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Showing posts with label Piranha Bytes. Show all posts
Showing posts with label Piranha Bytes. Show all posts

ELEX II - PS5 Review


ELEX II
by developer Piranha Bytes and publisher THQ NordicSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 9 minutes


Having been released back in 2017, I had high hopes for Piranha Bytes' post-apocalyptic open world known as ELEX (PS4 Review). Having been hit with a catastrophic meteor decimating their world of Magalan, the survivors would branch off into factions fighting for survival and ideals all while hating one another in the process. Belonging to one of the most powerful factions known as the Alb, our protagonist Jax would soon find himself betrayed and left for dead. Following the outcome of Jax's original journey, he's back again several years later to once again rise up and save the world.

Unfortunately at the time, there were just too many aspects of the original that didn’t come together as well as I had hoped so when I saw that the team were back again with a direct sequel, my hopes were brought back up and you know what? ELEX II, while not perfect, was an enjoyable experience compared to the first which I recently also reloaded just to see how far the sequel would have come. While there are plenty of elements that I think could be improved on, it was worth spending a few more dozen hours on Magalan.

Perhaps one of the larger issues with a direct sequel to an open world experience is how do you go from where you left things off? Your world is built, your story was told in accordance to the choices that you made, but how do you follow that up? ELEX II isn’t the only one in this boat as the same can be said for the recently released Horizon Forbidden West from Guerilla Games. Where things are a bit more complicated here is that Jax was allowed to make choices in who he joined and what he did from that point forward. Well, in a way, the team managed to clean Jax’s slate including alllllllllllllllllll the fun stuff he picked up along the way and the relationships that he left once the credits rolled.

Starting around five years after the events of the first, Jax is living in a run down house out in the middle of nowhere. Returning from a hunt for food, it doesn’t take long for things to literally explode as a new foe descends from the skies and crashes right into Jax’s house blowing it up and leaving nothing much behind other than several scary looking hounds and an iron pipe in his hands. You run, you run fast, but it’s not enough and one of these hounds sinks its teeth into your arm setting your course for ELEX II, trying to save both the world from this new foe as well as yourself from the infection that is now spreading within you.

It’s not a bad premise nor was it a bad way to start off a new story as Jax left it all behind. The fame, the infamy, the weapons, the gear, and over time, the abilities that have been forgotten from not using them. As an aside, as you’ll soon come to see, your past relationships and the decisions the team decided that were made cannon also come back to kind of haunt you in a way. It turns out while you romanced some, the romance didn’t last and it doesn’t look like shared custody of your child is going well either. It’s an interesting twist but it made Jax seem more human this time around. You not only get to see the mistakes he’s made but all depending on how you move forward, you may have the chance to fix some of the wrongs of the past all while under the impending doom from the latest threat.

This is perhaps where I felt a bit of disconnect with ELEX II in the beginning as while the impending doom was right in your face you are soon tasked with gathering allies and rejoining one of the available factions in its current state. The technologically advanced and cold hearted Alb that you originally came from, the Berserkers with their magic, the Clerics with their machines, the Morkons with their odd obsession of death or the Outlaws and their craziness, the threads are all there and you just need to follow them and follow them I did. All of them. I went through most of the quest lines in order to be able to join the Albs, the Berserkers, the Morkons, the Outlaws and the Clerics. I did them all and it kind of muted the sense of impending doom that I thought would potentially carry through like that of the original Dragon Age.

Clocking around a good sixteen hours to finally move out of the first chapter, the Albs chosen, Jax leveled probably far beyond where he should be, Butterknife in hand (worth every minute of its questline), the importance of the main quest came rushing back in as the new threat hit my base, it hit my quest lines and I was no longer as able to ignore it as I had been which finally felt like it kicked the story into gear. Was this ELEX II’s fault? No, but it’s a bit of the risk when there’s a direct storyline and you put it into an open world setting where one main quest leads into fifty side quests and you uncover more and more by following different threads and forgetting what you were up to in the first place.

Moving around this world is as easy as it was in the original ELEX. Wide open areas, roads that lead to locations big and small, the direction that you chose to move in is yours. To help you out, moving between these locations is fairly easy as there are plenty of teleport pads that act as fast travel points which are yours to use freely. The only thing that I wished ELEX II would have had in regards to these points is that they could popup on your compass if you were close enough as there are many times that I ran within ten feet of one on my travels but because of the direction that I was looking I missed it.

While moving between locations or simply exploring while looking for resources, there was a bit more accessibility from the beginning of Jax’s new journey. While enemies could still hit hard enough, this time around you weren’t outright dying from the beginning. In these cases the combat system received a bit of an upgrade with dodging feeling more natural and it didn’t take as long to get your hands on some decent gear in order to survive. Wearing the gear was perhaps a bit of a different story as it required Jax to get a few levels under his belt to raise his stats, but overall it was easy enough to come by these items and weapons would often be dropped by enemies once you’ve finished taking them out.

Leveling up in order to equip gear is still perhaps a point of contention that I have with ELEX II from the original ELEX. From the very beginning, you aren’t going to be able to use very much, making you a squishy target that doesn’t actually carry much of a sting. Thankfully though, from nearly the beginning of the journey you’ll be getting access to allies that can help you out and in certain cases basically do all of the work while you gather the experience needed to level up, allocate stat points, and be able to use even some basic swords, axes, clubs, or fancier gear like shotguns and rocket launchers. Once the ball gets rolling though, the adventure is on.

There’s no denying that I enjoyed my time with ELEX II but I also kept thinking that it felt like a title from yesterday. Graphically, on the PS5 the environment looked great and after the initial cutscenes I was left saying wow. Getting a look at Jax, getting a look at the new enemies' four legged variants had me saying alright, alright, RUN! But then as things settled down and you really started to take a look, most character models use about the same frame for more masculine and feminine variations and a lot of the facial features made me think back to the PS3. It’s not bad, but at the same time I felt that the characters and the movement of some of the enemies didn’t match the environment that they were being found in.

In regards to combat, as it will take a long time in order to start learning more special abilities from one of the factions that you’ve joined, you’ll either be swinging single or double handed weapons in combat alongside either hiding behind a shield or dodging like your life depends on it. Because it does. It’s alright, but it’s nothing special or really engaging and often more a means to an end because you need to kill something for a quest, you’re being attacked on the way to a quest, or being attacked because of a quest. You’ll often just be happy to have a single ally as the enemies often tend to come in groups and no one should have to fight that many opponents alone.

If there’s one element that I really would have liked to replace or at least changed from my journey with ELEX II it would be the very aggravating system that was put into place for dialog. In a way of emulating the real world of things where you can’t just walk up and interrupt someone, you often had to sit and wait for some sideline conversation between two NPCs to be over before you could begin the whole reason that you are there. In some of these cases it could be prevented while waiting a bit before moving onto your next quest objective, but when they are all involved in the quest objective, just let me talk to you and move things along PLEASE.

Summary

Overall ELEX II is a decent experience and it fixes some of the issues that I had with the original. While not perfect, the sequel does have an easier level of entry and the return to Magalan was an enjoyable one.

Score: 7.75 / 10


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Elex - PS4 Review


Elex is a fascinating attempt to blend the likes of an open world RPG with the ideas that so brilliantly make the Soul’s series combat what it is. Shot down from the sky by one of his own, Jax sets out for revenge with nothing more than a bent pipe in the post meteor struck world of Magalan.

I’ll preface this with that I really wanted to enjoy Elex especially since I couldn’t wait to get my hands on it from the first time that I saw it. Finally getting my hands on it though I found myself more concerned with technical issues and balancing as the load times could make Bloodborne look quick and I think I saw them more than actual gameplay as everything is designed to one or two hit kill you even at the very beginning.

Elex is hard but not in a “you have to become better than the system” hard. It’s hard because just about everything is stronger than you and short of role playing your way into level ups, even gaining new abilities to hold onto new weapons is hard. I hate using the word but it’s simply not accessible.


Leveling up gives you access to ten points that can be added into the stat of your choice. Once past thirty however it takes more than a single point in order to add a stat. The issue with this is that some basic, and I really mean basic, weapons cost over thirty strength to wield. Add in constitution and dexterity as other requirements and it could take until you’re level seven in order to use something more than a crappy axe. What do you do in the meantime? Run away from just about everything between you and where you’re going.

I mean it is possible in order to very slowly chip away at an enemy’s health but with them being able to take you out in one hit, the lengthy loading times are not worth it. It becomes just slightly more manageable once you start getting companions to do your dirty work for you but once they fall to the ground you’re in just as much trouble so you’d have been been supporting them with a range weapon. Between ranged and melee however ranged combat is much easier to perform as you don’t need to worry about stamina but instead just how many arrows or bullets you can land into your enemy.

I appreciate what Elex tried to do with it’s stamina integration into the combat system but I feel like it takes it down several notches instead of raising it up. Running, swinging a weapon, blocking and dodging all take various amounts of stamina and once it’s empty or on low it takes a good while for it to regenerate. Enemies are in the same boat as you and you can see the amounts that they have and make use of attacking them when they are at their lowest since they won’t be able to block your attacks and take some damage.


The problem isn’t that there’s stamina involved but that the act of swinging your weapon feels slow and by the time you’ve finally moved into action, you’re dead. Again. It takes some time to get used to how certain enemies act such as “raptors” will pounce forward with swiping claws while other canine like creatures will charge headfirst. Knowing how to react to these creatures is great but if you’ve dodged sometimes even a second too early their re-adjustment of their trajectory will bring them straight to you most likely killing you all over again. If it was just having to deal with slow swing times that would be one thing, but having to deal with slow swing times AND having the stamina left to do it or to dodge, when you’re alone against multiple foes sometimes it’s better to run away and fight another day instead of seeing the lengthily load screen.

Outside of combat however there is plenty to enjoy with wide open and beautiful looking locations to explore and lore to find. Magalan is an interesting space as it showcases the differences of the factions and what they’ve done since the meteor crash quite well making each culture interesting to explore once you’ve managed to get there.

Littered across the world are teleporters that grant you access to quick travel points that can be accessed from the terminal that you can call up on your arm. Even this adds some depth to the world as if you access it in the realm of the Berserkers who will have nothing to do with technology and instead went about the path of magic, they’ll yell at you to put it away as it has no place in their realm. The same can be said about the jetpack that is strapped to your back making exploration quite the interesting experience as if you plan your path out right there’s nothing that can stop you. Well that’s short of being one shotted by something you didn’t even know was there.


If you can find someone who will actually talk to you on your travels, dialog can be fantastic. Banter back and forth between you, your companions and those that you are talking to are all well written and great to listen to as even the voice actors are right on key. The issue is that with all the people that you come across there are many that will walk right on by you giving you nothing more than a “I don’t have time” for you which is unfortunate because of how well crafted it all is.

Topping it all off, Elex is also not without its technical issues. The frame rate will often come crashing down when trying to access and move around your HUD’s map or simply freeze. Running around the world depending on what is lying about will also trigger these effects making you worry that something may be coming to end your life once again while you wait for the engine to catch up. Finally the auto-saving that is amazingly customizable for its time increments will also bring everything to a halt as it triggers making you wonder if the title will come through or if it’s another wonderful blue screen of death.

The basis for Elex is an amazing one but sadly the execution isn't there. Between the technical issues and the steep price of betterment for both self and equipment being so high, you'll be spending more time running away and reloading your previous save than actually enjoying what Magalan could offer Jax.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Piranha Bytes
Publisher(s):
THQ Nordic
Genre(s):
Action
Adventure
RPG
Mode(s):
Single Player
Other Platform(s):
Microsoft Xbox One
PC

Source:
Provided by Publisher



Article by Pierre-Yves
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Risen 3: Titan Lords - Enhanced Edition - PS4 Review

The Risen series has always had a somewhat comfortable perch in that sort of middle tier of action-RPG games, clocking in beneath revered series such as The Witcher and The Elder Scrolls, but never falling into the muck with titles such as Two Worlds. Risen 3: Titan Lords - Enhanced Edition attempts to bring the franchise to current consoles with largely solid results.


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Risen 3 - Titan Lords - PC Review

When Risen 3: Titan Lords released their first trailer at E3 2014 I was immediately interested. A dark, shadowy setting, filled with Stonehenge-like pillars and hellhound-looking beast was broken up by a fully armored hero walking out into the open, hands aglow with mystical energies as he hurls magic about. The only other games I have played in recent memory that allowed you to wander around in full armor while tossing fireballs or lord knows what else around, are Dark Souls II and The Elder Scrolls V: Skyrim (I personally refuse to consider "The Elder Scrolls Online" an Elder Scrolls game, or really even a game at all). Then came along E3 2014 and there it was, a fancy looking knight rolling about as hellhounds were chomping at the bit and he tosses some sort of magical explode-y goodness; I was hooked. Over the coming months I spent a little more time paying attention to the press releases, page updates, screenshots and the plethora of videos that were provided on both the Steam page as well as the various news outlets. Even with all of the excitement around some of the titles this year (Rainbow Six: Siege!), Risen 3: Titan Lords was high on my list of games to watch out for. Now that Risen 3: Titan Lords is here, was the wait and anticipation worth it?


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