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Showing posts with label Leonard Menchiari. Show all posts
Showing posts with label Leonard Menchiari. Show all posts

Path of Fury Episode 1: Tetsuo's Tower Implements bHaptics Support to the Game!

March 26, 2025 | Independent developer Leonard Menchiari, Director of Trek to Yomi, and publisher Abonico Game Works are happy to announce that their on-rails VR Kung-fu arcade thriller Path of Fury: Episode I - Tetsuo’s Tower is implementing full bHaptics support for their Vest, Arms and Visor devices. These haptic devices enhance VR experiences by giving users a physical feeling of their surroundings. The suit is equipped with vibro-tactile motors, which deliver tactile feedback, allowing users to engage with the virtual world on a deeper level.


"The implementation of the bHaptics feature really does add a lot, we collaborated directly with the bHaptics team to ensure that the effects were a perfect blend between realistic and satisfyingly responsive, and I think it turned out great." - Leonard Menchiari (Game Director)

Additionally there are 2 new competitive challenges that the Path of Fury community can join. The first one is based on who gets the highest kill count in any of the the arena endless stages of the game, it offers 350 USD in prizes and ends on April 20 (registration form), and also another competition called Project Zenith in partnership with the VR short video sharing platform Rival, with 2500 USD in prizes and ends on April 27.

Path of Fury: Episode I - Tetsuo's Tower is available at a price of 8.99 EUR | 9.99 USD on the Meta Quest Store and it is supported by Meta Quest 2, 3 and Pro devices.

Step into the fight of your life.   

Immerse yourself in a gritty VR experience where your fists are your only weapons, and your will to survive is your greatest ally. Inspired by the legendary Kowloon Walled City and 90s Kung Fu action movies, this towering dystopia is packed with fast-paced martial arts combat, environmental storytelling, and the relentless challenge of ascending Tetsuo’s fortress-like tower.

David vs. Goliath

You’re the underdog with nothing left to lose, taking on a corrupt system built to crush the weak. Every level you climb brings new enemies, faster moves, and a chance to master the martial arts principles of precision, speed, and resilience. Path of Fury is more than a game—it's a training ground for courage and determination.

Why Play Path of Fury?

Wing Chun-Inspired Combat: Fight like a true martial artist, honing skills that can even apply to the real world.

Intense VR Immersion: Feel every hit, block, and dodge in a world that pulls you in and won’t let go.

A Tower to Conquer: Each level tells a story, packed with challenges that push your mind and reflexes to the edge.

GAME FEATURES

  • Experience the essence of Kung Fu. The goal is to deliver the most powerful strikes and achieve quicker knockouts with the least effort possible, players will feel the progression after playing more and more sessions.
  • Linear experience but feels different each time. With a strong backstory, the game is designed to be very straightforward and to still surprise the player with new details and progression elements each time they play.
  • Essential training tool component. Patience pays off. Every enemy has a weakness that can be exploited, so the more you practice, the faster you’ll beat them.
  • The combat is in the sweet spot between authenticity and accessibility, designed with everyone in mind, with a focus on striking, while rewarding resistance precision and speed instead, just like in Kung-Fu.

The Lore Behind Path of Fury - Meet Tetsuo

Tetsuo is the man governing this quarter. Here, the outskirts are where he gets the money, mainly from the nightclubs, where he sells the products he bakes to feed the city. The streets outside the tower are pure chaos: gangs fighting for territory, thugs scraping by, and a police force too corrupt or powerless to restore order. Under the tower is where people live, underground, where Yakuza members keep peace and order among the addicts and gang members. Inside the tower is where the products are made, so that the higher floors can enjoy their parties and have fun while at the very top Tetsuo's men train all day and night to become the most powerful martial artists in the world, placed there to protect him from anyone who wants to tear his empire down. Here is where Tetsuo resides, watching over the world he's built, safe from anything that could get in his way. Until now, perhaps.


Useful Links:


About Leonard Menchiari

Leonard Menchiari, is a game developer who started his career in 2010 in the audiovisual production field with short films like Half Life’s Singularity Collapse, he worked with Valve in 2011-2012. He directed the real world events based crowd-control tactical game RIOT Civil Unrest in 2016, then the platformer adventure The Eternal Castle [REMASTERED] in 2019, and the cinematic Samurai combat-centered adventure Trek to Yomi in 2022.

About Abonico Game Works 

ABONICO GAME WORKS is a new independent game publisher founded by the marketing and business consultant Jesús Fabre in 2024, with a particular focus in small to medium-sized, arcade and retro-inspired games. We are committed to delivering the old good fun experiences to PC, consoles, and VR platforms. We have a team of experienced senior professionals that really care about the games we publish.
Article by: Susan N.
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Experience an Arcade VR Thriller Set in the 90s on the Meta Quest Store Now!

March 13, 2025 | Independent developer Leonard Menchiari, Director of Trek to Yomi, and publisher Abonico Game Works announce that Path of Fury: Episode I - Tetsuo’s Tower is out today on the Meta Quest Store at a price of 9.99 USD. Supported by the Quest 2, Pro and 3 devices thanks to the Spanish studio Nox Noctis, this on-rails Virtual Reality action game is inspired in the Chinese Kung-Fu movies from the 80s like the Wong Kar Wai series or The Raid Redemption and games like Time Crisis and the 90’s First of the North Star arcade cabinet.


EARLY PRESS RECEPTION

"An incredible experience for Kung-Fu enthusiasts that'll make them feel like an action hero. It’s still an immediate purchase to experience the gritty environments and beautiful noir lighting that looks like a film from the '80s. With Path of Fury, it should be talked about as one of the more fun fitness experiences that the Meta Quest has to offer."

9/10 - Mark O’Callaghan (CBR)

"‘Path of Fury: Episode I – Tetsuo’s Tower’ is a tonne of fun and makes me a believer in fitness through virtual reality. Strong visuals are backed by a fast-paced rhythm-and-arcade style of gameplay, not to mention a story that’ll peruse you through thugs and police alike. This is easily one of my favourite VR games, even with its rocky caveat." 

8,2/10 - Genghis Husameddin (XboxEra)

"Everything about Path of Fury feels exactly like an ’80s kung-fu thriller. And it’s brought to life extremely well, as every room feels completely different from one another. If you’re looking for a way to get up and moving, all while having a great time exploring a massive tower filled with enemies, I would suggest checking this one out. Genuinely, if you’re hoping to find a way to get your muscles aching, I haven’t found a better way than this." 

Recommended - Shaun Cichacki (VICE)


In Path of Fury: Episode I – Tetsuo’s Tower, you’re thrust into a relentless gauntlet, armed with nothing but your fists and raw willpower. Tetsuo’s fortress rises above you, each floor crawling with enemies that are ready to end you. Your only option? Punch your way through every last one of them.

Precision and speed are everything. Each enemy has a weakness—you’ll have to find it and strike before they swarm. As the floors stack higher, so do the odds. The action doesn’t let up, and neither can you. This is pure, high-stakes combat where every punch counts, and hesitation could be fatal.

Path of Fury doesn’t just test your skill—it tests your endurance.

The question is: how far can you go?

"I think VR is at its best when it combines exercise with beautiful, immersive environments, so I tried to create something that could merge those things together. Through this, I was able to craft a linear experience with a strong backstory that despite being very straightforward, still felt different each time. That was the goal at least, but I feel like I got pretty close to what I was aiming for." - Leonard Menchiari (Game Director)

GAME FEATURES

  • Experience the essence of Kung Fu. The goal is to deliver the most powerful strikes and achieve quicker knockouts with the least effort possible, players will feel the progression after playing more and more sessions.
  • Linear experience but feels different each time. With a strong backstory, the game is designed to be very straightforward and to still surprise the player with new details and progression elements each time they play.
  • Essential training tool component. Patience pays off. Every enemy has a weakness that can be exploited, so the more you practice, the faster you’ll beat them.
  • The combat is in the sweet spot between authenticity and accessibility, designed with everyone in mind, with a focus on striking, while rewarding resistance precision and speed instead, just like in Kung-Fu.

The Lore Behind Path of Fury - Meet Tetsuo

Tetsuo is the man governing this quarter. Here, the outskirts are where he gets the money, mainly from the nightclubs, where he sells the products he bakes to feed the city. The streets outside the tower are pure chaos: gangs fighting for territory, thugs scraping by, and a police force too corrupt or powerless to restore order. Under the tower is where people live, underground, where Yakuza members keep peace and order among the addicts and gang members. Inside the tower is where the products are made, so that the higher floors can enjoy their parties and have fun while at the very top Tetsuo's men train all day and night to become the most powerful martial artists in the world, placed there to protect him from anyone who wants to tear his empire down. Here is where Tetsuo resides, watching over the world he's built, safe from anything that could get in his way. Until now, perhaps.



About Leonard Menchiari

Leonard Menchiari, is a game developer who started his career in 2010 in the audiovisual production field with short films like Half Life’s Singularity Collapse, he worked with Valve in 2011-2012. He directed the real world events based crowd-control tactical game RIOT Civil Unrest in 2016, then the platformer adventure The Eternal Castle [REMASTERED] in 2019, and the cinematic Samurai combat-centered adventure Trek to Yomi in 2022.

About Abonico Game Works 

ABONICO GAME WORKS is a new independent game publisher founded by the marketing and business consultant Jesús Fabre in 2024, with a particular focus in small to medium-sized, arcade and retro-inspired games. We are committed to delivering the old good fun experiences to PC, consoles, and VR platforms. We have a team of experienced senior professionals that really care about the games we publish.

Article by: Susan N.
Share:

Experience VR Inspired by Chinese Kung-Fu Movies on March 12th

January 22, 2025 - Independent developer Leonard Menchiari, Director of Trek to Yomi, The Eternal Castle [REMASTERED] and publisher Abonico Game Works are proud to announce that Path of Fury: Episode I - Tetsuo’s Tower, will be launching on the Meta Quest Store this March 12. This on-rails Virtual Reality action game is inspired in the Chinese Kung-Fu movies from the 80s like the Wong Kar Wai series or The Raid Redemption and games like Time Crisis and the 90’s First of the North Star arcade cabinet. The title will be sold at a price of 9.99 USD and will supported by the Quest 2, Pro and 3 devices.



In Path of Fury: Episode I – Tetsuo’s Tower, you’re thrust into a relentless gauntlet, armed with nothing but your fists and raw willpower. Tetsuo’s fortress rises above you, each floor crawling with enemies that are ready to end you. Your only option? Punch your way through every last one of them.

Precision and speed are everything. Each enemy has a weakness—you’ll have to find it and strike before they swarm. As the floors stack higher, so do the odds. The action doesn’t let up, and neither can you. This is pure, high-stakes combat where every punch counts, and hesitation could be fatal.

Path of Fury doesn’t just test your skill—it tests your endurance.

The question is: how far can you go?

"I think VR is at its best when it combines exercise with beautiful, immersive environments, so I tried to create something that could merge those things together. Through this, I was able to craft a linear experience with a strong backstory that despite being very straightforward, still felt different each time. That was the goal at least, but I feel like I got pretty close to what I was aiming for." - Leonard Menchiari (Game Director)

GAME FEATURES

  • Experience the essence of Kung Fu. The goal is to deliver the most powerful strikes and achieve quicker knockouts with the least effort possible, players will feel the progression after playing more and more sessions.
  • Linear experience but feels different each time. With a strong backstory, the game is designed to be very straightforward and to still surprise the player with new details and progression elements each time they play.
  • Essential training tool component. Patience pays off. Every enemy has a weakness that can be exploited, so the more you practice, the faster you’ll beat them.
  • The combat is in the sweet spot between authenticity and accessibility, designed with everyone in mind, with a focus on striking, while rewarding resistance precision and speed instead, just like in Kung-Fu.



The Lore Behind Path of Fury - Meet Tetsuo

Tetsuo is the man governing this quarter. Here, the outskirts are where he gets the money, mainly from the nightclubs, where he sells the products he bakes to feed the city. The streets outside the tower are pure chaos: gangs fighting for territory, thugs scraping by, and a police force too corrupt or powerless to restore order. Under the tower is where people live, underground, where Yakuza members keep peace and order among the addicts and gang members. Inside the tower is where the products are made, so that the higher floors can enjoy their parties and have fun while at the very top Tetsuo's men train all day and night to become the most powerful martial artists in the world, placed there to protect him from anyone who wants to tear his empire down. Here is where Tetsuo resides, watching over the world he's built, safe from anything that could get in his way. Until now, perhaps.

Useful Links:



About Leonard Menchiari

Leonard Menchiari, is a game developer who started his career in 2010 in the audiovisual production field with short films like Half Life’s Singularity Collapse, he worked with Valve in 2011-2012. He directed the real world events based crowd-control tactical game RIOT Civil Unrest in 2016, then the platformer adventure The Eternal Castle [REMASTERED] in 2019, and the cinematic Samurai combat-centered adventure Trek to Yomi in 2022.


About Abonico Game Works

ABONICO GAME WORKS is a new independent game publisher founded by the marketing and business consultant Jesús Fabre in 2024, with a particular focus in small to medium-sized, arcade and retro-inspired games. We are committed to delivering the old good fun experiences to PC, consoles, and VR platforms. We have a team of experienced senior professionals that really care about the games we publish.

Article by: Susan N.



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Path of Fury Episode 1: Tetsuo's Tower Coming Out 2025 on VR Platforms!

December 6, 2024 | Independent developer Leonard Menchiari, Director of Trek to Yomi, The Eternal Castle [REMASTERED] and publisher Abonico Game Works are proud to announce their upcoming game Path of Fury: Episode I - Tetsuo’s Tower, an on-rails Virtual Reality action game inspired in the Chinese Kung-Fu movies from the 80s like the Wong Kar Wai series or The Raid Redemption and games like Time Crisis and the 90’s First of the North Star arcade cabinet. The reveal trailer for Path of Fury: Episode I - Tetsuo’s Tower has been one of the few selected to be part of the recent Upload VR Showcase Winter 2024, the title is planned to be released by early 2025 at a price of 9.99 USD | EUR and will support Quest 2, Pro and 3 devices.


In Path of Fury: Episode I – Tetsuo’s Tower, you’re thrust into a relentless gauntlet, armed with nothing but your fists and raw willpower. Tetsuo’s fortress rises above you, each floor crawling with enemies that are ready to end you. Your only option? Punch your way through every last one of them.

Precision and speed are everything. Each enemy has a weakness—you’ll have to find it and strike before they swarm. As the floors stack higher, so do the odds. The action doesn’t let up, and neither can you. This is pure, high-stakes combat where every punch counts, and hesitation could be fatal.

Path of Fury doesn’t just test your skill—it tests your endurance.

The question is: how far can you go?


The trailer for Path of Fury: Episode I showcases a high-level collaborative effort, with Mike Galeck taking a central role as art director. This project featured the talents of Akihiko Serikawa, a Japanese actor known for productions like The Bus Stop (2024) and The Japon (2019), who brought charisma and depth to the characters. Also involved was Ramón Álvarez, a renowned stunt specialist with credits in films such as Gladiator 2 (2024) and No Time to Die (2021), whose expertise added dynamic action and realism to the scenes. Finally, Nacho Serapio, a martial arts expert and action film director known for projects like Bullets and Katanas (2023), contributed his choreographic skills and direction to the combat sequences. Together, these professionals crafted a trailer that combines immersive storytelling and high-impact visual action.

Mike Galeck, is a filmmaker and CGI specialist, boasts over 15 years of experience in creating visual content for film, television, and video games. Renowned for his expertise in art direction, post-production, and visual effects, he has worked with international brands such as PlayStation, Duracell, and Henkel, developing award-winning commercials. In recent years, Galeck has shifted his focus to the gaming industry, contributing as Art Director and Videographer to standout virtual reality titles like Path of Fury and OVRDARK.

Useful Links:

About Leonard Menchiari


Leonard Menchiari, is a game developer who started his career in 2010 in the audiovisual production field with short films like Half Life’s Singularity Collapse, he worked with Valve in 2011-2012. He directed the real world events based crowd-control tactical game RIOT Civil Unrest in 2016, then the platformer adventure The Eternal Castle [REMASTERED] in 2019, and the cinematic Samurai combat-centered adventure Trek to Yomi in 2022.

About Abonico Game Works 


ABONICO GAME WORKS is a new independent game publisher founded by the marketing and business consultant Jesús Fabre in 2024, with a particular focus in small to medium-sized, arcade and retro-inspired games. We are committed to delivering the old good fun experiences to PC, consoles, and VR platforms. We have a team of experienced senior professionals that really care about the games we publish.
Article by: Susan N.


Share:

Trek to Yomi Review


Trek to Yomi
by developers Leonard Menchiari, Flying Wild Hog and publisher Devolver DigitalPC (Steam) review written by Robert with a copy provided by the publisher.

Estimated reading time: 4 minutes 


Trek to Yomi by Flying Wild Hog and Leonard Menchiari is an artistically beautiful side-scrolling action-adventure game set during a turbulent time in a fictionalized Japan. Every new screen you visit is an artistic masterpiece that warrants smashing that screenshot button with jarring regularity. The beauty of Trek to Yomi is perfectly framed by the game's composer, Cody Matthew Johnson taking a more haunting approach with its music. Tie that to the black and white aesthetic and it absolutely screams "classic samurai film," a sentiment that I wholeheartedly stand behind but where Trek to Yomi stumbles though, is in the poor execution of combat.

Trek to Yomi is a bit of an interesting beast- visually stunning in its classic use of black and white cinematography and is aurally enchanting in that haunting-kind-of-way. The combination of the eerily beautiful audio and the fixed camera angle ensures we only see and hear exactly what the developers and artists want us to see. That can be a powerful mix and it's that very mix that is evident throughout Trek to Yomi; every shot is essentially perfectly curated with a complimentary soundtrack.

While creative artistry and overly-designed (in a good way) visuals are important to a good title, especially one that will inevitably draw some comparisons in setting, style, and overarching themes to Sucker Punch Productions' near-perfect, classic samurai media-influenced, and jaw-droppingly-gorgeous, Ghost of Tsushima; these two titles are wildly different from one another.

Ghost of Tsushima, a 90+ hour epic set in a massive, thriving world with a brilliantly designed main story, and exceptionally well-written side stories (I refuse to call them "missions" or "quests" because they are just so much more) that have set the bar so incredibly high that few games will match it. Trek to Yomi on the other hand is a relatively short (beatable in a about 4-5 hours if you struggle with the combat* the way I did) side-scrolling, action game that takes place in a relatively small but stunning environment that is only enhanced by the black-and-white color palette that Flying Wild Hogs went with.

Now, many of you may be scratching your head about drawing that comparison- I admit, at first glance, it seems rather silly to compare the two. However, as you peel away the difference in combat and world design (linear vs. open-world), both titles are clear love letters to samurai films of yesteryear like Kurosawa Akira's spin on Shakespeare's King Lear with 1985's epic, Ran or through their clear focus on setting a scene and letting it quietly carry the gravitas that oozes out of both titles' very makeup.

Toss in there the main story being about a man on the search for vengeance and... these titles could almost be twins; now, would I claim that Trek to Yomi is better? If you like side-scrollers it is, but it's silly to grade those two games against one another, it's just that throughout the relatively short campaign, I could not help but feel the same weight and heavy atmosphere that both games exhibit.

Though its combat at the time of this writing is frustrating, Flying Wild Hog have come out and publicly stated that they are hoping to push out a patch in short order that addresses many of the issues with combat (as well as a number of other issues, some console-related, some not). At the time of this writing, though, combat was still in a sorry state and that really puts a sour taste in my mouth. With luck, their upcoming patch will address these concerns, though a part of me does wish these struggles were caught (and addressed) in their QA process. Let's be real, though- it's relatively rare to see a title drop without some sort of chonky bugs to deal with.

Summary

Trek to Yomi is an enjoyable, heavy, and atmospheric side-scroller whose presentation along can place it with the greats by way of Flying Wild Hog titles that's hampered by poor combat. The engrossing story, immersive and highly cinematic presentation, and an excellent score are all indicators of greatness and Trek to Yomi seems to be on its way to being one of 2022's best Indie titles; only time will tell.

Score: 7 / 10


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