• Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

Showing posts with label Apogee Entertainment. Show all posts
Showing posts with label Apogee Entertainment. Show all posts

Rise of the Triad - Retro Reflections


Rise of the Triad by developer and publisher Apogee SoftwareMS-DOS retro reflection written by Hamza.

Estimated reading time: 4 minutes 



Apogee. Gosh darn it, modern gaming culture will never understand the thrill of booting up a computer, typing an Apogee game's executable into MS-DOS, and seeing that logo fly across the screen with the immortal tagline, "Apogee means action." Damn right! Apogee may have fallen out of style and recognition lately, but their 3D Realms banner is still flying high, responsible for the first two Max Payne games, Prey, and the ill-fated Duke Nukem Forever.

Having grown up playing Apogee games, the company holds a soft spot in my heart and will forever remain one of my many gaming heroes—even if their games aren't exactly ultra-classics, barring Duke Nukem 3D and Rise of the Triad. Despite lacking a consistent one-two punch, several of their games are indeed highly enjoyable, such as the side-scrollers Bio-Menace and Monster Bash. Rise of the Triad was not only the first Apogee game I ever played, but it was also my very first exposure to first-person shooters. That's right, my interest and morbid addiction to all things FPS originated here. ROTT FTW!


Right from their inception, Apogee dabbled in the silly and absurd; with ROTT, they waded deep into surrealism—an unprecedented feat in a then-infant genre that had no guarantee of becoming the next big thing. With id Software being deathly serious about their titles, it is safe to say Apogee brought much-needed humor to the genre. It consists of Shadow Warrior (a parody of Eastern martial arts movies), Duke Nukem 3D (a parody of over-the-top action films), Rise of the Triad (a parody of violent gangster movies), and Blood (a parody of horror films, mostly cheap B-movies). At their heyday, these four were true rivals to id Software, but now they exist solely to provide old-school, over-the-top, violent action for those curious and brave enough to dive headfirst into an era that wasn't yet filled to the brim with dime-a-dozen WWII shooters.

Rise of the Triad follows a strict rule of exciting gameplay and fast, gun-toting action. Mere seconds into the game, you are handed a heat-seeker. After depleting that sweet carrier of carnage, you switch back to your primary weapon—a handgun with unlimited ammo. You never have an excuse for running around wide-eyed trying to find extra bullets. Although it is the weakest weapon, the mere fact that it is bottomless makes it beyond awesome.

One major crutch that has permeated a great many FPSs is the god-mode cheat. Those scared stiff by a Cyberdemon's haunting footsteps to the point they couldn't move have had no choice but to jam in the now-legendary IDDQD code. Those unlucky enough to be prancing down SHODAN's corridors with a sweaty complexion also had no option but to grant themselves invulnerability to protect against her "creations." However, in ROTT, god-mode is neither a cheat nor an unlockable; it is an actual, glorified, free-of-cost power-up weapon. Like I said before, ROTT is crazy and anything goes. With your godly powers, you can smite your foes and mash them down into gory giblets.


If you think that isn't crazy enough, take a bite of this: you get to play as a dog. Once again, your eyes do not deceive you. Getting to play as a hound in this hilarious, gory, and surreal romp is the wackiest concept I have seen since the playable killer rat option in Die Hard: Viva Las Vegas, where John McClane and his enemies are oversized rodents. Though the dog plays only slightly differently than its human counterparts, it possesses the incredibly cool ability to kill foes just by barking at them. Excluding the games by ShinyEntertainment, very few games on the market present themselves as this silly and actually relish in it. ROTT is one of them, and the man to thank is none other than Tom Hall.

As one of the chief founders of id Software, Hall was responsible for some of the company's biggest breakthroughs, including Wolfenstein 3D, Doom, and the immensely likable Commander Keen games. He is also the creator of the iconic Dopefish—the unofficial mascot of pre-success id Software. Due to creative differences, he left id Software and joined Apogee, serving as a designer for Rise of the Triad. Though not his absolute best industry contribution (that honor goes to Anachronox), it remains one of his creative high points. Here, he was able to exercise his wildest and craziest ideas. With two creative forces like Tom Hall and Apogee working together, ROTT was bound to be ultra-wacky and insane. And boy, was it ever.

In conclusion, Rise of the Triad is a definite must-try for fans of the genre. As one of my ultimate gaming guilty pleasures, ROTT remains completely satisfying until it wears out its welcome, and engaging for as long as you, the player, decide to call it quits. Don't let its dated, sometimes embarrassing looks deceive you; it is a great shooter. And delightfully gory, too.


Note: Screenshots from all platforms that were available at the time can be found here at Moby Games

 

Share:

Turbo Overkill Episode 2 Preview


Turbo Overkill Episode 2 by developer Trigger Happy Interactive and publisher Apogee Entertainment—PC (Steam) preview written by Pierre-Yves with a copy originally provided by the publisher for Episode 1.

Estimated reading time: 5 minutes


Still within Early Access, but having been right in time for a spooky Halloween, Trigger Happy Interactive and Apogee Entertainment's Turbo Overkill received an Episode 2. Starting right up after the events of Episode 1, this extremely fast paced first person shooter has upped the stakes as Syn has taken over paradise and you now need to get the hell out of dodge. 

Having somehow lost my save data for Episode 1, which is required to get into Episode 2, I can still firmly state that Turbo Overkill Episode 1 is a wild ride. Whether or not that was part of the Early Access development cycle as I did see an upgrade for save files and checkpoints? I didn’t mind it as replaying Episode 1 made sure that I was up to speed for Episode 2 which I felt was tougher than Episode 1. So, it's a good thing that unlike others out there, Turbo Overkill Episode 2 lets you keep everything that you've already unlocked, gives you new upgrades, new weapons and doesn't remove anything from your arsenal. It only adds more!

This is something that I really appreciated as the only new learning curves are the new stage designs and enemy types that you'll now be facing. Starting with the new stages, they don't waste any time to break you in. While it could be a bit rough if you've had some time away, it probably wouldn't take long before you're back to running, gunning and chainsaw legging your way through hordes of enemies that you know by heart at this point.


Stage designs continue to be a mix of passageways, open spaces and some clever platforming to make it through. Where things can really start to get hectic though are with newly introduced corruption zones that only allow you the use of a specific weapon. The good thing about this though is that while stuck with only one weapon? It has unlimited ammo. So good or bad with it, you'll have the chance to practice!

Other new elements are the introduction to both a grappling hook letting you almost be Spider-Man in some cases and a motorcycle sequence that replaces your car from the first. Starting with the grappling hook, this can be used for a variety of things from actually hooking onto points to advance the level design to using it in combat. The motorcycle sequence however is where I was both wowed and maybe a bit frustrated. It moves fast, perhaps too fast and without slick controls? It makes your escape from a giant eyeball shooting what I'll call sunbeams at you rather difficult. You can slow down, but then that puts you at risk of enemy fire. There is an option for first or third person views but regardless, this was a hefty learning curve in order to figure it all out.
Continuing to add to the mayhem though are the new enemy types that are thrown into the mix. With the old batch, you know what types do what and which ones should be taken out first. You've already built a process of elimination. Now? While some of the new types are thrown at you in a "hey look at these!",  "These" range from alright that's neat to the dev's sadistic side has really started to show.

Ranging from small and super annoying flying types to hulking masses that can destroy you in one or two hits, there was a bit of a learning curve but in a good way. These new enemies up the challenge factor and add to the experience instead of simply continuing on the same vein as Episode 1. 


Where things don't quite work as well is often in how these new enemies are thrown at you. Episode 1 had a good balance of when and how to throw bigger challenges at you. Episode 2's balance is a bit out of whack as you'll often have to go through 2-4 phase encounters against increasingly hard to survive situations. It's really going to take everything you have learned and then some to pass these fights as if you're taken out? That's it. Restart the battle sequence from the last checkpoint which is most often the beginning of the battle. 

This is where I started to get a bit frustrated as it was no longer a case of "Surprise! Look at this hard encounter to end a stage." It was instead a here we go again… there's more? Come. On. It bogs down the progression and easily adds on time to the stage as you spend more and more time shooting things in single locked down areas than moving forwards.

At least where things help in the above are your new weapons and some neat upgrades for your already existing ones. New to Turbo Overkill is a sniper rifle that lets you teleport into an enemy making them go boom. A laser rifle that can target multiple enemies and shoot from cover. I won't say no to shooting enemies through a wall with an auto tracking laser beam. And perhaps my favorite of the new toys? Basically having Gears of War's Hammer of Dawn where you point and a giant beam comes crashing down onto your enemies. Need to level the playing field somehow? Use this. Yes, this! 


But overall, Turbo Overkill Episode 2 is a great follow up to Episode 1 and I'm looking forward to the conclusion of this epic wild ride in Episode 3.

 
Score: N/A


Share:

This Halloween, Cyberpunk FPS Turbo Overkill Episode 2 Unleashes Unholy Carnage


NEW ZEALAND — Oct. 15, 2022 —
Turbo Overkill, the critically acclaimed, hyper-fast-paced cyberpunk boomer shooter by Apogee Entertainment and developer Trigger Happy Interactive with an “Overwhelmingly Positive” Steam user rating, rocket-launches Episode Two onto Steam Early Access for PC this Halloween. The final episode and 1.0 release will debut on PC, PlayStation consoles, Xbox consoles, and Nintendo Switch in 2023.

The next stop on Johnny Turbo’s bloody crusade to defeat the omnipotent AI Syn dials the action and carnage up to 11 with expansive campaign levels, chainsaw-mounted motorcycle combat, and three new weapons. Cook up Syn’s finest with the microwaving Plasma Gun, paint targets for furious orbital strikes with the Ion Blaster, or aim down sight with the Telefragger, a sniper rifle that says “no” to bullets and “YES” to teleporting inside foes, exploding them from within.

Johnny’s odyssey through the neon-drenched dystopia of Paradise picks up from Episode 1’s riveting conclusion. Take revenge for the loss of Johnny’s best friend by revving up the new Chainsaw Bike and tearing through massive stages at full throttle. As the city burns, reach greater heights with the new Grappling Hook and rapidly dash from point to point, Spidey-style, getting the jump on unsuspecting goons. Tap into Turbo Time, Johnny’s ultimate power, to move at warp speed while the world slows around him, slaughtering foes before they can blink.

Turbo Overkill is the creative lovechild of genre expert Sam Prebble (Total Chaos) and the original shooter titans at Apogee (Wolfenstein 3D, Duke Nukem, Prey, Max Payne, Rise of the Triad, and more). Witness the next evolution in FPS design: classic elements like intricate, layered levels and secrets brought to vivid, eye-popping life by nostalgic textures and modern flourishes. Leave campy crouch-fests in your chainsaw-leg dust—fluid, unstoppable motion makes playing Turbo Overkill a seamless extension of your badass mind.

“Everyone who plays Turbo Overkill should feel like the coolest bounty hunter imaginable,” said Prebble. “My first-person shooter dreams are driven by a power fantasy where gunning down mercs is as natural as breathing. Episode 2’s levels and weapons synergize to give you that exact feeling.”

“I had the original idea for Max Payne's bullet-time and I've been wanting to return to that idea since we first released that game 20 years ago,” said Scott Miller, founder of Apogee Software/3D Realms and the newly resurrected Apogee Entertainment. “Turbo Time brings back that same badass feeling I had with Max, but within the ultra fast-paced world of Turbo Overkill, it feels entirely new again. I can't get enough of it.”

Turbo Overkill Episode 2 debuts on Halloween—Monday, Oct. 31, 2022—via Steam Early Access for PC. Episode 1 is available now at USD $19.95. Clean up Paradise on Twitter by following @turbo_overkill and @Apogee_Ent, subscribe to the Apogee Entertainment YouTube channel, and join the Discord servers of both Trigger Happy Interactive and Apogee Entertainment.

About Trigger Happy Interactive

Founded by Sam Prebble, the lone developer of acclaimed, award-winning DOOM II conversion mod Total Chaos, Trigger Happy Interactive is a group of hardcore first-person shooter fans making games they want to play. Turbo Overkill is their debut release.

About Apogee Entertainment

The "Apogee Model," as described in the new book, Shareware Heroes (Aug. 2022 release), was the starting point for talented indie developers to bypass retail and sell their games using online distribution in 1990. Apogee founder Scott Miller created this new model and soon funded, mentored, and published many indie upstarts and released a legendary string of global success stories, like Commander Keen, Duke Nukem, Wolfenstein 3D, Rise of the Triad, Shadow Warrior, Max Payne and Prey, earning over a billion dollars commercially. Miller also created the 3D Realms label for Apogee, which was sold to Embracer Group in 2021.

The new Apogee Entertainment, with founder Scott Miller and longtime partner Terry Nagy at the helm, will empower today’s incredibly talented indie developers, paving the way for their global success with innovative ideas, cutting-edge marketing, and the same fearlessness that changed the industry.


Article by: Susan N.



Share:

Score Attack FPS 'Exocide' from Apogee Entertainment Coming in 2023


DALLAS — Oct. 15, 2022 —
Exocide, the combo-fueled cinematic invasion shooter from Hellforge Studios and published by Apogee Entertainment, stands against the insect legions in 2023 on Steam for PC, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Nintendo Switch.

Wield up to four (yes, 4!) firearms at once as humanity’s last hope—the enigmatic Handler-128—and his excitable, colorful A.I. partner, G.E.N.N.I. Every bullet counts in mankind’s last stand against an army of genetically modified insects. These once-loyal superbugs, faced with global food shortages, have now pledged allegiance to their survival, not their creators. But even as swarms of super-powered spiders and drones bear down on the last human stronghold, who says you can’t slay with style?

String together brutal, cool-as-hell combos in lightning-fast, score-based gunplay. Strike from the air with the trusty Power Axe to stagger foes for follow-ups, nail back-to-back headshots with precision rifles, and jettison from ramps in the environment to keep your killer combo running. Build speed with Handler-128’s jet boots and rack up style points by wall-riding between quarter pipes, grinding handrails, or charge-dashing into the fray. Enter a flow state and create a glorious symphony of destruction to run up the scoreboard.

Higher point totals unlock Handler-128’s full arsenal of creative weaponry, including combat augmentations for Genni. Her mechanical robot arms extend outward over Handler’s shoulders. Pull explosive barrels into her clutches and toss them for area-of-effect damage. Take aim with dual SMGs while the Handler himself dual-wields shotguns, pistols, or something more bombastic. Fill each level with weapon mods of your choice or utterly devastate the bug legions by picking mounted turrets off the ground with Genni’s unbeatable strength.

Return to older stages with these new unlocks to extend combos even further, or press ahead in a breakneck narrative campaign. Through trials and despair, across a 20-year theater of war, Handler-128 and Genni have fought together and forged a bond between human and AI unlike any before. See their journey to its dramatic, unforgettable conclusion, uncovering the wider lore of Exocide’s alternate timeline through their intimate story and connection.

Exocide serves up a sci-fi tale to remember, inspired by classic invasion cinema of the ‘50s, but it also respects your time,” said Niko, creator and lead developer of Exocide. “Gunning down giant bugs feels like a constant highlight reel, and you can chase a high score in just a couple minutes.”

“I absolutely love getting rewarded for landing trick shots and chaining together combos,” said Scott Miller, Founder of Apogee Entertainment. “Niko understands great gameplay, and we can’t wait for Exocide to stand alongside Apogee’s legendary shooters and their 100% pure, distilled fun.”

Exocide invades Steam for PC, PlayStation consoles, Xbox consoles, and Nintendo Switch in 2023. Prepare for war with Hellforge Studios and Apogee Entertainment, follow the studio and Apogee on Twitter, and keep up with the OG indie publisher on Facebook, Instagram, YouTube, and Discord.

About Hellforge Studios

Hellforge Studios is a collective of like-minded game developers united by the desire to create the best games possible. Exocide joins the likes of Selaco, Age of Hell, and Hellslinger as an evolution of and homage to some of the greatest FPS games of all time.

About Apogee Entertainment

The "Apogee Model," as described in the new book, Shareware Heroes (Aug. 2022 release), was the starting point for talented indie developers to bypass retail and sell their games using online distribution in 1990. Apogee founder Scott Miller created this new model and soon funded, mentored, and published many indie upstarts and released a legendary string of global success stories, like Commander Keen, Duke Nukem, Wolfenstein 3D, Rise of the Triad, Shadow Warrior, Max Payne and Prey, earning over a billion dollars commercially. Miller also created the 3D Realms label for Apogee, which was sold to Embracer Group in 2021.

The new Apogee Entertainment, with founder Scott Miller and longtime partner Terry Nagy at the helm, will empower today’s incredibly talented indie developers, paving the way for their global success with innovative ideas, cutting-edge marketing, and the same fearlessness that changed the industry.


Article by: Susan N.



Share:

Crystal-Powered Adventure Platformer 'Lucid' Releasing on Console and PC in 2024!


NEW YORK — Sept. 6, 2022 —
LUCID, the crystal-hopping adventure platformer by Eric Manahan of The Matte Black Studio, jumps, pulses, and slashes its way onto Steam for PC, PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and Nintendo Switch in 2024.

Published by Apogee Entertainment (Turbo Overkill, Duke Nukem, Prey, Max Payne), LUCID presents a heartfelt adventure in a crystalline fantasy. Venture across a massive overworld, solve challenging puzzle dungeons, and conquer white-knuckle combat to unlock powerful new abilities, revealing more secrets in previously explored areas. Tightly tuned for platforming perfection, LUCID embraces the flow-state fun of genre giants like Celeste while writing a love letter to the 2D golden age of Mega Man X, The Legend of Zelda: A Link to the Past, and Super Metroid.

Explore Aedyn, an enigmatic land replete with crystals, in the wake of the apocalyptic Great Fall. The Lucid Giant has fallen and only the few remaining Sentinels, practitioners of the Crystal Arts, can stop the corruption soaking the land. Take up the fight as Oenn, a young, stone-skinned Junior Sentinel. Seek the shattered pieces of the Lucid Giant and confront the ancient, celestial entity which threatens Aedyn.

Expand Oenn’s mobility and enhance his combat arsenal with the five Crystal Arts—rewards for braving memorable dungeons like the icy climb of Onyx Ridge or the toxic gloom of Welltown. While Oenn can jump, dash, and pulse on his own, chain the Crystal Arts together to traverse impossible gap distances and unlock devastating combo attacks. Soften enemy armor from afar with the ranged Crystal Pulse before crushing their defenses with an overhead Crystal Axe slam. Fire the Crystal Spear to break open a pathway above or use its “down air” as a pogo to extend Oenn’s jump.

By equipping up to two Crystal Arts at once and fluidly swapping them mid-combo, lay bare the secrets of Aedyn. Solve devious puzzles in the deepest depths, defeat formidable bosses, and explore the overworld, aiding villagers and piecing together Aedyn’s history. Every item on Oenn’s journey possesses a world-building lore description, and translating runic language or defeating enough of one enemy will unfold a bigger narrative tapestry.

“With LUCID, I’m devoted to letting players tell as much of the story as they like, in precisely their own way,” said Eric Manahan, founder of The Matte Black Studio. “From the narrative threads you choose to tug on, to the Crystal Arts and movement tech you embrace the most, LUCID aims to let you write your own legend in a shattered world of platforming bliss.”

“Apogee got its start with some pretty famous platform games in the early ‘90s, like Commander Keen, Duke Nukem, Cosmo’s Cosmic Canyon, Bio Menace, and Monster Bash,” said Scott Miller, Apogee's original founder. “It makes total sense for us to get back into platformers and with LUCID, we finally found one that’s innovative, deep with story, and has a super fun lead character with a ton of tricks up his jacket sleeve.”

LUCID will debut in 2024 on all platforms of note. To take your first steps in Aedyn, follow @_theMatteBlack and @Apogee_Ent on Twitter, hang out with Eric on Instagram, subscribe to the Apogee Entertainment and Matte Black Studio Discord servers, and wishlist LUCID on Steam.

About The Matte Black Studio

Based in New York, The Matte Black Studio is headed and created by Eric Manahan, who wears many hats, including that of artist, coder, and designer behind the high-action, crystal punk, dark fantasy game LUCID.

As The Matte Black Studio, Eric aims to fuse his love of the classics with modern sensibilities. 

About Apogee Entertainment

The "Apogee Model," as described in the new book, Shareware Heroes (Aug. 2022 release), was the starting point for talented indie developers to bypass retail and sell their games using online distribution in 1990. Apogee founder Scott Miller created this new model and soon funded, mentored, and published many indie upstarts and released a legendary string of global success stories, like Commander Keen, Duke Nukem, Wolfenstein 3D, Rise of the Triad, Shadow Warrior, Max Payne and Prey, earning over a billion dollars commercially. Miller also created the 3D Realms label for Apogee, which was sold to Embracer Group in 2021.

The new Apogee Entertainment, with founder Scott Miller and longtime partner Terry Nagy at the helm, will empower today’s incredibly talented indie developers, paving the way for their global success with innovative ideas, cutting-edge marketing, and the same fearlessness that changed the industry.


Article by: Susan N.



Share:

Turbo Overkill Preview


Turbo Overkill by developer Trigger Happy Interactive and publisher Apogee EntertainmentPC (Steam) preview written by Pierre-Yves with a copy provided by the publisher.


Skipping straight to dessert like any good meal should be, here’s the conclusion for Turbo Overkill,

Turbo Overkill is bonkers in the best way possible. With extremely fast and smooth movement blended into a fast paced Retro based First Person Shooter, you’ll be running, gunning, dashing, air-dashing, double jumping, wall running and chainsaw leg sliding your way through an awesome looking cyberpunk world.

Now if you’re still here and haven’t gone out to get your hands on this bonkers retro based adventure, let’s continue!

Turbo Overkill is one the latest retro styled First Person Shooter that is bringing back the magic of the early 90’s but with today’s refinements all the way into ultrawide resolutions. Take that 90's 13” square monitors! Getting back on topic though, for this cyberpunk based adventure you’ll be putting on the shoes of Johnny Turbo who’s been sent to a city called Paradise in order to take out an AI named Syn who’s been making flesh and machine based abominations that are now running wild.

Set up in a series of stages that have to be run and gunned through, there’s nothing overly complicated with the premise or the goals, just how you’re going to get to these goals. Turbo Overkill takes from a variety of other titles (taken from Steam page):

     Kill a boss, get its augment (special power)

     Play Spider-Man with your grappling hook

     One-up Duke Nukem with your chainsaw kick

     Kills = cash. Use cash to install augments, upgrade your weapons, and add new abilities in your talent tree

     Be a ghost runner while wall running

     Attack from above riding the hood of your flying car like a kung-furious badass

     Mini-rockets built into your robotic arm? ✔

     This. List. Will. Grow. Wishlist the game to see it happen

and throws them all into one big awesome blending pot which just works. The sheer speed in which everything is going on is intense but at the same time allows for you to really get into the action as you start off with quite a few abilities such as double jumping, chainsaw sliding and it doesn’t take long to be able to wall run.

Weapons come in your standard variety of pistols, shotguns, uzis, etc, but each has a secondary mode that can be unlocked which changes up the name of the game. Pistols for example can auto target several enemies and once charged up enough there’s no hiding from their destructive power. Uzis by comparison go from dual wielding to only holding one for more accuracy. Less spray and pray for more accuracy but if the situation calls for it, spray and pray away!

There’s a versatility in the design of the stages and the weapons that allow for a variety of playstyles. For example, I would have been taking it much slower had I not had access to being able to slide around at ridiculous speeds with my chainsaw leg going right through lesser enemies. Why use ammo when you can use a chainsaw that doesn't need gas? Add in a hill for added speed and you have added damage! This said, you could also slide around and fire away at that giant incoming crowd of lesser enemies as they can kill you just as fast as the tougher ones if they get their… hands? Claws? Blades? Appendages! on you.

While there is listed inspiration from the likes of Doom, Duke Nukem and Quake but in a cyberpunk world, there’s also what I felt like some influence from BioShock and Deus EX in that you can “splice” yourself to add in augments to make yourself even deadlier. Falling more in line with Deus Ex for the augments as you can plug and play with the parts, the BioShock comes in with the enemy design as most of these things are no longer human and I don’t think there’s any way for them to come back as they’ve been spliced too far.

These above-mentioned augments can be found either in vending machines for cash money dollars that you can get by taking out the hordes of rampaging enemies, or they can be found in locked chests once you find the keys. These augments can easily change a situation from being a tough encounter to being nothing more than a light breeze as you modify your chainsaw leg to gain both health and armor on enemy kills. Giant horde of lesser enemies? Between your guns and your legs to either mow through them or just double jump over them, you’ll have options for whatever works best for you.

That’s really it for now. Having just launched into Early Access however, there’s still plenty more to come. If you happened to skip all the way down here though and miss the conclusion above, here it is again and we look forward to seeing more Turbo Overkill!

Turbo Overkill is bonkers in the best way possible. With extremely fast and smooth movement blended into a fast paced Retro based First Person Shooter, you’ll be running, gunning, dashing, air-dashing, double jumping, wall running and chainsaw leg sliding your way through an awesome looking cyberpunk world.

Score: N/A

Share:

Monster Bash HD - PC Review

Monster Bash HD by developer Emberheart Games and publisher Apogee EntertainmentPC review by Richard with a copy provided by the publisher.

Estimated reading time: 4 minutes


Are you ready for a blast from the past? When games were tough and the only instructions were on the back of the box? Well, you'll be happy to know that Monster Bash HD is now available in a newer format!

Originally released in 1993 for DOS, Monster Bash tells the tale of a young boy, Johnny Dash, who aims to rescue hundreds of pets kidnapped by Count Chuck from the underworld. Johnny will have to jump, crawl, climb, and use his trusty slingshot to rescue all the pets and stop Count Chuck's evil schemes!

So let me just start out here by saying that this game originally came out the year after I was born, so yes, it's old. (Editor's Note (PY): That statement hurts as I used to play this all the time off a 3.5" floppy disk) As a 2D side-scrolling action platformer style deal, you as Johnny dash will need to shoot the locks of cages to release pets using your slingshot. Once all the pets are released, you can make your way to the exit of the level. Along the way there are enemies you can kill, such as zombies and skeletons, candy to collect, which gives you points, as well as health to collect and treasure chests to break. There are four difficulties to choose from: easy, normal, hard, and nightmare, as well as a level editor so you can design your own stages.

Gameplay is interesting as it has that old feeling of clunkiness, but is presented in a way that doesn't make it feel overly frustrating. You can shoot the slingshot left or right, as well as diagonally upwards in either direction, and the stones you shoot will fall after some time, making it easier to hit enemies on the ground, as you tend to shoot over them if you are standing too close. The stones will also rebound off walls, showing an interesting complexity to possible shots you can make. Jumping is a little finicky as well, since you need a little bit of space to "get up to speed" otherwise you get a shorter distance jump instead.

Monster Bash can be tough, especially if you aren't certain whether an object in the stage will hurt you or not. Thankfully, there are TONS of checkpoints, and you save level progress when returning to a checkpoint, provided you haven't run out of lives. That being said, the game tends to be extremely resistant to helping you outright, as there are no tutorials when you start, and sometimes you can be very confused about what to do if the stage you're playing has a gimmick. The default control scheme also feels really weird, using Ctrl and Alt as your action buttons, although you can rebind those. Thankfully there is also a hint menu you can bring up, which will give you some tips about the stage you're in, which I'll admit I had to use once or twice, especially when the stage exit wasn't a normal door.

Monster Bash does provide some re-playability as well, as there are a number of challenges in each stage, including meeting a par time for the stage or collecting all the candy. These can be very difficult to meet the first time through, but become easier on subsequent goes at it. With four difficulties as well, there is an extra challenge for you there. Good news for all of you who played the original, while the game initially came in three parts, you now get all three parts as one, so no rooting around for Floppy 2 of 3. (Editor's note (PY): Maybe I'll finally get to play disks 2 and 3!! We couldn't find them anywhere back in the day...)

While the title has received a graphical upgrade, it isn't like it's an amazing upgrade. Yeah, it looks a lot better, but it still feels pretty old, not that it's necessarily a bad thing. Monster Bash is an amazing nostalgia kick, and it's definitely a retro title that has proven its worth, even many years later.

Summary

Overall, I have to say I had a lot of fun with Monster Bash. You've got the right amount of retro nostalgia without the awkward gameplay that normally goes along with titles trying to emulate the retro style. Monster Bash is the kind of old-school game I think back on fondly, and it's games like Monster Bash that are the reason I still break out my older games from time to time. Yeah, they may not be perfect, heck, sometimes they're downright frustrating, but you know what? They were fun.

Score: 8 / 10

Share:

‘90s Apogee Adventure ‘Monster Bash’ Gets Shocking Remastered Steam Release, Out Now


Talk about a blast from the past with hard plastic case covered 3.5" floppy disks. There's a horror story for you!

An updated adventure 30 Halloweens in the making

DALLAS — Oct. 29, 2021 —Monster Bash HD, the remaster of the classic bash'em and smash'em adventure from the legendary Apogee Entertainment, rises from the dead today on Steam for PC and Linux with a surprise reveal and launch in the Steam Halloween Sale. Fall under the spell of this stunning definitive edition thanks to the costumed wizards at Emberheart Games, who celebrate the spooky season with retouched graphics, a level editor with Steam Workshop support, new secrets, leaderboards, and more.

The blood moon rises and the time is nigh for a haunting rewind to the early ‘90s, when Monster Bash delighted and frightened in equal measure. One of the most challenging games of its time, Monster Bash packed 28 (!) scary levels full of witches, zombies, demons, and puzzles. As Johnny Dash, venture into the Underworld to rescue kidnapped pets from the villainous Count Chuck. Fend off creepies with a slingshot, save your beloved dog Tex, and wake Johnny from this nightmare.

Whether returning to the Underworld or setting foot for the first time, enjoy touch-ups like new environmental effects, smoother and improved gameplay, and support for modern resolutions. These updates and enhancements preserve the nostalgic look and feel of Monster Bash, but there’s even more to love with brand-new secrets and hidden achievements in fan-favorite levels. That’s right—for the second time this year, Apogee is releasing new content for a 30-year-old game. Madness!

Track progress against friends while pushing for every last extra point to dominate online leaderboards. Make an even better game (good luck!) with the new level editor, powered by Steam Workshop. Bash some baddies anywhere with cloud save support and take your best shot at new difficulty levels. But don’t worry—Apogee didn’t touch the soundtrack.

“We’re learning a ton from today’s talented developers about how to bridge the gap between our past and present,” said Scott Miller, Apogee founder and game industry pioneer of shareware, episodic releases, bullet time, and more. “It’s the perfect time of year to revisit Monster Bash and update the classic to scare a whole new generation, plus the seasoned gamers who’ve been with us since the beginning.”

Monster Bash HD smashes its way onto Steam for PC and Linux today for $9.99 / £7.19 / 8,19€ with English language support. To see what Apogee’s up to next, follow the legendary studio on Twitter, Facebook, Instagram, and Discord.

About Apogee Entertainment

Apogee Software’s pioneering journey began in 1987, when Scott Miller decided to split his new game, Kingdom of Kroz, into three episodes, with the first episode available as free shareware. The “Apogee model” of distribution revolutionized PC gaming at the time and catapulted Apogee Software to global renown. As an indie publisher, Apogee (and it's later incarnation, 3D Realms) would introduce the world to id Software, Remedy Entertainment, Parallax Software, and other video game superstars in the making. As a developer, Apogee would innovate and inspire in equal measure, creating treasured characters and franchises like Duke Nukem, Shadow Warrior, and Prey en route to earning over a billion dollars in commercial revenue.

The new Apogee Entertainment, with founder Scott Miller and longtime partner Terry Nagy at the helm, will empower today’s incredibly talented indie developers, paving the way for their global success with innovative ideas, cutting-edge marketing, and the same fearlessness that changed the industry.



Posted by Pierre-Yves

Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels