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Showing posts with label Is it Wrong to Try to Pick Up Girls in a Dungeon?. Show all posts
Showing posts with label Is it Wrong to Try to Pick Up Girls in a Dungeon?. Show all posts

Games of the Year 2020 - Biggest Disappointment




Estimated reading time: 3 minutes

Nick: Bounty Battle


In theory,
Bounty Battle should have been awesome. Make a Smash Bros-esque fighting game using popular characters from a wide variety of indie titles and let the masses rejoice. Except there was no rejoicing to be had. First the release pushed back multiple times, but even with that extra time to polish things up, Bounty Battle just felt incredibly unpolished. The visuals, the controls, the modes… basically everything after the game’s introductory movie just fell flat. 

Pierre-Yves: Hellpoint


Hellpoint
is the second Soulslike or Soulsborne on my list. It had EVERYTHING that it needed to be amazing from dark passageways through a derelict space station to creepy enemies and hordes that could come through once the station rotated in the direction of a black hole. Unfortunately, things just didn't quite click whether it was from hitboxes or just the general lack of impact from certain enemies such as being hit from a massive beast and you wouldn't even flinch or acknowledge the hit until you saw your health tank. I'm hoping to give Hellpoint another try down the line once it's had a bit more work done on it, but unfortunately, for this year, Hellpoint is sitting in this category.

Richard: Is it Wrong to try and pick up girls in the dungeon: Infinite Combate


So, I'm gonna ignore the fact
Is It Wrong to Try and Pick Up Girls in the Dungeon? Familia Myth Infinite Combate essentially has two subtitles and just say that playing this game is time I'll never get back. Very rarely, if ever, have I gotten 100% in a game and hated myself for it. The gameplay is amusing for all of 10 minutes, then just gets repetitive and boring, inventory and weapon shop progression between characters is separated (which is one of the dumbest conscious decisions I've ever seen in video game development), the bonus dungeons were the biggest cop out I've ever seen (and that's saying a lot), and the game is way too short. The main game can be completed in under an hour. As someone who likes the source material (Danmachi), I was pretty excited. Now? Now I'm going to pick through any other titles with a fine tooth comb because of how disappointing this was.
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Is It Wrong to Try and Pick Up Girls in the Dungeon? Familia Myth Infinite Combate - Switch Review

Is It Wrong to Try and Pick Up Girls in the Dungeon? Familia Myth Infinite Combate by developer MAGES Inc. and publisher PQubeNintendo Switch review written by Richard with a copy provided by the publisher.

Estimated reading time: 8 minutes

You know, I'm just going to use "Danmachi" to refer to this title work, as it's a lot easier than that full title, and is based on the original Japanese Light novel, manga, and anime series. Danmachi itself is a fairly entertaining series, focused on the adventures of Bell Cranel as he delves into the dungeon in the city of Orario. Now with Infinite Combate coming out on the Switch, it's time to find out: Is It Wrong to Try and Pick Up Girls in the Dungeon?

For those unfamiliar with the series, Danmachi takes place in Orario, where there is a great underground dungeon filled with monsters. Adventurers traverse this dungeon slaying monsters in order to increase their stats and level up. They form Familia's, centred around a God who is the head of the Familia. Quite literally, as the Gods do in fact exist, and they do interact with their Familia. Danmachi centres on Bell Cranel, a young adventurer and the only member of the Hestia Familia, headed by the Goddess Hestia.

As Bell travels through the dungeon, he meets new people, gets to have adventures, and decides on a way to carve out a path for himself in life. For those a little more familiar with the series, Infinite Combate is the first anime season, or up until the 18th floor incident. What that means for the player is that you have 10 chapters as Bell, and 6 as Ais Wallenstein for story mode.

Incidentally, this brings me to my first gripe with Danmachi Infinite Combate: it's way too short. I finished the main story in probably about five hours or so, including text and doing all the bonus quests. In case you're curious, game progression consists of: story, plot quest, return to town, plot quest, story. This happens each chapter, meaning you have about 32 total story based quests, each of which will take 5 minutes or less. That's less than three hours of plot based quests. Where the actual game time comes is in the extra mode after you've cleared the story mode.

So how does the game actually play? Well, not...badly, I suppose. Essentially every dungeon delve has you controlling either Bell or Ais as they roam around the dungeon beating enemies. This is done as an active action style, where you can run up to an enemy, smack them in a combo a few times, and then dodge away to rinse and repeat. Or just sit in front of an enemy and continue to hit them because they keep flinching. Either works, mostly.

You can bring up to four items into combat with you, and stacks of those items up to 9 of each. You'll also have access to a ranged magic to go with your melee weapons, although Bell doesn't unlock his for a while. Pro tip: if you stand still and don't move for a bit, you regenerate MP. I only learned this halfway through the final set of floors in the first extra dungeon. Probably because you aren't really told, and half the dungeon quests are on a timer, so you don't tend to just sit around anyway.

As you go through each floor of the dungeon, you will earn skill points, money, and item drops from the enemies. Skill points can be used via your Goddess (Hestia for Bell and Loki for Ais) to increase their stats, for instance a 5% strength increase, or 20% less chance to get inflicted by burn, which is way more useful than you'd think. Monster material drops can either be sold to the merchant for cash, which also unlocks gear when you sell enough, or can be infused into gear in order to upgrade the gear. This is actually my biggest problem with Danmachi Infinite Combate: the weapon/armour shop and full inventory aren't shared between characters.

Yup, that's right, that cool sword you just spent two hours farming drops for with Bell? Turns out it's a normal sword, not a dagger that Bell is proficient in. Go spend another two hours farming that as Ais as well. This is even more annoying when you realize that Ais only has six chapters, and the chapters alternate until Ais runs out, meaning her collected item drops will be basically half the game behind what Bell has collected, so now you have to go farming intermediate gear, to get better gear, so you can actually do the Extra mode content, that's actually the same between Bell and Ais anyway cuz the devs were too lazy to make different dungeons for the two of them.

Rant aside, there are many issues with Infinite Combate.

  • The music is only about 20 seconds, and has the single worst looping I've ever heard, with a full 2 second pause before just starting up again,

  • The game is way too short,

  • The text wrapping during the cutscenes is awful and the grammar could certainly use work in some places,

  • The extra mode dungeons are just a big time sink and aren't really fun just gameplay time padding,

  • The dungeons themselves are mostly just annoying as they can be described as:

    • too many enemies,

    • too much poison,

    • too much damage,

  • Respectively for each extra dungeon, the only rewards for clearing the extra dungeons are points to let you "date" characters and some super cliché hot springs and sleeping together scenes,

  • The game doesn't fully explain mechanics such as MP regeneration or the fact you can hit the minus button to bring up a map,

  • The lack of shared inventory is an awful design choice,

  • All the bosses can three or four shot you when you first fight them,

  • Stat progression is capped by story mostly so you can't even over level if you're having trouble with a boss or floor enemies,

  • You're never actually told what your special skill actually does,

  • There's lag on skill activation that generally made me get clubbed in the face by an enemy, AND

  • The hitboxes are some of the wonkiest excuse for detection I've seen since the Plesioth in Monster Hunter.

Huh, well apparently the rant wasn't completely finished there. Needless to say, Infinite Combate feels like 90% padding and 5% gameplay with another 5% obligatory fan service scenes. The base combat is surprisingly solid, and the fact you can bring two helpers with you to use their skills is nice, but why can't you bring them during free exploration? What the heck is that? I want to bring the party member that increases monster drops so I don't have to spend six hours farming monster loot for crying out loud. I think this is the first time I've ever been legitimately angry at myself for playing a game, and it only got worse the longer I played. Yes, it stays true to the source material, yes I'm pretty sure they got the original Japanese voice actors to do the lines in the game, no that didn't really make it better. At least the item shop guy tells you how many of what drops he needs to unlock gear, although being forced to pay for it afterwards and not knowing what it is before unlocking it is annoying.

My feeling for Danmachi Infinite Combate is that it feels like it was supposed to be a mobile game, like something you'd play on your phone or tablet, and then have to drop actual money on revives when a boss two shots you with some janky double-hit move, or to get extra drops or to buy weapon unlocks or something. The worst part is, I've played better mobile games that were free to play with easily four times the content, AND less annoying systems. To quote my friend Jamie "So the answer to the games question, yes it is wrong to pick up girls in this dungeon crawler".

I mean, the graphics are also poor for what I was expecting, and quite frankly the post game content felt like the devs were just saying "haha, we took your money and by this point you can't refund". I mean, I've liked most of PQube and Mages products as companies, but this time was a major disappointment. It really does feel like it was designed as a mobile game, and then the development crew were suddenly told "oh yeah, we actually want this as a console title" and they didn't have enough time to rework it.

Summary

Overall, while I'm actually quite a big fan of the series in general, there is hardly any way I can really justify suggesting this game to anyone given the lack of polish, content, and effective gameplay given the price. Is It Wrong to Try and Pick Up Girls in the Dungeon? Familia Myth Infinite Combate is a huge disappointment, and unless it drops to five or ten bucks on sale, I wouldn't consider it. If you like mobile games and the danmachi franchise, and don't mind shelling out more than it's worth, feel free to take a stab at it.

Score: 5 / 10





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Western Release of Is It Wrong to Try to Pick Up Girls in a Dungeon Arrives in 2020!



PQube (London, UK) – December 6th, 2019 – PQube and MAGES are excited to confirm that Is It Wrong To Try To Pick Up Girls In A Dungeon? - Infinite Combate will get a western release next year! The RPG based on the popular manga and anime series also known as DanMachi is coming to Nintendo Switch and PlayStation 4 physically, and PC digitally in 2020!

Is It Wrong To Try To Pick Up Girls In A Dungeon? - Infinite Combate is set in a fantasy realm where gods have limited their divine powers in search of excitement and to experience the hardships of the lower world. To interact with humans, each deity has founded a Familia, which are groups that adventurers can join to socialise and support each other, before they set out into the dangerous labyrinth called Dungeon.

One of them is Bell Cranel, the young main character of DanMachi's story. As the only follower of the Hestia Familia, he has it a bit harder than the others, but strives to improve himself!

The gameplay is an exciting mix between dungeon crawling with RPG elements and a visual novel-style story, including events from the first Is It Wrong To Try To Pick Up Girls In A Dungeon? anime season and new content! Apart from the extensive Story Mode, players will be able to test their skills in procedurally-generated Extra Dungeons and find out more about other characters during Date Events.

Is It Wrong To Try To Pick Up Girls In A Dungeon? - Infinite Combate is coming to Europe and North America for Nintendo Switch, PlayStation 4 and PC in 2020!

Check out #IsItWrongToTryToPickUpGirlsInADungeonInfiniteCombate and #DanMachi on social media!

For more information and the latest news about PQube, follow us on Twitter, Facebook, Twitch and Instagram or check out our homepage: https://pqube.co.uk/games/


About MAGES

In a time of rapid technological development, MAGES strive to deliver fun and exciting experiences to audiences worldwide. With a strong focus on visual novels, they have developed and published several well-received IPs including the Phantom Breaker series and Steins;Gate in its native country of Japan.

About PQube

PQube is a leading publisher, distributor and service provider for the interactive entertainment industry with a global reach through UK, Europe, Middle East, Australia and North and South America from its offices in Letchworth (UK), Bristol (UK), Paris (France), Los Angeles (USA) and Hong Kong.

As a licensed publisher with Sony, Microsoft, Valve, Nintendo and Apple, PQube’s software division publishes and distributes video games for PlayStation 4, PlayStation Vita, Nintendo Switch, Xbox, iOS, Android, PC and has full coverage across all digital download platforms, establishing a track record of success with major franchises including: Gal*Gun, Chaos;Child, Cat Quest, Valkyrie Drive, White Day, Root Letter, BlazBlue, Guilty Gear, Kotodama, MotoGP, Ride, MXGP, Harvest Moon, Senran Kagura and Steins;Gate.

PQube’s hardware division designs, manufactures and distributes officially licensed consoles and accessories including the brand-new Atari ‘Retro’ range.

We thank all our partners and acknowledge all game names, brands and trademarks as properties of their respective owners. Visit: www.pqube.co.uk/games



Article by Susan N.

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