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Showing posts with label Stadia. Show all posts
Showing posts with label Stadia. Show all posts

Gylt - Stadia Review

Gylt by developer and publisher Tequila WorksGoogle Stadia review written by Pierre-Yves with a subscription to Stadia Pro.

Estimated reading time: 5 minutes


Gylt in an interesting title by Tequila Works that was designed exclusively for Google's online Stadia platform. While putting up missing posters of her cousin Emily, Sally gets pulled into another world while running away from bullies of her own filled with nightmarish creatures that prowl the darkness found there.

I'm generally not one for horror but Gylt caught my eye and I'm happy to say that while it's not scary, even as you crawl through the dark with nothing more than a flashlight, it is heavy. The nightmare world that you'll find yourself exploring if filled with the themes of bullying, ostracizing and the results of what happens when you do nothing about it.

These themes are clear to see from notes that you'll find left by Emily, mannequins that are frozen in poses, that are clear as day, surrounding another and pointing at it as it lays in a ball on the floor hoping it all goes away. Notes on the wall only accentuate this and even without the monsters? This is already a world of hell. I would know having been bullied and ostracized in elementary and the first half of high school.

Moving around the nightmare is easy enough as you can walk normally, crouch to make as little noise as possible or Sprint like your life depends on it because let's be honest, it sometimes does when there are just too many monsters between you and the path to safety. What I appreciated the most about Gylt is that Sally is not a hero of any kind. She’s an elementary school girl who’s scared out of her mind as she has to cross the often dark to almost pitch black locations as she tries to find her way forward in order to rescue her cousin.

The overall environment isn’t a large one, but it’s interconnected as because you often have to sneak around, it feels a lot larger than it really is. Eventually armed with both a flashlight and a fire extinguisher, the controls and the mechanics, revolve around these two items and while the puzzles become more complex as you move forward, you’ll always have whatever you need on hand in order to solve the problem. Your flashlight for example can be used to see in the dark, light up solar energy meters to make certain machines move and to blast shadow creatures if you find that there’s no other way. Using the flashlight will never diminish the meter however charging devices and eliminating shadow beats will.

The fire extinguisher by comparison can freeze valves that are spitting out steam, water that is being electrified and the obvious, putting out fires. Each of these items can be aimed and fired as needed so regardless of the device, there’s never a thought change on how to actually perform these actions. It’s simple, and while it’s simple, I like that it was kept this way as it allows for a great immersion level as you never have to think, what else do I have in my inventory that could help me out.

If I had to give a quick and easy description of Gylt? It’s Resident Evil 2’s Police Station meeting up with the stealth of Assassin’s Creed to move through the shadows and take out shadows with a flashlight all while looking like Costume Quest. That’s a rough analogy but it gives a greater idea of just how many styles were boiled down to create this short but well built experience. Clocking in anywhere between five to ten hours as some puzzles took me longer than they should have, it is a solid experience but if I were to have one issue is that it’s way too quiet and even when there’s music you can barely hear it.

The only other issue that I could state didn’t quite come with Gylt as much as it came with Stadia’s platform. Especially right now with Covid-19’s social distancing and stay at home orders in full effect, everyone working from home, those that are not streaming through multiple devices on multiple platforms, the internet connection, regardless of having a 1GB connection, may not lead to the most stable of experiences depending on the time of day. Often the first thing to go was the audio which would crinkle through making me think something was there when it was not. Otherwise, if it got worse, that’s where the framerate would drop. While I’ve seen just how bad it can get, thankfully over the course of Gylt it was never bad enough to flat out drop and tell me to restart or switch to a better connection.

Finally, Gylt has three endings available in which two are unlocked from the very beginning and a third can be achieved if you scour the environment for two specific types of collectibles. Without spoiling, it’s one of those that you’ll know as soon as you see it which also lets you know what’s in store later down the line.

So overall, Gylt was a great way to spend a rainy Sunday afternoon as you’ll need the room to be dark enough to have as little glare as possible while sneaking by the monsters in the darkness. While never overly complicated, the puzzles offer some interesting trials at times but with the tools that you have offhand, the solutions are never very far.

Score: 7.5 / 10



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Streaming Services: A Return to Utomik and a Start to Stadia

Streaming Services: Utomik and Google Stadia by developers and publishers Utomik, Google—Streaming Services gaming thoughts written by Pierre-Yves with a paid subscription.

What is streaming? Bandwidth don't leave me, don't crap out on me, no more.

Over the holidays I was thinking about a few titles that I had been wanting to play such as the Decay of Logos, X-Blades, Dead Island and Saints Row IV. Having the last two on my PS4, I did a quick search and thought to myself. Aren't they all available on Utomik's "streaming" platform? Picking up a subscription on my own this time after we've been graciously treated to the platform twice both before and for launch, I set off in a world gone mad. Narrowing things down isn't it?

Utomik, for those that haven't heard of it, is a streaming platform that works a bit like Netflix meets Steam. Browsing and ever growing catalog with excellent titles from Idea Factory, Focus Home Interactive, Deep Silver and Warner Bros. to name a couple, once you've decided what you want to play, you click on it, you say play, and you wait a brief minute or so for a large title to start, and you play.

Utomik's approach is that very little is installed on your machine and the rest is all handled by your bandwidth. And it works very well, especially if you have a fast connection with unlimited usage. One perhaps downside that I didn't notice when I had my tower, is that while your bandwidth handles the data, your CPU handles the load. So when playing the Decay of Logos, it didn't take long to hear my fans start to run and the laptop start to get warm as it's not exactly the most optimized with the amount of frame drops that I encountered. (Added note: turns out I either just needed a reboot or my laptop didn't like the 4K TV that it was hooked to. It worked perfectly fine on my 34" Acer Predator.)

Still over the holidays, I wondered to myself what I was going to do with my Stadia account. While the platform finally launched in November, other than a little bit of Destiny 2 here and there, I've barely touched it as while it's touted as a full blown streaming platform, titles are just about full price and many of those titles have already been available on the PC and the Consoles. Having three months of pro and two almost being gone, I started to really wonder what the point was. That is until the "Royal Edition" of Final Fantasy XV went on sale for 25$ Canadian so I said why not.

The ideas behind Stadia are solid. You boot up the service from anywhere, and you play. The founders 4K Chromecast, my laptop, my phone or tablet, you select your game, make sure you have a controller attached to that device, and you play. Nothing is actually running on your system so the machine itself never even stresses. Unlike Utomik though, you are bound to praying that your internet and your WiFi hold up otherwise you get booted.

To give it credit, there's a connection warning that appears if things are unstable to the point of crashing but it is odd, if not off-putting, to be looking at crystal clear graphics and then no longer have to wonder what FFXV looked like in 8-bit. So when it's working? It's working. But when things start to go funky it can take some time before getting back into the swing of things.

Like anything though, consoles or PC, PlayStation, Xbox or Switch, it comes down to personal choices, and in this very particular case, internet services and providers. Utomik has already established itself so it is a good choice and worth the value but only time will tell with Stadia, it's pricing and its library.






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Destiny 2 Moves to Steam and Launches Shadowkeep!



Starting October 1, independent game development studio Bungie takes the first step toward the next era of Destiny 2, Bungie’s critically acclaimed sci-fi action MMO, with a vision of Destiny becoming a single, evolving world for friends to play together anytime, anywhere.

Today marks a massive, foundational shift for Destiny.

“During 2019, we’ve developed and shared a clarity of vision we’ve never had before in Destiny. We’re finally going to make the Destiny 2 we’ve always wanted to make—one world that you and your friends are going to meaningfully change and make memories in,” wrote Luke Smith, Game Director, Destiny, in a note to the Bungie player community. “October 1st is the first step toward what we want Destiny 2 to become. This isn’t just the next chapter of Destiny 2, but the next chapter of us. We’re just getting started.”

Here’s what’s immediately available for Guardians globally right now:

Destiny 2: New Light (Play for Free)

Destiny 2 is now free for everyone, offering a brand-new entry point for newcomers that puts the world of Destiny 2—and all its foundational modes, activities, and rewards—into the hands of every player, with no barrier to entry. In addition, players can free roam to all destinations, including the Moon—they can even participate in the first campaign mission of the Shadowkeep expansion. Now anyone can play Destiny 2 on all major platforms!

Destiny 2: Shadowkeep

Shadowkeep is the next chapter in the Destiny 2 franchise, reuniting you with an old ally from the original Destiny, Eris Morn, to confront new Nightmares. Guardians will return to our Moon—twisted, reshaped, and haunted by the trials of our past—to confront new threats and uncover new additions to their customized arsenal. This is not the same Moon Guardians woke up to—new areas will be uncovered and once-familiar places have irrevocably changed. Destiny 2: Shadowkeep is the first expansion-level, stand-alone content we’re delivering for Destiny 2—à la carte and requiring no ownership of previous content.


Season of the Undying (included with Shadowkeep)

Season of the Undying, the next Season of content for everyone, unveils a prophetic awakening of the Vex, time-traveling war machines, as they start their own mysterious war with Guardians on the Moon while Guardians race to find and eliminate the Nightmares. As part of the single, evolving world vision, content will more deeply tie together narratively from Season to Season as the world of Destiny meaningfully changes alongside players.

Destiny 2 on Steam

The new home for our Destiny PC community is Steam. Players will be able to bring all their progress and purchases with them to Steam, including their Guardians and vaults—at no cost. Full details on how to start this migration are on bungie.net.

Destiny 2 Cross Save

In this next era of Destiny 2, we’re committed to unifying our global Destiny 2 community. Cross Save will be available on all supported platforms—PC, PlayStation 4, Xbox One, and Stadia later on this fall. With Cross Save, you’ll be able to access the same characters tied to one primary account, enabling you to have a unified experience with the same Guardians on different platforms.


Google Stadia

Later this fall, Destiny 2 debuts on Google Stadia, inviting new Guardians to join its ranks. Stadia is a new gaming platform from Google for playing AAA video games across all kinds of screens. To learn more about Destiny 2 on Google Stadia, please visit the official Stadia page at the link below.

One Destiny 2, one community. Thanks for being on this journey with us. See you starside.

Destiny 2 and Destiny 2: Shadowkeep are available on PlayStation 4, Xbox One, PC via Steam, and later this fall, on Stadia.

For more information:

About Bungie

Bungie is an independent, employee-owned game development studio dedicated to creating hopeful worlds that inspire passionate player communities and lifelong friendships. For almost three decades, that purpose has led to the creation of some of the most celebrated video game franchises, including Marathon, Myth, Halo, and Destiny. Today, Bungie is focused on developing the future of the Destiny universe and new worlds to come.


Article by Susan N.
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