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United States, May 2026 | Shroomwood on Steam, the upcoming top-down action roguelike from Sporelite Games and publisher Zemore Indie Games, participated in Steam’s Bullet Fest on June 8th. The event celebrates bullet hells, shooters, and projectile-heavy action games from across the indie and AAA space.
In Shroomwood, players take control of Shroomie, a small mushroom warrior exploring a dangerous and ever-changing forest filled with hostile creatures, powerful bosses, randomized dungeons, and relentless combat encounters. Blending ranged combat with melee mechanics, the game delivers fast-paced roguelike progression with a colorful fungal-inspired world.
Steam Bullet Fest ran from June 8 through June 15 and highlighted games centered around intense shooting mechanics, bullet-heavy gameplay, and action-focused combat. During the event, players will be able to discover upcoming titles, try demos, and wishlist featured games across the genre.
Shroomwood’s playable demo and active playtest will remain available now and throughout the festival, giving players an opportunity to experience its procedural runs, upgrade systems, weapon variety, and evolving gameplay ahead of its planned 2026 Early Access launch.
Inspired by genre favorites like Enter the Gungeon and The Binding of Isaac, Shroomwood combines responsive combat, handcrafted pixel art environments, persistent progression systems, quirky NPCs, and increasingly challenging encounters.
Kyoto, Japan — May 22, 2026 | Get ready to rise, rebuild, and rediscover what it means to be a hero. During BITSummit in Kyoto, Japan, publisher Acclaim, Inc. announced that Kidbash: Super Legend, the nostalgic roguelike action-platformer developed by Indonesian indie studios Authentic Remixes and Fat Raccoon, will be published by Acclaim and released on Steam and consoles in early 2027.
Awakening in a world of forgotten game characters with no memory of his past, the hero Kidbash embarks on an emotional journey of redemption, training, and discovery.
“Kidbash grabbed all of our attention, instantly. It feels like somebody uncovered a lost action classic from the PS3/Dreamcast era and gave it a modern 2020's soul. Authentic Remixes & Fat Raccoon built something with real style, real gameplay, and a ton of personality.” said Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships at Acclaim, Inc.
“The second we saw the claymation-real “Laika-esque” vibe of the game world, the mash-up weapon combat, and the sheer energy of it all moving together, we knew this game had something special. This is exactly the kind of bold, memorable indie game Acclaim was brought back to champion!”
Paying homage to the classic adventures of Mega Man and Kirby, the game blends fast-paced action and exploration with deep roguelike progression and a charming claymation-style aesthetic that brings its vibrant characters and vibrant world to life.
The announcement is accompanied by an all-new cinematic trailer, offering a first look at Kidbash: Super Legend’s larger-than-life cast, stunning diorama-esque world, massive bosses, and never-before-seen gameplay that highlights the game’s blend of frenetic combat and expansive platforming.
Here’s what the media are saying about Kidbash: Super Legend:
“One of our favorite games on the showfloor, Kidbash was created in collaboration with Niji Games. Utilizing claymation assets and Mega Man-style run-and-gun gameplay, we hope that Kidbash will fulfil its full potential one day.”
- IGN South East Asia
“If Capcom Won’t Do It, ‘Kidbash: Super Legend’ Will. This ‘Mega Man’-Inspired Roguelike Has Its Hooks in Me”
- VICE
Key Features
Play as a Lost Forgotten Hero – Our hero, Kidbash, awakens with no memory of his past, only his name and a burning desire to become a hero. After failing to save the nearby village of Mandala, he seeks training from the legendary master of the mountain, Tao Shen Long, only to discover that he has disappeared.
Weapon Mixing – Fill the meter up as you slay enemies, and you’ll be able to combine 2 weapons to create a more powerful one, each with unique mechanics—totally not inspired by Kirby 64.
Find Powerful Mod and Weapon Combinations – Pick from a randomized pool of mods that will enhance your platforming and combat. These mods even stack when you mix together your weapons!
Village Building & Meta Progression – Help a cast of forgotten characters rebuild their destroyed village. Your meta progression and character development are tied directly to the village’s growth!
About Acclaim:
Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim’s modern revival stands as a testament to the strength and enduring appeal of its iconic brand.
About Authentic Remixes:
We Are Visual-Based Storytellers. Our name means to acknowledge that everything we create is in truth a remix of all our past experiences. Then to ask the question how do we create something that is still authentically us.
About Fat Raccoon Games:
We are a small team of developers from Indonesia. Founded in 2024, we make games with simple charm and surprising depth. Like raccoons, our games may look scrappy at first, but they’re rich in personality and charm.
U.S.A. May 2026 | Indie developer Cosmic Cog LLC and publisher Zemore Indie Games are reminding players that Stabjack, the upcoming comic-noir roguelike blackjack deckbuilder, has a demo and recently participated in Steam’s Deckbuilder Fest. Players can jump into the playable demo now on Steam.
Blending blackjack-inspired mechanics with roguelike progression and first-person knife combat, Stabjack challenges players to survive by bending the rules, manipulating the deck, and taking dangerous risks at every turn.
What is Stabjack?
In Stabjack, players step into the role of Jack, a man investigating the violent death of his wife while wielding a mysterious sentient knife that speaks in her voice. As players descend deeper into a world of demons, corruption, and hidden truths, each encounter becomes a deadly game where strategy and luck collide.
Unlike traditional deckbuilders, Stabjack transforms blackjack into a tactical combat system. Players draw cards to perform attacks, defense, and setup actions while aiming to hit 21 without busting. Along the way, players can “cheat” by storing cards, manipulating outcomes, and creating powerful combinations through deck upgrades, modifiers, and supernatural abilities.
Players Can Experience:
A unique fusion of blackjack mechanics and roguelike deckbuilding
Fast-paced first-person knife combat with cinematic style
Strategic “cheating” systems that reward clever risk-taking
Mystery-driven storytelling and supernatural investigations
Comic book inspired noir visuals packed with atmosphere
A playable Steam demo available now
Designed for fans of innovative deckbuilders and dark narrative experiences, Stabjack delivers a stylish and high-risk spin on the genre where every draw could mean survival or disaster.
Players can wishlist Stabjack and play the demo today via Steam.
U.S.A. April 27th, 2026 | Indie developer Cosmic Cog LLC and publisher Zemore Indie Games have announced that Stabjack, their upcoming roguelike blackjack deckbuilder, demo is already available now on Steam.
Blending the tension of blackjack with the strategy of deckbuilding roguelikes, Stabjack throws players into a dark, comic-noir world where every hand could be their last - and cheating might be the only way to survive.
What is Stabjack?
In Stabjack, players take on the role of Jack, a man pulled into a supernatural mystery after the brutal death of his wife. Armed with a sentient knife that whispers in her voice, players must navigate a world of demons, deception, and deadly encounters, unraveling a story where nothing is as it seems.
At its core, Stabjack reinvents blackjack as a tactical combat system. Players draw cards to power actions like attack, defense, and preparation, aiming to hit 21 for maximum impact while avoiding a devastating bust. Unique mechanics allow players to “cheat” by storing cards, manipulating outcomes, and building powerful synergies through modifiers, items, and deck customization.
What to Expect in the Demo
Players can play Stabjack’s Demo and experience:
A fusion of blackjack mechanics and roguelike deckbuilding
First-person, high-impact knife combat with cinematic flair
Investigation-driven storytelling with multiple cases to solve
Deep deck customization with supernatural twists and strategic cheating
Striking comic book inspired visuals set in a dark noir world
Designed for fans of deckbuilders and roguelikes alike, Stabjack offers a fresh spin on the genre, where risk isn’t just part of the game, it is the game.
Stabjack is currently in development for PC via Steam. Players can wishlist the game now and prepare to test their luck, and their nerve.
Kingdom Loop, an independent strategic roguelike with deck-building mechanics, will soon debut on PC. The medieval fantasy game releases on April 28. It combines roguelike, city-building, and classic turn-based gameplay. Kingdom Loop will later arrive on PlayStation 5 & Xbox Series X|S.
The game was developed by independent studio RootGame and published by Ultimate Games S.A.
Roguelike Meets Tactical Turn-Based Strategy
Kingdom Loop is a strategic roguelike with 3D graphics and an isometric perspective, where the player leads a hero in a massive clash for the Grail within an endless loop. There are two factions: humans and the undead. Each requires a different playstyle, as humans rely on a classic economy, while the undead's strength comes from the souls they collect.
The game is inspired by the cult hit Loop Hero, as well as JRPG-style turn-based strategies and Heroes of Might and Magic III.
“We wanted to create a roguelike where the player loses only because of their decisions, not due to randomness. Judging by the testers’ reactions, we succeeded,” highlights Ignat Moroko, CEO of RootGame.
Build, Fight, and Survive the Endless Loop
Gameplay in Kingdom Loop is based on kingdom building, resource management, army development, and combat.
Over 200 tiles with unique effects can be developed around the Grail Temple. These tiles transform using a deck of cards, allowing players to construct buildings, manage resources, and recruit units.
In Kingdom Loop, each loop repetition and kingdom expansion make enemies stronger. The player must adapt or fall, but failure can serve as a valuable lesson for the future.
Turn-based battles with dynamic mechanics play an important role. Selecting the right units, positions, and targets is crucial. The human and undead factions each offer 4 heroes and over 20-unit types. Every hero features unique stars and abilities, making the experience more varied.
The game offers high replayability and diverse tactics. The card system, combined with randomization, lets players experiment with kingdom building and create synergies between buildings, artifacts, and resources.
Kingdom Loop – Key Features:
Tactical roguelike with deck-building mechanics;
Endless loop gameplay;
Card-based kingdom building;
2 factions and 8 heroes with unique attributes;
Tactical turn-based combat;
Resource management and synergy creation;
Collect powerful artifacts;
High replayability.
The PC (Steam) release date for Kingdom Loop is April 28, 2026. The game will release later on PlayStation 5 & Xbox Series X|S
Istanbul, April 3rd, 2026 | What if a single spin of a slot machine could shape the fate of your civilization?
Arvis Games invites players to embrace the chaos with Spinera, a euphoric civilization roguelike launching April 24 on Steam, where empire building meets luck and strategy in constantly shifting ways
In Spinera, players pick a leader, build Wonders, research technologies, and guide their civilization through the ages, all while embracing the whims of a slot machine that can spark golden ages of prosperity or reshape entire empires in unexpected ways.
Spin the Reels. Shape an Empire. Repeat History Differently.
Every spin defines the next step of your civilization.
Resources, opportunities, and turning points all emerge from the same source: the reels. Spinera blends chance and strategy into a single system where players adapt, combine outcomes, and build long-term direction through short-term unpredictability.
Runs are fast, dynamic, and replayable, typically lasting 1 to 2 hours.
A Civilization Built on Momentum and Surprises
Spinera offers a lighter, more playful take on the civilization genre, where experimentation, timing, and improvisation matter just as much as long-term planning.
Each run becomes a chain of unexpected situations, clever pivots, and emergent strategies shaped by both decisions and chance.
As one might say:
“Every civilization needs a bit of luck to survive.”
— Luckus Aurelius
Key Features
Spin. Build. Conquer: Use slot machine mechanics to fuel your civilization’s growth
Leaders with a Twist: Each ruler bends the rules, opening unique strategies
Wonders that Change the Game: Transform your slot machine into a strategic playground
Technologies & Great Minds: Mix long-term planning with powerful, timely boosts
Endless Replayability: Every run tells a different story
Arvis Games is a platform-agnostic studio dedicated to crafting imaginative and interactive worlds across genres and platforms. With a belief that games are the ultimate medium for unforgettable experiences, Arvis Games focuses on IP-based titles that blend creativity and innovation. Previous releases include physical board games like Board Royale, mobile strategy card games like Deck Dash, and PC titles such as Sizzle and Stack, with upcoming projects including Deckanism and Spinera.
Austin, Texas – April, 2nd, 2026 | Turn up the volume!!
Shady O'Grady's™ Overnight Sensation is ready to hit the road and take the stage. The high-energy rock band roguelike deckbuilder launches in Early Access on April 24th, 2026, revealed today alongside a brand-new trailer.
From the developer behind the cult-favorite Rising Star 2, Overnight Sensation delivers an energetic, highly replayable take on band simulation, blending music, strategy, and momentum as players lead a rising rock band across the U.S., writing songs, building their deck, and clashing with rival bands one gig at a time.
The demo is already live on Steam and Steam codes are available on requests. The tour has started. Time to see if your band can make it.
ROCK ’N’ ROLL, NO FILLER
This is the fast lane version of band life. Quick decisions, loud shows, and no safety net.
Hit the road, build your deck, and throw down in high-stakes Battle of the Bands. Every run is a mix of strategy, instinct, and a bit of chaos where the right play can win the crowd, and the wrong one can crash your set.
Bigger venues, louder audiences, tougher rivals. Lose the gig? Get back in the van and try again. Every run is different. Every run is a story.
KEY FEATURES
A full-on rock ’n’ roll tour experience, baby!
Roguelike deckbuilding gameplay centered around live gigs
A wide variety of cards, items, and consumables to shape your performance
Take down venue bosses and earn your way to bigger stages
Procedurally generated runs that keep every tour fresh
18 sub-genres of rock and metal powering the soundtrack
A NEW TAKE ON A BELOVED SERIES
Shady O'Grady's™ Overnight Sensation is a spinoff of the Rising Star franchise This time, the focus shifts to fast-paced tours, replayability, and sharp decision-making, delivering a more immediate, run-driven take on band simulation.
Gilligames is a studio behind five published games across multiple genres, including the critically acclaimed Shady Rising Star 2. Its newest project, Shady O'Grady's™ Overnight Sensation, is a roguelike deckbuilder, offering fast-paced, tour-focused band simulation with the rock-and-metal attitude fans expect.
February 16th, 2026 | The demo lets you experience the opening hours of the game, starting in the first biome, the Ash Forest. Face the first guardian, Therakan, and discover the beginning of Maz’s journey.
The demo also grants access to a limited version of the Lotus, allowing you to unlock permanent skills, as well as the Azimuth’s altar, where memories can be unlocked.
To test your mastery. Face 4 challenges, including elite encounters and a watcher fight, alongside multiple narrative events that deepen the world and its story.
Play The Demo Now!
Endless Build Possibilities
Unlock 4 powerful base spells through the Azimuth and experiment with 50 unique memories that let you spellcraft and transform your magic, already opening the door to millions of possible combinations.
Your build evolves further with 15 relics that significantly alter your playstyle.
Test Your Skills
To test your mastery, you will face 4 challenges, including elite encounters and a watcher fight, alongside multiple narrative events that deepen the world and its story.
Got Questions? We’ve Got Answers!
You can ask your questions directly on our Discord or, if you're more of an email person, just write to us at community@borealysgames.com and our team will gladly help you.
Well folks,
if I was able to tell my past self I’d be reviewing a gem matching game, I’d
certainly have a weird look on my face. Here we are though, and boy was I
pleasantly surprised, and hopefully you will be too.
ANTHEM#9 is
weird title that’s a combination of roguelike and “match 3”, except the 3 isn’t
always 3. If you think that’s kinda weird, it’s because it is. It’s a bit
awkward to describe, but I’ll do my best here for you. Basically you have a
sort of tree of “choices” you progress down to get to the end. Each “choice”
can be one of a few things, such as: a battle, skill alteration, a shop,
healing, or an event. Most of the options are battles of some kind, but each
time you progress forward to the next branching choice, you can select above,
on, or below your current row if a choice is available.
So then,
battles are up next! These uniquely styled encounters are definitely a fresh
take on combat. The basic rundown is that you will have two different lists of
skill sets, each skill with it’s own “combination”. You will get a new spread
of gems each turn and swap your currently available skill set, and you have to
select them in orders that fill out the combinations for the skills. Skills can
be used repeatedly if you have the necessary gems, and overlap is allowed. For
example, of the three gem colours you use, one skill has green, red, red, and
another is red, red. If you put green, red, red into the order, both of those
skills will activate. The game also helps you out a little and the gem on the
skill card will flash for the next one in the combo if it has been started.
This here
is where the roguelite part really kicks in. You start with some really basic
skills at the beginning. As you win battles and visit the shop or skill
altering nodes in your mission progress, you can replace your current skills
with ones you find or buy, or change the combination required to activate them.
Skills can also be upgraded twice, either with the same skill or a specialized
material specifically for upgrading. It becomes an interesting strategy when
you need to balance between powerful skills with long and annoying combos or
easy to make combos with underwhelming power or abilities.
Now, what
is a battle if your opponent can’t attack you? Well, you can actually make that
happen! At the beginning of a turn, you’re told what the enemy is going to do.
Skills that do damage also attack enemy stamina, which is what they need to use
their own skills. Since you make all your moves first, if you build up enough
stamina damage you can cancel a skill. Key note here, you can cancel one skill
per stamina gauge you empty, so if an enemy has four attacks lined up, to fully
cancel them you need to do four stamina bars worth of damage, which can be a
bit difficult.
Enemies can
use more than just basic skills, so what if a powerful or annoying skill is at
the end of a chain? Well, you actually have action points you can use during
battle. Action points serve two functions here, one being to change the order
of the enemy’s attacks, the other is to activate the player character’s unique
ability. When shuffling an enemy’s turn order you can move the whole order up
or down one spot, the turn order wrapping for the skills on the ends. This can create an
interesting strategic point where you have to weigh whether you want to spend
potentially critical action points on shifting turn order or using a character
unique skill.
The unique
mechanics behind the different player characters are all pretty interesting
too. Not only do they have their own unique ability, but they have their own
skills different from the others as well as their own unique mechanic. For
example, the first character you have access to has the ability to transform
gems from one colour to another and her skills are able to inflict poison on
enemies. Another character has gems that come in pairs and can split them and
gain buffs that increase damage. Each character feels completely separate from
each other giving a nice fresh feeling when trying out the different
characters.
Another
interesting aspect of the battling is the use of blessings. Every turn you can
select a blessing from your deck. Blessing have different effects and can be
either permanent or one time uses. After a fight you get offered a blessing,
and I didn’t catch on at first, but the blessing you choose gets added to your
deck, not used. Yes, before you ask, you can run out of blessings to pull from
during combat, and yes you can skip using one if you want to save them.
Honestly there were some times I was saved by a good blessing at the right
time, like the one that does stamina damage helping cancel a big attack.
Each
character also has their own “campaign” missions, although the term campaign is
used really loosely here. The story is basically the characters are all special
agents and you’re fighting inside people’s psyches for world peace or
something. Don’t expect much in the way of real story here, you’re coming for
the gameplay not story time.
Now I feel
obligated to tell you this looks and feels a bit like a mobile game. It kind of
feels like it could be one as well. Not in a bad sense mind you, just that it’s
very minimal in its presentation. ANTHEM#9 certainly isn’t lacking in graphics
or background music, but I could totally see this running on my phone fine, and my
phone is definitely “aged”, as it were. Despite my initial hesitation about a
gem matching title, I have to say I was happily surprised by not only the depth
of gameplay offered, but by how fun and addictive it was. Seeing a massive
combo count and completely canceling an enemy’s moves while seeing their health
bar plummet? Totally satisfying. Fair warning though, the game isn’t exactly
super easy. Sometimes this is by design, sometimes this is because you’re given
only green gems AND ONLY ONE SKILL TAKES GREEN GEMS WHY DO I HAVE SO MANY? *ahem*. On a positive note, if you get your face rubbed in the dirt, you can
actually just retry the battle, so you won’t “lose” a bunch of progress or
anything, but it certainly makes you feel bad.
Overall
ANTHEM#9 is a fun and quirky title that’s pretty addicting. With a good balance
of strategy and luck, it’s very rewarding to see your planning pay off in big
combos and big damage. The game is entertaining and rewarding and contains some
surprisingly in-depth strategizing over skill selection, blessings, and when to
use your action points to turn the battle in your favour. I do highly suggest
you check this title out.
Score: 8 / 10
M
T
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January 29, 2026 | Independent developer White Star Studios and independent publisher IndieArk are proud to announce that their gourmet city-building roguelike Feastopia is already available on Steam at a price of 13.99 USD. Feastopia blends roguelite elements with food-themed city management. In this magical land of plenty, you forge a sacred covenant with Dango, a mystical being descended from the heavens, vowing to establish a thriving gourmet metropolis.
As the covenant keeper, you'll provide shelter for your growing population, manage food supplies, weather crises both natural and man-made, expand your production chains, and attract new citizens—all united in devotion to nurturing Dango's ascension. Discover an ever-evolving array of recipes, master intricate food supply systems, and chart your own path through multifaceted divine development strategies. Your journey to culinary glory awaits!
Key Features
Divine Companion Cultivation: Dango is a celestial being with boundless potential, awakening through your sacred pact. This adorable companion eagerly awaits your finest culinary creations. Want to unlock Dango's unique attributes? Choose from diverse cultivation strategies and multiple progression paths, but beware: a hungry Dango makes for a grumpy companion!
Endless Variety in Gourmet Development: Randomly generated maps and recipe combinations ensure every playthrough feels fresh and unique. Master roguelite gameplay that challenges both your strategic thinking and creativity as you craft delectable dishes to empower Dango and shower your realm with divine blessings.
Supply Chain Management: Build a complete production ecosystem, from farming raw ingredients to culinary preparation, manufacturing, and distribution. A well-optimized supply chain keeps your citizens happy and healthy while transforming your city into a visual masterpiece. Remember: top-tier goods require top-tier workers.
Boundless Strategic Depth: Five distinct biomes, 60+ building types, 70+ recipes, special divine abilities, and a deep meta-progression tech tree give you countless ways to build your ultimate gourmet empire!
About IndieArk
Founded in 2019, IndieArk is an indie game publisher renowned for its professional marketing and localization team. The company is committed to offering a full suite of customized publishing services delivering unique and interesting games to the world.
IndieArk’s mission is to assist ambitious indie game developers with remarkable creativity while fostering a collaborative spirit in all of its partnerships.
About White Start Studio
White Star Studio is a seven-member indie game development studio headquartered in Guangzhou, China. They have produced acclaimed titles such as Thriving City: Song. Committed to crafting compelling simulation and city-building experiences, the team aims to establish itself as an industry leader in this space.
Istanbul, January 27, 2025 | Arvis Games is excited to announce the release of the Spinera demo, available on Tuesday 27, alongside the reveal of a new short gameplay video highlighting the game’s core mechanics. The studio also confirms that Spinera Demo will join the next Steam Next Festival.
With its unique blend of deck building-driven slot mechanics and strategic civilization management, Spinera is a candidate to be one of the most interesting demos of Steam Next Fest in February 2026. Now the public demo is available for gamers to have a glimpse on the world of Spinera.
Spinera is a roguelike civilization-management deckbuilder where every turn starts with a spin. Resources are generated through a slot-machine-inspired system, then used to expand your civilization through the ages. Discover technologies, recruit great minds, construct wonders, and build powerful combos to survive the passage of time.
Choose your leader and shape your symbol deck by adding, removing, upgrading, or sealing symbols to unlock synergies unique to each run. From the Neolithic era to modern times, every decision and every spin can dramatically change the fate of your civilization.
Key Features
Slot-machine-driven roguelike deckbuilder with civilization management
Build and customize a symbol deck to create powerful synergies
Discover technologies, great minds, and iconic wonders
Progress through multiple eras with evolving challenges
High replayability shaped by leaders, choices, and chance
Arvis Games is a platform-agnostic studio dedicated to crafting imaginative and interactive worlds across genres and platforms. With a belief that games are the ultimate medium for unforgettable experiences, Arvis Games focuses on IP-based titles that blend creativity and innovation. Previous releases include physical board games like Board Royale, mobile strategy card games like Deck Dash, and PC titles such as Sizzle and Stack, with upcoming projects including Deckanism and Spinera.
January 22, 2026 | Independent developer and publisher Alloy Mushroom is proud to announce
the demo of their Mega Man-inspired 2D roguelike brawler Super Alloy Crush is releasing today on Steam. Whether playing solo or
co-op, players will enjoy fast-paced, thrilling action every time they start the
game.
Welcome to the Ranger, the spaceship that allows our heroes to travel between
planets. In the Super Alloy universe, everyone aboard the Ranger is on a
mission: To find the ultimate cosmic treasure: Planet AE-38. But, what about
the obstacles and rivals along the way? Let the Cosmic Hunters Muu (Unit-02)
and Kelly kick them straight into orbit!
OUR HEROES
Muu is a close-combat robot fighter using energy claws, capable of agile
movement to knock enemies into the air and chase them with continuous combo
attacks for massive damage, and Kelly, an enhanced human specializing in
firearms and tactical martial arts combat, this high-skill character is
capable of commanding the battlefield entirely.
Enjoy a brawler featuring side-scrolling platforming and roguelike combat in a
visceral cosmic adventure where every punch lands hard. Team up for explosive
combo chains and unleash overdrive burst attacks to defeat powerful enemies.
GAME FEATURES
3 Game Modes (available in solo or coop): Story Mode, Battle Rush and Ultimate
Challenge.
Choose among two uniquely skilled Cosmic Hunters: Muu, a close-combat robot
using energy claws, with air combat skills and combo attacks able to do
massive damage, or Kelly, a more technical high-skill enhanced human
specializing in firearms and tactical martial arts combat.
Deep Build Customization:50+ combat Tech Arts with Hundreds of Chips per
character (multi-air-jump, infinite energy, multiple HP layers, etc) allow you
to forge unique playstyles.
Support System: Revive using portable recovery ship checkpoints and
battlefield support allies to turn the tide in desperate moments!
Battlefields and Enemies: Utilize elemental attacks to exploit weaknesses:
Machines are vulnerable to electricity, and biological enemies fear fire. Gain
combat advantage by using environmental objects!
Truly challenging Bosses: These powerful entities are equal in strength to the
player characters. They can also accumulate energy and unleash Overdrive Burst
attacks. To counter their powerful offensive, focus your attacks during the
openings between their moves to break their 'Stance', interrupt their offense,
and gain the upper hand!
ABOUT ALLOY MUSHROOM
Alloy Mushroom Studio is founded by Mabimogu, a.k.a. Mogu, an experienced
developer passionate for 2D action games who single-handedly created Super
Alloy Ranger, and he is also the producer behind The Vagrant. Programmer Lin
Binglie helped porting work of Super Alloy Ranger. The studio is focusing on
2D action game, pixel art, and 2D HD animation production. Making great action
games is the studio’s goal.
On January 15 players can try a free PC demo of Kingdom Loop, an indie strategic roguelike with deckbuilding set in a medieval fantasy world. The game blends elements inspired by titles like Loop Hero with classic turn-based strategy. The full version of Kingdom Loop is planned for release on PC in the first half of 2026, with console versions to follow on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
Kingdom Loop is developed by the independent studio RootGame and will be published by Ultimate Games S.A.
Where Hero Loop Meets Tactical Turn-Based Strategy
Kingdom Loop is a strategic roguelike with 3D visuals and an isometric camera. It draws inspiration from the cult hit Loop Hero and classic turn-based strategies like jRPGs and Heroes of Might and Magic III.
In Kingdom Loop, players guide a hero on a quest for the Grail in a medieval fantasy world where humans and the undead are at war. Each faction has its own traits, and all 8 heroes have unique abilities that change how the game plays.
Build Your Kingdom in an Endless Loop
Kingdom Loop’s gameplay mixes kingdom building, resource management, army development, and combat.
Players guide a hero around an endless loop that circles the Grail Temple. The land has over 200 tiles, each with unique effects that players place using cards. After each loop, enemies get stronger, so players must adapt or risk defeat. Losing can teach valuable lessons for the next attempt.
Kingdom Loop’s turn-based combat relies on dynamic mechanics, where players make important choices about unit selection, positioning, and targets. The game also offers deep systems for managing resources, recruiting different units, and building structures.
Kingdom Loop stands out for its high strategic depth. Strong gameplay variety, combined with significant randomness, allows extensive experimentation with card decks, factions, and synergy creation. As a result, the game offers not only high replayability but also a wide range of viable tactical approaches.
Try the Free Kingdom Loop Demo Now
A free demo of Kingdom Loop has been on Steam since January 15. It gives players an early look at the game and a chance to try its main mechanics.
In the demo, players control one hero from the human faction, each with unique stats. With the card deck, players can try out kingdom building and look for synergies between buildings, resources, and artifacts.
Kingdom Loop Demo – Key Features:
1 human faction hero (unique attributes and card deck)
Endless loop-based gameplay
Card-driven kingdom building
Tactical turn-based combat
Resource management and synergy creation
Collection of powerful artifacts
High replayability
The full PC version of Kingdom Loop is expected in the first half of 2026, with the exact date to be announced. Console versions for PlayStation 5, Xbox Series X|S, and Nintendo Switch 2 will come later.
Istanbul, December 18, 2025 | Arvis Games is excited to unveil the new trailer for Spinera, its upcoming roguelike civilization-management deckbuilder, now officially scheduled to launch on Steam at the end of Q1 2026.
Spinera reimagines the roguelike deckbuilder genre by blending civilization-building with a unique slot-machine resource system. Each spin generates resources you must use to shape the destiny of your people. Discover technologies, recruit great minds, construct wonders, battle enemies, and guide your civilization from the Neolithic age to modern times. Each choice is strategic as it will also have an impact on the next spin.
A Civilization’s Fate, with a Spin
In Spinera, you begin by selecting a Leader, and his unique strengths, and then advance your people through the eras. To survive each age and surpass its score threshold, you’ll spin your slot machine for resources and combine your results with the technologies, wonders, and symbols in your deck.
From deck manipulation to tactical resource allocation, Spinera challenges players to decide whether to invest in technologies, enlist great people, strengthen their army, or use economic power to bend fate in their favor. Every choice shapes your run, your civilization, and your chances of surviving the relentless march of time.
From Ancient Eras to Modern Times
As you progress, you’ll uncover:
Foundational technologies such as Writing, the Wheel, Astrology, and more
Great Minds such as Aristotle, Homer, or Sun Tzu. Each of them with a specialty Artist, General, Scientist…
Iconic Wonders, from the Great Pyramids to Stonehenge to the Colosseum
Evolving enemies with increasingly advanced technologies, weapons and strategies
Whether you choose diplomacy, defense, or total domination, your destiny is never guaranteed. Every run is different. Every spin can change the destiny of your civilization.
Key Features
Roguelike slot-machine deckbuilder where every spin generates resources, triggers effects, and drives your strategy.
Deck Management: Build, enhance, and customize your symbol deck to craft devastating combos.
Discover technologies such as Writing, The Wheel, Astrology, and many more.
Recruit great minds, each offering unique specialties and impactful abilities.
Construct iconic wonders to permanently alter the course of your run.
Face enemies, defend your lands, or strike first to claim what your civilization deserves.
Progress across ages from primitive tools to modern warfare as your enemies evolve with you.
Endless strategic possibilities where every leader, technology, event, and decision reshapes your civilization’s destiny.
Compete for high scores, unlock new leaders, and strive to become the supreme civilization.
*Please note that There is no real-world gambling, no currencies, and no microtransactions. Just pure strategy, smart risk-taking, and era-spanning combos.
Spinera is set to be released on Steam at the end of Q1 2026
About Arvis Games
Arvis Games is a platform-agnostic studio dedicated to crafting imaginative and interactive worlds across genres and platforms. Believing that games are the ultimate medium for unforgettable experiences, Arvis Games focuses on IP-based titles that blend creativity and innovation. Previous releases include physical board games like Board Royale, mobile strategy card games like Deck Dash, and PC titles such as Sizzle and Stack, with upcoming projects including Deckanism and Spinera.
The Bestest Alchemist is a cute puzzle roguelike releasing on Steam for PC
December 26, 2025 – Tabi Entertainment is announcing that The Bestest Alchemist will now release in Q1 2026.
Tabi Entertainment is extending the development cycle to allow the
team to prioritize final polish and ensure the game meets the quality
bar for the final release.
The Perfect Concoction
The Bestest Alchemist takes a spin on match-3 puzzles. Instead of
simple swaps - here, you can freely rearrange ingredients to set up the
perfect mix! But you’ll need to think fast as you race the clock while
to satisfy each ingredient's particular requirements.
Set Up Combos: Slide ingredients into the perfect position to maximize your score!
Meet Complex Demands: Fulfill specific recipe requirements, like
matching on certain tiles or in large groups, all while hitting your
score goals.
Think Fast: With limited turns and the clock ticking, every move counts!
Pack for Perfection
Success begins before the first match is even made. The ingredients
you choose to bring to an exam directly determine the tiles that appear
on your puzzle board.
Upgrade Your Ingredients: Purchasing the same ingredient can upgrade them to higher levels.
Strategic Loadouts: Will you bring just one color of ingredients for
easy combos, or choose a lot of colors for the chance at better combos
and bigger scores?
Build Your Synergy: Select ingredients that work together. Some boost
the power of others, while others have more utility or future benefits!
From Apprentice To Master
Experiment by mixing different ingredients to discover recipes for
brand-new ones! Every time you complete a semester, you'll also gain a
powerful bookmark for your grimoire, granting effects that can
completely change your strategy.
Discover 100+ Recipes: Use your alchemical knowledge on future runs to craft the exact ingredients you need.
Acquire Powerful Bookmarks: Hunt down legendary bookmarks that grant game-changing passive abilities.
Adapt or Fail: Each run presents new challenges. Apply the knowledge gained from previous attempts to finally reach graduation!
Features
Endless Replayability: A roguelike structure ensures every semester brings new challenges and strategic decisions.
Strategic Match-3 Puzzles: A fresh take on the genre where board control and planning are key to victory.
A Massive Grimoire: Fill your book by discovering recipes and unlocking powerful artifacts.
Deep Strategic Customization: Your inventory directly defines the puzzle board, putting strategy at the forefront.
A Charming Journey: Help the ambitious and lovable Charlotte on her quest to become… The Bestest Alchemist!
Solve puzzles and brew potions in The Bestest Alchemist, a strategic
puzzle roguelike! Freely arrange ingredients to create magical
combinations, discover 100+ new recipes, and upgrade your collection to
build powerful synergies. Your journey to becoming a master alchemist
starts now!
About Tabi Entertainment
Tabi Entertainment is a indie games studio based in New York, US. We are a small team from across the globe.
Estimated reading time: 16 minutes
The long awaited sequel to Moonlighter is finally here after many years in development as well as a slight delay from the original release date. Digital Sun launched Moonlighter 2: The Endless Vault into early access and I'm loving what I'm seeing so far. It is a roguelike action adventure game that improved on gameplay from its predecessor with more strategy regarding loot, upgrades, and builds. It has a ton of RNG aspects that make Moonlighter 2 interesting or perhaps frustrating depending on how you look at it. The game has some added quality of life features that allow for a better enjoyment of the game. And overall, this sequel, while it has some shortcomings, is on track to knock it out of the park like the first one did. So, let's go over why that is.
Gameplay
You begin your journey being kicked off a ledge by Ms. Scratch - a business woman who is angry at you because you haven't made a dime since you arrived in the town of Tresna. For Will, the legendary merchant, this is unacceptable. Ms. Scratch tells you to take your broom and fight in the dungeon to get relics that you can sell. After all, this is a capitalist society and money makes the money go money.
This introduction to Moonlighter 2 really sets the tone for the perils you will be facing as you will have to fight your way through the endless vault to make as much money as you can. As the slogan says, loot, sell, sleep, repeat. So off you go with your trusty broom to take on some enemies and hope for relics that will fetch a good price at your shop. You are quickly contacted by a mysterious entity in the center of Tresna who tells you that you have to give it money. At first, the total it wants is 7,000 but each time you complete the monetary goal, the price increases - hence the endless vault. This is part of the reason you need to make a lot of money - to feed the vault as well as your wallet. It all makes sense now, doesn't it?
This leads us to the core gameplay loop which is the adventure in the dungeons. So let's talk about them.
Dungeons and Inventory Management
There are three different dungeons that you can pillage relics from. The first one you get access to is the day realm. When you open the portal, you will see there is another area that has not been activated yet. This would be the night dungeon which is only accessible after you make it to the end of the day realm dungeon. Entering the dungeon will bring up a map that has a couple of different pathways which lead to the final boss. The stages will grant artifacts of a certain type depending on the icon, mini bosses, challenges, and recipes. You will get to choose which path you take before you get to the final boss of the dungeon. Most of the paths will be relatively even in terms of rewards but you can strategize based on the perks you can get from certain stages. The further you get, the better the relics you receive.
The levels that allow you to pick certain perks will always be indicated on the map and in the legend. Certain levels will grant foam perks or wound perks. Other times you will get levels with thunder or burn perks. Each of these levels will give you a batch of relics that have these perks which can be used to your advantage but they might also pose a big problem. See, burn perks will often destroy a relic unless you have put down another relic to give it armor. At the beginning, this can cause you to lose more than gain, but only if you fail at inventory management. (More on this soon.)
Sometimes you will get into mystery levels that offer limited time challenges. These challenges require you to become hindered in some way until you complete it (whether successfully or not). Once the condition has been met, you will gain a reward for succeeding. An example of a challenge you can choose is avoiding damage for the next two encounters and if successful, you gain a higher critical attack chance. On the flipside, if you fail the challenge, you get nothing, but the detriment to your character also subsides.
The further you progress in the dungeon, the harder the creatures become. Sometimes that comes in the form of larger quantities of enemies, and other times they are more frequent attackers or harder hitting. And along the way you will run into mini bosses that will give you more valuable relics to sell in your shop. The longer you go through the dungeon, the more you will need to consider if you should go back to town or risk losing your loot.
If you chose to stay in the dungeon, then you will need to manage your loot as best as possible. You're only given ten slots to begin with and that means you will have to do a lot of 'Tetris-ing' to boost as many of those relics as possible. Sometimes this means you will have to willingly burn relics in order to make space for better ones. There are relics that will increase in value each time you burn relics in your backpack, so you will have to put a lot of thought into how you move them around. The good news is that relic placement is not permanent, meaning you can strategically put a relic where it can't burn anything until the time is right.
Aside from the combat, half the fun of the game IS the inventory management because you never know what you're going to get and each day can net your thousands of coins where other days you will strike out with little to show for it. Appeasing the first monetary goal of 7,000 may seem like a lot until you unlock the next tier... Thankfully, the backpack can be upgraded to give you fifteen slots, so you'll have an easier time holding more relics but a harder time playing Tetris. True story.
Upgrades
Outside of the dungeon levels, there are other considerations to be made like upgrading your shop. You can do so by purchasing furniture pieces with tokens from another merchant in the city, or you can boost your shop by getting upgrades through you robotic chest named K33p3r. It will hold a few relics for you in case you strike out one day and it can decorate your shop with colorful flooring options or furniture pieces. K33p3r also has a skill tree that can give you additional perks related to your shop. How cool is that?
These aren't the only upgrades you can get either. You can go to Eris to get potions and extra health. She also has a perk that will spawn additional healing before a boss fight, which may come in handy. And Andrei the blacksmith handles all things related to your weapons and armor. Additionally, you will be able to unlock another merchant who sells patches. These patches add passive buffs that will make life easier in the long run, so be sure to unlock that merchant as quickly as possible. All of this to say that you will be needing to make as much money as you can!
The Shop
Obviously, one of the core features of the game is learning what price you can sell the relics at. Initially, you simply guess the value based on the quality of the item. Through the clients' reactions, you will be able to adjust accordingly. Ideally, the best practice in Moonlighter 2 is to get the second lowest or third lowest price because you will make more in tips. See, if you manage to find the lowest price then you're selling the item for too little and it's basically a steal for the customer. If you find the highest cost, customers will be displeased and walk away. The highest price gives you a benchmark of the total it should be. Thankfully, you are able to lower the price so that someone will buy it. And ultimately, you want to get higher quality relics to maximize profits because you have to pay the endless vault. Now, one of the quality of life changes that has been made is the ability to see the pricing you've set previously on the sidebar. This means you won't have to consult the grimoire on each item before changing the price!
During your regular hours of operation, you will have special customers or perks that you can use to your advantage as well. There are Known Customers who will pay handsomely for good quality relics so long as you were successful in obtaining some. You want to balance selling more common relics with more rare relics, particularly if there are special customers around. This is also a time where you can stack some special relics in K33p3r for such an occasion.
After selling relics at an ideal price point, you will be able to buy a one day boost from the terminal next to your cash register that can grant more tips from the sale of certain rarities or quality levels of relics. Pairing the tip bonus with the higher quality relics when a Known Customer is in your shop will net you a nice little sum of money. So bare that in mind during gameplay!
Another important element to take note of is the daily calendar in your menu. On some days relics collected from specific dungeons or regions may fetch a higher price, so it is best to plan ahead! There's no shortage of ways to increase your profit margins and it's all beneficial to you by paying the vault and gaining character upgrades. No amount of money will be wasted in Moonlighter 2, and that's a good thing.
Similarities and Differences From the First Game
If you are familiar with the first game, you will notice some of the differences between the two as much as you will notice the similarities. Notably, the gameplay loop of heroically charging into the dungeon to get sellable stock remains the same. You'll be familiar with upgrading your kit at a few merchants within the city. And speaking of the merchants, some of them are the same ones you encountered in the first game like Eris and Andrei.
Some of the differences are just as striking to fans of Moonlighter like the graphics style is much more stylized and feels a lot like the art style used in Wind Walker. Moonlighter 2: The Endless Vault has a 3D feel to it whereas the first game was a charming pixelated masterpiece.
Another difference between the two games is what happens when you die. Death in the dungeons doesn't automatically rob you of your relics in Moonlighter 2 which is a nice change. Instead, the value of the relics collected get reduced by 50%. Even at that, a relic will only get destroyed if their quality level drops below zero. So while the game may be punishing in some ways, death isn't as heavy of a cost in the sequel. Admittedly, I appreciate this change because of how punishing death was in the original.
Combat
Let's talk about the combat in Moonlighter 2 as it is a main element of the game. Will gets the choice of multiple weapons like the short sword, big sword, gauntlets, and spears. Each weapon has different special abilities that you can use depending on your playstyle, but it is entirely possible to buy each weapon in case you feel like being different.
I chose the short sword because I wanted something that would do a decent level of damage but would be fast enough to engage in combat and then retreat as needed, which is frequent. Though, no matter the weapon chosen, you will also get the ability to use a gun for your ranged option.
Sadly the combat is where the game falls a little short. And I do mean a little short, and not a complete hurling off the cliff like some games. See, the game doesn't restrict your movement abilities by using a stamina bar for dodging. This is not a bad thing, especially for players like me who dodge frequently. However, it means that as you progress further into dungeons, it is really easy to try for one more quick hit which can get you killed. What I mean is, the game devs know that players are going to dodge a ton, and as a result, the difficulty is increased by having large groups of enemies attack at once. This means you are more likely to be hit even if you are being tactical. It also means that it is easier to dodge off ledges because you aren't paying attention. So, all in all, do the best that you can and try not to take too many chances. The game will exploit you. Trust me on this one.
Anyways, as for the gun, it doesn't do a lot of damage, which is to be expected. That said, the primary use of the gun is to knock a flier out of the sky. Unfortunately, the gun's aim is, well, terrible. Honestly, it's the part of combat that is frustrating. The number of times I hit the wrong target or hit one of the plants instead of the enemy is too high of a number to put here. It is also one of the things that I've complained about in other games as well. If there was a way to auto target enemies instead of the plants, that would be fabulous. Or even if it targeted flying enemies first, that'd be even better. I don't know, the gun bugged me at times, even though I used it frequently. I wish I could be more helpful, but honestly I used it to cause burn or foam effects and to knock them out of the sky. Otherwise, they got the blade. *smile*
All in all, the point is you will need a lot of patience to be successful in your runs. You will also want to use the environment to your advantage where possible. That is because there are level features that can block ranged attacks or there are traps you can use to kill your enemies with. But, if you go face first into combat, you will have a higher chance of failing the run.
There is good news though, if you die, you don't lose all of your relics like in the first Moonlighter. In the sequel, relics will take 50% damage and then you can start at the beginning of the dungeon or retreat back to Tresna. Though, if a relic will drop below 0, it will be destroyed. On the other hand, if you have a relic that is at 40, then you will drop to 20 and that is possibly more soul crushing. So, patience young padawans.
Graphics
Okay, so, hot take here. I love the updated graphics of Moonlighter 2. I had no issues whatsoever with the pixelated top down view of the first game, but the visual style is much cleaner and more accessible for a wider audience. Not being restricted to a single area makes the combat a bit more challenging as you can't always see where the attacks are coming from. And along with the updated graphics comes a nice polished look when transitioning between areas.
The characters can exhibit more emotion through their body language which allows you to feel more invested in the characters. They don't simply respond with an emoji, although I do get the appeal of those pixelated reactions.
Although I love the art style of Moonlighter 2, I definitely see where the game can cause a problem for some PCs. If you get the option to drop spike traps after hitting an enemy, then there is potential for there to be a lot of animations happening at the same time. In fact, other players have mentioned that too many traps and overcharged abilities will create a visual smorgasbord which can cause a computer to go on the fritz. Thankfully, I didn't encounter much in the way of visual chaos as I've taken a liking to foaming or burning creatures instead. Though, I'm sure there is potential for the game to get bogged down at some point, I just haven't done anything to cause any issues.
That said, there are times where flying creatures managed to get stuck in the air. It is one of those instances where the gun came in handy. Despite it being weaker than your main weapon, I was still able to kill the enemy and spawn the relic chest. Although, what was strange about the creature being stuck was that it couldn't move at all. It couldn't even attack me back, so it was a free kill. Anyways, this only occurred once, but it was a strange enough instance that I found it worth mentioning.
Final Thoughts
Moonlighter 2: The Endless Vault is a fantastic game even though it is not yet finished. There is some storytelling through the cutscenes and short discussions with other merchants. You will experience plenty of combat to sate the palette and receive more loot than you may know what to do with. It has many levels of strategy from combat tactics to inventory management that will net you the most profit, and ability trees to maximize your gains.
Visually the game is stunning which includes everything from the character movement (which is quite smooth) to scenery of the different dungeons. Each dungeon area has a unique style that is beautiful and aside from some small gripes with combat (which can be worked on before the full release) and a few unimplemented features, Moonlighter 2 is a ton of fun to play! I spent a lot of time running around the town trying to figure out which upgrades I wanted to purchase first before braving another day in the dungeons. Besides, we get a Bloblet whom you can pet at any time. Whatever this cute pet does is unknown to me because he isn't fully included in the game yet, but apparently there will be more of them. He's cute and I love him. (Gief plush of Bloblet please. Kthxbai!)
Anyways, I highly recommend Moonlighter 2 to anyone who enjoys roguelike games. It's fun, it's cute, and it's visually beautiful. There's so much to consider in the early game and it'll get its hooks into you. I promise. And in case it wasn't clear, it's definitely worth your time and money to get, even at this stage of development.
Score: 9 out of 10
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