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Showing posts with label Howl. Show all posts
Showing posts with label Howl. Show all posts

Howl Review

Howl by developer Mi'pu'mi Games and publisher astragonMicrosoftXbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 5 minutes


Howl is an interesting title that I admittedly needed some time to warm up to. It wasn’t reaally what I was expecting initially, but as I grew to understand the gameplay better, I also came to appreciate the rest of the package more.

To start, Howl calls itself a turn-based tactical game, which is accurate if not exactly how I expected things to play out. Essentially, you occupy a map with squares you move about on, with a handful of abilities that help you traverse from entry point to exit as you attempt to survive the monsters also on the map. While you make decisions in turn-by-turn fashion, you and your opponents execute them at the same time. That puts emphasis on learning their behaviors (though there are settings to make the experience a bit easier and permit you to see what the monsters will do on that turn). The entire thing has sort of a see-sawing trial and error element that makes Howl feel much more like a puzzle game than a true tactics game.

Perhaps that is a distinction that is splitting hairs, but I have to admit I found it a little offputting initially. Progression is also handled quite differently than the typical strategy game, with no emphasis on things like experience points, but instead currency in the form of skulls (from killing enemies) and confidence (from beating the stage in or under a predetermned number of turns, again adding that sense of ‘puzzle’ to the experience). You can however, unlock additional or upgraded skills as you progress through the game, giving you more robust opportunities to deal with the stages and deepending the gameplay experience in meaningful ways.

It's all wrapped up in a charming presentation. I’ve always had a fondness for the sort of ‘hand drawn’ style of art used here for the visuals. It’s bright, it’s pretty easy to distinguish things on the maps that look like old parchment. The audio didn’t tickle my fancy quite as much, but it’s still pleasant enough. The music and sound are fitting, and the narrator’s voice has a certain warmth that does the tale justice, even if the story itself felt a bit thin to me by the game’s midpoint. The premise of how your protagonist the prophet is deaf and therefore able to resist the howling sound that curses people into becoming monsters has a nice folklore feel to it that unfortunately fell a bit flat for me by the game’s ending.

Speaking of the ending, Howl is not a terribly long game, but maybe that’s to its benefit. The primary story can be completed in about four hours, and if you really want to clean up everything and be a completionist, it probably takes about another three hours or so to achieve. Given the indie nature of the game, that’s probably enough content and keeps Howl from overstaying its welcome.

If you like trial and error (with a heavy emphasis on error and trying again), Howl’s formula will be pretty appealing. It wasn’t quite the game I was expecting when I fired it up, but that doesn’t mean it was a bad game by any means. In fact I’d go so far as to say it was a pleasant experience worth trying out, even with a few frustrations and flaws along the way.

Score: 7 out of 10

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astragon Entertainment takes over publishing for Mi'pu'mi Games epic tactics tale Howl

Düsseldorf, July 27, 2023 – Düsseldorf-based video game developer and publisher astragon Entertainment and Viennese developer studio Mi'pu'mi Games today announced a partnership. This involves astragon Entertainment taking over the publishing for the turn-based adventure Howl, a tactical-narrative folktale in which players have to rid the lands of a plague, the eponymous "Howl". Howl is scheduled for release in 2023 for PC, Nintendo Switch, PlayStation 5 and Xbox Series X|S. A demo version is already available for PC on Steam.

"We are very pleased to be able to work with the extremely talented team from Mi'pu'mi Games. With Howl, they present a fairy-tale adventure that stands out above all with unique visuals and tells an exciting story. The title will further diversify our extensive publishing portfolio," says Julia Pfiffer, Co-CEO of astragon Entertainment.  

"With astragon Entertainment we have found a strong publishing partner. Howl will benefit from astragon's many years of experience in the areas of producing, marketing, distribution and publishing, and we are very much looking forward to working with them," says Martin Filipp, COO and Managing Director of Mi'pu'mi Games.

About Howl:


Howl is a turn-based, tactical as a deaf prophetess to survive in a world afflicted by an acoustic plague that turns people into wolves. Every step must be well planned ahead to outmaneuver the adversaries. 

Howl's graphics are created using "Living Ink", a fluid, dynamic watercolor art style that illustrates the story as you play. Players make their way through a dark fantasy world, fighting to rid the land of the plague and find their lost brother.

Key Features:


    Tactics: Players must always stay one step ahead of the enemy's actions in order to succeed in the turn-based battles. One wrong decision can put the heroine in dangerous situations and there is a lot at stake.

    Unique visual style: Through "living ink" the beautiful fairy tale world becomes alive as you play.

    Unlockable skills: New skills can be unlocked and improved to stay on par with the opponent.

    Challenging: 60 levels in four chapters are waiting to be freed from evil.

Howl is scheduled for release in 2023 for PlayStation 5, Xbox Series X|S, Nintendo Switch and PC.

PlayStation Family Mark”, “PlayStation”, “PlayStation®5”, “PS5 logo”, and “PS5” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. Microsoft, the Xbox Sphere mark, the Series X logo, Series S logo, Series X|S logo, and Xbox Series X, Xbox Series S, and Xbox Series X|S are trademarks of the Microsoft group of companies. Nintendo Switch is a trademark of Nintendo. All rights reserved. All other names, trademarks and logos are property of their respective owners.

About astragon Entertainment GmbH  


Founded in 1998, astragon Entertainment GmbH, a subsidiary of Team17 Group PLC, is a leading German games developer, publisher and distributor of sophisticated ‘working’ simulation games, focusing on non-violent cooperative gameplay with very detailed, technical, and realistic environments. Since 2023, Independent Arts Software has been a subsidiary of astragon Entertainment. The German developer studio has been producing commercial game software of various genres for over 30 years.

astragon’s internationally well-known IPs include Construction Simulator, Bus Simulator, Police Simulator: Patrol Officers and Firefighting Simulator. The distribution of high-quality licensed and distribution products such as Farming Simulator and SnowRunner complete its attractive product range. astragon games are available world-wide on many different platforms such as consoles, smartphones, tablets, and PC. Visit www.astragon.com for more information.

About Mi’pu’mi Games GmbH


Mi’pu’mi Games, established in 2009, is an independent developer, a truly multiplatform & multi-project studio, located in Vienna, the heart of Europe. The studio is built around a team of industry veterans, supported by an ambitious team of young talents, who are experts in their fields covering all aspects of game production. In the last decade, Mi'pu'mi had the privilege to support global AAA productions as well as franchises from clients like Io-Interactive, Remedy Entertainment, Ubisoft, MachineGames & Red Bull. With this international experience, the studio released its own acclaimed original IP The Lion’s Song, an episodic adventure game set in the early 20th-century Austria. To find out more about Mipumi go to www.mipumi.com.


Article by: Susan N.



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