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Showing posts with label Sukeban Games. Show all posts
Showing posts with label Sukeban Games. Show all posts

VA-11 Hall-A: Cyberpunk Bartender Action - Switch Review


Va11ha11a is an interesting little game, touted as a “booze ‘em up”, adventure into a dystopic futuristic society where crime and villainy abound. So it’s up to you to make things right! Quite literally, as you work as a bartender in the eponymous Va11ha11a bar.

In case you were curious, no, you don’t go out fighting crime or cleaning the streets. You are a simple bartender, named Jill, who’s main goal is to make enough to cover her rent. You make drinks and interact with customers. Maybe even visit the store to purchase some fancy retro arcade machines if you have enough cash. Va11ha11a, despite having all the set-up for what could be pretty much any sort of action game, is actually closer to a visual novel in nature. The only thing you do is make drinks for customers. Sometimes this is what they ask for, and sometimes it’s what they need.

Va11ha11a has the primary focus on interacting with the, sometimes less than reputable, populace while mixing them drinks. If I had to describe Va11ha11a in one word, it would be “cathartic”. Jill is essentially a listener/improve psychologist for the majority of the patrons, which is a position I tend to find myself filling surprisingly often myself. Despite the fact I have the emotional range of a beige brick wall, I tend to get a lot of those late night calls saying “I need to talk to someone”. But I digress. Va11ha11a is a weirdly “real” chat with some fictional people. While the specifics of the patrons problems might not be realistic, I found a lot of the conversation to draw from some very real ranges of concerns and worries anchored in real life.


It also helps that Va11ha11a really draws up some interesting people as well. You know all those RPGs where there’s a character that pops up occasionally that you really like seeing? Maybe they’re funny, or weird, or badass, or maybe they just have a really interesting air about them? Well, all of the above are pretty much the cast of Va11ha11a, to one extent or another. The characters felt like those people you always wanted to hear the story of, despite not being main characters. And hear their stories you will.

Despite the fact most of the game is simply listening to, or reading, about the locals’ stories, you do in fact make the drinks yourself, and it’s actually a little bit unintuitive to a certain point, although that’s a bit of the charm of things. You have a list of drink recipes to draw from, and you have as long as it needs to make them, although failing a drink isn’t exactly going to make the customer very happy. You toss some ingredients into a shaker, either add ice or age it if called for, and then shake or blend, and voila, drink for monsieur.


The unintuitive part is the shaking/blending. If you want to shake, you start shaking, but have to stop just before your shake turns into a blend. There’s a bit of trial and error for this, but thankfully you can cover this in the tutorial without taking a hit to the wallet. As you continue with your shifts, the regulars will drop by asking for the usual, so you better learn their preferences. Sometimes they’ll ask for a general description of a drink, like asking for something “sweet”, or “classy”. You get to choose for this, and can add extra alcohol for a bit of an extra kick, if you think it would do the one sitting at your bar some good.

Va11ha11a is a really odd game. Not because it’s bad, or particularly weird per se, but because I have nothing to really draw a parallel to for comparison. Yes, there are visual novels with gimmicks, but those normally culminate in something, whether it be snagging a girl or unraveling a magical conspiracy by fighting with giant mechs using anthropomorphic books (yes that’s an actual example). Va11ha11a, on the other hand, is perfectly content to just be as it is, which is something I can say is rather novel to find. You aren’t going to find much action here, but the company certainly kept me coming back for more.

Game Information

Platform:
Nintendo Switch
Developer(s):
Sukeban Games
Publisher(s):
Ysbryd Games
Genre(s):
Visual Novel
Bartending
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
Sony PlayStation Vita
PC

Source:
Provided by Publisher




Article by Richard
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VA-11 HALL-A Comes to Switch and PlayStation 4 on May 2nd!


CARACAS, VENEZUELA – April 8, 2019VA-11 HALL-A: Cyberpunk Bartender Action, the booze em’up about waifus, technology, and post-dystopia life which has sold more than 300,000 copies on Steam, will regale bartenders with more drunken stories on Nintendo Switch and PlayStation 4 when publisher Ysbryd Games and developer Sukeban Games start pouring drinks on May 2.

Ysbryd Games and Sukeban Games will partner with Limited Run Games to produce physical editions for Nintendo Switch and PlayStation 4, as well as a special Collector’s Edition boxset for Nintendo Switch. Further details on these physical editions will be announced later this year.

In a cyberpunk future, capitalist forces drive the corrupt government of Glitch City, a place known for both rapid advancements in technology and a disregard for the ethical quandaries of nanomachine experiments on the general public. Enter VA-11 HALL-A: a hole-in-the-wall dive bar providing solace for lonely souls facing the brutality of daily dystopia.


Bartender Jill listens to everyone’s tales while mixing drinks for strangers and regulars alike. Engage in lively conversations with a humanoid robot popstar, the editor-in-chief of a prominent magazine, a boy-crazy hacker and others to unveil the society of Glitch City as seen through the eyes of its citizens. Jill pours libations, but her patrons pour out their souls.

VA-11 HALL-A puts a shaken-not-stirred spin on point-and-click games with mixology: characters react differently depending on the drinks served and how much alcohol they’ve had. Learn more about Glitch City through the lens of a resident doing her best to maintain a somewhat ordinary life in an extraordinary metropolis.

Enhance the atmosphere of this futuristic experience by curating different electronic playlists on the jukebox to listen throughout the night. Infectious synthpop, ambient electronic music and a dark pixelated anime art style frame the gloomy but laid back experience.

“We wanted players to feel a sense of humanity in VA-11 HALL-A,” said Christopher “Kiririn51” Ortiz, co-founder, Sukeban Games. “Oftentimes we get so stuck staring at screens that we forget what it means to be human. Jill gets to hear all sorts of stories every night, from crazy to serious, and every single one of them is equally important to each teller. This influences the direction players take with the drinks they serve, making it a story-driven experience that’s personal to the player.”

VA-11 HALL-A will be available on Nintendo Switch and PlayStation 4 for the regular price of $14.99 USD and is currently available on Steam and PS Vita. It will support English and Japanese at launch with other localizations to be added to all versions later.

For more information, please visit the official website, follow @YsbrydGames and @SukebanGames on Twitter, join the Ysbryd Games Discord or check out the Ysbryd Games Twitch channel.

About Ysbryd Games


Publisher Ysbryd Games delivers games with stories that have the heart and soul to stay with players for a lifetime, underlined by captivating gameplay and striking aesthetics.

About Sukeban Games


Based in Venezuela, Sukeban Games is a team of four people aiming to push the narrative limits of what video games are expected to deliver. Sukeban Games’ first commercial outing, VA-11 HALL-A, has sold more than 300,000 copies on Steam.


Article by Susan N.
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