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Showing posts with label Rogue Legacy 2. Show all posts
Showing posts with label Rogue Legacy 2. Show all posts

Rogue Legacy 2 Review


Rogue Legacy 2
by developer and publisher Cellar Door GamesMicrosoft Xbox Series X|S review written by Nick with a copy provided by the publisher.

Estimated reading time: 6 minutes 


Having first released nearly a decade ago now, Rogue Legacy is now the ancestor that has passed along some of what it was, while yielding something unique to its next generation. The original Rogue Legacy had that addictive ‘one more run’ gameplay mixed with a handful of different roguelike elements. Rogue Legacy 2 takes a lot of those same fundamentals, mixes them up a bit and manages to create something that somehow feels both familiar yet fresh in an experience that is difficult to put down.

You start off a simple knight, venturing into a tower where you learn the basics of Rogue Legacy 2. The same vibrant visuals as the original are here, just a bit more punched up in terms of animations on the screen and variety. The presentation is just rock solid, with music that matches the graphics beautifully. There’s a lot going on at times visually, and that’s part of the challenge as you try to navigate spikes, jumps, projectiles and enemies.

The core gameplay is still run, jump, attack – but there’s a lot of small twists added. You can unlock new abilities by undergoing certain trails sprinkled along the way, and man – some of these are hard. But eventually you’ll learn the ability to read messages left behind, or dash in the air and more. The best part is, these abilities carry over when you die. In fact, one of the things that can be most hit-and-miss with me and roguelikes is whether or not they are too punitive. I’m fine dying a lot, but I don’t like the feeling that I am no longer progressing. Rogue Legacy 2 does a great job of making almost every run feel at least slightly fruitful.

This comes in a couple of different flavors. For one, as you fight your way through the tower, you earn gold. When you inevitably die, you pick from one of three ancestors who have various traits and abilities and classes (more on that in a bit) and then you go to your castle, where you spend gold to unlock new classes, better stats, some in-game perks, or just purchase and make things in the shops outside your castle as well. These bite-sized progressions seldom make a big difference on a single run, but their cumulative impact can be felt over several.

There are some other elements that can persist, such as unlocking pizza routes (I laughed when I discovered this), or spending a percentage of your gold each time to lock down the map of the tower and prevent it from getting procedurally generated after you die, and some gems you can buy that grant you particular boons along the way as well.

Like the original title, Rogue Legacy 2 has a lot of abilities and powers to discover. I think my absolute favorite (at least to laugh at – it was stupidly challenging and you were never going to win with this run) was a character wielding a peace sign. You could knock enemies back with it – but you couldn’t kill them. But it had a massive gold find modifier that made exploration fruitful, but combat borderline pointless. There are a variety of traits and weapons that can be found on randomly generated characters, and this also helps to keep runs fresh as you may not always have your preferred class available.

Classes are a great wrinkle in Rogue Legacy 2, because they are fundamentally the same with jumping, attacking and a special skill. Some of the classes are more closely aligned to one another (like melee classes such as Barbarian or Valkyrie) than others (Mages and Rangers are slower, more thoughtful classes as you try to figure out how to eliminate enemies from range). You can even unlock an ability to earn experience towards classes, and as you use them more, they grow more powerful. Again, you’ll die – but that sense of progression persists.

However, beating Rogue Legacy 2 is going to take a lot of work. As I mentioned above, there’s a hecticness to the gameplay that often keeps you from getting to strategize your best approach. There are some baked in puzzles and some interesting enemy placements that will reward thoughtful approaches – but there are times when you enter the room and are almost immediate besieged by flying daggers, projectiles that can go through walls and enemies that will dash at you as soon as you are on their plane. Sprinkle in some jumping and some environmental hazards such as spikes, and you will have your hands full.

Thankfully, for those looking to progress but perhaps lacking the twitchy hand-eye coordination needed to best some of the areas, there is a ‘House Rules’ option that lets you apply some cheats to the gameplay. You can make enemies hit more weakly, or have less health. You can negate most bodycheck damage (but keep in mind weapon swings and projectiles will still damage you) and more. The biggest game breaker is the ability to fly (as opposed to having to run and jump) – but even that has a caveat as getting hit while in flight will cause you to fall to the ground, making it even more important that you avoid projectiles and don’t get lazy while soaring around.

Summary

Rogue Legacy 2 is a delightful mix of action-platforming with enough progression elements baked in to keep the many deaths from getting too frustrating. Unlocking new areas of my tower or discovering new traits was enjoyable, as was trying out new class / weapon / ability combinations with each new generation.

 

Rogue Legacy 2 is a worthy successor to its ancestor.

Score: 8.75 / 10

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Rogue Legacy 2 - PC Preview

Rogue Legacy 2 by developer and publisher Cellar Door GamesPC (Steam) preview written by Marc L. with a purchased copy.

Estimated reading time: 6 minutes

Over the last couple of years there have been some great roguelikes, but even with all of these releases, it’s hard to top Rogue Legacy, a platformer taking you through a family lineage of all sorts.

It has been 7 years since that release and now we are graced with a 2nd part to the series. It’s smooth, looks fantastic, feels more refined and looks great. Sadly, it isn't done yet, but it's but I already see so much promise! At this rate I would bet on it being better than the first. Currently the game is a bit short as it is in early access but I really hope it’s worth the wait.

After a bout 5 hours worth and a couple of attempts at the “dungeons” that grant you boons such as double jumps or air strafes, and even after hitting an funny message from our devs.

I still wanted more. The sudden urge to go back and back again to fail and attack and get all the hidden chests reminded me so much of why I loved the first, but even more so. This one is someone even more addicting to the first one.

The first area is finished (I believe) with enough content to give you a few hours of good fun and progress, along with the trials. All the gold and blueprints / runes you gain are carried over to your next generations endlessly allowing for tons and tons of replay value with some twists! Maybe they have IBS, maybe they are colorblind? Could be a dwarf, or even have gigantasism!

Dying is a huge part of this series, going for a no death run is likely to be impossible for most (I sure some crazy person will prove me wrong) but that’s one of the charms and excitement of the game. It does feel bad sometimes to barely make any progress and fail to traps or simple mistakes… but all these attempts will eventually add up and unlock more features and classes to try, and even a safe to stop Carron from stealing all of your money. Slowly but surely you will become stronger and progress until you have reached the boss and beat the first zone. Then its one down and more to go.

The more you play the more everything just starts making sense. Someone might say “no duh” but what I mean is each enemy, each trap, each room. They all have flaws secrets things that damage you just with a small misplay. But it all helps train you and the next generations to get smarter, stronger more tuned to the environment and just overall better at reading the pace of the game and making it further and further each time and starting fresh with each new encounter.

There are a few different classes that have come up so far in early access. You have a typical knight (sword and shield) you then have access to the tanky and hard hitting barbarian (giant axe), very limited in mana but hits like a coke machine with legs, a ranger (bow) used for attacking from a distance, also has crazy mid-air shots that can be really clutch against some mobs, and lastly the mage (big boom booms) A mix of close and long ranged attacks at a mana cost, extremely strong but lacking in some sort of tankyness. More classes are planned for the future but once again. Early Access.

After a few hours and a few deaths you will likely find both of your Heirlooms along with their trials, which by the way are amazing. Each trial was completely different and had its own unique setup making it a lot more challenging and interesting than simply opening a chest and “DA – NA – NA - NA!” crazy abilities.

Just like in Rogue Legacy we get a cool story line hidden in the journals that you can find lying around. If you search and find all of the clues there are some that can actually lead to secrets, and these secrets can give you permanent buffs against certain bosses or enemies. So far, I have found one to increase the damage given to the Estuary Lamech but I am sure there will be more to come.

The lineage is not as simple as it use to be, before it was a choice of 3 with random good or bad aspects to them also known as their “traits”. But now, they have incentivised hard mode as some of these more treacherous talents now come with huge bonuses like tons of extra gold. You are likely not to make it very far but the promise of all that extra gold really entices you, and who doesn’t like a good power up or 2 between runs.

As in the first one there is plenty of unlocks (more after early access). Currently there is not a whole lot except for the classes I mentioned and a few things such as health armor damage a blacksmith a rune enchantress and a shopkeep. Of course not forgetting your over time free cash saved away from a big meanie in a boat.

The only thing I can say that I have had issues with for Rogue Legacy 2 is FPS drops. It has never been anything game breaking but it can be frustrating if you get hit or die to something that isn’t your own fault…for once...

Summary

Being in early access I have nothing but high hopes for future content. I hope fans will pitch in and help create something amazing and this should be a must play if everything else is as solid as the first area. The limited content did not change my opinion after seeing how great the game looks and feels and once we have a full product this game will be one not to miss as I have faith that Cellar Door Game’s will bring us something amazing!

Score: N/A




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