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Showing posts with label Chashu Entertainment. Show all posts
Showing posts with label Chashu Entertainment. Show all posts

Sands of Aura – PC (Steam) Review

Sands of Aura by developer Chashu Entertainment and publisher FreedomGamesPC (Steam) review written by Valerie with a copy provided by the publisher.

Estimated reading time: 5 minutes


Presses play on Steam library screen to fire up Sands of Aura. Now I’ve been told it’s a souls-like, but when I read the description on the Steam store page it said RPG action adventure. I love RPG action adventures or ARPGs as I’m told by my peers! I’m also a puzzle, sandbox, open world, and story-driven gamer.

Hmmmm, so, souls-like combat then? All I could remember about souls-like from editing here and asking around was that you die. You die a LOT! But, I felt up to this challenge because I liked the fact that I could use each return to practice my attacks and setting up my key binds. I also like the quests as they popped up, but I didn’t like going through all those monsters again after dying. Ah well, live and learn is what this game is teaching me.

The first screen I encountered was the character creation screen. I was able to access various renditions of face, body, skin, hair, beard, and weapon. After that was the cinematic of what happened to the world and what I’m to do. The story of this game, and I quote:

“A ruinous cataclysm unleashed by a tormented god descended the world of Talamhel into perpetual night. The hourglass of time was shattered and its essence poured across the land, creating an endless sea of sand. The once-flourishing world of Talamhel became a putrid lesion of its former glory and those who called it home are now husks of corruption--violent, undying, unyielding soldiers of death.”

Accessing the user interface, or UI, is brought up with the TAB key. Handy, as I am used to that in a few of the other RPG games I play. There are buttons at the top to switch to your spells, talismans, quests, map, and settings. In this same screen you will find your character stats, gear and inventory. The map is where one is supposed to be able to set a waypoint. Can’t wait to try that feature out! The attention to detail even down to graphics of items in the inventory is top notch and definitely unique to Sands of Aura. And like most RPG games on PC you have the standard movement of WSAD as well as the spacebar for jumping (my nemesis when it came to saving my ass in combat) more on that later.

The setting in the main rest area is of a temple complete with bells. Bells sound through the awesome music that plays as you complete an event and in the background in each area of the temple as you progress through Sands of Aura.

Resonance bells are part of the Rest feature and healing. You carry 3 bells with you to heal and you can pick some more up to replenish your stock. But as is the case with me and dying a lot, I go through them fast and have to go through all those monsters again to progress. We are in a temple, and temples usually have bells to signal time and events.

The tutorial of this game is different, to say the least. When I hit a sparkling circle on the floor as I ran through, I pressed the indicated key to get the information to pop up. Handy when learning the ropes! A pretty visual effect and visible from a distance as I’m one of those who likes to see far ahead. This is a third person view game where you can zoom in and out as well as adjust the horizon that you can view. Like V Rising though, I couldn’t get a direct view of the horizon up to the sky.

So, onward! First quest is to find something to open the area where I encountered the first boss. Man was he a big one! Going through the first area to find it though, I engaged two types of monsters. One melee and the other ranged in their attacks. Here’s where I discovered I hadn’t ‘tuned’ my attacks. Now, how do I do that? I needed a spell which I received from a book I found on the way through. That came about from the tutorial where it said that the spell would activate spellblade effects of my weapon. Fire. I was given fire from the list of lightning, frost, temporal or simple martial effects.

Now for the monsters and combat. I chose a double-sword glaive as swinging this weapon gave me a better reach. Here’s where the souls-like came in. Three healing bells to clear the first area and find stuff. So I managed to swing, swing, swing, was swiped by the monster, and a last swing and Yay! I downed him! Next was two of the same monster type and here’s my first dying attempt because I was already down to half health when I got to them. I didn’t think I would need to heal as yet. How wrong I was to think that! Poof! And transported back to the rest and heal spot where I met my mentor Knight Lawrence.

Did I mention I suck at dodge and parry? Whelp, ya. I do. When I practiced the dodging I had trouble managing to hit the shift key while pressing A or D to move left or right. Yes, as the title states, PC review. So, keyboard and mouse gamer. I suck worse with a controller! My only problem I have is with the dodging.

I was hoping when I checked the key binds again that there was a double-tap of the direction keys because I am well used to that in Guild Wars 2. Sad face. Nope, no double-tap. So, for laughter’s sake for all you readers, every time I go to hit the shift key I press the spacebar instead! I think my fingers aren’t following my brain too well! LOL! This is very much directional combat where you have to think about which direction you are facing. I found out later that all I needed to do was tap the key! Man did I laugh at myself for the many times I died until I had just tapped the key in the first boss fight and zipped away! This game is heaps of fun and I can only laugh at myself from the mistakes I am learning from.

Yes! I made it to the first boss and promptly got my ass kicked, even after learning the cool parry which puts a bubble shield around you. That shield also cracks and breaks from the monsters attacking it. So, one sequence I have attempted is to run up hit, immediate parry and then dodge to come in for another hit from the other side. Yep, I’m still learning this as I was hit with a fire blast as I had just turned to go at the boss from the opposite side. Man did I laugh myself silly!

This game is proving to be one of my top ten with the wonderful voice actors that lend to the game play rather than take away from. The music and sound effects are spot on and resonate with the atmosphere and story of this open world action adventure. I love how I am to find stuff and the chests in this game have not disappointed me. There is a mystery to solve in Sands of Aura and a world to explore to solve it!

I am decked out as best I can. I have runes on my armor and I have my spellblade effect of fire within my double-sworded glaive (by the way, the label on this weapon says dual sword, but in the description it says glaive) to fight my way through. Glint is the currency in this game and I’m already racking it up. My stamina bar gets replenished as I kill the monsters so I am good to go exploring. Now I just need to find my sand skiff and I’ll be ready to sail the sea of sands. Sands of Aura is an awesome experience for anyone who likes the soulslike experience in a game. So with all the factors at the ready I give Sands of Aura a nine out of ten! I highly recommend you to go out and buy this game.


Score: 9 / 10

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Experience Sands of Aura's Version 1.0 on Steam and Epic Today!

DALLAS – Oct. 27, 2023 – Sands of Aura, the unrelenting isometric action RPG from developer Chashu Entertainment and publisher Freedom Games, drags through dusty dunes onto PCs via Steam in its 1.0 version now!



Drowned in total darkness after the hourglass of time shattered, the now sand-covered land of Talamhel awaits a savior. Battle the corruptive Night Plague to restore light to the world as a fledgling member of the Order of Remnant Knights, the final wall of defense for humanity. Chart a custom course with no easy hints, and discover what lies across a horizon of sand.

Embark on an adventure through vibrant, treasure-filled islands, and face off against formidable enemies to claim rewards. Challenge the mightiest adversaries for the most valuable spoils. Conquer doomsday cultists, fallen kings, and inhumane adversaries, pushing beyond all limits with the perfect combination of seven different fighting styles, impressive armor sets, and powerful magical augments. 

Guide refugees to the sanctuary Starspire and make tough decisions to discern between who intends to join the community…and who intends to infiltrate it. Rebuild this haven to unlock exclusive equipment and unique services from new residents, decide the fates of others, and become familiar with the moral gray tainting every encounter.

“We thank everyone for their patience, and welcome one and all into the desert of Sands of Aura in 1.0,” said Eric Zheng, co-founder, Chashu Entertainment. “Appreciate the haunting soundtrack, tense atmosphere, and opportunity to fight, destroy, and restore a darkened land looking for a hero who isn’t afraid of death and decay, available on PCs now!”

Sands of Aura is available on PCs via Steam in its 1.0 version now on Steam and the Epic Games Store for $24.99 USD.

For more information on Sands of Aura, please visit the official website, like the Facebook page, follow the game on Twitter and Instagram, and join the community on Discord.

About Chashu Entertainment

Chashu Entertainment is a small studio based in Dallas, Texas composed of passionate and self-critical individuals that always strive to improve the craft of game design. Sands of Aura is their sophomore project following their first release titled Deputy Dangle.

To learn more, visit the official Chashu Entertainment website.

About Freedom Games

Freedom Games is a publisher dedicated to offering best-in-class services to partners and providing players around the world with unique and memorable experiences. With over 50 years of combined industry experience at the executive level, Freedom Games seeks to leverage its expertise to facilitate great games like Dreamscaper, Coromon, Dark Deity, Cat Cafe Manager, among other indie hits striving for better publishing experiences.

 

For more information, visit the official Freedom Games website.

Article by: Susan N.
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Sands of Aura Arrives on PC on October 27th!

Dallas, TX - Oct. 10, 2023Sands of Aura, the unrelenting isometric action RPG from developer Chashu Entertainment and publisher Freedom Games, prepares to cast off the Early Access anchor and set sail for a grand 1.0 launch on PC via Steam, Epic Games Store and GOG on October 27th, 2023.

Set foot into the forsaken realm of Talamhel, where the soul-draining Night Plague has plunged the world into an endless sea of sand. Enlist in the valiant Order of Remnant Knights, the last protectors of humanity, to hunt down and destroy the emergent evil. Engage in gripping and unforgiving soulslike combat perfectly melded with a rich, captivating narrative that hooks one in at the first swing of a sword.


Master one of seven potential combat approaches and create a personalized playstyle through freely customizable loadouts of armor, weapons, magic, and consumables. Hoist the sails of the nimble Grainwake, and venture into a vast, unforgiving wasteland to fight through punishing boss battles, gain remarkable rewards, and make critical decisions that determine the destiny of a crumbling world. 

Amidst the turmoil, find solace in the tranquility of Starspire, a sanctuary within Talamhel, and bask in the hauntingly beautiful melodies composed by Eduardo Lopez.

“With version 1.0, we offer our players a journey filled with peaks and valleys, exploration, and demanding challenges. Talamhel, a world six years in the making, is both dark and desolate yet filled with trust, kindness, and resilience, a testament to those who call it home.” said Creative Director, Michael Shistik. “We want to thank the vocal community who has remained vigilant during our Early Access journey. Without them we would not be as proud of what Sands of Aura has become today. They have described Sands of Aura as a world infused with Tim Burton-esque art, the exploration of Wind Waker, and the demanding combat of Souls-like games. We hope we have met and exceeded those expectations.”

Sands of Aura will be launching into 1.0 on Steam, Epic Games Store and GOG on October 27, 2023, for $24.99 USD.

For more information on Sands of Aura, please visit the official website, follow the game on social media, join the community on Discord, like the Facebook page, and search for #SandsOfAura on social media. 


About Chashu Entertainment

Chashu Entertainment is a small studio based in Dallas, Texas composed of passionate and self-critical individuals that always strive to improve the craft of game design. Sands of Aura is their sophomore project following their first release titled Deputy Dangle.

To learn more, visit the official Chashu Entertainment website.


About Freedom Games

Freedom Games is a publisher dedicated to offering best-in-class services to partners and providing players around the world with unique and memorable experiences. With over 50 years of combined industry experience at the executive level, Freedom Games seeks to leverage its expertise to facilitate great games and even better publishing experiences.

 

For more information, visit the official Freedom Games website.

Article by: Susan N.

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Developer Chashu Entertainment Announcing New Souls-like Game 'Sands of Aura'


DALLAS – Oct. 21, 2021
Sands of Aura, the unrelenting action RPG from developer Chashu Entertainment and publisher Freedom Games, starts its souls-like journey on Windows PC via Steam Early Access as well as the Epic Games Store today.

Look out over the horizon of Talamhel, a once-thriving realm cursed by the soul ending Night Plague and drowning in a sea of sand. Take up arms with the Order of Remnant Knights and protect the last vestige of humanity. Discover questlines with branching narratives and ambitious requests leading to brutalizing boss fights and incredible rewards.

Hoist the sails, choose between seven combat styles, and traverse the vast sandsea wasteland to uncover islands infested with thieves, bandits, and plague-riddled husks. Master abilities to slash, block, and dodge through imposing enemies and locate the next checkpoint. Experiment with freely customizable load-outs of armor, weapons, magic, and consumable items to create a personalized playstyle.

Loot abandoned ruins of once great and powerful kingdoms to stock up on supplies for the long journey ahead. In between skirmishes, find harmony in the quiet moments around the main hub, the Starspire. Bask in the subversive beauty of the world accompanied by a fully symphonic soundtrack by Eduardo Lopez (Grand Guilds, Wisp, Artificial Infiltration).

“Sands of Aura creates the type of challenging isometric-specific gameplay we have been wanting from souls-likes,” said Eric Zheng, co-founder, Chashu Entertainment. “As huge fans of the genre, our team has worked incredibly hard to make this Early Access launch something special. We plan to look at everyone’s gameplay and feedback today and get to work immediately on our journey into the full release next year!”

Sands of Aura is available now on Windows PC via Early Access on Steam and the Epic Games Store for $24.99 USD with support for English voice-over as well as French, Italian, German, Spanish, Japanese, Korean, Brazilian Portuguese, and Simplified Chinese text translations.

For more information on Sands of Aura, please visit the official website, like the Facebook page, follow the game on Twitter and Instagram, and join the community on Discord, and search for #SandsOfAura on social media.

About Chashu Entertainment

Chashu Entertainment is a small studio based in Dallas, Texas composed of passionate and self-critical individuals that always strive to improve the craft of game design. Sands of Aura is their sophomore project following their first release titled Deputy Dangle.

To learn more, visit the official Chashu Entertainment website.

About Freedom Games

Freedom Games is a publisher dedicated to offering best-in-class services to partners and providing players around the world with unique and memorable experiences. With over 50 years of combined industry experience at the executive level, Freedom Games seeks to leverage its expertise to facilitate great games and even better publishing experiences.

For more information, visit the official Freedom! Games website.

 
Article by: Susan N.


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Sands of Aura - PC Preview


Sands of Aura by developer Chashu Entertainment and publisher Freedom GamesPC preview written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 5 minutes


Having gone from interested people's wish lists into Early Access last week, Cashu Entertainment and Freedom Games' Sands of Aura is an open world Soulslike making me think that maybe From Software's Elden Ring could pull it off. Starting small before the whole world opens up on seas of sands, this is definitely one to pay attention to going forward.

Perhaps one of the biggest reasons for this is that the developers have been very active in order to get everything smoothed out. From the first pre-release version that I sat down to over to the version 1.02 that I'm basing this preview off of, it's only become more stable and smoother to play on each iteration.

So what exactly is Sands of Aura? Sands of Aura is an open world action adventure Soulslike without the burden of an RPG. Currently there is no leveling up your characters, instead, you'll have to get around certain situations by improving your gear or by "gitting gud". Obviously wanting to take the gear approach there's going to be more than enough customization in order to make up for not having core stats that you can improve upon.

Following along with the theme of customization, what really impressed me was Sands of Aura's weapon creation. Instead of needing to run around for weapons and hope to find something that suits you before wasting materials on upgrades which are rare enough at the moment, you make your own. Do you want the tip of a sword or the head of an axe? What kind of body do you want for your weapon? Each of these choices will produce something different from light swords and bastard swords over to a two sided glaive. It’s neat and I appreciated having it all up front and also the developers attention to feedback as the basic weapons are now so much easier to make in order to figure out what works for you and what you actually want to upgrade.

Taking that level of customization further are the following two options. For your weapons, it’s possible to customize them with elemental runes that let you do some pretty awesome area of effect attacks, dashing effects and elemental damage for a limited amount of time. Picking up Fire, Ice and Thunder in your first dungeon, you’ll be able to find more from your enemies as you begin to explore the world so it’s possible to have multiple weapons with different elements instead of replacing the element in your current weapon which will break it. Better to have more than to have less, especially in a world that’s entered its twilight.

The other customization ability is to add runes into your armor sockets. Armor piercing, faster movement speed, more armor, higher critical rate chance, each of these has its own time and place in your adventure. As you explore you’ll find new armor sets and what I found interesting wasn’t that they didn’t give you more or less armor, instead, they gave you different bonuses while equipped such as the first set will give you two seconds of additional armor for every dodge maneuver you perform. It’s different but at least like your weapons you can also upgrade them as long as you have the materials for it.

Putting all of that aside though, Sands of Aura once you leave that first cavern that you start in and the world opens up to you is just amazing. It has people, it has real quests, and unlike most of the Souls games, the world even while falling apart under seas of sands feels alive. Leaving your island for adventure and setting sail, you aren’t stuck going to one place, you can go wherever from the top of a belfry tower for a mid boss fight where you can hire an NPC to help down into some unknown graves where it’s super dark and you can die by simply stepping off the boardwalk into poison. Other places look like fortresses with giant staircases with loads of enemies just waiting and the thrill of seeing them as you sail by is enough to make you want to stop to see if you can’t indeed take them on and win.

It’s a great design and it only continues to offer up more as the developers incorporate feedback. If I had to list complaints, there would be two. The first would be that any time that you walk into a new space, the camera is facing your face instead of behind you in order to see forward. You constantly have to turn the camera around each and every time. The other would be that while combat feels like it has impact, there are moments where you’ll be hitting an enemy and they’ll be flinching but then they swing and hit you and there’s nothing you can do about it as you were swinging while they were flinching. If an enemy is in stun lock, they shouldn’t be able to hit back without some indication.

Summary

Finally, I’m just looking forward to seeing where Sands of Aura goes from where it currently is as I’m certain that it’s going to be a hell of a ride with its open world approach to the Soulslike formula without relying on RPG like mechanics in order to make it work.

Score: N/A



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