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Showing posts with label First Person Action. Show all posts
Showing posts with label First Person Action. Show all posts

Prepare for Narrative Driven FPS 'Magicians: The Devil's Deal' Reveal Trailer by Uppercut Games

LOS ANGELES – June 7, 2026 | Focus Entertainment Publishing and developer Uppercut Games are thrilled to announce Magicians: The Devil’s Deal, planned for release in 2027 on PC, PlayStation 5, Xbox Series X|S and Xbox Game Pass. In this new narrative-driven FPS, you'll step into the shoes of Jacob, a gifted stage magician drawn into a nightmarish descent through Theatreland, a distorted reflection of Victorian London ruled by the powerful Masters. Driven forward by rage and supernatural tricks, Jacob must confront these enigmatic figures and claim their power as he journeys deeper into a world shaped by ambition and deception. A dark tale of illusion and revenge awaits in Magicians: The Devil’s Deal!


Magic is more than spectacle. It's power.

Magicians: The Devil’s Deal is a first-person action game built around a dark and gripping journey where illusions become deadly weapons and power always comes at a cost.

Betrayed by his former rivals, the Masters, Jacob is cast into Hell. While his fate of eternal torture and despair seems sealed, the Devil himself enters the scene and offers him a tempting deal: to transform his stage magic into supernatural abilities. Now, bound by this devilish pact, Jacob ventures through Theatreland, defeating each Master to claim new powers and get his revenge.

In Magicians: The Devil’s Deal, players can combine skills, adapt their approach, and master increasingly dangerous encounters across the ever-shifting Realms of Theatreland. But in this underworld ruled by hubris and temptation, every step forward only leads deeper into darkness…

Become the ultimate trickster in a new adventure from Uppercut Games

An original new IP from the talented industry veterans at Australian studio Uppercut Games, Magicians: The Devil’s Deal delivers a distinct blend of exploration, atmospheric worldbuilding, and high-stakes confrontations. The game marks the studio’s first collaboration with Focus Entertainment.

"We are thrilled to collaborate with the talented teams at Uppercut Games, who are doing an excellent job executing the vision that first attracted us to Magicians: The Devil’s Deal,” said Vincent Chataignier, Deputy Chief Executive Officer at Focus Entertainment. “Its unique universe allows for original gameplay experiences – something that has always been central to Focus’ editorial DNA. This project marks an important step for us, both as a new partnership and as an opportunity to bring a unique creative vision and player experience to life. We’re excited to finally share this game with the world and look forward to seeing players discover it."
“We fell in love with the world of stage magic through 1890s posters – a rich, flamboyant vision filled with tricks, demons, and colourful characters,” said Ed Orman, Co-Founder and Director at Uppercut Games. “As a studio, we strive to create deep experiences players can get lost in through exploration and storytelling. Magicians: The Devil’s Deal brings those passions together. With Focus Entertainment, we’re creating a world of spectacular characters, stage-magic powers, and a story shaped by deception and betrayal. We can’t wait for players to experience its twists and turns.”

About Magicians: The Devil’s Deal

Blending combat, exploration, and stage magic, Magicians: The Devil’s Deal explores the fine line between spectacle and power, drawing players deeper into a world of ambition, betrayal and deception.

  • Play as Jacob Menteuro, a celebrated stage magician whose talent borders on the supernatural. Cast into Hell, he is trapped in Theatreland, a twisted domain ruled by the rivals who betrayed him: the Masters. Bound by a treacherous pact with the Devil, Jacob must survive this infernal stage, where performance is power, and deception is survival.
  • Stage magic is more than a weapon. It becomes a lethal discipline as cards turn into razor‑sharp projectiles, chains ensnare your enemies, and gravity itself bends to your will. Each Realm is ruled by powerful Masters and filled with relentless fanatics and nightmarish performers. Every encounter demands observation, adaptation, and mastery, pushing you to turn spectacle into dominance and fully embrace the role of the ultimate trickster.
  • Betrayed by his peers, hounded by his mentor and compelled by the Devil himself, Jacob hunts the Masters across Theatreland to steal their powers and uncover the truth behind their treachery. In a world ruled by hubris and temptation, his revenge offers no way out, only a deeper pull toward darkness.
  • Theatreland is an infernal reflection of Victorian London buried in the depths of Hell. Explore realms erupting with the twisted powers of their Masters. Nothing in Theatreland is ever what it seems, and every scene tells a story shaped by performance and deception.

Magicians: The Devil’s Deal is planned for release in 2027 and will be available on PC, Xbox Series X|S and PlayStation 5. The game will also be playable Day One with Xbox Game Pass and compatible with Xbox Play Anywhere.


About Uppercut Games

Uppercut Games is an independent video game development studio based in Canberra, Australia, founded in 2011 by industry veterans who previously worked at Irrational Games (BioShock series). The studio gained early recognition with its mobile sci-fi shooter EPOCH and later expanded to PC and console platforms with titles like Submerged, a combat-free exploration game set in a post-apocalyptic flooded city, and City of Brass, a first-person action adventure inspired by Arabian Nights, featuring roguelike mechanics. Now with a staff of about 50 people, the studio is working on its most ambitious game yet, Magicians: The Devil’s Deal.

Article by: Susan N.
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Mullet MadJack By Hammer95 Studios is Coming to Nintendo Switch!

São Paulo, March 26, 2025 | The frenetic, neon-drenched, no-holds-barred chaos of Mullet MadJack will soon fit in the palm of your hand, as the title releases on April 30 on Nintendo Switch.


Developed by Hammer95 Studios and published by Epopeia Games, Mullet MadJack has won over hundreds of thousands of players around the world with its unique premise: an FPS where you must eliminate enemies every 10 seconds to survive in a future dominated by billionaire robots—all wrapped in a visual style that pays homage to classic anime from the ’80s and ’90s.

The Nintendo Switch release follows a successful run on other platforms. The game quickly became a phenomenon on Steam, amassing around 97% positive reviews and hundreds of thousands of players, as well as ranking among the best-selling titles in its genre on the platform. On Xbox, the title further expanded its player base, surpassing 800,000 downloads across Steam and Game Pass.

Recognition also came from critics and the industry. Mullet MadJack won the Best Brazilian Game award at the gamescom latam BIG Festival 2025, establishing itself as one of the leading highlights of the national and international indie scene.
"We love the golden age of Japanese anime from the 80s and 90s, and we want to pay tribute to that magical era with this game." says Alessandro Martinello, Game Director.
On the Nintendo Switch, the game retains all the intensity that made it a hit: fast-paced combat, roguelite-style progression, dozens of power-ups, and an insane vertical campaign where every floor is a new challenge—and every second counts.

The launch of April 30 will happen during gamescom latam 2026 and it marks a new chapter for the title, now accessible to a new audience and ready to captivate the players in the Nintendo ecosystem as well.

What makes Mullet MadJack Unique?

Exciting and dynamic combat: Race against time and infiltrate a building alone, overcoming each floor until you reach your objective.

Campaign mode: Clear floors filled with robots, and in crucial moments, execute ultraviolent finishes on your enemies to survive.

Survival mode: Utilize your skills in an endless mode and outdo your friends.

Unique visual and art style: The contrasting colors between black and vibrant neon evoke the aesthetics of violent and adult anime from the era of VHS tapes.

Engaging narrative: Set in an Old School cyberpunk world full of robots, the aesthetics of 90s anime merge with an action-packed environment.

Nostalgic soundtrack: Inspired by the synthwave genre, the soundtrack sets the tone and urban atmosphere of the game.

Evolve your character: Enhance your character with smart choices so that you can reach the top floor in the best possible time or you'll have to try again, all in the best Rogue-Lite style. But remember that each upgrade will affect how the game is played. 


ABOUT MULLET MADJACK

Mullet MadJack is a highly fast-paced first-person action-adventure game designed for single-player. It draws inspiration from the Badass Old-School classic anime of the 80s and 90s, featuring a retro aesthetic and immersive gameplay that transports players back to the nostalgic era.

The game features vibrant colors, memorable characters, and a unique story, providing an authentic experience for both gaming enthusiasts and anime fans alike.

ABOUT HAMMER95 STUDIOS

Hammer95 is a collective of 3 devs who love the aesthetic of old anime and aim to bring back that nostalgia!

For more information, please follow our social media profiles:

ABOUT EPOPEIA GAMES

Epopeia Games is responsible for other games that have already been nominated for several awards, but now promises to innovate in terms of the farm game theme with its new release. Gaucho and the Grassland, which has already been awarded in the category: BEST REGIONAL ASSOCIATION GAME PITCH at the Big Festival 2022 in São Paulo, has a final release date planned for 2025, but in the future it will be released on other consoles such as Xbox, Nintendo Switch, and Playstation 4/5.
Article by: Susan N.
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Order Up! Nightdive Studios Announces PO'ed: Definitive Edition

No fools allowed! Yesterday, Nightdive Studios surprise announced PO'ed: Definitive Edition, an updated version of the classic 1995 adrenaline-pumping first-person space shooter coming soon to PC and consoles.  



 
🤌YES, IT’S REAL. DON'T JUST GET MAD, GET PO'ED! 👊

Inspired by generational powerhouses DOOM and QUAKE, the original PO'ed pushed first-person action games to new heights with its over-the-top, action-packed, fast-paced, explosive, ridiculous, bloody, smelly, scrumptious, adjective-filled, ultra-violent 3D gameplay. You play as a chef who crashes on an alien planet infested with extraterrestrial foes, using a menu of “household” weapons to deliver a dish best served cold (by dish, I mean revenge, just in case you were confused).

 

Nightdive Studios’ PO’ed: Definitive Edition spices up the classic 1995 shooter with updated visuals, antialiasing, increased framerate, redefined controls, and up to 4K 144 FPS performance. 

Your ship has been overrun by aliens. Your comrades-in-arms have been annihilated, and your soufflé has been ruined! What do you do? Grab your jetpack and rocket launcher, and fry those suckers! PO'ed features 16 of the baddest, maddest, and most unattractive monsters in the galaxy. Rock-throwing ogres, plasma-shooting robots, giant bats ... and walking butts! 


 
🍳BON APPÉTIT, *****! 💣

PO’ed: Definitive Edition Key Features:

  • A plate full of quality-of-life features to enhance the gameplay and fix bugs present in the original game (which can be toggled off)
  • Wet your whistle with widescreen support for the HUD and other on-screen graphics
  • A new delicious difficulty mode has been added for hardcore players
  • 15 appetizing achievements
  • A dash of localization support for English, French, Italian, German, and Spanish
  • Total freedom! Cruise on foot or fly with your jetpack through 25 wild 3D environments


PO'ed: Definitive Edition release for Windows PC via Steam and GOG, PlayStation 4|5, Xbox One and Series X|S, and Nintendo Switch in the very near future. Chefs can wishlist the game on Steam today at https://store.steampowered.com/app/2697470/POed_Definitive_Edition.

 

Article by: Susan N.




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