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Showing posts with label management gameplay. Show all posts
Showing posts with label management gameplay. Show all posts

Frostpunk 2 Release Postponed to September 20th

The game directors explain the decision in a message published on Steam
 
 
Warsaw, Poland - June 27th, 2024 — Just as players will need to make difficult decisions when stewarding the City in Frostpunk 2, the game’s developers have decided to delay Frostpunk 2’s release to September 20th, 2024. This delay will enable the team to deliver the best possible experience when Frostpunk 2 releases this fall. 
 
 

 
Here’s an excerpt from the Steam post by Design Director Jakub Stokalski and Art Director Lukasz Juszczyk: 
 
Based on the surveys we received after playing Beta, the average rating you gave us was 8 out of 10. We’re super grateful for that! At the same time, it was only a small slice of a work-in-progress, still-growing game. While our backlog is plentiful, it was an opportunity for us to listen to what you enjoyed, and what didn’t quite land yet”. Further, it follows: “This allowed us to prioritise things better, and bring upfront the features and modifications we were already working on. But we also realised that to guarantee the best possible experience on launch, we need more time to finish the development of Frostpunk 2. That’s why we made the difficult decision to postpone its release to September 20th, 2024”. 
 
The scope of new works includes new additions to the game mechanics, extensive UI & UX enhancement, a popular by-demand city feature the dev team calls Zoom Stories, and much more. Further details can be found in the full version of the statement. 
 


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A collective of talented developers and skillful publishers reaching millions of hardcore gamers all driven by the creation of meaningful entertainment. We’re seeking experienced dev teams to form publishing partnerships with – teams with which we share an artistic sensibility, and the desire to create thought-provoking games while maintaining a smart business approach to the process.

Article by: Susan N.



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