• Culdcept the First - Xbox Review

    Culdcept the First (also attributed as Culdcept the First Saturn Tribute) is a very fun game, that does show its age. This is basically a re-issue of the 1997 Sega Saturn game that mashes together deckbuilding (think Magic: The Gathering) and boardgames (such as Monopoly).

  • NBA 2K27 - PlayStation 5 Review

    With these annual seasonal renewals of the sports season comes the related video games as well, and the question reviewers such as myself always face is this: Is this year’s game worth purchasing one year after the last one? My answer? Yes, absolutely. NBA fans are going to almost certainly enjoy NBA 2K27.

  • Midnight Moments - PC Steam Review

    Midnight Moments is a cozy cyberpunk diorama-building game that is stunning. Unlike games that require you to complete quests or take out assailants or even solve challenging puzzles, this one only requires one thing: imagination.

  • Isle of Reveries - PC Review

    Isle of Reveries is a top down 2D action adventure game that made my nostalgia for old school Zelda games flare up really hard. A good blending of puzzle, exploration, and combat, Isle of Reveries is a wonderful title to experience inside and out.

  • Outbound - PC Review

    Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!

  • OVER REQUIEMZ - Nintendo Switch Review

    In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • NHL 27 - PS5 Review

    ...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?

  • Asdivine Knot - PS5 Review

    Asdivine Knot is the latest title in the Kemco JRPG library. Following protagonist Verselio, who's on the run from the church that they once served, he'll be accompanied by an odd selection of party members as they all find a reason to band together…

  • STEINS;GATE RE:BOOT - PC Review

    Our story begins in Akihabra, Tokyo Japan. The protagonist Okarin… Or rather Rintaro Okabe, (Voiced by Mamoru Minyano) is a recent high school graduate who rents an apartment with his best friend and resident computer hacker, Itaru ‘Daru’ Hashida (Voiced by Tomokazu Seki) during the summer of 2010.

Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Bloom Control Demo Available Now on Steam!

September 2026 | The Bloom has escaped containment.


Element Games, LLC, the developer behind the sci-fi action RPG Reality Break, has officially released the first public demo for Bloom Control, its upcoming fast-action incremental. The free demo is available now on Steam, giving players their first chance to fight back against the mysterious infestation ahead of the game’s planned 2027 release.

A brand-new trailer has also been released today, offering a fresh look at Bloom Control’s rapid-fire combat, escalating threats, progression systems, and dark sci-fi setting.

In Bloom Control, remote stations have started going silent as a strange hostile growth spreads through critical systems. Players take control of an advanced artificial intelligence aboard an autonomous mothership, transmitting into the internal defense systems of infested locations with one objective: eradicate the Bloom before time runs out. That’s easier said than done.

Each mission puts players in control of powerful security weaponry as the Bloom rapidly expands around them. Success means learning how the infestation behaves, improving offensive capabilities, adjusting loadouts, and finding a way to stay one step ahead of an enemy that doesn’t stop growing just because you need a minute to think. When a mission becomes too much to handle, resimulate, upgrade, and try again.

Bloom Control mixes fast-paced action with incremental progression, allowing players to steadily expand their capabilities through Codons, Exoprograms, Modules, Specialization Profiles, and operating system upgrades. Different threats call for different approaches, encouraging players to experiment with their builds as they push deeper into increasingly dangerous locations.

And somewhere beneath all that hostile growth is a bigger mystery.

Intel and secrets hidden throughout the game gradually reveal more about the origin of the Bloom, and the truth behind the player’s own existence.



Bloom Control Features

  • Stop the Spread – Take control of security weaponry and eliminate the Bloom before your transmission window closes.
  • Fast-Action Combat – Jump into high-energy encounters where every second counts.
  • Incremental Progression – Become stronger between attempts and build toward overcoming threats that once seemed impossible.
  • Simulate, Upgrade, Repeat – Adjust your loadout, resimulate missions, upgrade your OS, and take another shot.
  • Build Your Own Approach – Expand your capabilities with Codons, Exoprograms, Modules, and Specialization Profiles.
  • Retake Infested Locations – Fight across remote stations, cities, and the systems keeping them operational.
  • Dig Into the Mystery – Gather intel, discover hidden secrets, and uncover what the Bloom really is.

Bloom Control is being developed by Element Games, LLC, the studio behind Reality Break, which launched on Steam in 2025 and earned a Very Positive overall user-review rating.

The Bloom Control demo is available now on Steam, with the full game currently planned for release in 2027.

Article by: Susan N.
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Maypole Games Releases Demo During Steam's Party Based RPG Fest!

Istanbul, Turkey, September 7, 2026 | Indie developer Maypole Games today announced that the first playable demo for Foundlings, a story driven pixel art RPG set during the Revolt of 1173 against King Henry II, will launch on September 14 as part of Steam’s Party Based RPG Fest.


A new trailer accompanies the announcement, offering a fresh look at Foundlings, a story driven pixel art RPG set during the civil war of 12th century England.

The First Playable Demo

Set before the events of the main Foundlings story, the approximately 30-minute demo gives players their first opportunity to experience the game through Agnes’ story.

The demo explores the tragic events that led to the loss of her mentor and her imprisonment in a medieval dungeon, while introducing players to Foundlings’ distinctive approach to magic and combat.

The demo also offers an early look at several of the game’s core systems:
  • A Redesigned Combat UI: Highlighting the Astrology and Bodily Humours systems.
  • An innovative Spellcrafting System: Create spells from loot gathered from enemies and customize them for different combat effects.
  • Agnes’ Backstory: Discover the events that shaped Agnes before the main story begins.

Magic, Choice, and Discovery

Foundlings follows apprentice healer Agnes and ex executioner Frant, two outcast mages whose paths become intertwined during a period of civil conflict and unrest.

Combining character driven storytelling with intricate real time spellcasting, Foundlings draws inspiration from medieval science and philosophy to create a world where magic, knowledge, and personal choices are deeply connected.
“Foundlings tells the redemptive tale of two mages seeking purpose amidst the cruelty of civil war in medieval England. This is not a story about saving the world. It's about surviving it, and finding meaning within it,”
 - Alper Yilmaz, CEO of Maypole Games.


ABOUT MAYPOLE GAMES

Maypole Games is an independent studio based in Istanbul, dedicated to creating story driven games that resonate with players at a deep emotional level. As a small and diverse team built on strong cross-cultural bonds, the studio focuses on crafting meaningful interactive experiences that combine thoughtful game design with deeply personal storytelling.

Foundlings is Maypole Games' first commercial title.

Article by: Susan N.
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Culdcept the First - Xbox Review

Culdcept the First by developer and publisher City Connection—Microsoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 7 minutes

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Orc Incremental Auto-Battler is Now Available on Steam!

September 8, 2026. Los Angeles | Independent developer Nice Ride and publisher Playsaurus are glad to announce that Orc Incremental, their incremental auto-battler with RPG elements where players build a growing orc warband into an unstoppable dark army, is Out Now on Steam at a price of 7.99 USD | EUR with 15% off. In Orc Incremental, players build a growing orc warband, optimize formations, draw units and totems, cast spells, and repeatedly rebirth to unlock permanent power and push deeper into an ever-scaling dark fantasy campaign.


"One of the toughest challenges during the development was creating all the art required by the design. The ’90s games that inspired our aesthetic were made with sprites that were traditionally drawn, scanned, and then retouched. For our game, however, we decided to create everything in pixel art, despite its relatively high resolution for a pixel art game (960×540). It was a kind of faux-retro aesthetic that didn’t really exist back then, and we thought it would be interesting to explore. 

This ended up putting us significantly behind schedule, and Playsaurus had to lend us some of their artists to help us catch up, which we are very grateful for." - Velasco (Art and Programming)

Get ready to command a growing army of dark fantasy units in an experience built around constant scaling and strategic refinement. New units and totems are acquired through card drafting, and each choice pushes the run in a different direction. Armies fight automatically, but success depends on the skills to build their composition, set formations, and use spells at key moments.

When progress slows, players can perform a Dark Rebirth, resetting the current run in exchange for permanent bonuses and additional unlocks. This core loop creates a strong sense of momentum, experimentation, and long-term mastery. 


IMPROVEMENTS AND ADDITIONS IN 1.0 VERSION

  • New Allied Units: Unlock the Assassin (a stealth unit specializing in critical damage), Troll (a durable tank that reflects damage), Warg Raider (an area-damage fighter that pulls vulnerable units out of safety), and Juggernaut (an explosive siege unit).
  • Reworked Chieftains: Chieftains now fight as battlefield units, featuring nine distinct bloodlines with signature abilities activated with right click, and a Martyrdom passive bonus that activates if the chieftain is sacrificed.
  • Expanded Blight Tree: The blight tree has been reworked into a more traditional branching tree with 250 upgrade nodes.
  • New Enemy Units: Face Cryomancers, Paladins, and Griffons, each introducing a new challenge to your battle composition.
  • New Legendary Bosses: Three new legendary bosses with unique attacks.
  • Expanded Card and Totem Builds: Five new totems that open up new unit synergies and army-building options.
  • Quality-of-Life, Trial, and Balance Improvements: The full release also includes a broad range of improvements to Trials, game balance, progression, usability, and overall polish.


FEATURES

  • Build and scale an orc army from a single grunt into a full warband
  • Draft units and totems with different rarities, roles, and synergies
  • Set formations and optimize army composition to break through progression walls
  • Support battles with active spells such as Blizzard and Fireball
  • Use Dark Rebirth to reset runs for permanent progression bonuses
  • Unlock new units, challenges, and chieftain choices that change each run
  • Benefit from offline progress and return to accumulated resources
  • Face milestone bosses that test build quality and tactical planning

About Nice Ride

Nice Ride is a collective of three game developers from different European countries working remotely, they are focused on creating single player games with 2D art, and Orc Incremental is their Debut Title. They don’t like generative AI, all their art is hand-made. Learn more about them on their site: https://www.niceride.gg

About Playsaurus

Playsaurus is a California-based developer-publisher widely recognized as one of the most prominent names in the incremental/idle-games space. Best known for Clicker Heroes, the studio has since brought fan favorites Cookie Clicker (PC and Console versions), Tingus Goose for PC, Mr.Mine, and Sixty Four to millions of players, continually expanding the genre's audience with premium, community-driven releases. 

Article by: Susan N.
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Asdivine Knot - PS5 Review

Asdivine Knot by developer EXE Create and publisher Kemco—Sony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 6 minutes. 

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Dive into an Ever-Scaling Dark Fantasy Campaign in Orc Incremental Sept 8th!

August 13, 2026. Los Angeles | Independent developer Nice Ride and publisher Playsaurus are glad to announce that Orc Incremental, their incremental auto-battler with RPG elements where players build a growing orc warband into an unstoppable dark army, launches this September 8 on Steam at a price of 7.99 USD | EUR with 15% off during the first 2 weeks. In Orc Incremental, players build a growing orc warband, optimize formations, draw units and totems, cast spells, and repeatedly rebirth to unlock permanent power and push deeper into an ever-scaling dark fantasy campaign.


"We want to thank everyone who took the time to play our demo and share their thoughts with us. The amount of thoughtful, detailed feedback we received has been incredible.

The biggest challenge for us has been figuring out exactly what we want this game to be. We want to build something that rewards players who take the game seriously, but we still want the game to have those unpredictable moments where you stumble across something simply broken. We hope we've come close to finding the right balance." - Velasco (Art and Programming)

Get ready to command a growing army of dark fantasy units in an experience built around constant scaling and strategic refinement. New units and totems are acquired through card drafting, and each choice pushes the run in a different direction. Armies fight automatically, but success depends on the skills to build their composition, set formations, and use spells at key moments.

When progress slows, players can perform a Dark Rebirth, resetting the current run in exchange for permanent bonuses and additional unlocks. This core loop creates a strong sense of momentum, experimentation, and long-term mastery. 

IMPROVEMENTS AND ADDITIONS IN 1.0 VERSION

  • New Allied Units: Unlock the Assassin (a stealth unit specializing in critical damage), Troll (a durable tank that reflects damage), Warg Raider (an area-damage fighter that pulls vulnerable units out of safety), and Juggernaut (an explosive siege unit).
  • Reworked Chieftains: Chieftains now fight as battlefield units, featuring nine distinct bloodlines with signature abilities activated with right click, and a Martyrdom passive bonus that activates if the chieftain is sacrificed.
  • Expanded Blight Tree: The blight tree has been reworked into a more traditional branching tree with 250 upgrade nodes.
  • New Enemy Units: Face Cryomancers, Paladins, and Griffons, each introducing a new challenge to your battle composition.
  • New Legendary Bosses: Three new legendary bosses with unique attacks.
  • Expanded Card and Totem Builds: Five new totems that open up new unit synergies and army-building options. 
  • Quality-of-Life, Trial, and Balance Improvements: The full release also includes a broad range of improvements to Trials, game balance, progression, usability, and overall polish.


FEATURES

  • Build and scale an orc army from a single grunt into a full warband
  • Draft units and totems with different rarities, roles, and synergies
  • Set formations and optimize army composition to break through progression walls
  • Support battles with active spells such as Blizzard and Fireball
  • Use Dark Rebirth to reset runs for permanent progression bonuses
  • Unlock new units, challenges, and chieftain choices that change each run
  • Benefit from offline progress and return to accumulated resources
  • Face milestone bosses that test build quality and tactical planning

About Nice Ride

Nice Ride is a collective of three game developers from different European countries working remotely, they are focused on creating single player games with 2D art, and Orc Incremental is their Debut Title. They don’t like generative AI, all their art is hand-made. Learn more about them on their site: https://www.niceride.gg

About Playsaurus

Playsaurus is a California-based developer-publisher widely recognized as one of the most prominent names in the incremental/idle-games space. Best known for Clicker Heroes, the studio has since brought fan favorites Cookie Clicker (PC and Console versions), Tingus Goose for PC, Mr.Mine, and Sixty Four to millions of players, continually expanding the genre's audience with premium, community-driven releases. 

Article by: Susan N.
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Medical Inspired Monster Taming RPG Demo Releasing August 25th!

Panacea Interactive is inviting players to step into the world of Medimon, its medical science-inspired monster-taming RPG, with the announcement that the game’s public demo will launch on August 25th, 2026. Before then, the studio is opening a limited playtesting opportunity, giving players early access to provide feedback that will help polish the experience ahead of the demo’s release.


Blending strategic creature collecting with real-world medicine, Medimon transforms medical science into an engaging RPG adventure where every creature represents a different medical concept. Players capture, battle, and evolve Medimon while exploring the living world of Medicorum, making Medimon one of the smartest creature-collectors on the market.

The August 25th demo included the game’s Prologue and Level 1, offering players approximately 30 to 60 minutes of gameplay, or longer for those who enjoy exploring every corner and completing everything available. The Prologue introduces the story, core mechanics, and serves as a guided tutorial before players venture into their first major area.

Within Level 1, players will encounter and collect Medimon from eight unique Medifamilies:

  • Bone
  • Muscle
  • Fat
  • Skin
  • Mouth
  • Liver
  • Brain
  • B-Cell

To prepare for public release, Panacea Interactive is seeking dedicated playtesters willing to share feedback on the Prologue and Level 1. Selected participants won’t just play the upcoming demo, they’ll receive access to the game through Level 4, allowing the development team to gather broader gameplay impressions, balance feedback, bug reports, and suggestions before the public demo goes live.

Players interested in joining the playtest are encouraged to apply soon via KeySeeder or by replying to this email, as participation will be limited.

The Medimon demo will be available on Steam beginning August 25, 2026. You can also join the Official Medimon Discord server to participate in conversations about the demo and playtesting.


About Medimon

Medimon is a medical science-themed monster-taming RPG where players capture, battle, and evolve creatures inspired by medical systems and health concepts. Combining strategic turn-based gameplay with an imaginative world set inside the human body, Medimon delivers an approachable creature-collecting adventure that rewards curiosity, experimentation, and tactical thinking.

Article by: Susan N.
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Blue Reflection Quartet - PS5 Review

Blue Reflection Quartet by developer Gust and publisher Koei Tecmo America—Sony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 12 minutes. 

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Hellslave II: Judgment of the Archon Releases Today on Steam!

Montpellier, France – July 17, 2026 | Independent French developer Ars Goetia and publisher Dear Villagers have announced that dark fantasy dungeon crawler HellSlave II: Judgment of the Archon will release on August 4th, 2026 on PC via Steam. A new trailer has premiered at Convergence Games Showcase for the occasion. 


In the same way as its predecessor, HellSlave II: Judgement of the Archon will be a dungeon crawler, in which players will have to put an end to the eternal conflict waged by 6 Demon lords. In a demonic twist of fate, demonic powers will await players, but their use will come at a terrible cost as Heaven has granted a last reprieve to humanity after sending the Archon of Judgement to wipe out the Demon lords and humans alike. 

In each of their runs in HellSlave II: Judgement of the Archon, players will have the opportunity to discover a deeper narration, enriched gameplay features, and handcrafted art more detailed than ever, all wrapped in a grim dungeon crawler gameplay experience.

Thousands of years of demonic warfare have torn the world to shreds. Six demon lords, locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything.

Players will choose between six classes to create their character, from spectral assassin to plague-bearing mage to fight off demons. New Demonic Powers will also be granted to players due to the corruption from Demon Lords, introducing new skills and multiplying character customization opportunities. Mixing and matching skills and powers from the flexible talent trees will prove essential in the battle to save humanity.

Players will also travel through an immersive top-down overworld, and explore dungeons, ruined villages and sanctuaries to do quests, gather loot and uncover lore and secrets. Combat remains a core feature in HellSlave II, and the classic Turn-Based HellSlave combat system is featured in this entry as well, and includes improvements and new mechanics, while still taking time into account for each action to balance aggression and survival.


Follow Dear Villagers on social media:

Follow Ars Goetia on social media:

KEY INFO




About Ars Goetia

Ars Goetia explores and narrates tales of the dark atmosphere lingering in the Demon World. The studio has shaped and designed stories and experiences from this twisted universe, such as Blind Prophet – Blood of the Apostle and Hellslave which were both praised for their art direction. Ars Goetia is a solo endeavor founded by Baptiste Miny and is now on the path of its next tale: HellSlave II: Judgement of the Archon, set to release in 2026.

About Dear Villagers

Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games.

Article by: Susan N.
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Erenshor's Largest Content Update Titled The Planar March is Out Now!

U.S.A. July 2026 | The wait is over! The Planar March, the largest content update ever released for Erenshor, is now live on Steam!


Designed to recreate the thrill of classic MMORPG raiding without requiring other players, the Planar March dramatically expands Erenshor’s endgame with four sprawling raid zones, more than 20 unique boss encounters, new progression systems, and over 120 pieces of new gear to collect.

To celebrate today’s release, Burgee Media has also released a brand new launch trailer showcasing the scale of the update, including massive raid encounters, new environments, powerful enemies, and coordinated battles alongside Erenshor’s signature SimPlayers.

Unlike traditional MMOs, Erenshor lets players experience epic raids entirely on their own schedule. Using the game’s handcrafted AI-powered SimPlayers, adventurers can build their ideal raid group, tackle complex boss mechanics, and earn increasingly powerful loot, all without waiting for a guild to log in.

The Planar March Features:

  • Four brand new raid zones
  • 21 unique raid bosses with mechanics inspired by classic MMORPG bosses
  • Over 120 new equippable items, plus new spells and skills
  • A new Raid UI for organizing and commanding SimPlayers
  • Raid progression with tiered difficulty and increasingly powerful rewards
  • Cosmetic equipment slots (transmog)
  • Improved loot systems, quality of life upgrades, balance improvements, and numerous gameplay enhancements
  • Roughly 30-40 hours of new content for average players, with considerably more for completionists

Since launching into Early Access, Erenshor has earned praise for its unique take on the MMORPG genre, delivering the feeling of exploring a living online world while remaining a completely singleplayer experience. SimPlayers level alongside the player, form parties, join guilds, acquire gear, and continue their own adventures throughout the world, creating the illusion of an active MMO without requiring an internet connection or other human players.

The Planar March represents Erenshor’s biggest milestone to date and brings players one step closer to the game’s full 1.0 release.


Watch the Planar March update trailer here.

Article by: Susan N.
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GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

 

GranBlue Fantasy: ReLink Endless Ragnarok by developer and publisher Cygames Inc.—Sony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 5 minutes.

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Viking Frontiers Playable Now on PC, PlayStation 5, and Xbox Series X|S

Viking Frontiers, an open-world survival game with RPG, simulation, and strategy elements, arrives on consoles soon. Players take charge of a newly founded Viking settlement and must ensure the survival and growth of their clan. Viking Frontiers launches on PlayStation 5 and XBOX Series X|S on July 9. The game is also available on PC.


Viking Frontiers is the work of independent Polish studio BLUM Entertainment, known for Crown of Greed and Builders of Greece. The game first launched on PC in 2025. Wildlands Interactive S.A. is responsible for preparing and releasing the console versions.

Survive in the world of the vikings

Viking Frontiers is a first-person game that combines survival, simulation, RPG, and strategy elements. The title is set in an open world with a day and night cycle. Players take charge of a newly founded Viking settlement and must look after the fate of their clan. The goal is to survive and grow the settlement.

Viking Frontiers features a deep survival system with gathering, crafting, hunting, building, and exploration. Managing the clan is equally important, including its need for food and shelter, along with the activities, roles, and tasks of its settlers.


The path is up to the player and where they choose to focus. The game lets players follow the way of the hunter, farmer, builder, or priest, among others. Viking Frontiers also offers plenty of side quests and random events that add variety to the gameplay.


Key Features:

  • Build a settlement and survive
  • Explore the open world
  • Gather, hunt, and build
  • Manage your Viking clan
  • Choose your own path

Viking Frontiers launches on PlayStation 5 and Xbox Series X|S on July 9, 2026.

Article by: Susan N.
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Cute Roguelite Deckbuilder RPG Launching on July 22nd!

June 25, 2026 | Independent developer Death Kumiai and publisher Flashlight Games are glad to announce that Annihilated, their dark and cute roguelite deckbuilder RPG, will launch on July 22, 2026 on Steam at a price of 16.99 USD | 17.25 EUR and a launch discount of 10% during the first 2 weeks. Players will dive into a twisted world where adorable fuses with dark horror art that presents a narrative-driven dungeon crawler RPG with 4 distinct character routes. Find your favorite "broken" party member to save…and leave the others behind.

"Two major pillars shape Annihilated: the imaginative negative space offered by retro vintage games, and the complex, conflicted character writing found in text adventure games, light novels, and JRPGs circa 2010, also influences from older and recent classics as Fire Emblem, Super Mario RPG, Undertale or The Legend of Zelda. Our goal is to craft a whimsical cartoon-style game grounded in authentic human nature and weighty thematic depth." - Sabotenshi (Lead Artist & Lead Writer)

The Backstory

The legendary Hero's party vanished in the depths of a dungeon. You are the sole survivor of the rescue party sent in after them, pressing ever deeper into the cursed dungeon to find what remains of them. You have no fighting power of your own; to survive, you borrow the remaining strength of the broken heroes — each helping in their own way. And you can only bring one of them out alive.

The Dungeon

The dungeon itself is the enemy. Its monsters, traps, and curse turn on everyone who enters — the same forces that broke the Hero's party now come for you. What really happened to them, and why, is what each route reveals.You will find lurking monsters, dwindling gear, instant-death traps the moment you drop your guard — and the very curse that shattered the heroes still lingers in its halls.

Main Features

  • Choose among 4 different main routes, each one of them full of decisions that will impact your path and how things end.
  • Visual novel narrative-driven style with a deep 200.000 words script full of lovable and broken characters.
  • Roguelite dungeon crawling with high lethality, uniforgiving random events, and instant retries.
  • Turn-based timing-focused card battles where players will need to be strategic but also have good reflexes to defeat enemies.
  • Weapon Breakage System: Weapons have a durability limit but can be voluntarily destroyed for temporary combat buffs.
  • Curse points are earned from defeats and weapon breaks, and used to buy items, boost stats, or survive lethal roulettes.


About Death Kumiai

Death Kumiai is a small game studio that makes games about death.

About Flashlight Games

Flashlight Games is a publisher that rethinks how games reach the people who play them. We want to be the dependable gear that lights up dark unease for game creators.

Article by: Susan N.
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Moonlight Peaks - PC (Steam) Review

Moonlight Peaks by developer Little Chicken Game Company and publisher XSEED Games and Marvelous—PC (Steam) review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 6 minutes. 

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Tales of Eternia Remastered Headed to All Platforms in October!

IRVINE, Calif., – June 9, 2026 | Bandai Namco Entertainment America Inc. today announced that Tales of Eternia™ Remastered will launch worldwide on October 16, 2026, bringing the classic RPG as a remastered title for current platforms with enhanced visuals and quality-of-life features. Tales of Eternia™ Remastered will be available on Nintendo Switch™2, Nintendo Switch™, PlayStation®5, PlayStation®4, XBOX Series X|S, and PC via Steam®. For more information, visit www.bandainamcoent.com/games/tales-of-eternia-remastered


In Tales of Eternia Remastered, players will follow Reid Hershel and his friends on an epic journey filled with unforgettable characters and a story shaped by the cultural differences between two worlds. Set in Eternia, a world where the realms of Inferia and Celestia face each other across the sky, players will join Reid, Farah, Keele, and the mysterious Meredy on a perilous quest. Together, they must stop the “Grand Fall,” a cataclysmic collision of the two worlds, by seeking the power of the Greater Craymel while confronting their own inner selves along the way.

Tales of Eternia Remastered is a remastered version of TALES OF ETERNIA™, one of the earliest entries of the TALES series first released in 2001 as TALES OF DESTINY ™ II. The remastered title introduces a new Graphics Mode and SFX Mode that lets players freely switch between remastered and original visuals and sound effects. The new title also features quality-of-life enhancements such as a Boost feature to adjust experience gained and encounter frequency, toggleable destination icons, and a high-speed mode during Auto-mode mid-battle. Additional features include Battle Retry and Quick Recovery, along with new combat options including Extreme difficulty mode available from the start of the game and an all-new difficulty level called Unknown which can be unlocked after completing the game.

For more information on this and other products from Bandai Namco Entertainment America Inc., please visit www.bandainamcoent.com. Join the conversation on X at https://www.x.com/BandaiNamcoUS, check us out live on Twitch at https://twitch.tv/bandainamcous, or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS.


About Bandai Namco Entertainment America Inc.

Bandai Namco Entertainment America Inc., part of the Bandai Namco Group, is a leading global publisher and developer of interactive entertainment for major video game consoles, PC, online, and mobile platforms. The company is known for creating many of the industry’s beloved classic franchises such as PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®, and publishing the critically acclaimed DARK SOULS™ series and the blockbuster title ELDEN RING™. Bandai Namco Entertainment America Inc. is also the premier publisher in the Western hemisphere for anime-based video games including GUNDAM™, NARUTO SHIPPUDEN™, DRAGON BALL™, and ONE PIECE®. Bandai Namco Entertainment America Inc. is headquartered in Irvine, California. More information about the company and its products can be found at http://www.bandainamcoent.com.

Tales of Eternia™ Remastered & ©Bandai Namco Entertainment Inc. ©MUTUSMI INOMATA

Press Release ©Bandai Namco Entertainment America Inc.

All other trademarks are properties of their respective owners.

Article by: Susan N.
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Upcoming Fantasy Farming Adventure 'Dragon Shelter' Headed to PC in September!

June 6, 2026, London, UK | Wild Forest Studio and Curve Games have today announced, as part of the Wholesome Direct, that fantasy farming adventure Dragon Shelter, which is currently in development for PC, will launch globally on 24th September. Set in a vibrant hand-painted world, Dragon Shelter invites players to revive the long-lost bond between humans and dragons. Combining cosy farming systems with creature care, exploration, and light RPG progression, the game welcomes players to escape to a magical world filled with dragons to befriend and recipes to uncover.  


The new demo, playable now on Steam, invites players to experience the opening hours of Dragon Shelter where they will set out on a cosy adventure to rebuild and replant their dilapidated farm, befriend an adorable water dragon and try their hand at water-based terraforming, and cook some delicious jam (alongside various other recipes) for the friendly townsfolk. 

In Dragon Shelter, players will cultivate crops, craft tools, befriend townsfolk and, of course, raise and care for a variety of unique dragons - each with their own personalities and abilities. These dragons aren’t just companions; they help restore biomes, uncover secrets, and represent the last bastion of hope standing against the creeping desolation threatening the land.

Oleg Babenkov, Game Director, Wild Forest Studio, said: “Developing Dragon Shelter, the goal has always been to create a world for players to escape to, a world where dragons and magic can thrive! We are incredibly excited to invite players into this magical world from 24th September, and we hope they enjoy the sneak peek on offer in the Steam demo in the meantime.”

Rich Keen, VP Publishing, Curve Games, said: “We are thrilled to help the incredible team at Wild Forest Studio bring their dream to life later this year. Dragon Shelter perfectly captures the heartfelt cosy experience players love, blending relaxing gameplay with whimsical creatures, and sprinkling in some cooking and gardening for good measure.”

Dragon Shelter Key Features:

  • Dragon Management - Befriend, nurture, and assign dragons to activities around your farm
  • Magical Farming Systems - Grow enchanted crops with unique properties
  • Cooking and Crafting - Meals strengthen bonds with the townsfolk and unlock new opportunities
  • Biome Exploration - Discover new areas, and uncover rare resources
  • Seasonal Changes - Four distinct seasons shaping gameplay, festivals and activities
  • Town & Relationships - Build bonds with a growing community of characters

Dragon Shelter is in development for PC and will launch on Steam on 24th September 2026. 



About Wild Forest Studio

Wild Forest Studio is an independent development team focused on creating immersive, system-driven experiences with emotional depth and long-term progression that make players want to jump in from the second they wake up in the morning. Their debut title, Dragon Shelter, is currently in development for PC. 

Curve Games:

Based in London, Curve Games (a Nazara Technologies group company) is an award-winning publisher across PC, Nintendo, PlayStation, Xbox and mobile. Curve boasts a uniquely diverse games catalogue of over 50 titles that includes smash hits such as For The King I & II, Bomber Crew, The Ascent, Lawn Mowing Simulator, the 55 million unit-selling Human Fall Flat and Nintendo Switch chart-topper Wobbly Life.

Article by: Susan N.
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ATLUS Announces Persona 6 and Persona 4 Revival

IRVINE, Calif. – Jun. 7, 2026 | Today at the XBOX Games Showcase 2026, ATLUS announced Persona 6, the next installment in the legendary RPG series. Also revealed was the February 18, 2027 release date for the upcoming remake Persona 4 Revival, which is now available to pre-order on XBOX Series X|S and XBOX on PC. Pre-order for Persona 4 Revival on PlayStation 5 and Steam will be available tomorrow.

 
Today’s Persona announcements were accompanied by two trailers, viewable here:
“We are delighted to officially announce our work on the next installment of the Persona series and look forward to sharing the incredible efforts that the entire team is putting into Persona 6 for its release after Persona 4 Revival,” said Kazuhisa Wada, Director at P-STUDIO. “As we take this next step, we are thrilled the launch date is set for Persona 4 Revival and fans get to encounter a fresh and modernized experience as they discover the mysteries hidden in Inaba.”
Please tune in to the Persona 4 Revival Broadcast Livestream on June 18 at 4pm PT / 7pm ET that will feature more details from Kazuhisa Wada on what is coming to Persona 4 Revival. The broadcast will be streamed on the official ATLUS West YouTube channel and Steam.

 

About Persona 4 Revival:

A full reimagining of the modern classic RPG, Persona 4 Revival features enhanced visuals, improved gameplay, modern aesthetics, and quality-of-life updates that bring the classic to life like never before.

Arriving as a transfer student, you'll experience an unforgettable year with new friends you meet along the way. However, rumors of bizarre murders and a mysterious TV channel quickly disrupt your peaceful everyday life. A door to another world opens, awakening your abilities: it is time to fight alongside your trusted allies to uncover the truth.

Persona 4 Revival launches on February 18, 2027, on XBOX Series X|S, XBOX on PC, PlayStation 5 and Steam. It will be available on day one with XBOX Game Pass Ultimate and PC Game Pass and will be part of XBOX Play Anywhere.
 
Pre-orders for XBOX Series X|S and XBOX on PC are available now (all other platforms will be available tomorrow). To learn more and to pre-order, visit the newly refreshed game website HERE.


Info 

  • Title: Persona 4 Revival
  • Release Date : February 18, 2027
  • Platforms ​: XBOX Series X|S, XBOX on PC, PlayStation 5, Steam

Versions and Prices

1) Digital Standard Edition (console and PC): £64.99 GBP 

2) Digital Deluxe Edition (console and PC): £74.99 GBP, which includes:
  • Persona 4 Revival (base game)
  • Persona 4 Revival: Velvet Outfit Set
  • Persona 4 Revival: P3R Persona Set 1
  • P3R Protagonist's Personas: Orpheus, Thanatos, Messiah
  • Persona 4 Revival: P3R Persona Set 2
  • P3R Aigis’s Persona: Athena
  • P3R EA Metis’s Persona: Psyche
  • P3R Protagonist’s Persona: Orpheus Telos
  • Persona 4 Revival: P5R Persona Set 1
  • P5R Protagonist's Personas: Arsène, Raoul, Satanael
  • Persona 4 Revival: P5R Persona Set 2
  • P5R Goro Akechi's Personas: Robin Hood, Loki, Hereward
 
3) Digital Premium Edition (console and PC): £84.99 GBP, which includes:
  • All contents of the Digital Deluxe Edition
  • Persona 4 Revival: P3R BGM Set
  • Persona 4 Revival: P5R BGM Set
 
4) Physical Standard Edition (console only): £64.99 GBP
  • Includes character cards for a limited time (for Amazon customers in North America only) 

5) Physical Collector’s Edition (console only): £244.99 GBP, which includes:
  • Base Game
  • Artbook
  • Steelbook
  • Keycaps & Keychain
  • Protagonist & Izanagi Statue
  • DLC - Costume Set, Persona Set, BGM Set
  • Persona 3 Reload & Persona 5 Royal Extra BGM Set
  • Website ​


Copyright ​

ⒸATLUS. ⒸSEGA. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. ATLUS, the ATLUS logo and Persona 4 Revival are registered trademarks or trademarks of ATLUS Co., Ltd or its affiliates. SEGA and the SEGA logo are registered trademarks or trademarks of SEGA CORPORATION. All other trademarks, logos, and copyrights are property of their respective owners. ​

 

About Persona 6:

The iconic JRPG series returns with its highly anticipated next chapter.

Announced as of today, with over 30 million copies sold worldwide, the Persona series has defined a generation of RPG storytelling. Now, after years of anticipation, the next installment is finally revealed.
 
Persona 6 brings everything beloved about the series into a bold new story. The signature blend of heartfelt daily life and pulse-pounding supernatural adventure returns, wrapped around a completely fresh, standalone story and a new cast of characters. Whether you've been with the series since the beginning or this is your very first Persona experience, you belong here!
 
Persona 6 will be available on XBOX Series X|S and XBOX on PC and will be available day one with XBOX Game Pass, PC Game Pass, and is part of XBOX Play Anywhere. Players can wishlist the game now HERE. The game is also coming to PlayStation 5 and Steam and wishlist on these platforms will be available at a later time.
 
©ATLUS. ©SEGA. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. ATLUS, the ATLUS logo and Persona 6 are registered trademarks or trademarks of ATLUS Co., Ltd or its affiliates. SEGA and the SEGA logo are registered trademarks or trademarks of SEGA CORPORATION. All other trademarks, logos, and copyrights are property of their respective owners.
 

About ATLUS

ATLUS delivers unforgettable, story-driven gameplay experiences to enthusiastic and dedicated fans around the globe. Established in 1986, ATLUS features a portfolio of beloved and long-running game series, including PERSONA™, which has sold over 30 million units worldwide, and the legendary SHIN MEGAMI TENSEI™. ATLUS games are published in the west by SEGA of America, Inc. with its principal office in Irvine, California. Learn more about ATLUS at https://www.atlus.com.

About SEGA of America, Inc.

SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA CORPORATION, a worldwide leader in interactive entertainment. Established in 1986, SEGA of America publishes innovative experiences for console, PC, mobile and other emerging platforms. SEGA is the first publisher to rank #1 three separate times (2016, 2020, and 2024) in Metacritic’s Game Publisher Rankings. Its globally beloved franchises include Sonic the Hedgehog™, Total War™, Like a Dragon™, Football Manager™, Virtua Fighter™, and Crazy Taxi™, along with Atlus' Persona series and the critically acclaimed new IP, Metaphor: ReFantazio™. The company is also expanding its transmedia strategy, with numerous film and TV projects underway across multiple franchises. SEGA of America has offices in Irvine and Burbank, California. Visit https://www.sega.com.

Article by: Susan N.
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Go Back in Time with Unique Card Hacking Game on Steam by Village Studios!

Bath, UK - 07.06.2026 | Village Studios Unveils Hack ‘95, a Unique Card Hacking Game

Village Studios announces Hack ’95, a computer hacking RPG with card battling mechanics, in a worldwide exclusive for PC Gaming Show. With a demo playable on Steam from today.


Hack ‘95 is set in a conspiracy-filled world that zips you through the golden age of computing, from underground hacker chats right to the heart of government. Expect twists, turns, 90s dance bangers and flaming GIFs. 

The demo features licensed tracks from N-R-G and Nookie with a script overseen by international best selling author (A Boy Made of Blocks) and veteran games journalist (The Guardian) Keith Stuart.

Keith Stuart said:

“After years of writing about games this is the first time taking the leap and writing for one. I was drawn to this project because the culture of the internet and videogames in this era was so weird and dark, yet wildly optimistic."

"Hack ‘95 is a brilliant exploration of the time. It’s funny, packed with period details and clever gameplay systems. It’s a hugely talented dev team. And although it’s set in 95, the story is really about rebelling against big tech and regaining the freedom of the net. It couldn’t be more timely."


Game director Will Luton (SEGA and Rovio) said:

“Hack ‘95 is a bunch of stories you’ve heard a thousand times before. It’s a pulpy hacker B-movie. But these stories have never been told like this. We’ve designed an experience which is as close to time travel as the laws of physics and intellectual property allow us.”

“We’re using the very medium of computing, the operating systems, to explore a living breathing world. The thrill of defeating some shady government agent and exploring their desktop is intoxicating.”

The core gameplay features a simple, pick-up-and-play, deck builder, inspired by 90s TCGs like Magic the Gathering and Yu-Gi-Oh. Players draw powerful scripts and hijacked computers in order to overcome a target device.


Luton said:

“We wanted to let players really feel what it's like to be a hacker - without having to become one! The card mechanics let you feel smart without having to write a single line of code.”

The Steam demo mixes the period-accurate operating systems and deck-building gameplay, with interactive chat, live action video and even a radio station, to give players a unique 30 minute experience.

Social media links: Bluesky / TikTok / Discord 

About Village Studio

Village Studio is a small independent studio making premium games for PC, comprising of veterans from the likes of SEGA, Rovio, Disney, TikTok and Adult Swim. From big hits and commercial flops, to weird things and cool things, the studio prides itself on collaborating remotely in their "virtual village" to ply their own unique trades.


Article by: Susan N.
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Echoes of Mystralia Updated Demo Available Right Now!

June 12, 2026

Greetings, Watchers!

The wait is finally over and the next chapter of your journey through Mystralia begins.

With Steam Next Fest just around the corner, we're excited to unleash a massive new update to the Echoes of Mystralia demo, available to play RIGHT NOW!


Explore the New Content

Prepare yourselves for a wealth of new content, including an epic new boss encounter, mysterious reward shrines, and challenging puzzle-locked Rifted Echoes. We've also polished the experience with significant visual and performance improvements to ensure your journey through Mystralia is smoother than ever. Dive into the full breakdown of every new feature in our latest Devlog.

Do you have what it takes to survive the Ash Forest? A formidable new threat awaits: Luciame, master of wind and fire. Put your elemental spellcasting to the test in this deadly Watcher encounter and fight to rescue her from the Rift.

We can't wait to see you brave the mysteries of Mystralia again, so download the demo now, and unleash your most powerful spells!


Got Questions? We’ve Got Answers!

You can ask your questions directly on our Discord or, if you're more of an email person, just write to us at community@borealysgames.com and our team will gladly help you.

Article by: Susan N.
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Isekai Villain - PS5 Review

Isekai Villain by developer Exe-Create and publisher KEMCO—Sony PlayStation 5  review written by Richard with a copy provided by the publisher.


Estimated Reading Time: 6 minutes. 


Hello everyone and welcome to the next instalment of KEMCO RPG: Isekai Villain! This time we get to witness the tale of a regular dude who gets transported into his favourite webnovel, but as a villain mob character!

Isekai Villain starts out with a guy walking home while reading a webnovel on his phone, falling in an open manhole, breaking his leg, passing out, and then waking up to find himself a part of the Crown Eaters, a gang of villains in the webnovel he was reading. The catch? He’s a low level grunt named Gray. The other catch? The Crown Eaters aren’t part of the story past the early-ish chapters. Gray now has to balance his old world sensibilities, new world budding villainy, as well as trying to survive as a villain grunt.

While Isekai Villain is pretty similar to the other same stylized KEMCO RPGs, there are a few notable differences in how it’s handled. For those who haven’t played a KEMCO RPG, well, it’s a pretty generic retro style RPG for the most part. You’ve got your random turn-based battles, dungeons to explore and find treasure in, bosses to beat, sidequests to complete, and characters to interact with. What is somewhat interesting here is that unlike in most RPGs of this nature, there isn’t a world map, just a location directory. This makes going between different areas a lot easier for sure. While you’re in a location, be it town or dungeon, you get a 2D area to explore, chests to open , and characters in town to talk to and shops to visit. Dungeons will also have those random battles.

As is tradition with most KEMCO title with the same art style, there are plenty of quality of lifestyle options for players. Getting in too many battles and need to tone them down? You can reduce encounter rate. Need to farm some enemies? You can increase the encounter rate to every step. Enemies too hard? Well, there are five difficulties to choose from. Also back for your pleasure is the “store” and all that comes with it. Essentially the store is the place where you can buy “cheats” with earned in-game currency. Every three battles in-game you get a number of evil gems depending on difficulty setting. You can use these gems to exchange for permanent passive effects, such as increased exp or money, items such as keys that let you into special areas, or you can exchange for lottery pulls, where you might win the best weapons or armour. The Evil gems are fairly easy to earn on the easiest difficulty, so if you really need the boost and aren’t playing for the challenge you can grind some out to help you out.

In terms of combat, things are mostly traditional RPG style. Combat is turn based and you have a character gauge at the top of the screen indicating turn order based on a character’s speed, with different moves available such as normal attacks, skills, items, or you can stand by to recover some MP. You also have summons you can use as well, although only once per summon and character per battle. Some stronger enemies will have a guard you can break by using skills matching the symbols under their sprite. For example, a down arrow indicates a skill that hits a full column, whereas a star symbol is a single target. When you go to use a skill it will also show you the associated symbols. Guard breaking an enemy allows other characters to chain in and use follow up moves, potentially resulting in massive damage to a strong enemy or boss.

Acquiring new skills is a bit of an interesting departure. Unlike how it’s usually handled, in Isekai Villain skills are unlocked through a skill tree. You can earn skill points primarily through reaching certain milestones such as levels, or increasing your notoriety within the villain community. Once you’ve acquired some skill points, you can unlock and upgrade skills in each character’s skill trees. Needless to say the further down the tree you go, the better the skill usually is, but the more costly it is to use and get to.

Another cool introduction is passive skills. These are earned by performing certain actions or milestones, either in or out of battle. For example, using different types of skills will increase or earn some passives, while switching your party formation to a certain layout may unlock others. These can usually be upgraded by performing the same actions repeatedly a set number of times if the skill can be upgraded.

Among the neat aspects this time around we actually have a sort of LITE base building. When you return to the Crown Eaters base, once you unlock it you can go talk to a certain NPC and get them to build stuff in your backyard. These buildings can have a variety of purposes, some unlocking stores or game mechanics, and some just giving a general stat increase to your characters. Most buildings that feature some sort of shop or gameplay mechanic can be strengthened to increase the effects, making it worthwhile to check in occasionally if you have some extra building materials.

Now, I do have to talk about the storyline a little bit here. It isn’t exactly bad, but it does have some ups and downs. For the most part, characters in Isekai Villain tend to be rather un-idealist. They're all for going for what they want, but are more than willing to recognize that things aren’t always going to work out if you don’t make changes or compromise on things, both in the heroes party (not you) and for the villains. Also props to the devs for having good and bad people on both sides of the conflict and not stacking it one way or the other. Unfortunately the translation is…pretty rough to be honest. There are a ton of awkward sounding sentences or words I didn’t feel were particularly well translated. A bit of a departure since most of the KEMCO titles I’ve played have tended to have a decent translation. While it isn’t the worst, it definitely makes getting involved in the plot a little tougher.

In case you are a returning KEMCO JRPG enjoyer, the style is in the more anime-esque style instead of the more RPG-maker more realistic style. The music, backgrounds, and a bunch of enemy sprites are certainly reused from other games, but I feel like if you’re playing these KEMCO titles you probably don’t mind too much. While the music direction is similar in that regard as well, at least all the music and animations are well fitting.

Overall Isekai Villain is a decent addition to the KEMCO RPG line-up. While a poor translation makes it a little harder to enjoy the storyline, there are a good number of features to allow you to customize your experience to create the difficulty level you want in your RPG. The colourful cast of party members are all extremely unique as well, and not very often you find their type of personalities. If you are looking for another retro JRPG to pass some spare time, check out Isekai Villain. Just remember, don’t be too evil now.

Score: 7 / 10
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