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Showing posts with label Pat Naoum. Show all posts
Showing posts with label Pat Naoum. Show all posts

The Master's Pupil - PC (Steam) Review

The Master's Pupil by developer Pat Naoum and publisher Pat Naoum Games Pty LtdPC (Steam) review written by Valerie with a copy provided by the publisher.

Estimated reading time: 4 minutes.


When I found out that everything was hand-painted in The Master's Pupil, I just had to have a stab at this game. Being a student of art I learned a lot about the great artists including Claude Monet whom this game is based on. He struggled in his life with loss and grief which you can follow along in this game.

Pat Naoum took 7 years to make this 2D puzzle platformer and all the visuals were hand-painted by him. He also had to learn game coding! I thought it very ingenius to scan in all his works. They are the continuity throughout the game.

Upon opening The Master's Pupil I was expecting at least an introduction, but I can understand the developer's reasoning that anything would take away from the beauty of the scenery and your character to play as. The mystery in exploring without any hints or other clues as to how to proceed drew me right in with switches, wind drafts and jumps that guided me through each section. I found out that spikes are my enemy. I had so much fun with so much color and a wondrous feeling when I arrived at that first painting!

Now, one thing to note, I have a jumpcraft of zero. So I did many, MANY runs just to get over the first hurdles in The Master's Pupil. And WOW the artwork! So well done that it left me breathless because I am an artist. I am truly amazed at the quality of the graphics in this game right from his own paintings!

The first hurdle in this game had to do with color and this funny nozzle that blew me away when I encountered it. Onto the next section I came across a red ball that almost looked like a ball of wool! As I continued through to the next section I came across updrafts with levers that helped me in getting up, over and around only to fall to my doom between pillars of color.

The next swing at my character's life came in the form of a black poof or puff of colored steam. That made me feel like a deflated balloon as I watched my character fade from the screen and I'd have to start the section over again. At least it wasn't from the very beginning of the game! Yay!

The puzzles got harder as I progressed through The Master's Pupil where I discovered that the physics in this game were an advantage for the home team! Well, team of one that is! I played through this game to halfway on PC where I was wishing for a joystick (not a controller) to play. Somehow, I swear my fingers like to tie themselves in knots on the keyboard! All I have to do is use the AD of the WSAD on the keyboard for left and right direction and the space bar to jump.

The soundtrack in the background reminded me of my first tour of the art gallery in my home town. Then as I listened more closely it sounded like a group of people discussing anything and everything in life. Claude's life. I could also see by the painting progression that Claude's style of painting changed over the course of his life. Even the bitter end for him in that his eyes developed cataracts. What a blow to an artist to lose one's sight like that.

I give huge kudos to Pat Naoum for keeping me both on my toes and engrossed in the puzzles of The Master's Pupil. After a couple of hours playing this game I am at a painting I have to reassemble. So satisfying to note which of Claude Monet's works it was. Now if you'll excuse me, I have to step back in and continue on. So much to see and do.

Final Thoughts

Not everyone would like this game as it is solely about Claude Monet, an artist. I'm sure quite a bit of the puzzles would keep you occupied, but it would also depend on your knowledge of art. Do you know which two colors combined make purple? Me, the artist, being a puzzle addict had its advantages during my playthrough of The Master's Pupil. Art is my thing! I'm invested to complete one puzzle to go on to the next and the next and the next. Beware the poof of doom!


Score: 9 / 10

Author's Note: The image below is the first painting I had seen of Claude Monet's works in an art history booklet at the museum. This one is called Water Lilies and the Japanese Bridge. All artists have inspirational places. This was Monet's and he had created it on his property in France.

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Open your eyes to The Master's Pupil

The puzzle-adventure game set in the eye of Claude Monet is now available on Steam and Switch.

July 28 2023 - After 7 years in the works, solo developer Pat Naoum is eager to announce that his puzzle adventure game The Master's Pupil has finally arrived onto the Steam marketplace and Nintendo Switch Store, $14.99USD or similar.

Set in the eye of 19th century impressionist Claude Monet, The Master's Pupil takes players on a journey over his iris towards the pupil! As they progress through the game, they will get to know more about the events that shaped Claude Monet's life - like the loss of his wife Camille - and help the master complete some of his most popular paintings.

In tune with Monet's own story of struggle, loss, and grief, The Master's Pupil is also sure to test the player's mind and spatial coordination. Throughout the experience, players will face over 80 increasingly harder puzzles involving colour, physics, and space - culminating in a battle that will decide the fate of the artist himself!

Superbly handcrafted, The Master's Pupil puts the art front and center with its artisanal level of quality. Hand-painted scenarios, accompanied by a rich and dynamic soundscape, mix together in a biographical experience that uses gameplay, art, and sound - rather than words - to evoke key moments in Monet's life. The game was widely praised for its innovative approach when it was awarded funding by Screen Australia and promises to be a genuinely unique interactive experience.
 
Over the last month, Naoum’s Instagram and TikTok posts have reached a cumulative 15 million views. Excitement and intrigue has been pouring in as followers hit 70 thousand on each platform.

Pat Naoum, the sole developer of the game said “It has been seven years since I first started working on The Master's Pupil, so much has changed through my life, but working on this game has stayed the same. So it feels surreal to be finally letting it free into the world.”

About The Master's Pupil

The Master's Pupil is a hand-painted puzzle game set inside Claude Monet’s eyeball. As they travel through the artist's eye, players will get to know more about the impressionist's life, rediscover some of his most famous paintings and fight to help him complete his greatest masterpieces.

Developed by solo-dev Pat Naoum, The Master's Pupil has already seen recognition when it was awarded funding by Screen Australia. Featuring over 80 puzzles involving physics, color mixing, and timing and a completely word-less soundscape, the game promises to be a genuinely unique interactive experience.
  •     Hand Painted and expertly crafted - almost every part of this game has been painstakingly made using a real paintbrush in real life before being imported to the world. The results are unique visuals reminiscent of Monet’s work and imbued with the personality of the developer. 

  •     Biographical Adventure - you will experience the life of Claude Monet in a way that has never been done before. Navigate intricate 3D locations, learn more about the painter’s life, and dive through a rich soundscape produced by indie composer Steven W Schouten.

  •     Calm and Relaxed - An artist doesn’t rush but takes their time when completing their work. The Master’s Pupil gives you time to consider each puzzle, with tests that will challenge your brain but not your reflexes.

About Pat Naoum

Pat Naoum grew up and lives in Sydney, Australia. After completing a BA in Visual Art, and the Australian Film Television and Radio School, Pat eventually found game development. With a seed of a game set inside a human eye, but having no real coding experience, Pat’s only choice was to begin ploughing through C# and Unity manuals.
 
After seven years making his first indie game, The Master’s Pupil is out now.
 
Pat Naoum Games and The Master’s Pupil is also now the recipient of the Screen Australia Games: Expansion Pack grant funding.


Article by: Susan N.



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