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Showing posts with label 2D Action. Show all posts
Showing posts with label 2D Action. Show all posts

Gunvolt Chronicles: Luminous Avenger iX 1+2 Dual Collection - PS5 Review

 
Gunvolt Chronicles: Luminous Avenger iX 1+2 Dual Collection by developer and publisher Inti Creates Co. LTDSony PlayStation 5 review written by Richard with a copy provided by the publisher.

Estimated Reading Time: 8 minutes.

Are you ready for the package deal for the Azure Striker spin-offs before the third title in the spinoff series drops? Do you love the Megaman X games but want something fresh and musical? Do you wanna feel totally inadequate when you get a crappy score rating after beating what you thought was a tough fight? Well, look no further than Gunvolt Chronicles: Luminous Avenger iX 1+2 Dual Collection.

If you aren’t familiar with the Gunvolt series of games, I’ll tell you right now you’re probably going to be rather confused by the first game in this package deal, and while I totally recommend playing the first two Gunvolt games, they aren’t, strictly speaking, required before going into Luminous Avenger iX. So, what does Luminous Avenger entail? Well, you take on the role of Copen, a researcher turned vigilante fighting against the Sumeragi Institute, a group that has some rather negative history with Copen. Together with his AI partner Lola, he aims to take on Sumeragi. Well, at least in the first game. In the second he is involved in a portal that sucks him into another world and he’s trying to escape.

Both Luminous Avenger iX 1 and 2 behave rather similarly, although they do have a few key differences. Both games involve a 2D side-scrolling adventure through different stages culminating in a boss fight. Making your way though a stage you have a midair dash, a lock-on mechanism to fire homing shots at enemies, different weapons you can earn from bosses, and various upgrades you can purchase if you earn enough currency. You will be making your way through stages by dashing over pits, defeating enemies in your way, and interacting with the environment such as pushing blocks or destroying walls. Each stage culminates in a boss fight where the boss is generally weak to a special weapon earned from another boss.

Stages also have bonus emblems to collect that you may have to replay a stage once you have a new special weapon, and collecting them all may reward you with another special something! In addition to the bonus emblems, you are also scored based on your performance. There are some slight differences between the two games, but for the most part defeating enemies and not getting hit are the keys to getting good scores. In the first title, getting hit too much when not on the easiest difficulty will get rid of your score, called Kudos. There are also checkpoints which record your current score to add to your total that can’t be removed. Getting a piece of a bonus emblem also nets you a decent score. If your score hits 1000, you enter an overdrive mode where your abilities are enhanced. Losing your score gets rid of this overdrive mode. In the second game you are given a healing ability which also cashes out your score when used.

Largely speaking, the Gunvolt games, Luminous Avenger iX titles inclusive, are an interesting take on the traditional Megaman format. There are lots of abilities to help newer players or those struggling, such as the prevasion system in iX1 that negates damage in exchange for two bullits which you can reload, or the healing system in iX2 since the bullits are done away with. That being the case, if you rely on those too heavily your score will be poor. While getting a good score isn’t necessarily required, it does actually present a lot of benefits in the form of overdrive. As mentioned earlier, upon hitting 1000 Kudos Lola will get a new form to join you, singing to buff Copen but losing this mode upon losing score. Playing well lets you keep this mode activated and can make boss fights or even stage completion a lot easier.

If you can’t keep a good score, no need to worry. While I wouldn’t say I’m particularly bad at this style of game, I definitely wouldn’t say I’m the best. I scraped by most stages with an adequate to poor rating most of the time, and still managed to clear almost all of the content provided, barring one bonus stage and DLC fight from iX1 and the endless battle mode from iX2. Clearing the iX2 unlockable mode was certainly rough, and while you do have an assist mode you can activate it that doesn’t decrease the difficulty, just increases survivability, so any content you want to do is relatively well manageable. As an additional deal, sometimes when you die Lola will resurrect you with Anthem mode, so a death isn’t always the end, although it is a little random when it happens.

On the subject of content I didn’t clear, let’s talk about the DLC fights and endless battle mode. The DLC fights are bonuses that were DLC in the originally released games included in the Dual Collection to start. You can basically do those fights right from the start after the tutorial stage, and iX2’s bonus fights will give you some new abilities you can toggle on or off while iX1’s bonus fight will make you cry. The iX2 fights are pretty fun though. In terms of the endless battle mode, it’s basically just a sort of boss roulette that keeps going until you quit or die. Chances are if you’ve cleared the extra stages in either game these won’t be particularly difficult if you go for free play. The restricted mode may be a little more challenging.

So, let’s discuss some of the differences between iX1 and iX2. First up, in iX1 you can midair dash as long as you had bullits. In iX2 there are no bullets, and you can only midair dash once as long as you aren’t in overdrive. Also in iX2, your default blaster attack has been replaced with a melee buzzsaw, which is certainly a choice I wouldn’t have made. It was cool for a little while, but it quickly got a little annoying. In addition a ground-based dash doesn’t lock on to enemies unlike in iX1, so you have to jump and dash into enemies a lot, which also tends to eat any other dashes since you can’t chain them unless you’re in overdrive mode. Both modes have the same point requirement for overdrive and general gameplay for the most part.

Both titles share in an art and sound direction, featuring some interesting locations to explore and a number of songs that Lola can sing when you enter overdrive mode. The songs are catchy, the graphics are retro but not bad retro, and the background music is pretty good. The gameplay is a fun mix of accessible for newer players but still allowing for the more veteran players of the genre to have fun with advanced challenges and score missions. So, should you get the Luminous Avenger iX1+2 Dual Collection? Well, if you’ve played Gunvolt and want to play Luminous Avenger iX, have played iX1 and not iX2, or want a megaman X style game with very little world building or story explanation, I’d definitely say give it a shot. Those who already own both titles probably won't find much different enough to warrant picking up this collection, although there are a few balance adjustments that have been done based on the original releases.

While I did quite enjoy my time with iX1 and 2, there are a few issues that can be seen in both titles. First up is the lack of any real world building. It seems the developers have assumed you either played or remember the story from Azure Striker Gunvolt. Unfortunately I don’t really remember much, so while I could pick up on the key notes, a lot was also going over my head. And then iX2 feels almost like a spin-off to the spin-offs, with a general outline and then very little of anything else substantive. Don’t go expecting any big in-depth storytelling here, gotta play the main-line games for that. My second complaint is that some of the bosses have some pretty arse movesets. More of an issue in iX2 since you can heal, but good god man the special move for the last boss of iX1 took me a long time to learn and figure out how to perfectly dodge! In iX2 there are some moves I just flat out had to take to the face because I couldn’t figure out how to dodge. Final thing to note is that the additional content can be very challenging, so if you aren’t up for it you’re probably going to be very frustrated. While this isn’t an issue if you want the challenge, just be aware if you’re going in wanting the 100% completion that it might get pretty rough at some points.

Overall Gunvolt Chronicles: Luminous Avenger iX 1+2 Dual Collection is a nice combination of two good side-scrolling action games complete with DLC included from the original releases. A good combination of games and content that will give you fun for a while. With some good game tracks and solid gameplay, 2D side-scrolling action fans will be interested to give this a try. While it may be confusing jumping into this spin-off series if you haven’t played the main Azure Striker Gunvolt series, you’ll probably still be able to enjoy the gameplay. 

 

Score: 8 / 10 


 

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Try the Demo of Megaman Inspired 2D Roguelike Brawler on Steam!

January 22, 2026 | Independent developer and publisher Alloy Mushroom is proud to announce the demo of their Mega Man-inspired 2D roguelike brawler Super Alloy Crush is releasing today on Steam. Whether playing solo or co-op, players will enjoy fast-paced, thrilling action every time they start the game.


Welcome to the Ranger, the spaceship that allows our heroes to travel between planets. In the Super Alloy universe, everyone aboard the Ranger is on a mission: To find the ultimate cosmic treasure: Planet AE-38. But, what about the obstacles and rivals along the way? Let the Cosmic Hunters Muu (Unit-02) and Kelly kick them straight into orbit!

OUR HEROES

Muu is a close-combat robot fighter using energy claws, capable of agile movement to knock enemies into the air and chase them with continuous combo attacks for massive damage, and Kelly, an enhanced human specializing in firearms and tactical martial arts combat, this high-skill character is capable of commanding the battlefield entirely.

Enjoy a brawler featuring side-scrolling platforming and roguelike combat in a visceral cosmic adventure where every punch lands hard. Team up for explosive combo chains and unleash overdrive burst attacks to defeat powerful enemies.


GAME FEATURES

  • 3 Game Modes (available in solo or coop): Story Mode, Battle Rush and Ultimate Challenge.
  • Choose among two uniquely skilled Cosmic Hunters: Muu, a close-combat robot using energy claws, with air combat skills and combo attacks able to do massive damage, or Kelly, a more technical high-skill enhanced human specializing in firearms and tactical martial arts combat.
  • Deep Build Customization:50+ combat Tech Arts with Hundreds of Chips per character (multi-air-jump, infinite energy, multiple HP layers, etc) allow you to forge unique playstyles.
  • Support System: Revive using portable recovery ship checkpoints and battlefield support allies to turn the tide in desperate moments!
  • Battlefields and Enemies: Utilize elemental attacks to exploit weaknesses: Machines are vulnerable to electricity, and biological enemies fear fire. Gain combat advantage by using environmental objects!
  • Truly challenging Bosses: These powerful entities are equal in strength to the player characters. They can also accumulate energy and unleash Overdrive Burst attacks. To counter their powerful offensive, focus your attacks during the openings between their moves to break their 'Stance', interrupt their offense, and gain the upper hand!




ABOUT ALLOY MUSHROOM

Alloy Mushroom Studio is founded by Mabimogu, a.k.a. Mogu, an experienced developer passionate for 2D action games who single-handedly created Super Alloy Ranger, and he is also the producer behind The Vagrant. Programmer Lin Binglie helped porting work of Super Alloy Ranger. The studio is focusing on 2D action game, pixel art, and 2D HD animation production. Making great action games is the studio’s goal.
    Article by: Susan N.
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    Majogami – Coming to PlayStation 5

    Paper craft character action comes to PlayStation 5 on May 28th


    Chiba, Japan, January 15, 2026 — INTI CREATES has announced their 2D
    action platformer Majogami will be coming to the PlayStation 5 platform. The
    PlayStation 5 version launches on May 28th, 2026 alongside brand-new
    challenging trials.

    In Majogami, players take control of Shiroha, a young witch trapped in a
    nightmarish paper craft world. Slash through enemies and the world itself at
    breakneck speed to make it safely home with your father.

    Watch the Majogami PlayStation 5 Trailer on YouTube:
    https://youtu.be/-j3Rl762aT4

     

    Steam (PC):
    https://store.steampowered.com/app/3837380/The_Witch_of_Luludidea/
    Nintendo Switch 2:
    https://www.nintendo.com/us/store/products/majogami-switch-2/
    Nintendo Switch:
    https://www.nintendo.com/us/store/products/majogami-switch/

    Majogami – Coming to PlayStation 5 on May 28th, 2026

    In the PS5 version, 12 new Trials add even more replayability!

    A new element of unavoidable flame damage adds pressure that will test the limits
    of players' skills!

    The best results can be uploaded to the leader boards for each Trial, so "cut through gods like paper" and carve your name into the worldwide rankings!

    ※What are Trials?


    After proceeding through the main story, players can unlock Trial missions with
    special rules by meeting special conditions.

    ※The 12 new trials are planned to be added to other available platforms in a free
    update.


    About Majogami

    Majogami is a new, high-speed 2D action game designed and directed by
    Yuji Natsume, the official illustrator for the Blaster Master Zero series.
    Players control Shiroha, who must use her katana, "Kamikiri", to slice
    through a bizarre paper craft world and the horrors she finds there.
    Along her journey, Shiroha will collect cards imbued with her memories
    called Recarte, and face off against the diverse Majogami, divine "Craft
    Witches" who control the world.

    These Majogami, with twisted hearts and powerful magic, stand in
    Shiroha's way as she tries to escape their domain. She’ll need to use her
    "Setsuna" ability, a fast-moving sword attack, to take out enemies without
    missing a beat. In addition to her Setsuna attack, she can rely on Shiori's
    defense sigils and the power of the guardians she meets, the Astrals, to
    transform herself into new fighting forms.

    • Challenge over 35 action stages in the main story, with even more bonus stages unlockable!
    • Customize your gameplay with 20 magical charms to find, buy, and equip!
    • Experience a rich story with full Japanese voice acting, over 8 hours of dialog in total!
    • Take on 13 unique boss encounters with entrancingly dark designs!
    • Transform into 7 different fighting forms to change up the action and get the advantage in battle!


    About INTI CREATES

    Founded in 1996, INTI CREATES is an independent game developer
    located in Chiba, Japan. They have long been known for their work on
    Capcom’s Mega Man series, developing Mega Man 9, 10, and the Mega Man
    Zero and ZX series. In 2014, they launched their flagship series with Azure
    Striker Gunvolt on the Nintendo 3DS, and have only continued to release
    more renowned action games since then, such as Gal*Gun Double Peace,
    Blaster Master Zero, Bloodstained: Curse of the Moon, and Dragon Marked
    for Death.


    Article by: Susan N.


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    Majogami - Switch 2 Review

    Majogami by developer and publisher Inti CreatesNintendo Switch 2 review written by Pierre-Yves with a copy provided by the publisher.

    Estimated Reading Time: 5 minutes. 

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    Jump into New Metroidvania Title 'Gal Guardians: Servants of the Dark' in 2025!

    Chiba, Japan, December 11, 2024 | INTI CREATES has announced that “Gal Guardians: Servants of the Dark”, the new 2D action Metroidvania in the Gal Guardians series, will release digitally to all platforms on March 27th, 2025. This announcement comes alongside a new full length trailer for the
    game and details on gameplay.



    Gal Guardians: Servants of the Dark

    "Gal Guardians: Servants of the Dark" is the newest title in the Gal Guardians series of gothic-inspired 2D action-adventure games.

    "Servants of the Dark" greatly expands the setting from a single castle to the entirety of the Demon Realm, and further evolves the gameplay into a true Metroidvania adventure. It also stars two new characters with different playstyles, Kirika and Masha, who players can switch between in order to
    fully explore the vast areas and take down enemies and bosses.

    You must search far and wide for the means to revive Kirika and Masha's master, the Demon Lord Maxim, and restore him to power. In this upside-down world, you'll fight alongside demons and against demons, as well as Demon Hunters from the Human Realm. Get ready for an unforgettable adventure!

    Adventure through the vast Demon Realm to revive your allies!

    The critically acclaimed action of "Gal Guardians: Demon Purge" comes to a fully-realized Metroidvania! Countless combos and possibilities await as you explore the Demon Realm with two upgradable characters.

    Search for hidden passages, trap doors, and solve puzzles throughout the Demon Realm to collect the scattered bones of the Demon Lord Maxim. The sub-weapons and abilities you've unlocked for the heroines Kirika and Masha will open up new routes and strategies, so you'll need to try every tool
    at your disposal!

    In addition, each of Maxim's vassals you find and revive will help strengthen your home base, the Demon Lord's castle. As you rebuild, it will provide bonus support features to assist you. As the colorful cast of vassals fills out, you'll see their personalities shine in fully voiced cut scenes that
    play throughout the game.


    Swap between the sisters in Demonic action gameplay!


    Sister maid heroines, Kirika and Masha, bring their own unique gameplay styles. Older sister Kirika attacks from a distance with demonic guns while her younger sister Masha covers close ranges with her whip. They can spend demonic energy to attack with different sub-weapons as well, but it is crucial
    to switch between the two as the situation changes.

    Should one of the sisters be defeated, you can bring her back to life by returning to her location and using "Sister Rescue" to revive her. Also, two player co-op play is available both local and online*! With each player controlling a sister, your options will open up greatly!
    *Online co-op to be added in an update post-launch

    Mountains of items to collect!

    Enemies and treasure chests will earn you consumable items, sub-weapons, and passive enhancements called "Demon Relics" as random drops. You'll use these items to unlock new special abilities for the sisters and access new areas of the map. Sub-weapons can be combined and crafted to customize
    their power, making use of items you wouldn't otherwise need.

    Choose the play "Style" that's right for you!

    Servants of the Dark inherits the "Style" system of its predecessor, allowing you choose between "Casual," "Veteran," and "Legend." You can switch Styles at any time, and all of the game's content is available no matter what you choose.


    About INTI CREATES

    Founded in 1996, INTI CREATES is an independent game developer located in Chiba, Japan. They have long been known for their work on Capcom’s Mega Man series, developing Mega Man 9, 10, and the Mega Man Zero and ZX series. In 2014, they launched their flagship series with Azure Striker Gunvolt on the Nintendo 3DS, and have only continued to release more renowned action games since then, such as Gal*Gun Double Peace, Blaster Master Zero, Bloodstained: Curse of the Moon, and Dragon Marked for Death.
      Article by: Susan N.




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      Ender Magnolia: Bloom in the Mist - PC(Steam) Preview


      Ender Magnolia: Bloom in the Mist by developer Adglobe and Live Wire and publisher Binary Haze InteractivePC(Steam) preview written by Richard with a copy provided by the publisher.
       
      Estimated reading time: 6 minutes
      Once more do we delve into a kingdom of inflicted madness. Once more do we fight to save the souls of those who have succumbed to the Fumes. Set decades after the events of Ender Lilies, we finally get to take a look at the next title in the series: Ender Magnolia.

      Ender Magnolia is a game I was super excited to hear the announcement for. In fact, a few days before I heard about it, I was actually talking to someone how I wanted a sequel to Ender Lilies. Well, here we are now, taking a preview look at the Early Access version of exactly that: Ender Magnolia. Needless to say, I almost immediately got into things. Fair warning if you're looking at getting the Early Access version, Ender Magnolia has limited content for the Early Access, so you may have to wait a bit before the full release to play the whole game. 


      For the most part, Ender Magnolia is very similar to Ender Lilies to help give a good idea about how things will work. Good news for you guys, I actually went back and played 100% through Ender Lilies again when I ran out of Ender Magnolia content, the whole 100% map and achievement too, so I can compare them pretty well for you.

      Ender Magnolia features a storyline somewhat similar to Ender Lilies. You are a young girl who awakens in a dilapidated lab, sporting a rather spotty memory issue, who shortly afterwards encounters a "spirit knight" who also has amnesia to help you fight your way out of the lab and complete your goals. Now, where Ender Lilies had spirits, Ender Magnolia has Homunculi. More of a flavour text swap than anything, but the difference here is how enemy bosses are dealt with. In Ender Lilies you purify the spirits and can use their abilities. In Ender Magnolia you tune the Homunculi to get rid of their madness, and they then offer you their services. Pretty similar, but it is nice to see your "spirits" are more "alive" now.

      Speaking of more alive, there are actually living people in Ender Magnolia! You can talk to them, solve some of their problems, and even purchase accessories and items! It makes the world you explore feel a little more "alive" too, and also lends some weight to your actions trying to resolve the issues around the Fumes and the madness overtaking the homunculi.


      So let's talk about the gameplay. Those coming from Ender Lilies, be glad to know the gameplay is pretty much the same, with a few tweaks. For those new, Ender Magnolia is a 2D Metroidvania title with soulsborne-like aspects. You have your different attacks that can be assigned based on what homunculi you've tuned, and they can be assigned to different buttons. Unlike Ender Lilies, at least in the Early Access content, the homunculi you can use do not have a "usage limit" between resting, which wasn't a big deal for me in Ender Lilies, but I imagine some people would find annoying.

      Additionally, the homunculi have different forms that their attacks can take, requiring specific materials to unlock and upgrade. For example, your first homunculi companion has a default sword mode, but can unlock a scythe or an axe mode, the latter of which is somewhat reminiscent of the hammer from Ender Lilies, just with more upward swing. In a cool little addition, you also get a preview video of the ability so you can see how it works before upgrading to it.

      You will be fighting enemies, opening gates and doors to unlock new areas, and fighting enemies. Along the way you will be leveling up and collecting items, equipment, and a sort of currency. Combat is action oriented, where you can dodge around, jump, and attack to break an enemy's guard or to outright kill them. Guard breaking works on both normal enemies and bosses, and will give you an opening to punish them while they are stunned. You have a set number of healing item uses as well, which will replenish when you rest in a safe area, as well as restoring all the enemies you've beaten, excluding the bosses.

      Now, for those of you who are completionists like me, I'm happy to note that not only has the map system come back, where areas you have 100% in change colour, but it's been improved. All areas you pass through now actually show the area reflected on the map screen, with additional notes made when you come across something, such as a note, locked door, or obstacle you haven't cleared, and are clearly indicated on the map. Additionally, when you've done everything in an area, the map turns from a dull grey to a blue colour, indicating you've done everything there.


      I mentioned this earlier, but upgrading your Homunculi in Ender Magnolia is a bit different. By completing sidequests, beating bosses, or opening chests, you may discover certain parts that can be used in the Homunculi. Different parts are associated to different types of Homunculi, and you can upgrade multiple times, requiring multiple parts. A few things to note. First off, in addition to your standard attack mode, you have three slots for other Homunculi abilities. Additionally, unlike in Ender Lilies, you only have one command set, at least in Early Access, not sure if that'll change for the full release. Finally, while upgrading a weapon to a different move type doesn't prevent you from using the other move types as long as they are unlocked, you cannot assign the same Homunculi to two different slots, even with different attack types.

      So, let's talk equipment. You now have four equipment slots in addition to relics. Relics fill in relic slots, and will provide some form of passive ability, such as reducing ability cooldown or increasing experience earned. The equipment comes as: Carapace, two bracelet slots, and an assist slot. While only bracelets are available so far, or at least that's all I've managed to get, equipment seems to focus more on increasing stats, as opposed to providing a passive effect.

      Next up is another new aspect: currency! That's right, you can "buy" things. Well, craft them really. Instead of souls, you pick up scraps that can be turned into items and equipment. We can also now fast travel from anywhere to any rest location while interacting with your map, which is a nice quality of life improvement. For the last new implementation, you can now run if you hold the dodge button after performing a dodge. Yay faster movement!


      Once again, we have a package nicely wrapped in a beautiful aesthetic. With gorgeous art style, as well as an emotional and engaging soundtrack, I was super excited to get into the Early Access of Ender Magnolia. My only complaint? I wanted more! You only have access to the first few areas, but I want to keep playing more, exploring more. So hopefully you're like me, and are super excited for when the full release finally comes out! I can assure you, I'll be on it in an instant.

      Score: N/A

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      Acclaimed ENDER LILIES Sequel “ENDER MAGNOLIA: Bloom in the Mist” Ascends into Early Access On PC

      TOKYO – March 25, 2024 – ENDER MAGNOLIA: Bloom In The Mistthe sequel to the critically-acclaimed dark fantasy metroidvania fairy tale ENDER LILIES: Quietus of the Knights, which sold more than 1.4 million copies from publisher Binary Haze Interactive as well as developers Adglobe and Live Wire, launches today on PC via Steam Early Access.
       
      A king’s desire for expansion leads to the creation of artificial intelligence known as the Homunculi. However, tragedy strikes when mysterious toxins rise from beneath the Land of Fumes driving the human-like machines to madness. As mankind flees for safety, Lilac, the “Attuner” who can purify corruption from unnatural souls, rises to the occasion. But who will Lilac save — the humans or the Homunculi?
       
      Slay multitudes of mechanical monsters with the help of the Spirit Reaper who fights at Lilac’s command. Convert enemy bosses into allies by purifying their souls, then employ their skills to add 30 enhanced attack and movement abilities to Lilac’s disposal. Level up abilities at rest points, and equip up to four friendly powers at once to adjust to any combat situation.


      Combine double-jumps with special movement abilities to traverse crumbling ruins, and search for relics and lore-filled notes chronicling the Kingdom’s downfall. Collect gold and spare parts scattered across abandoned cities, decrepit dungeons, deserted laboratories, and abandoned sorcerer academies. Then, visit the Blacksmith to trade resources for weapons and stat-boosting items.
       
      Delight in the enchanting tunes by returning musical group Mili (ENDER LILIESGhost in the Shell). ENDER MAGNOLIA: Bloom in the Mist’s original soundtrack will be available for purchase at a later date.
       
      Adventure at any pace through a hand-drawn enthralling atmosphere, and witness nightmarish memories through cutscenes that reveal Lilac’s mysterious origins. Today’s Early Access launch invites intrepid explorers to see ENDER MAGNOLIA’s beginning and first third of content planned for 1.0. The 1.0 launch will include hours of added content, including additional abilities, enemies, biomes, bosses, and much more. 
       

      “The feedback we received from the ENDER LILIES community has been a major contributor to the development of ENDER MAGNOLIA,” says Hiroyuki Kobayashi, CEO, Binary Haze Interactive. “We encourage everyone to lend their voice during Early Access, and . we have much more to share at 1.0, stay tuned!”
       
      ENDER MAGNOLIA: Bloom in The Mist is now available on PC via Steam Early Access for $19.99, with the 1.0 launch arriving on PC via Steam, PlayStation 4|5, Xbox Series X|S and Nintendo Switch in 2024 with language options in Japanese, English, French, German, Italian, Spanish, Portuguese, Russian, Chinese (Simplified & Traditional), and Korean-language support.

      For more information, please visit the ENDER MAGNOLIA - Bloom in The Mist - official website, follow ENDER LILIES on TwitterFacebook, and Instagram, as well as Binary Haze Interactive’s official account on Twitter.

      About Binary Haze Interactive

      Binary Haze Interactive, founded in 2020 by Hiroyuki Kobayashi, is a production and publishing company located in Tokyo, Japan, Starting with ENDER LILIES: Quietus of the Knights, Binary Haze publishes games with a focus on atmospheric settings for major consoles and PC. 

       #EnderMagnolia #Metroidvania #Indiegame

      Article by: Susan N.



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      Nuclear Blaze Comes to Consoles Early Next Year


      Paris, France - August 22, 2022
      – Red Art Games are pleased to announce the upcoming worldwide release of Nuclear Blaze on Nintendo Switch, PS4, and Xbox One. Nuclear Blaze is the latest game from Sébastien Bénard, creator of the critically and publicly acclaimed Dead Cells. Nuclear Blaze is being ported to consoles by Red Art Games.

      Red Art Games will bring the heat when it will release Nuclear Blaze on consoles worldwide early next year digitally. Information regarding physical versions of Nuclear Blaze will come at a later date.

      Nuclear Blaze is a dynamic 2D Action game in which the player assumes the control of an experienced firefighter dropped in the middle of a massive fire. In addition to keeping the fire under control with his trusty hose, the hero must investigate the circumstances behind the catastrophe. To complete the perilous mission, the player can rely on smooth controls and tight gameplay mechanics crafted by Dead Cells’ lead designer Sébastien Bénard.

      ​​The celebrated Game Designer rejoices about Nuclear Blaze’s upcoming console release and his collaboration with Red Art Games:

      “Working with Red Art Games truly was a great pleasure. I know full well that this is what everybody is expecting to read in a press release but in this case, the team put in some meticulous and high-quality work, which made the console port of Nuclear Blaze possible.”

      Members of the press, bloggers, and content creators will have the opportunity to play an early version of Nuclear Blaze during Gamescom 2022 at Red Art Games’ booth located in the Business Area (Hall 3.2, Booth B-052). For more information or to book an appointment, please contact Bérangère Bultel (Marketing Manager).

      About Nuclear Blaze

      A huge fire is raging and you are sent on the spot to stop it. Business as usual for a highly-trained and experienced firefighter such as yourself. Air dropped right in the middle of this blazing inferno, your main mission objectives are to contain the fire, investigate its causes and look for survivors.

      The unexpected discovery of a secret military facility is quickly going to send a monkey wrench in your plans. Unravel the truth behind the existence of Site 16 and A-█████. Access to that information may require authorization clearance ████ and ██ though…

      Nuclear Blaze is a dynamic 2D Action game in which the player assumes the control of an experienced firefighter dropped in the middle of a massive fire. In addition to keeping the fire under control with his trusty hose, the hero must investigate the circumstances behind the catastrophe. To complete the perilous mission, the player can rely on smooth controls and tight gameplay mechanics crafted by Dead Cells’ lead designer Sébastien Bénard.

      In addition to the game’s main mode, Nuclear Blaze also includes a special Kid Mode created with younger players (aged 3 and up) in mind. This mode has its own specific - and easier - levels, an immortal hero, simplified controls (with auto-aim), and tons of helicopters and trucks! Nuclear Blaze’s console version also includes the “Hold my Beer” Mode which adds hidden areas in all levels as well as new threats that require a more precise and tactical approach. On consoles, gamers will get the complete Nuclear Blaze experience!

      Features:

           Unique 2D firefighting game

           Smooth controls and gameplay mechanics

           Beautiful pixel art graphics

           Finely tuned difficulty settings

           Kid Mode with special levels and controls created for younger players

           “Hold my Beer” Mode adds hidden areas as well as new threats and tactical elements

           Hidden cats to save

      About Red Art Games

      Red Art Games is a France-based publishing company creating physical versions of video games that were only available digitally initially. Produced in limited quantities, its physical games are released on Nintendo Switch, Sony PlayStation 5, and PlayStation 4. Last year, Red Art Games entered the world of digital publishing with its first releases: Sturmfront - The Mutant War: Übel Edition and Arietta of Spirits which came out on Nintendo Switch, PlayStation 4, Xbox One, and Microsoft Store! Since then, Red Art Games has released half a dozen titles on Nintendo Switch, PlayStation 5, PlayStation 4, and Xbox as well as physically on Nintendo Switch, PS5, and PS4, with many more to come!

      Visit www.redartgames.com / Twitter: @REDARTGAMES

      About Deepnight Games

      Deepnight Games is a “one-man” studio founded by Sébastien Benard, former Motion Twin associate, and lead developer and game-designer on Dead Cells. Nuclear Blaze is the studio’s first game. Visit https://deepnight.net / Twitter: @deepnightfr


      Article by: Susan N.



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      Heidelberg 1693 Trailer Shows the 2D Gory Action Game is Coming to Consoles


      Paris, France - August 19, 2022
      – Red Art Games is happy to announce the upcoming release of Heidelberg 1693 on Nintendo Switch, PS5, Xbox Series X|S, PS4, and Xbox One. Set in the Sturmfront - The Mutant War universe, Heidelberg 1693 is a gory 2D Action game developed by Andrade Games and ported to consoles by Red Art Games.

      Red Art Games will bring Heidelberg 1693’s twisted version of late 17th century Germany to consoles worldwide on November 18. On Nintendo Switch, PS5, Xbox Series X|S, PS4, and Xbox One, Heidelberg 1693 will cost $14.99 digitally.

      Physical PEGI-rated PS5 and PS4 versions will be priced at €24.99 while physical Nintendo Switch versions will be priced at €29.99, all available from November 18. The boxed copies will be limited to 2.900, 999, and 999 copies respectively. The physical versions of Heidelberg 1693 are now up for preorder on the Red Art Games official online store.

      In order to allow PS5 players to get the complete Sturmfront universe experience, Red Art Games will also release the brand new PS5 version of Sturmfront - The Mutant War: Übel Edition on November 18. Featuring new DualSense trigger effects, this new-gen edition will also get a limited physical release. 999 physical PS5 copies of Sturmfront - The Mutant War: Übel Edition can now be preordered on the Red Art Games official online store for €19.99.

      Heidelberg 1693 is a challenging 2D Action platformer set in a zombie-infested version of 17th century Germany in which the player takes control of one of French King Louis XIV’s famous musketeers. The game adds a layer of tactical combat to the genre by introducing the weapon of choice of musketeers: the musket. Players will be able to fire one powerful - and very effective- musket shot at a time. The weapon must be used wisely because of its long reset time though. Heidelberg 1693 tells its somber story - featuring real locations and historical figures - across multiple paths and endings. On PS5 and Xbox Series X|S, Heidelberg 1693’s framerate will run at 120 fps (on compatible screens). On PS5, the game will also make use of the DualSense controller’s features.

      Members of the press, bloggers, and content creators will have the opportunity to play an early version of Heidelberg 1693 during Gamescom 2022 at Red Art Games’ booth located in the Business Area (Hall 3.2, Booth B-052).

      For more information on Heidelberg 1693, visit:

           Trailer

           Game details

      About Heidelberg 1693

      The year is 1693. War engulfs Europe as France, led by the illustrious King Louis XIV, battles the Grand Alliance. Also known as the Sun King for his luxurious tastes and extravagant appearances, Louis XIV is driven by the belief that the sun - his sun - should shine upon all peoples of the world. While his enemies are way too many to be counted, one stands out as the most dangerous of all.

      That enemy is none other than his own bastard son. Poisoned and left for dead, he emerges from the smoke and ashes of Germany’s battlefields and makes himself known as the “Moon King”. With nothing but hatred in his heart, he turns to diabolical and forbidden sciences in order to build an army the likes of which the world has not seen since the days of Satan’s rebellion.

      Now the dead rise from their mass graves, seeking vengeance upon the King that asked for their heads while he basked in glory. Can you - the Sun King’s bravest musketeer - stop the approaching and never-ending royal eclipse?

      Heidelberg 1693 is a challenging 2D Action platformer set in a zombie-infested version of 17th century Germany in which the player takes control of one of French King Louis XIV’s famous musketeers. The game adds a layer of tactical combat to the genre by introducing the weapon of choice of musketeers: the musket. Players will be able to fire one powerful - and very effective- musket shot at a time. The weapon must be used wisely because of its long reset time though. Heidelberg 1693 tells its somber story - featuring real locations and historical figures - across multiple paths and endings.

      On PS5 and Xbox Series X|S, Heidelberg 1693’s framerate will run at 120 fps (on compatible screens). On PS5, the game will also make use of the DualSense controller’s features.

      Features:

           Classic 2D action platformer

           Story set in a 17th-century uchronia

           Unique musket mechanic adds a layer of strategy to the action

           Featuring authentic locations and historical figures

           Beautifully animated sprites

           Animated cutscenes inspired by silent era films

           Multiple endings

           Play at 120 fps on PS5 and Xbox Series X|S

           DualSense trigger effects supported on PS5

      About Red Art Games:

      Red Art Games is a France-based publishing company creating physical versions of video games that were only available digitally initially. Produced in limited quantities, its physical games are released on Nintendo Switch, Sony PlayStation 5, and PlayStation 4. Last year, Red Art Games entered the world of digital publishing with its first releases: Sturmfront - The Mutant War: Übel Edition and Arietta of Spirits which came out on Nintendo Switch, PlayStation 4, Xbox One, and Microsoft Store! Since then, Red Art Games has released half a dozen titles on Nintendo Switch, PlayStation 5, PlayStation 4, and Xbox as well as physically on Nintendo Switch, PS5, and PS4, with many more to come!

      Visit www.redartgames.com / Twitter: @REDARTGAMES

      About Andrade Games:

      Andrade Games is a German indie developer. Heidelberg 1693 is the studio’s third game. Visit www.andrade-games.com / Twitter: @Andrade-Games

      Article by: Susan N.



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      Azure Striker Gunvolt 3 Review

      Azure Striker Gunvolt 3 by developer and publisher Inti CreatesNintendo Switch review written by Richard with a copy provided by the publisher.

      Estimated reading time: 8 minutes


      For a long time, I had always looked back on the old-school Megaman games and thought "where can I find more games like this?", and then I discovered Azure Striker Gunvolt. Doing a great job of taking the classic megaman formula and adapting it into something new and fresh, the first Gunvolt made its way onto the scene in 2014, or there around, I believe. Now we are receiving the 3rd title in the direct series: Azure Striker Gunvolt 3.


      The world of Gunvolt is a slightly futuristic world where certain humans have awakened to a new power called Septima. Humans who have gained the power of Septima are referred to as Adepts. After the events of Gunvolt 1 and 2, Gunvolt had been sealed away, but now a Battle Priestess from the group Shadow Yakumo is tasked with controlling Gunvolt's power in order to stop a potential catastrophe. While having some knowledge of the other titles in the series will certainly help with your comprehension and references, Gunvolt 3 can be purchased as a stand-alone title, so no worries if you haven't played the other titles in the series.

      If you've played the previous two main entries in the franchise you'll probably have a decent idea of how the game will play, but I'm happy to note there are some changes made to the formula. For those new to the franchise, Gunvolt is a 2D action platformer in the same vein as the Megaman games, probably closer to Megaman X in nature. The main idea is that you will generally want to "tag" enemies, before hitting them for increased damage.

      In the original gunvolt this was gun based, but since Kirin is the new focus, you now have a warp slash after tagging. For a little more description, Kirin can fire off her "fetters", which will stick to enemies. Once you have at least one stuck to an enemy, you can either slash them normally with the attack button, or hit the dash and attack button together to do a warp slash at the enemy, or enemies as you can target multiple. You can layer many fetters on one target, spread them amongst targets, and even charge the fetters later on in the game.

      Now, there are a few things to note about the fetters. The fetters also act as your "shield" or "dodge" mechanic, provided you have a specific skill equipped. Basically, instead of being hit, you consume a number of fetters instead, reducing your fetter count. Thankfully you can reload by double-tapping down direction, which will also recall fetters attached to enemies. I actually really enjoyed playing as Kirin more than I did playing as Gunvolt in the first title. I'm not certain why, perhaps I prefer the melee bladed aspect, but I felt a lot more invested as Kirin, and the battles were more fast paced.


      Something really cool to note is that the warp attack using the fetters is actually a bit of a core gameplay mechanic for the platforming segment, and a really good way of earning higher scores in stages. What I mean to say is that there are many stages with areas where it is either possible or necessary to use the warp strike to move across pits, or up vertical segments of the stages. In addition to this, using warp strikes is one of the best ways of dispatching foes without getting hit. You also get a score bonus for the more enemies you defeat without touching the ground. Since using a warp strike gives Kirin a second jump, you can chain warp strikes in order to keep off the ground for a long period of time. Fun fact: I actually managed to stay airborne for almost an entire boss fight using the warp strike appropriately.

      For those missing Ye Olde Gunvolt, you can actually switch to him mid stage. As Kirin fights out on the front line, she builds a fetter gauge. As long as the fetter gauge is at 100% or higher, you can swap to Gunvolt, although the gauge will decrease over time and as you perform actions. While Gunvolt is rather powerful, he won't earn nearly as many points as Kirin. He does however have the ability to sort of float, as well as jump infinitely, making traversing certain areas much easier. More often than not I found myself only swapping to Gunvolt in order to search for these "skill tokens" that you can collect during stages.

      So what are these skill tokens I'm talking about? Well, Kirin has four active skills, and a number of passive skills she can equip, although you'll have to earn them. During a stage you will see these sort of glowing two square emblem things (don't worry, they're pretty big and rather blatant in the first mission). Each one of these represents a skill. Upon completing a stage, depending on your ranking and how many tokens you've found, you'll get some of the skills. Extra skills acquired will be converted into cash. You also earn an extra skill for collecting all the tokens in a stage, as well as meeting a specific condition while fighting the stage boss. Don't worry if you don't get anything good your first time, you can retry the stages again and again in order to build up both money and to earn the skills you want.


      As you earn skills you can equip them on Kirin. While the four active skills are mapped to the four cardinal directions on the right thumbstick and can be equipped immediately after earning them, the passive abilities are a little different. See, Kirin has a level value, and increasing her level will both increase her health, as well as unlock new passive ability slots. The abilities will come in different rarities, and will take the form of a "previous memory" of Gunvolt, or essentially cameos from previous games, or characters from Gunvolt 3. If you get the rarer version of an ability, you can actually expend money to upgrade it. As an example, after clearing the first stage you get the passive ability that lets you exchange the talismans for a dodge. It starts at costing four talismans, but upgrading it reduces it to three, and then two, although it does cost a lot to do so.

      One of my favourite aspects of the Gunvolt series is how unique the stages and bosses are. Each stage and boss are themed and designed in different ways, and have their own gimmicks and patterns they follow. Let's take a look at one of the earlier stages, what is essentially a floating warehouse. The first portion of the stage has you hopping on boxes and pontoons to make your way inside while avoiding rising and falling water. You need to judge whether you're confident in the warp strike, or if you should swap to Gunvolt more often. Once you reach the boss of the area, they will predominantly use large masses of objects clumped together and throw them around the boss arena. The other stages and bosses don't have similar concepts, making each stage feel fresh and exciting.

      Gunvolt 3, and the series by extension, is a very interesting title. While you don't get penalized for taking it slow and exploring, you are rewarded for blazing through a stage, with fast enough times giving score multipliers. Now this isn't to say you should do so right off the bat, like I mentioned you need to find some of those skill tokens, but it is nice to see your abilities in effectively clearing a stage rewarded. Additionally, once you hit 1,000 kudos, and every multiple thereafter, Lumen will appear to sing a song for you that gives you a buff. It's a very neat mechanic.


      While Gunvolt 3 is fast paced and can be quite challenging at times, it is by no means especially brutal in what it throws at you. Well, intentionally anyways. The bosses will normally banter with you during a fight, which is all well and good, except their text boxes and character portraits pop up as well, meaning they can be obscured in a corner of the screen if you leave the mid battle text activated. Super annoying, but not unmanageable. Another issue I had was with how finicky Kirin's warp strike can be, or Arc Chain as I think they call it. Occasionally I would find myself either dashing or attacking instead of using the warp move. It isn't super often, and it normally isn't a huge deal, but it can get a little annoying if you do it over a pit.

      Summary

      Overall, I have to say that Azure Striker Gunvolt 3 is a great addition to the series, and is easily accessible to both new players and those who have played previous titles. Gameplay and combat is smooth, bosses and stages are interesting, and it's super fun to collect all the skills and see the cameos from previous titles. While there are a few issues here and there, it isn't nearly enough to truly take away from the experience.

      If you've been looking for something to meet that old Megaman / Megaman X vibe, you can't go wrong with Gunvolt.

      Score: 9 / 10


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      TOKOYO: The Tower of Perpetuity Review


      TOKOYO: The Tower of Perpetuity
      by developer and publisher Playism—Nintendo Switch review written by Richard with a copy provided by the publisher.

      Estimated Reading Time:  4 minutes.


      TOKOYO: The Tower of Perpetuity is an interesting title that I have some trouble putting a good description of. TOKOYO is a 2D action platformer sort of roguelike type deal, but it's not really? It's a little hard to explain in a sentence or two, but I can tell you it is pretty dang fun.

      TOKOYO is the tale of a bunch of random people summoned from their everyday lives to a mysterious tower. This tower is a mashup of different parts, stitched together like some sort of Frankenstein's creation in building form. So it falls to you, or one of the characters you choose, to reach the top of the tower and complete the story that has been laid out for you. That's about all you're really told, and depending on how you play, it may be all you find out. Each character has their own backstory, as well as ending sequence, and there are even custom characters, which are basically just palette swaps of the main cast created by fans, but hey, they're pretty cool.

      So, how do you climb the tower? Well, you jump up the tower in 2D platforming segments, with the occasional boss throughout, with a tougher boss at the end. The catch? You have no standard attack, just a special attack that takes about 30 seconds to come back. This creates an interesting dynamic where you need to judge when to use your special to get rid of it versus saving it for other enemies. This gets even more important when later floors of the tower introduce a karma mechanic, where you need to clear the floor before the gauge fills up otherwise bad stuff may happen. Now you no longer just wait for your special to come back.

      As you make your way up the tower, you will encounter a bunch of different enemies, as well as traps and different platform types to hamper you on your way. You will also come across items to help improve your time in the tower, which can include increased jump height, increased skill damage, or healing when you clear a floor. Every so often you may also run across a rest stop, where you can pick up a drink, on the house. These drinks will heal, and two will give you a boost for the rest of the tower run. The common items can be stacked, although they start to loose effectiveness the more you stack, while the drink effects are just a flat rate.

      The tower itself is the same every run, but the whole tower will change every 24 hours. This means every day you will be able to make a run through a brand new tower, although all items and layout will be the same each run during the same tower instance. There are online leaderboards to keep track of the score you get, and while I had a time or two I miraculously managed to make top 5, chances are you'll probably be excited to make top 50 during your first few runs. Interestingly enough, when you die you can leave behind a grave marker, as well as a predetermined message, that could either give hints to others or just be kind of funny, and other people will be able to see it. An important thing to note, especially on the Switch, is that you will need an internet connection in order to play, so no "on the go" gameplay for you.

      There is a lot of replayability in TOKOYO, partly out of how the game functions, and partly with how it was designed. With a cast of different characters, even going through the same tower multiple times can be rewarding, as the characters all have their own unique method of attack, from orbiting swords to homing bullets. There are also points in the tower where you'll need to choose between a "white" or "black" route, which will change the next portion of the tower. Couple this with the daily tower style gameplay, and it's really easy to pick up for an hour or two every day.

      Summary

      TOKOYO: The Tower of Perpetuity is a neat package wrapped up in a retro like 2D art style with some catchy music to accompany you while traversing the tower. While incredibly simple in nature, complicated doesn't always mean better, and what TOKOYO lacks in complicated controls or background mechanics, it more than makes up for in engaging stages with a ton of different options to be pieced together e very day.

      Score: 8.5 / 10


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