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Showing posts with label Banner Saga 2. Show all posts
Showing posts with label Banner Saga 2. Show all posts

The Banner Saga 2 - Revisited - XB1 Review


The Banner Saga is a series that has seen an incredible journey. Started off by Stoic Studio and published by Versus Evil back in 2014, this "hardcore" Strategy RPG has had me in tears a few times because of hard to make decisions that could inadvertently have people you care for die on you. Simulating life's hard choices in a Norse-like Fantasy RPG, you can't go back once you've taken that step forward and you have to live with the consequences for bad or worse.

With the trilogy having now come to completion, there was only one way to dive into the third and final chapter. Taking it back from the top, settle in for a story as here is our complete review of the Banner Saga trilogy continuing with a look back at the second.

The Banner Saga 2

The Banner Saga 2 starts right off where the first one ended. Having built the ships to escape the Dredge, even if the Sundr Bellower was defeated, Rook now sails towards the human capital with those that have followed him so far and those new to the journey.

In a lot of ways The Banner Saga 2 plays a lot like the first but smoother due to the refinements to the systems. The load times are shorter, the animations are smoother and it all leads to a more pleasant experience as you take turns leading both of your main protagonists Rook and Bolverk once they go their own separate ways. Like the first, it's a nice touch to see more than one point of view but more than that, it leads to different situations as Rook's group contain a lot of archers and a generally larger group off the bat while Bolverk has a lot of heavy hitters but they have to walk up to their opponents first.

One huge improvement compared to the first is that it requires less renown in order to level up. Now instead of costing a whopping 20 to level up from 4 to 5, which is a huge cost for leveling up, that cost has been reduced to 9 allowing you to level up two units for the same cost. Taking it a step further, most of your character's stats after the first adventure are near capped out by level 4 or 5 so now instead of having useless points, each stat type:
  • Armor;
  • Strength (also your HP);
  • Willpower (how much you can amp an attack or move part your norm);
  • Exertion (how much willpower can be added to an attack); and finally
  • Break (how much base damage an attack against armor will do)

Can now all obtain boosts such as deflection bonuses or higher possibilities to perform critical attacks. While at first it can seem a bit "meh" for lack of better words compared to stating out a character, these new abilities can be life savers at times especially if your chance to not be taken out kicks in keeping your character on their feet.


Also compared to the first you are now in charge of exactly how your caravan operates. You need to find the balance of civilians and soldiers as just because some can't fight, doesn't mean they are useless to you. At least not anymore! Compared to the first, those that have joined your caravan will scrounge and collect resources for the rest so that they aren't just a burden on you as you move away from the dangers of the roads and the water. This allows a lot more liberties with your renown in order to level up while giving you just a little more leeway and less stress on the roads. At least from a supply point of view.

One thing that felt natural but didn't quite clue in until a few hours in this time around was how many "choices" you have to make. Unlike the first there are a lot more choices that will affect your journey and sometimes they keep hitting hard and fast making you wonder why they weren't more spread around. This isn't a complaint as it does fill in a lot more of those long caravan movement moments but it would have been better for these to be a bit more spread out than shotgunned one after another.

One thing stands out above the rest. While the journeys are hard, and the choices at times heartbreaking, there are some lighter moments if you can find them. In my case, I was able to finally bring some happiness to Rook with Oddleif if you've managed to keep her alive for this long as it is sadly possible to lose her in the first. Rook having had to watch his daughter die is a mess at the start and this starts to heal his heart. These moments are worth so much more than the rest because of how rare they are as it they aren't simply just another stab in the proverbial heart.


In regards to the proverbial heart however, if you didn't manage, I'm not sure if the cockroach can actually die mind you, to get rid of "The Governor", he's going to be a right pain in your side for hours to come. I should have let the douche drop off of the bridge when I had the chance. Did I? No. Why? Because it would have meant a greater loss of life and Rook is a better man than that. Well at least my Rook is a better man than that which continues to show how much effort was put into The Banner Saga. Your choices big and small affect a lot of different aspects and while they are "the click of a button", you have to live with them.

I was originally a little worried about how things to go from a combat perspective because the system was so well designed but, where does it go from there? Units have their armor and their strength which go into math in order to determine damage, units have leveled up further, new items are acquired, but wouldn't it all be more of the same? You take a turn, they take a turn and it's just the same song and dance, Human and Varl against Dredge or other humans. For the first little while it is but new unit types become introduced alongside new abilities and upgrades to existing ones before a new race joins into the equation. The Horseborn.

One issue with titles like this is that even when you get something new and shiny, you're often unwilling to modify what you already have because it works. The Horseborn? They are worth experimenting with. Because they are essentially Centaurs, these beings can move a lot faster and often work a bit differently than those you have been used to having or going up against. With some of their abilities they can move through units for damage before then hitting them in the back and then moving some more distance away. Poison attacks now really become a factor and I'll be damned is Canary (one of the Horseborn leaders) didn't become an immediate and permanent addition to my core party.


With updates to the system in order to make it all smoother alongside new additions in order to keep things fresh, I still maintain that The Banner Saga 2 is better than the first if only because of those reasons. The fact that it continues on with the same characters, if they've survived, and that it doesn't skip years, these two titles mesh so well together. The only thing is, because some choices have lead you in one direction, you'll have to go back at some point to see where the others paths lead.

With Rook finally making it to the human capital, another branching choice had to be made. Do you fight from outside and lose the Varl that you've held so near? Or do you bring everyone inside to fight against the siege? Needless to say, all roads lead to a single point and you had better be prepared.

Game Information

Platform:
Microsoft Xbox One
Developer(s):
Stoic Studio
Publisher(s):
Versus Evil
Genre(s):
Turned Based Strategy
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
PC
Mobile

Source:
Provided by Publisher

Article by Pierre-Yves
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Week in Review - April 24th to 28th


Welcome back to the weekend and this Week's in Review!

Monday Jed shared his time with The Silver Case and gave it a shiny score. Check out why!

"The Silver Case, more than any virtual art piece I've experienced this year, is a product of its time. It is a reflection and speculation on the technological potential and cultural paranoia that partially defines the digital revolution and, more specifically, global internet culture from the late 90's to the present day."
- Jedediah

On Tuesday I shared my even more unforgiving experience with The Banner Saga 2 and I loved it more than the first. Now? Just have to wait for the third.

"One thing that I noticed off the bat is the graphical quality of the second entry is higher than the first. The same incredible art style is back but it looks more crisp and the accompanying text is both larger, an issue that I had with the first, and much more legible. Already things were looking up and it only got better from there."
- Pierre-Yves

Wednesday Richard ventured back to the world of Busty Ninja's with Senran Kagura: Estival Versus. The quote below sums it up!

"Welcome to the world of Senran Kagura: Estival Versus, a tropical land of ninjas, boobs, butts, bad puns, and repressed emotional trauma!" *Editor Note: Pretty much sums up my time with the series to a varying degree of depth to the storylines.*
- Richard

Only four months into the year and I've already found another of my Games of the Year. Cosmic Star Heroine is that good.

"Technological metropolises, backwards shady deserts, ghost infested ore mines and high class casinos where you meet a robot Freddy Mercury that joins your party. They have a robot Freddy Mercury!"
- Pierre-Yves

Finally yesterday saw another entry into the Square Enix Collective with a Preview of the currently in Early Access Oh My Godheads. Not to be confused with Oh! My Goddess. I need to pick this one up.

"I'm really looking forward to seeing where this game ends up, and I'm sure I'll be bringing it out for party games really often."
- Richard

Last and certainly not least, "last" Sunday we had out latest bite sized entry with a look at Sunday Bites - Gataela: An Early-Victorian/Steampunk RPG.

"From what can be seen from the Demo, Gataela is already shaping out to be a great experience. Gameplay, character interactions, battle and exploration are all smooth and the dialog is well written."
- Pierre-Yves

Article by Pierre-Yves
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Banner Saga 2 - XB1 Review



The Banner Saga 2 picks up right after the end of the first that I covered last week. "The day has been won" - but the war is a long time in coming. Your choices for either good or bad will follow right alongside you in this chapter's challenge for survival as you continue to lead those that would follow.

One thing that I noticed off the bat is the graphical quality of the second entry is higher than the first. The same incredible art style is back but it looks more crisp and the accompanying text is both larger, an issue that I had with the first, and much more legible. Already things were looking up and it only got better from there.

If you've lost your save file, played on a different console, or simply decided to start the series here and watch the video recap of the first that is provided from the main menu, the biggest choice from The Banner Saga is put in your hands. Loading up a new game you are asked to either import a complete saved game or to choose who became the hero of the first. No other choices will make an appearance save anything you may have imported. If you haven't played the first even watching the recap contains heavy spoilers so be warned.


The other noticeable factor of the second entry is that the choices this time around aren't "harder" to make but are more punishing especially if you try to take the slower and more sensible route when driving your caravan forward. *spoilers* The one that stuck the most was that one of your ships started to take on water. You can either call the fleet to a halt and patch it up now, tell them to simply patch it on the go, or you can ask the shipwrights on the best course of action. Asking for the best course of action as to the best possible way to fix it and the damned thing not only sinks but kills most of the people that were on it as the drown in the river. Not quite what I was aiming for when wondering if we could just patch it or if we had to land. *end spoilers*

Being indecisive the first time around was bad. Being indecisive this second time around is even worse and will get more of your people killed than saved and in some cases even waste the resources that you need to keep them alive in the first place! This is something that I continued to enjoy about the series as the happy fairy tale choices aren't present. If they seem like they are? It's honestly too good to be true. The brutal nature of this world and the greed of humanity alone will see to that.

Combat, other than being a bit smoother, brings back the same amazing turned based tactical experience. If you didn't import your save file don't worry as units start already leveled up to at least level 3 and they are ready to go. If you did then you will have a bit of a better idea as to who is in your party and who isn't based off of past decisions.


What I continued to enjoy about the combat system was the each party, yours and theirs, each get a turn in order as to how they were set up back at camp. If someone reaches zero hit points a gap will not occur in your turn order but simply move your next person up. If either party reached down to one unit left then the Pillage Mode would activate in order to quickly finish everything up as there's no more your turn / their turn and instead to make things move faster, every unit in order even if they get four turns in a row to your one. Since the flip side of that is also true the only thing you can really complain about if that you didn't manage your forces well enough and that's why you're in that situation.

How combat is resolved hasn't changed and makes for both interesting, amazing, and frustrating encounters at times. Hit Points and Attack Scores are the same number. This means that the more damage you take, the less damage you will do. In order to make sure that you aren't down and out in one hit, Defense Scores are also present and act in a similar way. If a unit's defense is higher than the attacker's offense then minimal damage will be done allowing them to stay in the fight for a bit longer.

Even the tutorials mention to take out a unit's defense before going for their attack but sometimes, especially since the numbers are "low" and "20" is considered freaking high, you don't want an enemy with "17" to hit you even with a defense of "13". It'll hurt and you'll never be able to catch back up. Since there's no time limits on taking your turn, take your time as you'll need to. The battles are tough and only get harder depending on the decisions you make as your caravan makes its journey.


The music of the first ranged from non-existent at times to maybe I want to turn down the base a bit since the walls were shaking. It was a quiet experience from that aspect with the dialog and the graphics taking much more of a front seat and it worked. Not taking as much as a back seat the music is more prominent this time around and the soundtrack is great to listen to from in camp management to tackling your enemies on the field. It was nice to hear and adds a bit more immersion than the vast silence that the snow and ice covered hills once provided.

Overall as much as I enjoyed the first Banner Saga I enjoyed the second even more so. With the small adjustments to the graphics and the visual elements in general, it felt like an even better packaged experience. I don't think that I need to mention it, but, I'll be eagerly awaiting the release of the third and final entry into the Banner Saga.

Game Information

Platform:
Microsoft Xbox One
Developer(s):
Stoic Studio
Publisher(s):
Versus Evil
Genre(s):
Turned Based Strategy
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
PC
Mobile

Source:
Provided by Publisher




Article by Pierre-Yves
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Banner Saga 2 Release Date Announced


Banner Saga was a great game that took a lot of people by surprise. As a result, the upcoming sequel is much more firmly in the public's eye as it creeps closer to releasing, with much higher expectations. Here is the latest news on it.

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An early look at the recently announced Banner Saga 2

Banner Saga was one of the best surprises in gaming recently, so it is with a great deal of pleasure I get to share out the press release, trailer and some early assets for the forthcoming sequel.


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