• YAR: Forgotten Throne - Playstation 5 Review

    YAR: the Forgotten Throne will see you “Choose your path as a Warrior, Volkhv, or Archer and journey across the lands of Borea in a story-driven open-world RPG. Uncover the source of the darkness poisoning its forests and wildlife...

  • Culdcept the First - Xbox Review

    Culdcept the First (also attributed as Culdcept the First Saturn Tribute) is a very fun game, that does show its age. This is basically a re-issue of the 1997 Sega Saturn game that mashes together deckbuilding (think Magic: The Gathering) and boardgames (such as Monopoly).

  • Map Map - A Game About Maps - PC Review

    Sometimes a game will hit your feed that is completely unexpected. That is the reaction I had when I discovered Map Map - A Game About Maps (which I'll refer to as Map Map from here on out). It is a puzzle exploration game where you take the role of a young cartographer setting out on a relaxing journey to many unknown islands.

  • Fallen Tear: The Ascension - PC Review

    Welcome to an adventure across the land of Raoah! Help guide Hira on this metroidvania quest across a land that is being choked by corruption. Can you help Hira return peace to Raoah with the help of the companions he meets along the way, or will the world fall into desolation? Only you can help out in Fallen Tear: The Ascension!

  • Outbound - PC Review

    Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!

  • OVER REQUIEMZ - Nintendo Switch Review

    In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • NHL 27 - PS5 Review

    ...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?

  • Asdivine Knot - PS5 Review

    Asdivine Knot is the latest title in the Kemco JRPG library. Following protagonist Verselio, who's on the run from the church that they once served, he'll be accompanied by an odd selection of party members as they all find a reason to band together…

  • Nivalis Nights - PC Review

    Nivalis Nights is an experience that gives a strong sense of what a talented team of visionary minds can create. Nivalis Nights crafts a living breathing painting of neon basked splendor with a futuristic new art style of game that is both beautiful and urban futuristic.

Showing posts with label Creative Assembly. Show all posts
Showing posts with label Creative Assembly. Show all posts

Total War: Warhammer III - PC (Steam) Review


Total War: Warhammer III
by developer Creative Assembly and publisher SEGA—PC (Steam) review written by Robert with a copy provided by the publisher.

Estimated reading time: 7 minutes


In the stunning conclusion to Creative Assembly’s Total War: Warhammer trilogy, Total War: Warhammer III is an incredible step forward in many ways though at times can it be not only a grind but exceptionally frustrating. With eight new races, a dozen new Lords, TW: Warhammer III has plenty to offer longstanding Total War fans and new players. In a welcome change from previous iterations of Total War, not just the Warhammer franchise, the onboarding process for Total War: Warhammer III is one of the best I’ve seen in recent years; it’s a shame that shortly after the intro hours for each of the various campaigns, Warhammer III rears its face and the uglier side of things…

This game is huge and not only in its size and scale - clocking in at 112GB, it’s going to eat up your hard drive spaces, so get ready for some belt-tightening. Once you spend the three or four years necessary to download and install the game, you’re ready to hop in and so you do… and you’ll be able to hop in the Prologue which is a great way to provide some really cool backstory / lore while also walking you through how to play as Kislev; I strongly recommend everyone give it a go, irrespective of your experience with Total War.

The story, acting, writing, and art for the Prologue are spectacular and really well done- in fact, it’s these tighter, more scripted moments that really show how much Creative Assembly has grown as a studio. Amazing writing tied together with a narrow scope in such a massive world really allows the writers and the artists to really shine. However, once you’re out of the Prologue and you start a new campaign, well… things become a bit more problematic. Each of the 8 races play uniquely… so uniquely that every race is so different that they feel like different games. Even further down that train of thought, though lie the various Lords (for those races like Grand Cathay that have multiple Lords) who in some cases, feel so completely different from the other Lord(s) of their race that you’ll need to relearn how to play them. That’s not a bad thing and gives huge amounts of replayability, but where it becomes a problem is that once your training wheels are off in game…

It's a grind. A significant grind, and one that’s so clogged with performance issues, piss-poor pathfinding, some of the dumbest hybrid units ever as they rarely ever work as either melee or ranged- why is that a problem? Because Kislev’s roster is almost exclusively hybrid units, sure, pistols are heinous but when your own unit shoots itself in the back because pathfinding is for losers, and well… it gets frustrating.

There's a screenshot below of a chaotic battle where I was playing as Kislev and lost. Even though I was projected to win (look at that balance of power bar…) to win, but lost because of the issues surrounding pathfinding, hybrid units, and a mass morale-based route. And there's nothing you can do to fix it. That’s not even the worst of it- in the utterly amazing and absolutely exceptionally-gorgeous siege/settlement maps… if you’re defending, when an enemy unit is shattered, it will pass over the walls or through the  unbroken and closed front gate and through the settlement…. You might think, “well, that’s not a problem, they’re shattered” except, that’s not always the case with the CPU- I lost my capital playing as Grand Cathay twice because the CPU can recover shattered units.

Even though I always keep 1-3 units at the important / strategic points, well, the CPU can recover those shattered units that are behind the wall and often-times, they’ll recover when they are behind the units I have in those locations as guards… and because most units are incapable of defending themselves without your active intervention, well, I’ve had winged knights and kossaks and all even an Ice Witch killed (and thus the city was lost) because they just stood there while the enemy units would just stab them to death. It’s frustrating and impossible to prevent (at this time). My only hope is that their next update will address some of this, because it literally makes the game unfun to play.

In fact, that’s generally the sentiment with every one of the factions in Total War: Warhammer III- amazing start, horribly terrible grind and slog through the middle of the game, then a snowball / avalanche effect to wrap up the campaigns. I legitimately believe that if CA could address these longstanding issues (the whole retreating-through-settlements thing has been around for nearly fifteen years) rather than waiting for the modding community to fix their problems, Total War: Warhammer III could tread dangerously close to being utterly perfect.

Alas, it’s not meant to be and given the sour taste that the mid-game leaves in your mouth after the 14th campaign and all the samey-ness regardless of your faction- that said, the factions are unique enough at the start and end that they all really do feel like different games. From the extremely RPG-heavy elements of the Daemons of Chaos where you not only are able to name your hero, but as you continue to fight, you essentially level up (via researching) and you unlock new bodyparts- from there you can build your Daemon to be whatever you want to be, or the “I’m pretty sure that I’m playing ANNO and not Total War” feelings of Grand Cathay to the… whatever Kislev is (seriously, a near complete hybrid army is just un-fun), Total War: Warhammer III is just massive.

I do wonder what the future holds for Creative Assembly- Total War: Warhammer III is a fantastic title that shows the clear appreciation that Creative Assembly has for the Warhammer universe. I tend to be extraordinarily critical of Warhammer titles as they always seem to miss the mark by a wide margin- that hasn’t been the case with the Total War line of the Warhammer franchise and with Warhammer III, I can finally say… “About damn time…” The Warhammer franchise has long-been maligned by titles not worthy of the GamesWorkshop-owned universe and we finally get a title that will likely be played for years to come… assuming the Modding community can get in there and fix things (looking at you, battle camera).

With stunning battlemaps, some of the best sieges I’ve ever experienced, a massive array of characters and units, all tied together with some of the best writing I’ve seen come out of Creative Assembly (ever), and wrapped up in a tasty, Chaos-filled Warhammer title that, more so than almost any game I’ve ever played, Total War: Warhammer III is simply huge. While I love the stories told here in the 8 campaigns and roughly a dozen new Lords, what I’m really looking forward to is how they’ll merge the Warhammer III campaign maps (yep, plural-ish, but you’ll need to pick up Total War: Warhammer III to understand, and expounding on it would be spoilery and I’m not a fan of that) into the Mortal Empires map of Warhammer II. I am legitimately sitting on the edge of my seat, waiting for the next iteration to come out… in the meantime, I guess I’ll just have to settle for playing the absolutely spectacular and amazingly written campaigns.

Summary

In Conclusion, Creative Assembly's Total War: Warhammer III is their Warhammer-franchise swan song and it exits stage left in a massive, yet dignified manner.

With eight unique factions, most with their own extraordinarily unique sub-factions (with the exception of the Daemons of Chaos), a huge, multi-tiered campaign map, a complete overhaul of sieges and how they work, dozens of unique and absolutely gorgeous battlemaps, the best music in the franchise, and housing one of the best-told and designed tutorial prologue- with a little more work, some clean-up for balancing, Total War: Warhammer III could very-well unseat the reigning Total War king, Total War: Shogun 2

Score: 8 / 10




Share:

Announcing Total War: WARHAMMER III Release Date February 17th, 2022!


https://chalgyr.com/2021/11/news-warhammeriii-release-2/

Tue, 16 Nov 2021 19:00:00 +0000

Thursday, 4 November 2021 — SEGA® Europe, Ltd. today announced that Total War™: WARHAMMER® III will be releasing worldwide on 17th of February 2022 on day one with Xbox Game Pass for PC.

“It’s fantastic to finally put a release date on our epic third installment,” said Chief Product Officer, Rob Bartholomew. “And, in partnering with Xbox Game Pass, we’re able to bring the ruinous powers of Chaos to as many players as possible. May all serve within their glorious embrace.”

The Ogre Kingdoms Race Pack has also been revealed as the early-adopter bonus for the forthcoming title. Any player who orders Total War: WARHAMMER III in advance, or buys it during the first week on sale, will gain access to this additional content for free*.

This Race Pack unleashes the Ogre Kingdoms and their two Legendary Lords – Greasus Goldtooth & Skrag the Slaughterer – into the grand campaign, enabling players to lead an army of colossal warriors and primeval monsters in search of plunder, gold, and meat for their insatiable bellies.

In battle, these brutes excel at bombarding the enemy with long-range firepower before cascading upon their broken ranks with a devastating charge from their monstrous cavalry. Within the campaign, they wage bloody war from their nomadic camps deep within the Mountains of Mourn, ever keen to take on bountiful contracts and add illustrious big names to their titles.

Get ready for lootin’, feastin’, and warrin’ with this Ogre Kingdoms announcement trailer:

For more information about Total War: WARHAMMER III, Xbox Game Pass, or the Ogre Kingdoms early-adopter bonus visit the Total War Blog. Pre-order directly from the developers at the Total War: WARHAMMER III store, the Microsoft Store, Steam, Epic Games Store or play it day one with Xbox Game Pass For PC.

*The Ogre Kingdoms early-adopter bonus must be purchased from SEGA accredited retailers. Xbox Game Pass owners can purchase this content separately from the Microsoft Store. See the Total War Blog for more details.

About Total War™:

With more than 37.8 million copies sold, Total War is one of the most established and critically acclaimed series in gaming. A drive for historical authenticity and superb gaming quality has helped establish the franchise as one of the most successful PC games of all time. Alongside the core historical-based games, the Total War series has expanded to include free-to-play mobile (Total War Battles™: KINGDOM), fantasy epics (Total War™: WARHAMMER®), and historical snapshots (Total War Saga™: THRONES OF BRITANNIA). www.totalwar.com

About Creative Assembly™:

The Creative Assembly Ltd. is one of Europe's leading games development studios, founded in 1987 and located in West Sussex, UK, and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 700, amassed a wealth of awards, including multiple Best Place to Work awards and recent accolades from BAFTA, Music+Sound, and Develop’s Industry Excellence awards. www.creative-assembly.com

About Sega® Europe Ltd.:

Sega® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGACORPORATION, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft, and Sony Interactive Entertainment Europe. SEGA wholly owns the video game development studios Two Point Studios, Creative Assembly, Relic Entertainment, Amplitude Studios, Sports Interactive, and HARDlight. Sega Europe’s website is located at www.sega.co.uk

About Games Workshop®

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniature soldiers, novels, and model kits through more than 523 of its own stores (branded Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com

© Copyright Games Workshop Limited 2021. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War, and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA CORPORATION. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos, and copyrights are property of their respective owners.


 



Nick
Susan N.
Hayden
Richard
Natasha
Jim
David
Robert
Pierre-Yves
Dimitris
Chris H.
Hamza
Jedediah
Lauren
Mylène
S.M. Carrière
Izzy






Share:

New Strategy Title Releasing in 2020 A Total War Saga: Troy


LONDON – 19th September 2019 – SEGA® Europe Ltd. today announced Creative Assembly’s thrilling new strategy title reconstructing one of the greatest stories ever told, A Total War Saga: TROY™. Inspired by Homer’s Iliad, TROY will let you forge a heroic legacy in the late Bronze Age, the furthest back in time the critically acclaimed franchise has ever travelled.

In TROY, the fate of Aegean civilisation will be in your hands; each choice you make will shape the lands from the mythical heights of Mount Olympus to the arid deserts of Lemnos. Experience history as it may have happened or shape the legend for yourself in this unique chapter of Total War™.


Homer’s Iliad is rich with myth, legends, gods and monsters. TROY casts these stories through a historical lens to consider what might have really happened but ultimately lets you decide which heroes will fall in battle and which will be immortalised in legend.

The battlefields will tremble under the feet of renowned warriors like Achilles and Hector but it will take more than brute force alone to lay claim to the legendary city of Troy. You will need to deftly manage a barter economy, conduct diplomacy among friends and foes, and curry the very favour of the Gods themselves before etching your name in the annals of history.

Total War Saga titles channel the grand strategy and real-time battles of a core Total War game into an intense flashpoint in time, letting you determine the outcome of pivotal moments in history. This change in scope and perspective makes Total War Saga the perfect home for innovation, often leading to new ideas that go on to influence future tentpole titles.

A Total War Saga: TROY will release on Steam for PC in 2020. Add it to your wish list on Steam!

For more information:
Total War on YouTube: www.youtube.com/TotalWarOfficial
Total War on Facebook: www.facebook.com/TotalWar
Total War on Twitter: www.twitter.com/totalwar

About Total War™:

With more than 25 million copies sold, Total War is one of the most established and critically acclaimed series in gaming. A drive for historical authenticity and superb gaming quality has helped establish the franchise as one of the most successful PC games of all time. Alongside the core historical-based games, the Total War series has expanded to include free-to-play mobile (Total War Battles™: KINGDOM), fantasy epics (Total War™: WARHAMMER®), and historical snapshots (Total War Saga™: THRONES OF BRITANNIA). www.totalwar.com

About Creative Assembly™:

The Creative Assembly Ltd. is one of Europe's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including multiple Best Place to Work awards and recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards. www.creative-assembly.com

About SEGA® Europe Ltd.:

SEGA® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA Games Co., Ltd., and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Interactive Entertainment Europe. SEGA wholly owns the video game development studios Two Point Studios, Creative Assembly, Relic Entertainment, Amplitude Studios, Sports Interactive and Hardlight. SEGA Europe’s website is located at www.sega.co.uk



Article by Susan N.
Share:

Total War: Three Kingdoms - PC Review


Epic battles, memorable characters and an ancient, politically charged setting felt like a match made in heaven with the Total War series as soon as I heard it announced. I am happy to say that after many hours taking this title on from various angles, Total War: Three Kingdoms delivers on that promise that I was anxiously awaiting.

Share:

Total War: Three Kingdoms - There Can Only Be One Warlord


Over the last year, Chalgyr's has covered Total War: Three Kingdoms several times in anticipation for its release. The game will launch in May and members of the Chalgyr team are extremely excited for launch day. So now it's time to ask yourselves a very important quest. Which ruler will you be?

**

12 warlords. One throne. You do the math.


The stage is set. The Han Empire crumbles, leaving a fractured China ripe for the picking, and twelve shrewd warlords ready to seize the opportunity. It’s now up to you. Who do you choose to rule?

Next month, Total War: THREE KINGDOMS will set you on the path to unify China. But before you experience its triumphant victories and devastating betrayals, you must first pledge your allegiance to one of the twelve contenders. Luckily, Creative Assembly’s latest video is here to help. Watch here:



Will you mend the country’s wounds as the benevolent Liu Bei? Or torch the establishment as the bandit queen, Zheng Jiang? Or maybe you’ll turn brother against brother as Cao Cao, the strategic mastermind and master puppeteer? Each warlord is a master of their art…

Sun Jian, the Tiger of Jiangdong.
Cao Cao, the Puppet Master.
Liu Bei, the Leader of the People.
Zheng Jiang, the Bandit Queen.
Dong Zhuo, the Tyrant.
Gongsun Zan, the Knight.
Yuan Shu, the Pretender.
Kong Rong, the Master Scholar.
Liu Biao, the Aristocrat.
Zhang Yan, the Soldier of Fortune.
Ma Teng, the Loyalist.
Yuan Shao, the Alliance Leader.

Whoever you choose, the path to glory is your own. Follow the history books or forge new legends when Total War: THREE KINGDOMS releases on May 23rd, 2019. Learn more on our Steam page.

For the latest news about this title and the other Total War games, subscribe to the Total War™  YouTube Channel or follow us Twitter and Facebook.

About Creative Assembly


Creative Assembly is a British video game developer located in Horsham, England. Founded by Tim Ansell, the company is behind games like Total War: Warhammer, Total War: Rome II, Halo Wars 2, and Alien Isolation. More information about Creative Assembly can be found on their official website.


Article by Susan N.
Share:

First Look at Dong Zhuo in Total War: Three Kingdoms



FIRST LOOK AT DONG ZHUO IN TOTAL WAR: THREE KINGDOMS

Creative Assembly features the tyrannical warlord in latest new gameplay video.

Watch the world crumble as Dong Zhuo takes control of China in the latest video from Total War: THREE KINGDOMS. Seizing lands and causing chaos in his wake, he will stop at nothing to purge those who get in his way. Embrace your inner tyrant and watch here.

Dong Zhuo is driven by greed and a need to incite fear, striking down all those who oppose him. His playstyle relies on executing government officials, claiming vassal states as his own, and coercing deals out of those too weak to rise against him. With the Han Dynasty in his clutches and the might of his intimidation near unstoppable, victory will soon be in his grasp.

Players can unlock Dong Zhuo’s campaign by defeating his army in a battle or by reaching the rank of Emperor, bringing the total number of playable warlords to 12. Each of the warlords have their unique strengths they’ll have to employ to unify Ancient China.

Total War: THREE KINGDOMS will launch on PC May 23rd, 2019. Further details on THREE KINGDOMS can be found on the Steam page.

For the latest news about this title and the other Total War games, subscribe to the Total War™  YouTube Channel or follow us Twitter and Facebook.

 

About Creative Assembly

Creative Assembly is a British video game developer located in Horsham, England. Founded by Tim Ansell, the company is behind games like Total War: Warhammer, Total War: Rome II, Halo Wars 2, and Alien Isolation. More information about Creative Assembly can be found on their official website.


Article by Susan N.
Share:

A Twelfth Faction Announced for Total War: Three Kingdoms - News


UNLEASH YOUR INNER TYRANT - DONG ZHUO JOINS TOTAL WAR: THREE KINGDOMS ROSTER.


Through all of history, there are few tyrants as sinister as Dong Zhuo. Revealed today as a surprise 12th playable faction in Total War: THREE KINGDOMS, players will soon be able to conquer through cruelty, purging the lands of all who would defy his rule. Watch the latest cinematic trailer here: https://youtu.be/pSt_f4Q7v1g

Greed drives the malevolent Dong Zhuo, and he’ll let nothing stand in his way. Flanked by his adopted son Lü Bu, the greatest warrior in the land, no one can match their might and fury. By spreading fear and intimidation, those who oppose Dong Zhuo will soon bow down. Victory is nearly in his grasp!

Dong Zhou will appear as a playable faction once you defeat Dong Zhuo in battle (you don’t need to kill him, just defeat the army he is a part of) or reach the rank of Emperor.

The next historical title in the Total War™ strategy series will launch March 7th, 2019.

Also, a new video feature has been released which shows actual gameplay. The short version can be found here and the long twenty minute gameplay video can be found at this link.

Further details on THREE KINGDOMS can be found on the Steam page, here: https://store.steampowered.com/app/779340/Total_War_THREE_KINGDOMS/

For the latest news about this title and the other Total War games, subscribe to the Total War™ YouTube Channel or follow us Twitter and Facebook.

 
 

About Creative Assembly

Creative Assembly is a British video game developer located in Horsham, England. Founded by Tim Ansell, the company is behind games like Total War: Warhammer, Total War: Rome II, Halo Wars 2, and Alien Isolation. More information about Creative Assembly can be found on their official website.

About SEGA

Sega is a game developer and publisher located in Tokyo, Japan. The company has been around for many years and it behind the Bayonetta, Company of Heroes, Dawn of War, Endless Space, Shenmue, Total War, and Yakuza franchises - just to name a few. Sega also published hit titles like Two Point Hospital and Catherine. More information about the company can be found on their website and Twitter.


Article by Susan N.
Share:

Total War: WARHAMMER II - PC Review


I have been historically hard on the garbage games that come tattooed with the good name of "Warhammer" or "Warhammer 40,000" and with good reason. With titles like the nigh unplayable Warhammer 40,000: Eternal Crusade or the misguided Warhammer 40,000: Dawn of War 3, which was utterly ruined and a betrayal to a series of RTS titles that won the hearts and minds of hundreds of thousands of players, my heart has been broken countless time on titles like these. Games Workshop has a tendency to plaster their trademarks on anything resembling grimdark sci-fi to the point of being utterly ridiculous; with 47 titles (FORTY SEVEN! Not including the DLC/expansions!) being released under the Warhammer moniker since 2013 and only a handful being worthy of anyone's time, it is an interesting pill to swallow when a few tend to stick out like a shining beacon of hope. Creative Assembly's Total War: Warhammer series is of the shiniest beacons in the Warhammer arsenal of games, and its sequel Total War: Warhammer 2 continues the trend in excellence.

Truth be told I both groan and do a bit of an excited dance when the opportunity to review a Warhammer or Warhammer 40k title comes along. I do a bit of a hop-skip-and-a-jig because it is a new Warhammer title and I love Warhammer; I groan because they are universally garbage. When I went into reviewing the original Total War: Warhammer I was quite skeptical as I utterly love Creative Assembly and Total War: Shogun 2 is likely one of my favorite games of all time. I was rewarded greatly though, as TW: Warhammer was excellent (followed by a handful of non-Creative Assembly Warhammer and 40k titles that make me want to use NSFW language) so when Total War: Warhammer 2 came out, I was itching to have a round or two with it. Alas, life got in the way and it took a bit to get around to it, but now that things have slowed down a, I was able to take a crack at it and I am in absolute love.


I have always been bamboozled at the quality of the overworld map in the Total War games. They were unique and very different from atypical strategy / 4X titles at the time and have now set the bar for overworld exploration, diplomacy and research. Other titles have managed to come close to similar quality, but often in doing so they lack the polish or excellence of user experience; the Total War franchise reigns supreme in that fact and appears to be continually perfecting its overworld with Total War: Warhammer 2. While the game is stunning, and its lighting utterly fantastic, there were a few battlemaps that felt barren or extremely basic when I compare them with say, Thrones of Britannia: A Total War Saga. Though the trees and other elements in the various battlemaps are absolutely stunning, I do feel that with all of the gorgeous aspects of these maps that there could have been something more than a flat and lifeless-looking texture wrapped over the various hills (heck, some fights I came across were in areas that were completely flat and devoid of character). A small quip, but a noticeable one and one I hope to see improved upon in any future releases. The hardware is powerful enough and the engine for the Total War franchise is spectacular (just check out some of the mods) so it is only a matter of time I suppose.

In recent years Creative Assembly has wonderfully blended RPG-like elements into the hero-building portions of the Total War franchise and it feels far more prevalent and powerful in the Warhammer titles. This is likely due to the fact that abilities beyond the norm are rampant throughout the Warhammer universe so adding making your hero a mounted fireball-flinging doomslinger fits right in…. And it is wonderful even if it does feel a bit linear. The impression of choice is awesome and makes it feel like these units really make a difference in combat (something I have struggled with in past Total War titles). However, it does introduce a tiny bit of concern; with the success of titles like WarCraft 3: The Reign of Chaos and Warhammer 40,000: Dawn of War 2, which are properties that spawned from traditional and relatively hardcore RTS titles, titles began to focus more and more on hero units and less on the strategy aspect of RTS. I would hate to see the Total War: Warhammer franchise fall into that same pit, where heroes are more important than the army that surrounds them. While that does not happen much in Total War: Warhammer II, it is something I would remain cautious about feverishly supporting. Balance is key …


On the topic of balance, each of the playable races are immaculately balanced; from the bright High Elves to the nasty Skaven, each of the five playable factions are meticulous in their respect to the long-standing lore of each. While in the core campaign, called "Eye of the Vortex" you can play as the TW:WH2 races, which are High Elves, Dark Elves, Lizardmen, Skaven and if you have the appropriate DLC, the Tomb Kings. An excellent little bit tossed to owners of the original Total War: Warhammer is the Mortal Empire DLC which adds an incredible sandbox campaign allowing the use of all of the races from the two games. Any way you look at it, Total War: Warhammer is absolutely massive and it will without a doubt, soak up dozens of hours in your first playthrough. This is easily one of the biggest-feeling games I have sat down to play; perhaps it is the seamless feeling Mortal Empires DLC or that the scale of the battlemap vs. the scale of the units feels different than past games, I do not know. What I do know is that it is bloody fun.

Creative Assembly did something with Total War: Warhammer II that is, in my experience, quite rare in the Warhammer franchise … It followed up an excellent title with an equally (and in many ways, superior) excellent title. Perhaps a part of it is that the Total War formula seems almost ready-built for Games Workshop's vaunted franchise, but maybe it is that I do not see TW: Warhammer and its successor as Warhammer titles, but rather as Total War games with Warhammer skins. So little of TW: Warhammer II feels like the Games Workshop titles of the past, largely because it is so incredibly superior to others that they should not be compared. That does not discount the fact that Total War: Warhammer II IS in fact a Warhammer title, just developed by a studio that has given the world excellent games for 18+ years; few other Warhammer games have the pedigree of success that Creative Assembly has and it shows in their latest releases. Total War: Warhammer II is truly an experience to behold.

Game Information

Platform:
PC
Developer(s):
Creative Assembly
Publisher(s):
Sega
Genre(s):
Real Time Strategy
Mode(s):
Single Player
Multiplayer
Other Platform(s):
N/A

Source:
Provided by Publisher




Article by Robert
Share:

Total War Saga: Thrones of Britannia - PC Review


Total War Saga: Thrones of Britannia is an excellent, if rough, Total War title. While I am not personally fond of the Attila engine, Thrones of Britannia gets on well enough as another entry in the long-standing Total War franchise. Though it feels smaller in scale than the other titles, the sheer number of settlements and counties within Britannia can be daunting at first, however as the game wears on it generally falls to one of three different factions. With the added complexity of Viking invasions that release hordes of screaming axemen throughout the isles, Total War Saga: Thrones of Britannia feels a bit like an experiment and one that may or may not pay off. From the 80 or so hours I have put into it, I can say that it is incredibly fun, if sluggish at times, and often ends with me losing yet feeling fully satisfied with my attempt to unite the islands under a single banner.

Though the number of cultures you can choose from seem relatively small, the diversity between them is great indeed, with each culture home to two similar yet wildly different factions. Each faction, like Total War titles in the past, have their own unique pros and cons, though I rarely saw the cons as you can generally strong-arm your way through nearly any scenario. In fact Thrones of Britannia feels far more focused on the (albeit wonderful) combat and less on the diplomatic / economic sides of the franchise. I myself would like to see more diplomatic victory conditions or the ability to use spymasters for subterfuge within foreign lands.

Though missing depth in those areas, Thrones of Britannia is still a great title and out of the long history in the franchise, I feel it is the one most easily picked-up by newcomers. Perhaps that is the goal here; with a smaller, more focused title, Creative Assembly might be able to bring in new players and if that is the case then there is most certainly great hope for the franchise. I partially wonder if the "saga" that is Throne of Britannia is the first of the smaller more intimate style of Total War titles to come. I mean, it would be pretty great to see future "Total War Saga" franchises focusing on smaller areas, perhaps covering North America or even Africa. Food for thought, if you ask me …


Gameplay is similar to Total War: Attila, which is a relative change from my preferred Total War franchise, the Shogun series, but is still relatively easy to pick up. Reinforcing your armies takes place within the army itself rather than in towns and villages like the previous Total War titles and is something of a dividing aspect of the title; I myself prefer Shogun 2's method where you do your recruiting in towns/fortresses then merge with the commanding officers as it seems to make more sense when looking at the relative realism / world-building of the game. I just feel more "at home" by going to a settlement and hiring/recruiting new units since that is where, realistically, you would do the hiring of said army. It is just … weird. However, many players will enjoy that method of recruitment and I say more power to them! The more people that purchase Total War games, the more Total War games might be released! Win-Win if you ask me…

Combat, as mentioned, seems to be the big focus of Thrones of Britannia and outside of performance issues and some seriously intellectually-stunted pathfinding, it is pretty excellent. Unit details are clearer and more graphically fantastic than ever before and it is so wonderfully fantastic seeing the *CRUNCH* of a cavalry charge into a bunch of hapless archers … I could watch highlights of cavalry charges all day long. So satisfying. What is even more satisfying is watching a massive heavy cavalry charge being thwarted by a bristling spearwall … so cool.


The best parts of the combat though are those taking places in settlements or while sieging; lining up units along your outer defenses while you see the siege towers (if the siege armies built them, which they should) rolling in ever closer is an incredibly tense moment. While I was sieging foreign cities I would often run mounted archers up near the walls in skirmish mode to allow them to draw enemy fire in the hopes that they expend their arrow supply so I can quickly move my light infantry in for the taking of walls / opening of gates. Sieges are epic and often provide the biggest rush with regard to combat. Where I truly struggled was in the use of catapults; whether it was in open field or in a siege, my catapults were always useless. I must suck …

Though there are plenty things to gripe about, from the lack of diplomatic options (like subterfuge) to a relatively dull selection of cultures, Total War Saga: Thrones of Britannia is still a wonderful experience for both new and veteran gamers. With the seemingly smaller scale, Thrones of Britannia feels more intimate than Total War titles of the past, which adds a certain personal touch to the overall feel of the game. While Total War: Shogun 2 is still the crème-de-la-crème of the Total War franchise, Total War Saga: Thrones of Britannia is a wonderful addition to the longstanding and beloved franchise.

Game Information

Platform:
PC
Developer(s):
Creative Assembly 
Publisher(s):
SEGA
Genre(s):
Strategy
Mode(s):
Single Player
Multiplayer
Other Platform(s):
Mac

Source:
Provided by Publisher




Article by Robert
Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels