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Showing posts with label gnome. Show all posts
Showing posts with label gnome. Show all posts

Quirky City Builder 'EcoGnomix' Coming to PlayStation and Xbox Consoles!

8 April 2025, Munich, Germany + Wroclaw Poland | German-based Irox Games and Polish indie publisher Untold Tales have announced that EcoGnomix, their quirky city-builder and turn-based roguelite hybrid mixed into one is coming to PlayStation 4/5 and Xbox 4/X/XS on April 25th.


The game saw ample success on PC and Switch among players who enjoy unique strategy games with an air of laid-back gameplay without time pressure. 

In #EcoGnomix you send a team of specialist gnomes on rogue-lite runs into a labyrinth of enchanted caves to bring back resources to expand your village above. Grow your little gnome-topia to let your expedition teams go deeper and deeper into the caves. 

Pick your team to gather resources, collect supplies, and fight off foes in strategic turn-based gameplay. The deeper you go, the more supplies you’ll need to stay and fight. So balance your resources, adapt your team as you progress through various biomes, combine various upgrades and units to create powerful synergies, and know that no matter how a run ends, you’ll never leave empty-handed. 



 

GAME FEATURES:

Build Your Little Gnome Village

Above the caves is where you will build your thriving little gnome village. Unlock new buildings to get upgrades and abilities, establish production chains for valuable resources, and build up a tiny economy to help your team of gnomes venture further on their adventures for riches. 

Strategic Rogulite Runs

Every level needs you to think and play strategically. Pick from a variety of gnomes to deploy, each with their own specialty. Place them at the start of your turn and send them to work gathering resources and supplies while fighting off foes. At the end of your turn, reposition your entire team, add more gnomes if needed, and gather again!

But be warned with each turn, the cave becomes more and more unstable and ravenous bats pick away at your supplies. So decide when it’s time to leave and move on. Choose your path down the caves as you decide which routes to take. The deeper you go, the more supplies you’ll need to stay so think carefully and plan each move.


A Different Team For Every Expedition

Every run lets you adapt, change, and upgrade your team at various points, making each expedition into the caves unique. Modify your team and playstyle to what you need out of the run, mixing it up when a change of tactics is required. Pick and swap from a variety of gnomes to get the job done, assign game-changing upgrades that combine in unexpected ways, and discover hidden special abilities for certain gnomes.

Progress With Every Run

Venture into the caves knowing each run gets you resources no matter how they end. The deeper you go, the more valuable resources you can gather but no matter the outcome, you won’t return empty-handed. 
 

About Irox Games

Since January 2, 2020, Irox Games has been working on games of various forms. Since day one, we have consciously worked on the basis of two pillars. Our own games offer us the opportunity to constantly grow and gain new expertise. Working with our customers constantly provides us with new perspectives and stability.

Irox Games was founded by Marcel and Lars with the idea of building a development studio that does not use the usual practices of overtime and crunch. Instead, Irox Games deliberately relies on a work culture that treats its employees with respect.
 

About Untold Tales

Untold Tales is an indie publishing label with a focus on games that have an interesting story to tell. We help dev teams successfully deliver their digital masterpieces to a wider audience across multiple platforms. While we don’t focus on any specific genre, our most trusted guiding light is games that offer remarkable joy and narrative.

Presenting the sum total of our experience as some big flashy number feels as useful as a speedrun in a story-rich game. Instead, here’s a selection of titles our team has worked on in the past to give you an idea of what we’ve achieved:

The Witcher series, Dying Light 1 & 2, Dying Light: Bad Blood, Torment: Tides of Numenera, The Sinking City, Arise: A simple story, Aragami, Pure Farming 2018, God’s Trigger
 
Article by: Susan N.
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