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Showing posts with label Spike Chunsoft Inc.. Show all posts
Showing posts with label Spike Chunsoft Inc.. Show all posts

Natsu-Mon: 20th Century Summer Kid - Switch Review

Natsu-Mon: 20th Century Summer Kid by developer Millennium Kitchen Co., Ltd. & TOYBOX Inc. and publisher Spike ChunsoftNintendo Switch review written by Jim with a copy provided by the publisher.

Estimated Reading Time: 4 minutes.



Going into Natsu-Mon I wasn't sure what to expect. I watched the trailer and knew it was about a ten-year-old boy on summer vacation and from what I saw it looked like a mix of Harvest Moon and Animal Crossing, two games I enjoy, so I had to try it.


You play as Satorua, a ten-year-old boy who is the son of a circus ringmaster. Satoru himself is not part of the circus as his parents are letting him choose his path in life. The next stop the circus makes is a small town called Yomogi Town. Satoru will spend all of August there from the 1st to the 31st. As the title suggests the game does take place in 1999

The game starts slow and I wasn't sure what I was supposed to do even though the tutorial does a good job of telling you how to play. It turns out that you can do just about anything you want from the start! There's lots to see and do. You can explore the open world map, catch bugs, talk to town folk, go fishing, go on little and big adventures, and even play detective with other kids. The adventures you get into are like quests. Completing a big adventure will give you a sticker that will add to your stamina. Stanmia lets you run faster and climb higher and one of the first adventures you get is to climb to some of the highest points on the map you will need these stickers if you want to complete it but again the game gives you the freedom to do what you want so if you don't feel like doing it you don't have to.


There's lots to see and do. You can help the museum with rare bugs, fish, and artifacts you can find buried. You can play and help little ghost girls, unlock scenes with the other characters, and even help make new fireworks! One of the things I truly didn't understand though was every morning you can do a radio exercise with the townspeople at the shrine and all it is is a long cut scene of everyone doing the excursies. You can move the camera around but it's best just to skip it or at least that's what I did. You do get a stamp for doing it and I haven't figured out what they are for.

There are 200 different kinds of bugs to catch luckily the game shows you ones you haven't caught before by putting a white circle around new bugs. I am glad that it has this or I would be wasting a lot of time trying to catch every bug I see. There are fewer fish and this is a good thing as I found fishing in the game to not be as fun as I expected. You fish by finding a spot near the water and then pressing a button to open the fishing menu that lets you pick what bait to use earthworm or crab if you are fishing in the ocean if you want to use a float or sinker and then you wait for a bite and hit the A button and that's it. It's not fun at least to me.


What I did enjoy about the game is it always seemed to add something new. I was less than midway through the month when new people came to town and was able to get my fortune told which tells you where events will happen that day or where is a good place to find rare items, bugs, or fish. I was also able to raise pigs! Although the game is non-violent you do get an acron gun that lets you shoot acorns. You will use this for some puzzles and if you see a pig that is wild or belongs to the shrine caretaker whose name is shrine dude you have to shoot them with an acorn to knock them out.

The game time passes at a decent rate but there are options to slow it down. I left it at default and it felt like it was a good amount of time. First thing when Satoru wakes up he will come down for breakfast, sometimes the characters will chat and hints will be given on some events. After you're free to do as you please until some time passes and it's evening and you are called in for dinner. If Satoru does something new that day or finds a rare bug or some such thing he will tell everyone about it at dinner. After dinner its night time where you can explore some more but only a limited area. It won't let you go too far on the map and you can not go swimming in the ocean at night. If you don't get to bed before 10 pm you will go to bed automatically and miss the next day's radio exercises. If you are trying to get every stamp for the month then you won't want to miss it. At first, you don't have a clock but you will get one if you keep playing and find it.


Whenever an event or when Satoru finds a new item or catches a new type of bug or fish you can have him draw in his journal. The picture he draws all looks like it was done by a child with either crayons or colored pencils. Then you can pick one of three things for him to write. A short, medium, or long summary of what happened. This little detail makes you feel like you're playing as a child.

I enjoyed my time with Natsu-Mon: 20th Century Summer Kid. It was relaxing, laid back, non-violent fun I look for now and then. There were some funny moments and there's just so much to do and see in the game that I feel like I will have to play through it a second time to see everything and I know there are places on the map I haven't been to as they have mentioned places I haven't been to. It's also a lot longer of a game than I thought it would be and I loved every minute of it. I went into the game not knowing much about it and came out with being surprised at how much I liked it. I will be looking and hoping for more of the series to come out here.


Score: 8 / 10



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Release Date Announced For Anonymous;CODE by Spike Chunsoft, Inc.

HUNTINGTON BEACH, Calif. (March 21, 2023) - Spike Chunsoft, Inc. today announced the latest installment to the Science Adventure Series from MAGES., ANONYMOUS;CODE will release on September 8, 2023, for Nintendo Switch™, PlayStation®4, and on Steam® in North America, and Europe. 

The company also released a new trailer for the game.


To pre-order ANONYMOUS;CODE check your local retailer, or visit https://www.spike-chunsoft.com/anonymouscode/ for retailers.Add ANONYMOUS;CODE to your wish list at:Steam: https://store.steampowered.com/app/2291020PlayStation Store: https://store.playstation.com/concept/234115Nintendo eShop page available soon. Follow @SpikeChunsoft_e on Twitter for updates.

ANONYMOUS;CODE will be the first game in the Science Adventure Series to include both English and Japanese voice options. Until now, all previously released installments have included Japanese voices only. For this occasion, Spike Chunsoft, Inc. has put together a stellar group of voice talent including Max Mittelman,  Anairis Quiñones (AI: The Somnium Files - nirvanA Initiative English VA for Tama), and Y. Chang (AI: The Somnium Files - nirvanA Initiative English VA for Lien).

English VA: Max Mittelman (pictured left)Character: PollonJapanese VA: Shōya Chiba
English VA: Anairis Quiñones (pictured left)Character: MomoJapanese VA: Shiina Natsukawa 
English VA: Y. Chang (pictured left)Character: CrossJapanese VA: Tomokazu Sugita

About ANONYMOUS;CODE

The highly-anticipated next installment of the Science Adventure Series, ANONYMOUS;CODE is coming to the West on September 8th, 2023. This is the latest work by STEINS;GATE creator Chiyomaru Shikura, in collaboration with returning staff from the Science Adventure Series. Experience the story of the hackers who will rewrite the future.2037. Nakano, Tokyo. Pollon Takaoka is caught up in a tangle of plots as a result of his encounter with the mysterious girl Momo and faces major events that shake the world. Live the experience with Pollon, help him hack the myriad branches of reality and "load" the ending that saves the world! 

About the Science Adventure Series

With an original story planned and created by Chiyomaru Shikura of MAGES., the series is based on the concept of "99% science and 1% fantasy," a science fiction suspense that uses real-world scientific events as the framework of the story. It has been developed in a variety of media, including novels, manga, and anime, as well as games. Science Adventure Series games released in North America and Europe include CHAOS;HEADSTEINS;GATEROBOTICS;NOTES, and CHAOS;CHILD.

Article by: Susan N.

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Made in Abyss: Binary Star Falling into Darkness Review

Made in Abyss: Binary Star Falling into Darkness by developer Chime Corporation and publisher Spike Chunsoft Inc.Sony PlayStation 4 review written by Natasha with a copy provided by the publisher.

Estimated reading time: 6 minutes



If there was ever a series that had the ability to draw out a plethora of emotions from me that teeter close to anguish, despair and hopelessness, then Made in Abyss takes first place at the podium. What's that? Never experienced this story? Well don't worry because Binary Star Falling into Darkness is about to show you exactly what the power of surviving madness can do to your mental prowess.

Strap on that spelunking gear folks, because we're about to dive deeper into the abyss.

The Story

For those unfamiliar with Made in Abyss, the story centers around Riko, an orphan girl. Riko lives in a village surrounding a large pit known as the Abyss, and she lives and breathes to become a Cave Raider like her late mother Lyza, a legendary white whistle. Being only a red whistle, Riko can only travel down to the 1st level of the depths. While scavenging for some artifacts during an excavation a fellow Cave Raider is attacked by an unexpected monster. Determined to save him Riko distracts the creature only to put herself in danger.

Thinking she has sentenced herself to death, she runs for her life only to be saved by a mysterious boy, but this boy isn't human. With no memory of who or what he is, Riko names him Reg and boldly asks him if he would help her in finding her lost mother in the depths of the Abyss, also known as the netherworld. Curious to find answers to who made him and to be helpful to Riko, Reg agrees to sneak her into the other layers of the Abyss. But remember, the further one goes into the Abyss the harder it is to come back alive.

Into the Abyss

As you begin your adventure, Binary Star will start you off in story mode. Think of it as a 4 hour long tutorial that shows you the ins and outs of the Abyss. You'll follow Riko and Reg's story from the manga/anime series and descend into the first few layers of the netherworld. During this mode you'll learn how to explore, gather and craft many different tools, remedies and weapons to help you survive.

Each area you traverse will show up on your map, which will also highlight key areas of interest and show you where the next section of the map will cross over. The further you travel downwards the longer and larger the area maps become. This also applies to the difficulty level.

In order to get to certain places on the map you'll have to do some climbing and scale the mountainside. There are climbable walls in every area and will require stamina to traverse. Reg is especially handy with his grappling arm to help descend, but when you have to go up, watch out, because the curse of the Abyss will take affect. The curse will affect your character's health and it will drop significantly, causing you to become immobile, which can be dangerous if you're trying to escape enemies. Curse of the abyss = vertigo. (Can't tell you how many times I've fallen to my doom thanks to vertigo)

Got to Fight to Survive

Binary Star is no stranger to monsters. With each area you'll be introduced to some new enemies, which you can choose to fight or hide from. If you think you're not strong enough to fight certain beasties, then maybe consider sneaking past them to continue forward.

For each monster you destroy you'll be able to forage material that they'll drop, but you only have a short window to extract resources from them before their body disappears, which can be tricky when you have to fend off multiple enemies at once, losing the opportunity to harvest materials.

While you try to battle your way through the abyss you'll come across some Active Time Events (ATEs). These little impromptu button moments were a bit confusing at first. There are no instructions, just timely placed button prompts that drove me to half of my deaths. A bit of an inconvenience, which I wish had a better explanation on how to properly time certain moments, but hey... I EVENTUALLY got by. (Pro tip, you have to wait for the ring to be INSIDE of where the green circle is)

Becoming a Cave Raider

Once you've finished the main story you'll have access to survival mode, where you can design your very own cave raider, level them up and survive the abyss at your own pace.

One of the most noticeable changes from story mode to survival mode is the difficulty. Think of story mode as a river, the further you go down the rougher the waters and you'll most likely have to maneuver your way through a couple of rapids. Now take survival mode, you see that waterfall coming at you... good luck, hope you packed some floaties because everything is out to kill you with a vengeance. If you're looking for a challenge in surviving the unknown then this route may be worth it.

In story mode you'll be set to follow a linear path, which means you'll have limited exploration. Certain areas will become accessible only during survival mode, which is a nice twist in allowing the player to explore new areas. These areas would show up on the map, but would turn you away during story mode, saving them for later in survival mode.

Gathering is everything in order to see the light of day again and as you explore you'll have to scavenge for supplies. These materials are always easy to spot thanks to the faint glow they give off, indicating that they can be gathered. For every item you collect you'll be adding the weight to your backpack, which has a weight capacity of 10,000 grams. Go over that limit and your character will have a difficult time moving.

Summary

To conclude, Made in Abyss: Binary Star Falling into Darkness (man that's a mouthful) stays true to it's origins while allowing players to experience Riko's and Reg's adventure first hand.

Afterwards, you'll be able to try your hand at surviving the Abyss yourself. If you like crafting and surviving dangerous terrain, then try your hand at becoming a Cave Raider. Just be prepared to die... a lot. Trial and error, but you'll come out stronger in the end, right?

Binary Star gets my review rating of 7 out of 10. Now then, let's see if you can survive the madness of the Abyss.

Score: 7 / 10


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