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Showing posts with label Starni Games. Show all posts
Showing posts with label Starni Games. Show all posts

Strategic Mind: Spectre of Communism Review

Strategic Mind: Spectre of Communism by developer Starni Games and publisher KlabaterMicrosoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 3 minutes


Strategic Mind: Spectre of Communism reminds me of those really intricate tabletop wargames I grew up playing, like Axis and Allies. Ported over from the PC game, this console iteration is a deep strategy game that offers a unique perspective on World War II. What it does not offer is AAA presentation or accessible gameplay, but for those who enjoy deep tactical games, there is fun to be had if you fight through the early learning curve.

The entire premise of Strategic Mind: Spectre of Communism is a different one than I am usually used to. Most World War II games are told from the perspective of the West (at least here in America). Given world events, being put in the role of the Soviet military could be a bit uncomfortable, but there’s no denying the historical significance of their involvement during this period of time. This series leans heavily into historical accuracy, both in units and the bigger events that took place. There is an element of fiction injected as you attempt to win all of your battles, but the framework is rooted in facts.

As far as the story goes, it’s nothing great. It sets the stage for the events that occur, but the real meat of Strategic Mind: Spectre of Communism is found in the combat itself. Because the presentation is rather lackluster, especially in the cutscenes, it’s probably best not to focus on those aspects of the game. The voice acting and the character models are stiff – borderline goofy at times to look at. They do little to serve the story – this is an instance where the engine is built for the combat gameplay and the devs might have been better served sticking to static images with a skilled narrator reading over them than the provided intermissions.

Thankfully, the most important part of any strategy game is the combat gameplay, and Strategic Mind: Spectre of Communism holds up well here by and large. Unfortunately, this is by no means an approachable title. Having played some of them (including the more naval-focused The Pacific) on PC, I already had a good idea how the game worked. However, these titles were designed on PC and the UI and controls can feel a bit rough in the console port. Combine that with the lacking tutorial features, and there is a steep learning curve here.

Now to its credit, Strategic Mind: Spectre of Communism has a ton of information available on the units, and that gets shared with you when new units are introduced, so you have a pretty good idea of how the various units are meant to be leveraged. Here the game’s depth really starts to shine through, as this is a hex-based grid system with turn-based combat that is much deeper than many others in the genre. This of course can be seen as both good and bad, as many games focus just on movement and combat interactions.

Strategic Mind: Spectre of Communism also has you monitoring ammo and fuel. Some units do not travel well on their own (like large artillery), so they often rely on transportation vehicles to move them about more quickly. If these run out of fuel, you lose a great deal of your military mobility and leave yourself open to enemy tactics. Even worse is when you are using airplanes – you need to be mindful of where they can refuel and how far you send them out, or they may do some damage to the enemy only to find themselves stranded and crashing to the ground below afterwards.

There is a lot of meat on these bones for those who enjoy the genre. The presentation holds up a bit better here, as the action zooms in on units while they move about or fire at one another. It’s a neat enough effect but only sort of masks that the engine is still not a pretty one. Units and environments can get a bit muddled, with a lot of ‘samesy’ colors at play. The detail that goes into how the different units operate doesn’t always translate visually to the battlefield itself, especially when I found myself often zoomed out to better examine the battlefield itself so I could plan my next moves while trying to anticipate what my enemy was going to do next. The music here is pretty solid however, and the sound effects while a tad on the repetitive side serve the gameplay well enough that it the audio comes together pretty well – except the aforementioned rough voice acting during cutscenes.

Strategic Mind: Spectre of Communism can be purchased separately or as part of the Fight for Dominance package that recently released, but neither selection is likely to bring new players to the genre. For those who like their realistic strategy games with a ton of depth and care more about the tactics than the presentation, the Strategic Mind games are going to be well-received. More casual tactics fans however, will likely find the unwieldy controls and mediocre presentation combined with the steep learning curve to be a bit off-putting.

Score: 6.25 / 10

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Strategic Mind: Fight for Dominance Review

Strategic Mind: Fight for Dominance by developer StarniGames and publisher KlabaterMicrosoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 6 minutes


Strategic Mind: Fight for Dominance takes a pair of releases previously available on different platforms and puts them together on the Xbox. The Strategic Mind games are not to be taken lightly, and are dense tactics titles that may not be the most welcoming title to the strategy genre, but for those who are willing to put the time in to learn the controls and appreciate the depth of strategy here, will likely come away feeling rewarded for the time they put in.

To start, Strategic Mind: Fight for Dominance is a combination of the two games Strategic Mind: Blitzkrieg and Strategic Mind: Spectre of Communism. Essentially what you do in Dominance is pick which of the two campaigns you want to play. Both titles are history-driven World War 2 settings, but as you could likely discern from the name, puts you in charge of either German or Russian forces. I’ve played some of the other Strategic Mind games on PC, and this campaign is much more focused on the ground units than Strategic Mind: The Pacific, which was centered on naval combat.

In general, I’d say that the Strategic Mind: Fight for Dominance stories are basically adequate, but far from riveting. There’s important historical figures like Stalin and Hitler that help set the tone for the objectives, but the visuals and voice acting during the cutscenes are pretty rough. Character models are stiff and the mouths aren’t even close to being synced with the speaking parts. While many of the scenarios make an attempt at historical accuracy while setting the table for your skirmishes, there’s obviously some liberties taken with stages as well, as you are basically leading one side to victories that they did not always achieve.

From a presentational standpoint, things get a bit better once you’re in the game itself – but not much. This is a hexagon-style turn-based strategy. For fans of the genre, a lot of games come to mind that fit this description, and honestly… most of those other ones probably look as good if not better. The biggest issue is that in order to avoid the sort of ‘sameness’ from one hex to the next, you have to be pretty well zoomed in, but that makes deploying units – especially across larger maps – rather cumbersome. There’s a pretty nice zoom-in effect that often takes place when units are moving or engaging in combat, but it’s nothing special.

There’s not much in the way of a tutorial here, though the initial campaigns are meant to sort of walk you through the basics. The first time to choose a unit, you get a pretty detailed audio description of how it’s best used, which is nice enough. You start to get a feel for managing fuel and ammo, understanding how you can provide cover for your ground forces using aircraft and large artillery guns and more. Each scenario presents primary objectives and secondary ones. Most of the achievements are tied to secondary ones, so for achievement hunters you will find yourself moving at a slightly slower pace to the end-game of each scenario as your primary objective might be to take a string of cities in a specific order, but the secondary asks you to assist with rebels in some side-city you wouldn’t otherwise have ventured towards or to use your new tanks a few times to make sure they’ve been properly ‘tested’ on the battlefield.

The other complaint that needs to be brought up is in the interface and control scheme. These titles were initially designed for PC, and the port to console feels rough around the edges. Cursor movement and selection even in the first map when trying to apply custom settings had me accidentally starting the campaign twice before I figured out how they wanted me to interact with those sliders on the right-hand side (spoiler alert: not with any of the face buttons on the controller). Even then, moving around the screen and choosing units while playing is just easier if you go to the bottom and click on each unit as shown there, so it jumps you to where they are on the map, as opposed to trying to find the units on the map due to the aforementioned rather muddy textures to everything. There were times my cursor wanted to jump to the upper right of the screen for what seemed like no apparent reason. All of these things make it a bit of a slog to really get into Strategic Mind: Fight for Dominance, and could likely scare newcomers off from really playing it.

Which would be a shame, as the actual tactical depth here is really quite good. For starters, credit to the developers for having some customizable difficulty settings. I played some of these titles on PC previously, so I had a pretty good idea what I was getting into, but these options can really help players get the feel for the combat. You have multiple types of units – naval, airborne, anti-aircraft, carriers, recon and more. Some have very specific purposes both on offense and defense, while others such as tanks might offer a bit more of a well-rounded set of uses on the battlefield.  

There’s all sorts of layers to how the strategy unfolds here. For example, the longer a unit remains in place, the more of an entrenchment bonus it receives. There are some scenarios where this is hugely helpful as you try to fend off attacks. You start to get a feel for how to protect your ground units by using long-range cannons and airborne units – but you need to be mindful of things like their fuel. Those planes can only control the airspace for so long before they need to head back to refuel, so you need to learn to operate them in waves. Recon units are immensely helpful to avoid ambushes. Those aforementioned planes won’t be of much help if you accidentally fly them right into antiaircraft guns.

The progression elements of the units you use is pretty strong as well. They can gain experience. You can provide them with equipment upgrades (which can have a tremendous impact on combat depending on how you tailor them) and by and large new types of units are historically accurate. This means that as you progress through the timeline, you’ll gain access to new types of units that are period appropriate.

Strategic Mind: Fight for Dominance is an above average pair of strategy titles bundled together into one package. The presentation across the board fails to impress, and the UI suffers from this series having been designed for a mouse and keyboard, not a controller. There’s a lot of hurdles to get past with the control scheme, rough cutscenes and little to no handholding when you start to play. However, if you work past those issues, you’ll find a pair of lengthy campaigns with a high attention to detail and some truly interesting strategy gameplay. 

Score: 6.5 / 10
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Strategic Mind 5 Soon On PC, Xbox, and PlayStation!

Strategic Mind: Spirit of Liberty - the fifth installment of the saga is coming to Xbox, PlayStation soon after Steam.


Warsaw, Poland | March 22nd, 2023
- Klabater announces the fifth Strategic Mind installment, Strategic Mind: Spirit of Liberty, will be available on Xbox One and PlayStation 4 soon after its PC release announced for 2023. Starni Games signed another porting and publishing agreement with the Polish publisher.

We are excited to deliver the entire Strategic Mind saga to PlayStation and Xbox war games fans thanks to the joint efforts of Klabater and Starni Games teams - said Ihor Tymoshenko, CEO of Starni Games. Being war history passionates and game developers, it is our fulfillment to share the history of WWII and allowing to dive into strategic thinking through our games. We are happy to see there is a niche on various platforms that continuously enjoys every other installment added to the saga - added Ihor Tymoshenko.


Strategic Mind: Spirit of Liberty is a history-driven turn-based strategy game set in WW2. Players will lead the scarce Finnish forces through the armed operations of the Winter War, Continuation War, and Lapland War, opposing the so-called Red Menace forces.

A story from the legends, but in real history.


Watch the original Strategic Mind: Spirit of Liberty Gameplay Trailer from the official Starni Games YouTube channel




   Game name:

  •         Strategic Mind: Spirit of Liberty

   Release dates:

  •         Xbox: TBA
  •         PlayStation: TBA
  •         PC: 2023, WISHLIST NOW

    Publisher:

  •         Consoles: Klabater
  •         PC: Starni Games   

    Previous installments:



Strategic Mind
series is a (hi)story-driven turn-based strategy set in the WW2 period. It offers refined wargame mechanics, story-rich gameplay, and modern 3D graphics. Strategic Mind games are famous for their distinction between sticking to historical events and so-called "what-if" scenarios giving players an unconventional approach to narrative.

Main Features:

  •     Experience heroic struggle and make tough choices.
  •     Play two campaigns: historical and “what if”.
  •     Immerse yourself into the (hi)story-driven gameplay.
  •     Create and grow the army of your own design, thanks to faithfully recreated historical units an upgradable models.
  •     Train your troops and choose equipment, while combining units, and acquiring diverse supplies.
  •     Manage your Headquarters between the operations and get promotions and awards increasing your Command points.
  •     Use elaborate combat mechanics to overcome any foe.
  •     Utilize the most advanced supply and infrastructure system in the genre.


ABOUT KLABATER

Klabater is an indie game developer and publisher established in 2017, in Poland. With a catalog of 25+ games published on PC and consoles, the studio aspires to be a recognized and acclaimed porting and publishing partner for indie game developers.

 

Article by: Susan N.


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