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Showing posts with label Nintendo of America. Show all posts
Showing posts with label Nintendo of America. Show all posts

Annoucing Phantom Brave: The Lost Hero Coming to Consoles and Steam in 2025!

We are proud to announce that Phantom Brave: The Lost Hero will be launching on Nintendo Switch, PlayStation 4, and PlayStation 5 on January 30, 2025 (Steam version to follow in Spring 2025)!


Preorders for the Phantom Brave: The Lost Hero Limited Edition, exclusive to the NIS Online Store, are now available for Nintendo Switch, PlayStation 4, and PlayStation 5. The contents of the Limited Edition include a Deluxe Edition copy of the game, an Art Book, a soundtrack, an acrylic diorama stand, and a coaster.

Phantom Brave: The Hermuda Triangle Remastered Coming to PlayStation 5

In addition to today’s release date announcement, Phantom Brave: The Hermuda Triangle Remastered is coming to PlayStation 5! Embark on the heartfelt first adventure of Marona and her Phantom friend Ash in Phantom Brave: The Hermuda Triangle Remastered on November 7, 2024. 



About Phantom Brave: The Lost Hero


In Phantom Brave: The Lost Hero, the story follows Marona – a gifted young girl with the power to speak to Phantoms – as she traverses the ocean world of Ivoire, providing aid to those in need. When a fleet of ghost ships attack, it’s up to Marona and her new friend Apricot to assemble the legendary crew that once defeated these spectral foes.

Recruit Phantoms, bind them to objects, combine them with Gadgets, and even merge them with Marona herself to unleash show-stopping abilities and sink the Shipwreck Fleet!

Article by: Susan N.
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Hyrule Warriors: Age of Calamity - Switch Preview

Hyrule Warriors: Age of Calamity by developers Koei Tecmo, Omega Force and publisher Nintendo of AmericaNintendo Switch Preview written by Pierre-Yves from a Nintendo eShop Demo.

Estimated reading time: 6 minutes


If there are two series that will spark a heated debate as to which one is best, one is Final Fantasy, which I streamed Final Fantasy IV (THE BEST ONE) for Extra Life 2020, and the other is the Legend of Zelda. Having originally started with the Legend of Zelda II, I would later fall in love with a total of three titles. A Link to the Past, Twilight Princess, and Hyrule Warriors which while not a core title, merged all of the timelines into one making everything truly canon to the timeline theories which were also published not that long back in the Hyrule Historia.

Instead of making a follow up to the 2014 Hyrule Warriors, Omega Force and Tecmo Koei have instead done something that a lot of fans have probably been wanting just as much as the sequel to Breath of the Wild, and that would be the prequel of the events one-hundred years prior. Starting off with a bang in the last moments before Calamity Ganon wins, a tiny guardian stored within Hyrule Castle wakes up and sends itself to the past in order to warn and potentially save Princess Zelda and her father’s kingdom. Falling into the hands of Link who was at the time no more than a soldier of the kingdom clearly not wearing a helmet to stand out, his and Zelda’s fates would soon become intertwined as they always do.


From a story perspective there’s a lot that we are going to be in a treat for as other than some flashbacks or mentions, a lot of what happens was up for grabs while turning it into a gameplay experience. With events starting off before everything happens, before Calamity Ganon is even a thought, a horde of monsters brings Link and Impa together as Link is helping defend the kingdom. Link and Impa’s meeting alongside the small guardian start to really set the tone for the adventure while also showing that there’s more than just gameplay in some of these rather stellar looking cutscnes.

From the get go two things were abundantly clear. The combat and the mechanics are solid and they’ve revamped the characters for their Breath of the Wild counterparts from the original Hyrule Warriors which were specifically designed for that adventure. The second is that I’m really unsure of how well the graphical representation handles itself. The original was clear, crisp and highly detailed while Age of Calamity is using the more cell shaded style of Breath of the Wild and I don’t think it’s doing the action as much justice as it should and that’s after spending time with it on a standard LED, a 4K QLED and in handheld mode.


My issues with the graphics aside, and combat felt rather smooth with the three characters that the demo currently allows you access to. Link, Impa and Zelda all handle rather differently with Link being our sword wielding beast on the field, Impa using ninjutsu like abilities and Zelda very much relying on the powers of the slate for some rather wild attacks. Following more in line with the Dynasty Warriors style of mechanics, basic attacks are all mapped to “X” and then after a certain number of presses you can use “Y” to unleash a character specific ability.

Where things start to get a bit interesting is in the use of abilities that a lot of us have used while exploring a post-war era version of Hyrule set one-hundred years later. Getting access to the slate, Link can use bombs, freeze enemies and the water they are standing in, and even without it Link can take up to the air with his glider before coming back down on his enemies. Keeping partially in line with the semi-RPG elements of leveling up to become more powerful, there are a few changes this time around which could either be really nice down the line or a complete pain depending on how they are implemented.


Set out on the world map through accessing the slate between missions, there are several points on the map that all serve as different functions. Some require handing over materials in order to unlock merchants who will in turn sell you ingredients that you can use to cook food and adjust your character’s stats in battle. Others are challenges that must be completed in order to unlock new abilities for your characters such as an extra “X” attack or adding in a new “Y” ability. These are no longer gained through leveling up so it could go either way as the demo only has two stages and a few challenges clocking in around the hour-ish mark depending on the amount of effort you wanted to put in.

Now I think it’s clear that if we are putting out a preview today, we didn’t get a copy for review, BUT, with it having come out today you can be sure as hell that this is what I’m basically going to be playing this weekend. As a Musou fan there’s honestly plenty to look forward to especially with the unlocking of abilities through trials instead of leveling up as well as what other kinds of challenges that can be set forth with the mechanics coming over from Breath of the Wild.

Summary

So to top it off, my only real concern is how polished the story is going to be as we all know how it has to end though using the first two missions and what’s already available I think it should go alright but only time will tell on that one. So check back soon for our full review of this latest Musou title that once again takes to the Hyrulian lands of The Legend of Zelda.

Score: N/A

 

Side Note: The save data of the demo version currently available is transferable into the main title upon launch.






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Demo for Trails of Cold Steel III Available on PlayStation Network




From E3 to Anime Expo to Gamescom and to our most recent convention, PAX West, we've spent the whole summer sharing the demo for Trails of Cold Steel III all over the world. Now everyone will have a chance to play one of the most highly anticipated RPGs of the year, because the Trails of Cold Steel III demo is available NOW on PlayStation Network! Experience the prologue chapter, then carry over your save data to the full game upon release*!

The Legend of Heroes: Trails of Cold Steel III launches October 22, 2019 in the US and Europe, and October 29 for Australia and New Zealand.

*NOTE: Carrying over the demo save data may result in players missing an early trophy in the full game. See the NISA blog for more details and recommended actions to easily achieve this trophy.

Want to learn more about the demo for Trails of Cold Steel III? Watch the demo release trailer by clicking the image above. You can also catch up on all the latest news and updates by visiting the official website.

Don't forget to preorder the Digital Deluxe Version on the PlayStation Store before launch on October 22 to receive 22 additional cosmetic DLC items. If you're a PlayStation Plus user, you can get this awesome bundle for 25% off!

Follow NIS America on Twitch, Twitter, YouTube, and their Discord server!



Article by Susan N.

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Robert's Games of the Year - 2017


Game of the Year

Horizon: Zero Dawn captured me right from the get-go; adorable yet powerful heroine? Check. Stunning open-world gameplay? Yup. GIANT ROBO-DINOSAURS!? Uh-huh. Seriously; every bit of Horizon: Zero Dawn is designed to lure gamers in and hold them there and it works. Aloy’s journey from outcast to Seeker to something more is gripping and its handling of side quests is nearly as good as The Witcher 3: The Wild Hunt. Every stunning vista and adrenaline-filled stampede is put together so well, so cleanly, that there are few, if any aspects of Horizon that need be tweaked. I can only hope to see more of this new, yet old, world…

Platform:
Sony PlayStation 4

Genre(s):
Action, Adventure

Developer(s):
Guerrilla Games

Mode(s):
Single Player

Publisher(s):
Sony Interactive Entertainment

Other Platform(s):
None

1st runner up



I loved Nioh. Simply put. Loved it. While it may be a bit more straightforward than From Software’s “Soulsbourne” games, Nioh is no less exciting. Set in feudal Japan, don your dou and arm yourself with your favorite weapon of the time period and take on hordes of demons. Interesting characters, stunning design, fantastic maps, and a neat buddy-system that scales down to the lowest level all wrap up into a fantastic package that is nearly as complete as any of the first Souls games. Here’s to another year slaying yokai and finding kodama!

PY’s Alpha, Beta, Last Chance Trial and PS4 Review
Robert’s Review – PC

Platform:
Sony PlayStation 4

Genre(s):
Action

Developer(s):
Team Ninja

Mode(s):
Single Player
“Limited Coop”

Publisher(s):
Sony – Console
Koei Tecmo – PC

Other Platform(s):
PC

2nd runner up



The Forza titles have been a long-standing favorite of mine; from the goofy, arcade-style Horizon titles to the uber-serious simulator that are the Motorsports editions, Forza is a standing title for excellence. 2017 saw the release of the most technologically advanced version of Forza Motorsports with its 7th major release and goodness is it a stunner. As you build up speed your mirror shakes or various items on the dash become harder to see; the sense of speed is amazing! Add to that the sheer number of vehicles that you can choose from and you’ll be racing for days on end.

Robert’s Review

Platform:
Microsoft Xbox One

Genre(s):
Racing

Developer(s):
Turn 10

Mode(s):
Single Player
Multiplayer

Publisher(s):
Microsoft Game Studios

Other Platform(s):
PC

Biggest Dissapointment



Late 2016 and all of 2017 has been a bizarre year for Nintendo. Sure, the Switch is selling like hotcakes, which I don’t get because mine was a pile of garbage that needed to be sent into Nintendo to get fixed (which costed money, BTW …), and yeah Mario Odyssey is a pretty swell game, but Nintendo’s utter disdain for bringing on new fans is mind-boggling. With their hateful treatment of people that wanted, and are still looking for, the NES Classic they promised to do a little better with the recently released SNES Classic … which they didn’t. Their initial response has been pretty much “Tough s&*t” and that they don’t want your money; they just want you to want to give them their money. For a company that has been in business for well over a hundred years, Nintendo really doesn’t seem to know the difference between its head and an asshole, stand back average Joe, Fanboys only are allowed in the Nintendo club these days. The WHOLE Company  

Guilty Pleasure


Few games held my co-op attention the way that Wildands did. My brother, brother-in-law, and I would hop into a Little Bird with me as the pilot and my brothers on the pylons, we’d cruise through the forests of Bolivia smiting drug dealers all the while I yell out random lines from 1987’s Predator movie. Oddly a bit of foreshadowing there, as Ubisoft just released news that they will be bringing Predator to the Wildlands and boy am I ready for that! If only Ubisoft would marry The Division’s story and locale with Wildland’s play style and open-world feeling, then they would have a Game of the Year candidate in the bag…

Platforms:
Sony PlayStation 4
Microsoft Xbox One
PC

Genre(s):
Shooter

Developer(s):
Ubisoft Paris

Mode(s):
Single and Multiplayer

Publisher(s):
Ubisoft

 


Article by: Robert





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