader audience. The passing mechanic is interesting, as it has a press and release, again with a bar that fills up to try and guide you. Though after a while I was oblivious to the bar as it only distracted me from looking at the receivers down the field once I got the timing down for my QB. Some of the defensive and ball carrier controls also didn’t feel as intuitive to me as I had hoped – especially early on. It felt a bit like I was being asked to unlearn everything I had learned from video game football over the years. I eventually got the hang of the controls, but it was often times frustrating, especially the passing mechanic which felt like it just leans to one extreme or the other (bullet or lob pass) most of the time.

    Legend Bowl does lean into a more arcade feeling, yet doesn’t quite feel like the old school Tecmo Bowl games it visually reminded me of. There’s a lot of menus here as well, and I suspect they work a bit better on the PC with a mouse and keyboard than they do on console with a controller, but it’s hardly a deal-killer, just an inconvenience.

    On the whole, Legend Bowl does a lot of things right, but isn’t going to dethrone Madden either and that’s okay. If you are a diehard NFL fan who wants to play a more realistic simulation, there’s a good chance that Legend Bowl is not going to scratch that itch. However, if you can adjust to the more arcade-like controls and don’t mind the numerous menus, there’s plenty of fun to be had here. I just had to make sure to give myself time to learn to play the game, which is a different type of game than most other football titles. The numerous statistics make the Franchise Mode the most rewarding feature of Legend Bowl, and those willing to push through the learning curve will find plenty of reason to come back to it.

    Score: 7 / 10

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    Antstream Arcade Review

    Antstream Arcade by developer and publisher AntstreamLtdMicrosoft Xbox Series X review written by Nick with a copy provided by the publisher.

    Estimated Reading Time: 6 minutes


    Antstream Arcade touts a pretty hefty package. Play over 1,300 classic video games via a streaming service. Being a subscription service, it is easy to see why it draws an analogy of being the Netflix of video games. By and large? It works pretty well, especially for an old school gamer such as myself.

    The sales pitch is an interesting one. The Antstream Arcade service isn’t the games itself – it’s a window to access the huge collection of classic titles. This allows them to be worked within dynamic ways. The library can and will change, there are missions and leaderboards that allow people to compete against one another. The missions / challenges are a neat idea, as it takes the core game and has you attempting to get the best score you can with one life or in a particular time frame or some other predetermined constraint.

    The library is massive (you can check it out here), pulling from a wide variety of sources like the Amiga, Atari, NES, arcades and so on. Some of this feels a bit like checking boxes. Yes, there are PlayStation games, but there’s only a handful. There are SNES titles, but you’re not getting first party Mario games either. That being said,  there are lots of really great games in here, especially for someone like me who grew up on these titles. I’m a sucker for arcade brawlers like Double Dragon, Final Fight and Ninja Gaiden. There is also a pretty wide range of genres here. I had initially figured that the library would mostly consist of shoot-‘em-ups and brawlers, but there’s plenty of 1-on-1 fighters, platformers and even RPG titles baked in here. Now, it is worth calling out that there is some title duplication, where you might see something that was on both NES and Sega Master System, or across a few of the older computer platforms.

    I’m pretty impressed with how well the service streams. You need more than 4mbs, which is not a high bar to clear. That makes this pretty accessible to most people (I was playing this at my cabin, which often maxes out in the high 20’s in mbs) with reasonably solid performance. I’m sure this plays into their strategy of focusing on older games that have small file sizes – I wouldn’t count on seeing a lot of disc-based PS2 games in the near future because of this.

    Even with this pretty rough internet I have at the cabin (I like to refer to it as internet delivered via tin cans and string), Antstream Arcade performed really well. There was some odd pixilation that happened at times, but it worked well. I didn’t run into any notable issues with the gameplay itself, and even when I was playing at my house with a 1+gbs connection, there was the occasional odd visual artifact in larger / newer titles (Mortal Kombat or Pit Fighter come to mind), but it was never a major deal to me.

    While the content here is pretty stellar, the interface is a bit more of a mixed bag. On the downside, searching for games can be sort of rough. It relies heavily on text searching. Games are tagged with genres such as platforming or fighting. However, with so many games, it can be tough to find a specific game unless you know what title you are searching for. On the one hand, it was fun randomly stumbling onto cool games that had been tucked away in the back of my head for decades now, but there were times trying to figure out what I was going to play next was a bit of a challenge. For some reason beat-‘em-ups just didn’t work for me when I selected the ‘more’ option to the right, like the default search terms actually didn’t line up with their own tagging.

    Another plus of the interface is the ability to save games, which was obviously lacking in many of those old Atari or arcade titles. An interface shortcoming is I didn’t see any way to remap buttons. They are assigned on a per-game basis, and the majority of the time they made a lot of sense. However, there are just some genres like 1-on-1 fighting games where I have been using my own personal button remapping for years now, and not having the ability to do so sort of felt like fighting with a hand tied behind my back.

    There’s a few different flavors of access. You can install the game itself and get access to some of the titles without paying anything, but that’s really missing the beauty of what is offered here. That means you can do a one year subscription for $29.99 or a lifetime at $79.99. I have a lot of these titles on my actual NES or Atari that I still have, or they’re available in other compilation titles like the Capcom ones or these old school games might just not be your thing – so mileage may vary. That being said? This hit a huge sweet spot with me. Elevator Action tournament? Cool – that was a favorite arcade cabinet of mine as a little kid, and I didn’t have to hem and haw at the corner store and decide between playing it or picking up five atomic fireballs to snack on.

    Lastly, Antstream Arcade has a rather unique take on competitive play. I mentioned missions before, and tournaments. High scores are documented and when someone beats your progress you get notified automagically by the system. It all tries to build a sense of competitive community, and for those who don’t particularly like playing with / against other people, this asynchronous method is likely ideal. That being said, some of these games were at their best (especially brawlers) when you were partnered with a person, and there’s no active multiplayer options. Given the streaming nature of the software, that makes sense as I suspect there would be some significant technical hurdles to overcome there, but it’s still worth calling out for someone who might have been looking forward to some co-op arcade Double Dragon.

    Antstream Arcade is going to appeal to a pretty niche group – but I’ll fully admit that I’m a member of that target audience. It’s great to pick up some classic game I used to enjoy, virtually toss in a handful of quarters and spend the next half an hour blasting or punching away at something. This software absolutely scratches an itch that I frequently have. I dig the broad collection of titles, the way they try to virtualize a community and that it’s a living service with new tournaments, games and updates being continuously rolled out. All of those positives aside, there is room for improvement. I’d love some button mapping, multiplayer and stronger discovery options to help me get the most out of the framework itself and the games provided within. All things considered, Antstream Arcade is a lot of fun, even with some as of yet untapped potential.

    Score: 7 / 10

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    Hellbound - PC Review

    Hellbound by developer Saibot Studios and publisher Nimble Giant EntertainmentPC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

    Estimated reading time: 5 minutes

    “Warning! This game is being made like it was in the 90’s, some people may find it too difficult“ -- Saibot Studios

    The year is 2020. We’ve gone past the days of 8-16-32 or 64-bit unless it's specifically being touted as retro. Everything today is all about the 4K resolutions and how pretty it all is. Well for some. For others, we’ve got a hell of a nostalgic heavy metal trip for you all the way back to the 90s. Sure, Doom Eternal just launched a few months back but if all you’ve really been wanting is that classic old school feeling of the original Doom, Quake or Hexen? Saibot Studios’ has got you covered.

    Hellbound is literally an FPS from the 90s though one that you can play in ultrawide resolutions on your 4K monitors and have it look good. Fast paced, hard as hell, enemies moving in on you from wherever they appear and plenty of a heavy metal as a soundtrack to boot? It's actually hard to ask for much more.

    So the premise? You're the last of your kind and you've been woken up to fight against the demons that the humans have lost against. Also? You're the last of your kind because the rest died fighting those same demons however there's one thing that you have that they don't. The protagonist title! So picking up your first gun and shooting anything in your way that moves, you'll also be slinging along one liners about how badass of a mofo you really are.

    Hellbound has two modes. The first is a fast paced campaign that I'll never be able to meet those Par Course times for completion and the other is a set of survival stages that unlock as you make your way through the campaign. The campaign will have you racing through various stages in both a run and gun fashion while adding in some light puzzle elements such as needing keys for doors and throwing switches to open up pathways that you have to run through before they close. Seriously, if you're looking for a story you won't find it here, but, that's the point. This is an FPS designed for that sole point and on that point, it aces it.

    The other mode is survival in which you'll have to survive ways of enemies until they are either all dead, or you are. It's a nice break from the campaign as all you truly need to do is shoot at anything that moves until there's nothing left. While technically granting the same gameplay experience, it was nice to not have to worry about doors, keys, and where my last checkpoint was.

    Because it's old schooled designed and tells you up front that it's hard, finishing stages or survival waves must be earned. It's not given to you. Learning to aim properly (I'll get there some day with a keyboard and mouse), learning where enemies come from if you've died once or twice, learning which weapon does the best kinds of damage against which enemy. Everything has to be locked down in your brain or you'll die. Good keyboard and nice users can get away with some slack as they have skill but for those that don't? Better shape up fast or properly learn the lay of the land. I had to...

    Otherwise the gameplay itself is pretty straight forward. You move around with WASD on your keyboard, you use shift to run, space to jump, shoot with the left mouse button and use the secondary features with the right mouse button. You can use the keyboard or the mousewheel to switch weapons but that’s it. There’s no fancy sliding around, there’s no fancy active reload bonuses, hell, you want to punch someone? Do it the good old fashioned way and select your fists to do. I would advise against that last one and instead use the club, at least it can block a bit. It’s simple in how it’s controlled which lets you concentrate more on not dying as you’ll have plenty that you need to think about while running and gunning.

    Are there any issues? I could list some but those were more due to me learning what could or could not do. Jumping is all about timing and I fell into the lava more than once. There’s no real tutorial so when I found out that shift was to run, which while normal I didn’t think would be the case since you already move so damned fast, it helped me make those jumps that I had been previously failing at. So if there’s ONE issue, it would be that those damned four legged clawed beasts can literally take you out in two hits. That’s will full armor and health so watch yourself because you can go from hero to zero very fast.

    Overall though? Hellbound is a nostalgia trip that's more than just nostalgia. It’s a hell of a lot of fun though I don’t know if that’s because I’m an 80s kid and I grew up gaming in the 90s. For people like me and the age groups before, this is basically our childhood but in massive screen resolutions that were unheard of at the time as games came on 3.5” or 5” floppy disks that held next to nothing information wise so we had to split things into multiple disks if we wanted to bring them anywhere.

    Nostalgia aside though, Hellbound is a well refined first person shooter that has you diving through the forces of hell in a high octane killfest supported by heavy metal tracks to keep the pace up as your heart pumps blood to the beat of the music. It’s bloody hard but it’s fun in that classic sense where you have to be better than the game as the game won’t just hand victory over to you.

    Score: 8 / 10




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