• NHL 27 - PS5 Review

    ...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?

  • NBA 2K27 - PlayStation 5 Review

    With these annual seasonal renewals of the sports season comes the related video games as well, and the question reviewers such as myself always face is this: Is this year’s game worth purchasing one year after the last one? My answer? Yes, absolutely. NBA fans are going to almost certainly enjoy NBA 2K27.

  • Midnight Moments - PC Steam Review

    Midnight Moments is a cozy cyberpunk diorama-building game that is stunning. Unlike games that require you to complete quests or take out assailants or even solve challenging puzzles, this one only requires one thing: imagination.

  • Isle of Reveries - PC Review

    Isle of Reveries is a top down 2D action adventure game that made my nostalgia for old school Zelda games flare up really hard. A good blending of puzzle, exploration, and combat, Isle of Reveries is a wonderful title to experience inside and out.

  • Outbound - PC Review

    Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!

  • OVER REQUIEMZ - Nintendo Switch Review

    In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • HOT WHEELS Infinite Rush - PS5 Review

    ...Now Milestone, the original developer of the two Hot Wheels Unleashed games, is back, and I was hoping it would be as fun as the last two Hot Wheels games they made...

  • Asdivine Knot - PS5 Review

    Asdivine Knot is the latest title in the Kemco JRPG library. Following protagonist Verselio, who's on the run from the church that they once served, he'll be accompanied by an odd selection of party members as they all find a reason to band together…

  • STEINS;GATE RE:BOOT - PC Review

    Our story begins in Akihabra, Tokyo Japan. The protagonist Okarin… Or rather Rintaro Okabe, (Voiced by Mamoru Minyano) is a recent high school graduate who rents an apartment with his best friend and resident computer hacker, Itaru ‘Daru’ Hashida (Voiced by Tomokazu Seki) during the summer of 2010.

Showing posts with label Survival. Show all posts
Showing posts with label Survival. Show all posts

Defend Your Outpost from Critters in a Post-Apocalyptic World Coming to Steam Soon

Outpost Simulator is the work of studio Mental Dreams, a solo developer from Türkiye who has been working on the project for the past few months. Ultimate Publishing is the publisher.


One Outpost, a Handful of Survivors, a Wasteland Full of Threats

Outpost Simulator is a first-person game that combines base building, customer simulation, management, and survival elements. The world has fallen, and players start with a small abandoned outpost, with the goal of turning it into a thriving settlement.

Survivors arrive at the base looking for food, shelter, and safety, and every need met earns money. Players set up service areas, keep them stocked, and give people a reason to stay. Earnings go toward new buildings, better services, and stronger defenses.

Building and upgrading the outpost is central to the gameplay. Players expand from a bare shelter into a full settlement with tents, gardens, water tanks, power, a pub, a radio station, and more, and every structure can be upgraded. Players can also hire workers to automate production and management tasks, including guardians, farming drones, and auto-turrets.

Outpost Simulator also has no shortage of combat. When raiders attack, players defend everything they have built using mines, explosive traps, auto-turrets, assault and sniper rifles, and a gravity gun. That last tool works for both hauling supplies and tearing through enemies.

The game additionally features exploration in a survival van. Players drive across the open post-apocalyptic world to scavenge supplies, unlock new items, and take on missions ranging from rescuing stranded survivors to collecting fuel and securing areas. Seasons shift from winter to spring, prices rise and fall with conditions, and tougher enemies wait deeper in the map.


What's in the Demo

The free demo introduces the game's core mechanics and progression systems while leaving significant content for the full release. It includes a tutorial covering the core gameplay, defending the base against enemy raids, using the survival van, and spending earned money on upgrades for both the player and the base. The demo also introduces the game's overall story and showcases its visual style.

Certain elements are reserved for the full version, including expanded map exploration, the seasonal system, customizable gameplay modes, a greater variety of enemy types and raids, an expanded market, additional buildings such as the pub, radio station, wind turbine, and water tank, further weapons and upgrades, and the full set of side missions.

Key Features

  • Serve the survivors and earn money
  • Build and upgrade your outpost
  • Defend the base against raids
  • Explore the wasteland in a survival van
  • Hire workers to automate your settlement

The free demo of Outpost Simulator launches on Steam on August 21, 2026. The full version will be released in H1 2027.

Article by: Susan N.
Share:

Grab Fifteen Percent off Ground Zero Hero on Steam Until September 3rd!

LOS ANGELES, August 20, 2026 | Developer Rowand Edmondson and publisher Acclaim, Inc. today released Ground Zero Hero, a chaotic roguelike horde survival game with wild mutations and an eye-catching art style inspired by The Simpsons and Rick & Morty, on Switch 2, Xbox Series X|S, PlayStation 5, and Steam. 


Early adopters of this irradiated adventure will receive a 10% launch discount on consoles until August 27, while those who purchase Ground Zero Hero on Steam will save 15% through September 3rd, 2026.

In addition to oozing onto modern consoles and PC, Ground Zero Hero can be streamed today on Antstream Arcade and is available to purchase on the Polycade lineup of modular at-home and commercial arcade cabinets.
"I've spent three years doing everything from code to art to music, trying to make the best cheeseburger I possibly could,” said Ground Zero Hero creator Rowan Edmondson. “This isn't about winning a Michelin star; it's about cramming as much dopamine into some silly fun as I possibly could. If you like a little weird with your weird, then this is for you."

“Ground Zero Hero is weird, loud, radioactive, and absolutely refuses to behave,” said Marc Anthony Rodriguez, Director of Publishing & Strategic Partnerships, Acclaim. “It’s the kind of game that reminds you why games are supposed to be fun in the first place. That’s Acclaim territory.” 
Featuring a vibrant hand-drawn art style inspired by The Simpsons and Rick & Morty, Ground Zero Hero invites players to channel their inner freak and explore a post-apocalyptic wasteland as they face off against massive hordes of marauding mutants. Pummel piñatas, crunch candy, and absorb the irradiated guts of monsters to unlock new mutations and become the ultimate mutant.

To celebrate Ground Zero Hero bursting out of the confines of the leaky 50-gallon drum that’s contained it since its announcement last year, Acclaim has released an all-new launch trailer. Watch as the game’s post-apocalyptic protagonist Radboy scours the wasteland in search of succulent candy, harvests the glowing guts of his enemies to enhance his repertoire of radioactive abilities, and confronts more marauding mutants than you can shake a Geiger counter at. 

Players eager to get their freaky little tentacles on Ground Zero Hero before dipping their toes in the wasteland by trying the demo on Steam today. PlayStation Plus Premium subscribers can also get their freak on with a limited one-hour trial of the game.


Key Features:

  • UNLOCK an ever-growing list of powerful mutations and permanent upgrades
  • DISCOVER devastating combinations to craft your ultimate mutant
  • EXPLORE multiple wastelands, each with its own unique interactive elements
  • BATTLE to a dynamic soundtrack that changes with gameplay
  • SURVIVE the apocalypse by destroying piñatas for that sweet, sweet candy
  • GIVE BIRTH to a man in a chicken suit

Store Links:


About Acclaim:

Originally founded in 1987, Acclaim established itself as a leading global developer, publisher, and mass marketer, bringing beloved franchises such as Mortal Kombat, Turok, and NBA Jam into homes worldwide. Today, Acclaim carries its legacy forward with an unwavering commitment to supporting talented indie developers and delivering high-quality, premium indie games to a global audience. Acclaim's modern revival stands as a testament to the strength and enduring appeal of its iconic brand.

Article by: Susan N.
Share:

Planet Crafter Available Now on PlayStation and Xbox Series X|S!

We are happy to announce that Planet Crafter is available on XBOX Series X|S with XBOX Game Pass and PS5!


For now, the game is not cross platform. So you will only be able to play with friends within the same ecosystem.

At the same time, we are working hard on the next free update, a new moon called "Skeo", that should be available in September!

🥰 Support the studio 🥰

Remember that there's a lot you can do if you like what Brice,
our small team & I are doing: 
  • Leave a review on XBOX store, and PS5 store
  • Leave a review on Steam, it helps a lot
  • Ask your favorite streamers to try the game
  • Try or review the Humble DLC or Toxicity DLC
  • Follow us on Steam, Youtube, Reddit and X (Twitter)
  • Buy the Planet Crafter Soundtrack
  • Talk about Planet Crafter to your friends and on social media!

Take care and good terraforming!
Thank you for your support!
Amelie.

Preview Image of Skeo
Preview Image of the New Planet Skeo Releasing in September


Article by: Susan N.
Share:

Viking Frontiers Playable Now on PC, PlayStation 5, and Xbox Series X|S

Viking Frontiers, an open-world survival game with RPG, simulation, and strategy elements, arrives on consoles soon. Players take charge of a newly founded Viking settlement and must ensure the survival and growth of their clan. Viking Frontiers launches on PlayStation 5 and XBOX Series X|S on July 9. The game is also available on PC.


Viking Frontiers is the work of independent Polish studio BLUM Entertainment, known for Crown of Greed and Builders of Greece. The game first launched on PC in 2025. Wildlands Interactive S.A. is responsible for preparing and releasing the console versions.

Survive in the world of the vikings

Viking Frontiers is a first-person game that combines survival, simulation, RPG, and strategy elements. The title is set in an open world with a day and night cycle. Players take charge of a newly founded Viking settlement and must look after the fate of their clan. The goal is to survive and grow the settlement.

Viking Frontiers features a deep survival system with gathering, crafting, hunting, building, and exploration. Managing the clan is equally important, including its need for food and shelter, along with the activities, roles, and tasks of its settlers.


The path is up to the player and where they choose to focus. The game lets players follow the way of the hunter, farmer, builder, or priest, among others. Viking Frontiers also offers plenty of side quests and random events that add variety to the gameplay.


Key Features:

  • Build a settlement and survive
  • Explore the open world
  • Gather, hunt, and build
  • Manage your Viking clan
  • Choose your own path

Viking Frontiers launches on PlayStation 5 and Xbox Series X|S on July 9, 2026.

Article by: Susan N.
Share:

Astro Colony - PC Review

Astro Colony by developer and publisher Terad GamesPC (Steam) review written by Valerie with a copy provided by the publisher. 

Estimated reading time: 8 minutes 


Let's start off by saying Astro Colony is a game right up my alley. Astro Colony is a space base building game with three modes: survival, construction, and sandbox. From the intro cinematic right into the start of your survival the music has created that space game feel. Usually I leave the music to the end of my review, but I am putting it in here because this particular soundtrack embodies the pensiveness that is found throughout the gameplay. Planning and placing and plotting out next steps go seamlessly with the soundtrack. The music has drawn me in so much that I really have to set a timer in order to get up out of my chair! 

Astro Colony was recommended to me by a fellow game reviewer right here on Chalgyr! When I went to the Steam page, the first video that plays is also the launch trailer for the 1.0 release that cemented my decision. So, I immediately put it on my wish list and now I am reviewing it here!

When you first wake in the Astro Colony, your little platform that was your home on this journey had faced some serious destruction. You are running out of oxygen and your Oxygen Refiller was damaged. Lucky for you your helper bot had enough materials to repair it. Placing it and using it are the first things on your tutorial list along with movement keys and the bot pointing out the many asteroids floating around your colony platform.

As with all builder games your controls are the same with a couple of exceptions. Some games have the TAB key for inventory (as in this one) and others it is the 'I' key (like in Space Engineers, my all time fave game). Every time I play a new game and then go back to my other fave games, that open inventory key will keep me hopping! In that inventory window is also your beginning crafting before you advance to the machines that you can automate later in the game. Meanwhile, you are stuck with the basic bars and parts until you place your first smelter. 

One of my gripes is the tutorial. The problem that stems from the start of the tutorial is that there isn't enough detail to complete a couple of the quests. In my single player game I am still stuck on that 'custom floor theme' of which I only have 4 completed! I so wish for a dismiss button at this point because that quest that keeps popping up is so very distracting to the point that I have turned off the bot to continue on. I found how to turn the quest bot off accidentally and it took me a little bit to turn it back on. I shake my head at myself for not reading the keybind controls like I usually do at the start of any new game. Doing so usually reveals some stuff that the tutorial doesn't. 


As you progress you are getting ready for calling in astronauts that you train into the three research positions you have at the start. The first up is the scientist (that you need 3 of) in order to advance the technology tree. When I started Astro Colony I had so much fun building the machinery and planning out where to arrange them that I kept forgetting to unlock the next steps. So, when it came time for the need of astronauts, you have already prepared an area for them to train, eat, and sleep as well as an oxygen barrier for all of us to breathe. Yes, that includes yourself too!

The top right of the techtree (which is called up with hitting 'T') are the stages of technology which is also a clue as to what astronauts are trained in what field in order to advance. The first microscope is your basic technology which you get from harvesting resources with your pickaxe of which your more advanced resource harvesting tool is a drill.

Engineering, Chemistry, Biology, and Space round out the next technologies to be unlocked. Your first technology collecting building is the laboratory for the Engineering. In this buiding you don't need an astronaut to research the first technologies. The next building however requires astronauts trained in the 'blue' field. Now for any Star Trek loving fan, they all know 'blue' is the color of science.

Note: Remember when viewing our galleries here, just click on the image and it brings up an enlarged size for you to view! 

The graphics in Astro Colony are almost polished although I did have quite a few instances of glitching into the buildings and the asteroids. There's also (as with Eden Crafters) the fact that you can't take resources off the conveyors. I don't see whether or not they get put into my inventory after removing the conveyor they are on. However, one cool feature; when you disassemble something it goes into the Recyclables portion of your inventory so you can reuse them again as you're rearranging your base. Definitely a bonus in my humble opinion because I am constantly rearranging and plotting out the production lines to get my parts faster.

The build menu is well organized and items light up when they are researched/activated. You do get vehicles later in the game (more on this later) as well as all sorts of fun goodies and things to expand upon. There is definitely a lot you can do to build up your colony as well as explore the universe.

It's very easy to drag items to your hotbar where you have nine bars which gives me the opportunity to organize them into the sections I am building. Top left of the screen is your resource list of your inventory combined with the warehouse. A very handy feature for me so I don't have to keep opening my inventory to check.

While unlocking things I am thankful for the warehouse building. This item has 8 inputs and 4 outputs. That is very useful to set up production lines as with most of the advanced building machinery there are 2 input slots for resources/parts so far.

You get your power from carbon reactors which have a conveyor input you can use to great advantage. This is, of course, provided you can figure out those sorting and filtering blocks. I must admit I watched a youtube on it because that little guide didn't have enough information for me. For example, when using the first mining machine for carbon, you get dirt and carbon. I wanted to send the carbon to the reactors, but filter out the dirt to whatever machine will turn it into quartz. Yep, still haven't gotten there yet, but I will! In Satisfactory we use splitters and smart splitters that you can program to output (on 3 exits) three different resources. Here? I am still scratching my head.

Another part of Astro Colony is the use of robots. You unlock a robot producing machine called Robots Assembler where you make transport robots and other types later. These little spider looking robots pick up things from one machine, warehouse, or storage container and transport it to any machine or building that needs that particular resource. There's even a docking bay for them later in the game. But, if you want a fast production line, I recommend using the warehouse. One must remember to at least leave one block of space between machinery so they can travel to its destination. My beginning base was so crowded I had to redo my layout just for them to travel back and forth.

Ragtag beginning base
My current base


Back to the vehicles I mentioned. You unlock a hangar to get them and even though it looks cool, I lost my first 2 vehicles trying to figure this structure out. There isn't an indicator of which direction your first vehicle comes out, nor does the vehicle have brakes. I had put that hangar on a corner of my base where I was going to drive it onto the planet to do mining only to discover after I closed the build screen that the vehicle wasn't there! So, I next built up the floor around the hangar and built another vehicle (a bloody waste of resources to find this out) only to watch it roll off the edge! I thought it would 'hover' there like what happens in Space Engineers, but nope! It fell far far below with no option to retrieve it!

Needless to say the trials and tribulations in this game plus the load of thinking in single player have me constantly learning as well as plotting up my next steps. So, recently I got into a multiplayer game with my daughter and fellow reviewer here on Chalgyr and even though she went through it in early access, it was good to know some things hadn't changed (however those filter blocks were also a nightmare for her) and other things that were tweaked.


I am thanking the devs from Terad for creating a game that definitely had me thinking throughout playing both single player and multiplayer. I leave the rest of the fun for you to discover. Other than the glitching and weird building function I loved playing this game. It has given me a challenge where I've been opening it up again and again to face it. If you want a survival builder that twists your brain, then Astro Colony is the one for you.  


Score: 8.25 / 10 
Share:

Nintendo Switch 2 Launching Runescape Dragonwilds in September!

Tuesday, 9th June 2026, Cambridge, UK | Jagex: The RuneScape Company, announced during today’s Nintendo Direct showcase that their survival-crafting co-op game, RuneScape: Dragonwilds, will launch on Nintendo SwitchTM  2 on 15th September, 2026.


The game, which has sold over a million copies during its current Steam Early Access period, welcomes Nintendo players into the world of RuneScape for the very first time.  Alone or in teams of up to four, players will explore the untamed, and fractured land marred by wild magic and terrifying dragons, build shelters, craft weapons, and carve their way through epic questlines and unforgettable encounters.  

“RuneScape: Dragonwilds was built around player freedom allowing them to explore, grind skills, craft, and create unforgettable adventures together,” said Jesse America, Executive Producer of RuneScape: Dragonwilds. “Nintendo Switch 2 gives players a whole new way to experience the continent of Ashenfall, whether they’re jumping into co-op sessions with friends or continuing their journey on the move. We’re excited to bring the full Dragonwilds experience to Nintendo players this September.”

RuneScape: Dragonwilds is an open-world crafting and survival game that sends solo players or teams of up-to-four across Ashenfall, a previously unexplored continent in Gielinor, to uncover the source of a wild, transformative magic spreading across the fractured land. Harnessing the anima-rich landscape, players can wield powerful spells in combat and use magic to gather resources, craft gear and shelters, and aid their journey. Facing fierce dragons at every turn, players must level up skills, brew potions, and forge equipment as they battle their way toward the Dragon Queen herself.


Key Features:

  • RuneScape at its core!: Embark on quests, level skills while exploring a beautiful, hand-crafted world. This all-new adventure blends high-fantasy and iconic RuneScape lore on an undiscovered continent. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand-new music.
  • Grind Skills, Slay Dragons: Locate them, throw down the gauntlet, and carve a path to the Dragon Queen herself. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. 
  • Survival Through Sorcery: Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into... peaches? The Anima-rich landscape of Ashenfall offers a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!
  • Community Driven, Player Centric: Like all RuneScape games, community is at the heart of RuneScape: Dragonwilds. Whether players are adventuring with friends or going it alone, every opinion matters, and it's up to the community to help shape the future of our game.

RuneScape: Dragonwilds is currently available on Steam Early Access, and will launch its 1.0 version for PC via Steam and Epic Games Store on 15th September, 2026, alongside its release on Nintendo Switch 2, PlayStation 5 (and on PlayStation Plus Extra and Premium tiers for subscribers), and Xbox Series consoles.

For more information about RuneScape: Dragonwilds, visit the official website.


About Jagex

Headquartered in Cambridge, United Kingdom, Jagex: The RuneScape Company, is a leader in creating deep and engaging forever games that empower communities across PC and mobile. Our MMORPG franchise, RuneScape, is played around the world and has welcomed over 300 million player accounts.

As RuneScape enters its 25th year in 2026, we are accelerating our strategy to expand RuneScape into a broader ecosystem of forever games and connected experiences, grounded in a renewed commitment to integrity and fair play. This includes the reduction of monetisation mechanics, as well as the launch of RuneScape: Dragonwilds into Steam Early Access in 2025, representing a major step in building a multi-genre future for the RuneScape universe. Jagex: The RuneScape Company remains focused on building enduring worlds, empowering player-led innovation, and laying the foundations for the boldest era in RuneScape’s history.

For more information, visit www.jagex.com

Article by: Susan N.
Share:

There is No Escape from the Cold in 'Permafrost'

Oberhaching, Germany, June 6, 2026 | There is no escape from the cold. In the aftermath of a cataclysmic event known only as “The Shattering”, the whole Earth has been swallowed by ice, snow and constant sub-zero temperatures. What remains of humanity clings to survival. Challenge the overwhelming odds and prove that you have the skills and the resolve not only to survive in these unforgiving conditions, but to bring the splintered factions of society back together again. It is time to show your resilience and overcome the Permafrost. How long will you last?


Your chance to face the white hell in this sub-zero story-based survival sandbox is almost here. Development studio SpaceRocket Games and German publisher Toplitz Productions unveiled a new trailer for Permafrost at this year’s Summer Game Fest Green Games Showcase, which is focusing on games that reconnect us with nature, spark hope for the future and remind us what’s worth protecting.

Not only does the fresh video impress with new gameplay footage, but it also announces August 21, 2026 as the Early Access release date on PC for the highly anticipated survival game, whose demo gathered more than 300,000 downloads during its run at Steam Next Fest.

Players ready to become the protagonist Rook, a tech-savvy engineer able to build and craft tools from scraps, don’t have to wait that long, though. They can start looking for their long-lost friend Icarus and try to overcome the frozen wastelands, predatory wildlife and hostile factions vying for supremacy in the upcoming playtest. The date for the playtest will be announced soon, but interested players can head over to the official Steam product page already to register. With a bit of luck they will not only be able to enter the frozen landscape before the official release date, but also help the development team with their invaluable feedback. And don’t forget to tell your friends, because you can brave the cold not only solo just with your trusted dog at your side, but also in co-operative multiplayer for up to 4 survivors.


About the game

Permafrost is a story-driven survival sandbox set in a frozen, post-apocalyptic world. Discover a vast lore-rich open world, alone or in co-op with up to 4 players. Explore, scavenge, craft, and build a network of shelters to outlast the cold.
  • The Cold is your true enemy!
    • The cold is alive and ever-present. Frostbite, storms, and creeping chill shape every journey, turning preparation, shelter, and timing into matters of survival.
  • A frozen open world to explore!
    • Traverse a frozen open world where city ruins fade into wilderness. A tense, grounded survival experience shaped by silence and scarcity - no constant gunfire, no fantasy tropes. Just winter, isolation, and resolve.
  • Exploration-Gated progression!
    • Progress is earned through exploration and adaptation. Restore abandoned shelters, repair broken machines, and reclaim fragile technology to push deeper into the frozen world.
  • Your Dog as your loyal companion!
    • Your loyal dog companion stands with you when the cold turns everything else silent. Rescued from the ruins, your dog scouts ahead, warns of danger, carries supplies, and keeps you grounded when the silence gets to be too much.
  • Symbiotic 1-4 player Co-Op Survival!
    • The cold doesn't care how many of you there are. Play solo or survive alongside up to 3 friends, building shelter networks, dividing responsibilities, and playing to each other's strengths. Co-op doesn't simplify the world; it just means you don't face the cold alone.

Permafrost will be available on PC in Early Access on Steam, GOG.com and EGS on August 21, 2026. More information can be found on the store pages. Join our official Discord server to get the latest news about Permafrost as well as the other exciting titles from Toplitz Productions.


About SpaceRocket Games

SpaceRocket games was founded in 2023. However, the seeds of what would become the flagship project, Permafrost, were sown a bit earlier. Initially, in December 2022, a dedicated trio began to mold the prototype in a somewhat informal setting. Fast forward to the present, and our team has expanded to 15 members. This diverse group consists of talented game designers, programmers, and graphic artists. Our ranks include both individuals just making their debut in the game development world and seasoned veterans who've contributed to numerous projects. 

About Toplitz Productions

The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with "heart & soul" for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the "Dynasty" and "Giant" series.

Stay up to date and learn everything worth knowing about Toplitz Productions by following the company on X, Facebook, the official website and Instagram.

Article by: Susan N.
Share:

Planet Crafter Heading to Consoles in July!

Hello Terraformers!

Today we are thrilled to share that Planet Crafter sold more than 2.000.000 copies! It's a tremendous achievement for our small team of 7 and we are really grateful for all the support you all showed us since we first released the game four years ago!


New Free Moon

Now that the free 2.0 update came out, we are working on the next piece of content for the game. This free update will contain a new moon to terraform, with its own new lore, machines, resources and species to discover. We can't say just yet when it'll be available, so stay tuned.

But there is more!

New "Skeo" moon teaser


Planet Crafter is coming to PS5 and XBOX with Game Pass!

Releasing on July 21st, Planet Crafter will be available on XBOX Series X|S with XBOX Game Pass and PS5!

If you always wanted to play with your console friends* or terraform planets from your couch, now is the time!

*For now, the game will be multiplayer but not crossplatforms, meaning you'll only be able to play on consoles from the same brand, Steam players won't be able to play with consoles players.

Stay in the loop

As always, don't miss any information about Planet Crafter and Miju Games :

See you soon, and good terraforming!

Article by: Susan N.
Share:

Forever Skies Releasing on Xbox Series X|S with Major Free Update for All Platforms in July!

Wrocław, Poland | 6 June 2026 | Polish developer Far From Home has announced that their breakout debut title Forever Skies will be released on Xbox Series X|S on July 27, 2026. 


The news was revealed during Summer Game Fest as part of the Future Games Show Summer Showcase. 

The July 27th launch will also coincide with the release of a major free update across PC, PS5 and Xbox X/S. “The Final Echoes” update concludes a series of community-driven updates that have introduced a wide range of new features and content to Forever Skies, including: 
  • Additional side quests exploring the stories of the world’s former inhabitants
  • A new airship electricity system
  • A complete overhaul of the airship damage system
  • Additional enemies and combat encounters
  • Unique landmarks to discover and explore
  • New airship tools and devices
  • Extensive custom difficulty settings
  • New airship decor items to customize your vessel
  • Location variety overhaul

Pre-orders On Xbox X|S Available Now

Alongside the Xbox release date announcement, Far From Home has opened pre-orders on the Xbox Store. Players who pre-order the game will be able to play 72 hours ahead of the official release date, along with access to the game's official Support Pack, which is a collection of four unique cosmetic airship decoration items that can be printed 


About Forever Skies

In Forever Skies, players take on the role of scientists sent back to a toxic, post-apocalyptic Earth to uncover a cure for a virus threatening the last remnants of humanity. Using advanced technology, players explore, scavenge, and survive while piloting a customizable high-tech airship. Whether playing solo or teaming up with up to four players in co-op, Forever Skies delivers an immersive survival experience where exploration, crafting, and resourcefulness are essential to overcoming this harsh new reality.

Forever Skies originally launched in April 2025 as a timed console exclusive on PS5 and has since surpassed 500,000 copies sold.

Article by: Susan N.
Share:

Good Luck with Crazy Physics-Based Platformer on Steam!

On April 8, Good Luck, a physics-based urban survival game, will debut on PC. In this crazy platformer, your goal is to reach a meeting, but the city is filled with absurd traps and unusual hazards at every turn. Good Luck features single-player and online co-op modes for up to 5 players. The game will later arrive on PlayStation 5 and Xbox Series X|S consoles.


It was developed by the independent Turkish studio Happybara Games, with Ultimate Games S.A. as the publisher for PC and consoles.

Survive the Urban Jungle!

Good Luck is a third-person arcade platformer. Filled with lighthearted humor, the game's objective is to reach your meeting by navigating streets, jumping, and climbing. The city is having a bad day, and if something can go wrong, it will.

Players can expect absurd traps, unexpected threats, and high-stakes situations where no mistakes are allowed. In Good Luck, even a banana peel, trash can, or streetlight can be deadly.

Total Chaos and Crazy Co-Op

The game stands out for its unpredictable physics-based chaos and lack of checkpoints, offering single-player and up to 5-player online co-op modes.

The creators at Happybara Games say Good Luck uniquely blends urban survival with mechanics typical of the "rage game" subgenre. It shines in co-op, where chaos and frustration mix with epic plays.


Good Luck – Key Features:

  • Make it to the meeting;
  • Survive the urban jungle;
  • Don't count on checkpoints;
  • Battle chaotic physics;
  • Play solo or with friends (up to 5 players online).

The PC (Steam) release date for Good Luck is April 8, 2026. The game will also launch on PlayStation 5 and Xbox Series X|S consoles later.
Article by: Susan N.
Share:

Soulmask - PC Review

Soulmask by developer CampFire Studio and published by QoolandPC (Steam) review written by Hayden T. with a purchased copy.

Estimated reading time: 9 minutes


Soulmask enters the increasingly crowded world of multiplayer-capable survival crafting games with a launch that has bundled its first DLC pack as a free download for anyone buying it within the first month. Featuring some striking Egyptian-style graphics, the ‘Shifting Sands’ DLC is currently the face of the game, and it really makes it stand out visually. Whether or not it lives up to that promise, however, is very much down to how individual players weigh the balance between graphics, gameplay, NPC performance and the accessibility of game mechanics for themselves.

Graphically, both Soulmask’s original Cloud Mist Rainforest and their new Shifting Sands desert biomes are gorgeous. From an initial introduction where the player gets the eponymous Soulmask (a device granting incredible abilities under a layer of lost-technology lore) through exploration, base building and combat, there are very few elements that aren’t presented in excellent detail. In this area, the only flaw that can be pointed to is one that plagues many games with free-form player building placement - ground clutter and sloped surfaces can sometimes clip through the floors and foundations that the player lays down. If I had to choose between visual clutter-clipping and an overly picky system focused on avoiding ground collisions at all costs however, I’m fairly sure most base-building players would join me in accepting the clutter in order to fit structures where we want.

Gameplay in Soulmask is supported by interlinked branches of base-building/resource exploitation, NPC tribe member utilization, and a multi-level unlockable tree of abilities and power-ups to the player’s Mask. At the root of each of these, however, is a fluid feeling over-the-shoulder combat system, filled with combat maneuvers and weapon strikes that flow seamlessly from one to the next. As a single person close combat simulator, Soulmask holds its own, and from the player perspective everything looks really good. When you get multiple players involved, or NPC vs NPC combat happening, however, the spacing between characters can look odd. The way that some NPCs laser-focus on a single target regardless of being flanked or attacked by multiple opponents draws a clear line between human awareness and game-controlled NPCs.

NPCs are both one of Soulmask’s strengths and one of its two major weak points. Having the ability to rally large numbers of NPCs to the player’s tribe to perform tasks and defend the base is great. Having the ability to have a core cadre of chosen NPCs accompany the player as they explore is also great. Having NPCs that the player has assigned to production tasks walk into the corner of a room and stand there like they’ve been put in a time-out is not. In many cases, it seems like removing the door from the doorframe cleared their pathing, but when you follow your friendly NPCs around their chores you start to see something else odd - an unsettling, uncanny valley wrongness as they run. It seems to stem from the intersection of ‘fairness’ and customization, particularly when a character model is on the very short or very tall end of the height scale, and then tries to run. The running animation appears to cycle at the same speed regardless of character size, and characters traverse through the world while running at the same speed regardless of character size. Fair, when you’re not trying to penalize the player for their character choices. Unfortunately, this means that a small character is moving forward faster than their gait would allow as if they were gliding, and large characters look like they are running on a slippery surface without proper purchase! As with many visual oddities, once you see it, it is hard to unsee.

The crafting and production mechanics in Soulmask are extremely detailed, and once again this is both a strength and a weakness. The majority of basic items can be crafted by the player’s character directly from their backpack, while more advanced items require crafting tables to create. Nothing unusual for the genre there, pretty straightforward. Soulmask then lets you assign production tasks at various crafting tables, and assign an NPC to a crafting table to complete those tasks - either as a one-time, repeated (on basis of time passed) or maintain-stockpile setting. Again, a common enough trope in the survival crafting genre at this point. Soulmask takes this further than some others in requiring each subcomponent to be explicitly queued for production. However, for example, a stone tool might require you to first have a stockpile of rope to craft it, and an NPC told to craft the tool will not automatically craft the rope on their own. Having been spending time in other contemporary survival crafting games like Aska, this felt a bit punishing or ‘dumb’ for the NPCs at first, but is really just a deliberate style choice that players will adapt to. Where this breaks down, however, is in the way crafting queues work in Soulmask. Imagine if you will, that you have set up a crafting station to maintain the following stockpiles:
  • 1 shirt
  • 1 set of pants
  • 1 pair of boots
The order here matters. Instead of all jobs being active and the order treated like priority, only the top job in the queue is active - the lower ones are blocked. For our job setup, this means that as long as everyone still has a shirt, our NPC will never replace everyone’s missing pants or boots. Worse yet, once the NPC has fulfilled a stockpile request, it drops to the bottom of the list, so now they may end up crafting one set of pants and boots before getting stuck on shirts again! This isn't clearly communicated to the player either, you just have to learn this through observation.

Once you start to look at the stockpile queuing system and the explicit-subcomponent crafting decisions together though, you realize the solution: endless duplication of the same type of crafting table, each with only one item queued up. While one NPC can monitor multiple stations, this creates a huge resource sink for players, adding to a feeling of the progression curve being more cliff than slope when trying to learn the game.

This brings me to the other half of Soulmask’s weakness - a lack of communication with the player. I make no apologies for being a long time builder/crafter player, and I have forgiven games for having some extremely convoluted systems over the years - when they tell me what is going on. Soulmask doesn’t. A perfect example of this is that Soulmask tells you that to farm, you need to place a granary, a farm field, and assign a worker. It does not, however, tell you that you also need:
  •  A Grinder to make seeds, and additional Grinders for each type of seed you need to keep a stock of;
  •  A Pottery bench to craft water tanks so your farmer can irrigate the fields;
  •  A Butcher’s table set up to provide bone (that needs to go to an additional Grinder to keep stock on bone meal);
  • Two (or more) separate fertilizer production vats for compost and the actual fertilizer(s) you want to use.
  • An Outhouse (or animal pen, which you can’t sustain without the farm for feed) for manure to make the compost recipe
  • A third (or fourth, fifth, sixth, etc) Grinder to process each type of nut or food beyond potatoes you grow
….and that has only gotten you the ingredient from the farm and not yet touched on what you need to support turning that into either animal feed or actual food for your NPC tribespeople.

Essentially, there is no place in the game that I’ve been able to find in a dozen hours of play that actually shows you what a given production chain requires. More critically, at least in the first dozen hours of playtime, you won’t find production or consumption statistics, and while charts of stockpiled item quantities exist they are never introduced or referenced in tutorials. In fact, to get to these you have to go into the ESC-menu (where one only expects things like save, load, settings, quit, etc.) to find it - it is gated off from other bits of in-game material. This can leave the player feeling ill-equipped to try to manage a workforce that can grow towards 100 or more individuals depending on your game settings.

The end result of this is that the crafting and worker management portion of Soulmask can feel like it has an extremely steep learning curve for new players. Will it feel as bad on your second playthrough? Probably not, since you’ve learned these things already. Will it be frustrating for new players the first time out when you’re trying to understand why your tribe is starving with hundreds of raw meat available to be cooked (something something grilled locusts waiting at the top of the crafting queue…)? Absolutely.

That all sounds pretty negative if you’re looking to hop into the game, but the outlook isn’t all doom and gloom here. The Soulmask team has posted publicly on Steam that they are aware of the negative feedback on parts of the game, and have committed to improving both UI elements and the new player experience. If that happens, most of the negatives highlighted in the previous paragraphs could go away - that's if that happens. Whether or not you have faith in a first-time studio putting the time and resources into fixing their flagship product is a very personal calculation, but I still hold out hope for more of a ‘No Man's Sky’ redemption arc than the cold corporate ‘launch it and move the resources to the next project’ death of another promising game.

All together, Soulmask is a graphically gorgeous game, with fairly solid PVE combat mechanics. It also has an extremely steep learning curve on its crafting aspects that isn’t helped tremendously by the available in-game resources, and a crafting system that seems designed to turn player bases into sprawling halls of duplicated crafting stations. It's also quite fun to play, and the issues that it has right now at its 1.0 launch could absolutely be alleviated by adding tool tips and help pages that don’t require any changes to its mechanics or balance. If you’re a fan of Egyptian-themed games, grab it now during its first month to pick up the Shifting Sands DLC for free. If you’re more of a manager-style player, maybe give this one a few weeks to see if it can polish out some of the rough spots before plunging in.

Score: 8.0 / 10


Share:

The Planet Crafter 2.0 Update Available on Steam with New Items and Gameplay Improvements!

April 6th, 2026 | Two years after the full release of Planet Crafter, we wanted to take some time to improve multiple things to make the game as beautiful and enjoyable as possible, for new and returning players!


  • New content: a new biome on Prime, improved biomes, new decorations to build, new portals locations, etc...
  • Improved graphics: better skyboxes, terrains, vegetation and water shaders. Evolving real visuals of planets in the sky.
  • New features: Third person mode, jetpack for rover, ...
  • Improved performances: RAM reduction, CPU/GPU improvements, ...
  • Improved gameplay: improved rover drivability, better construction snapping, new animal creation UI, lots of quality of life features, ...
  • Community requested features: usable beds, rounded glass floor, teleporters list sorting, ...
  • and a lot more!


This update should be compatible with all your previous saves. Restart Steam and delete any mods if you have any issues.

Our small team sincerely hope you like this new free update!



Stay in the loop

As always, don't miss any information about Planet Crafter and Miju Games:

See you soon, and happy terraforming! Amélie for Miju Games

Short Change Log List (See the full list on Steam)

  • Planets in the sky are now the "real" other planets of your solar system. Their visual will change depending on their terraformation values.
  • Prime : Added a whole new biome (search west of the map)
  • Prime : Improved multiple biomes & reduced texture clipping
  • New shaders : Vegetation, terrains, sky, water and waterfalls


New items:

  • Locker, shower, toilet, arcade machine, vending machine, lava lamp, aquarium tube, water life wall (found in portal wrecks)
  • Rounded glass floor (Unlocks on prime with pressure)
  • Genetic Synthetizer now allows to visualize the animal before creating it
  • Humble : Improved some biome with more starform robots, added a wreck
  • Selenea : Added a new cave and a new aluminium biome. Added waterfalls.
  • Improved rover to make it more grounded and more drivable
  • Added the ability to lay in bed. In single player it will save the game and restore day time
  • New environmental and changing sky events
  • New screens on containers that display the first item inside it
  • Added 2 new rooms to procedural wrecks : Pool and Arcade room
  • Performances improvements (gpu, memory & cpu)

Building

  • Improved foundations snapping to pod doors
  • Improved stairs snapping to pod doors
  • Improved building in the megadome
  • Improved launch platform placement
  • Better tutorialization & explanations
  • Icons for 0², life and thirst now blinks when low
  • Blueprints chips can now be deconstructed, gives circuit board
  • Improved construction menu
  • Increase toxic container capacity from 72 to 80
  • Fixed issues with recipe pinning. Pins are now partially hidden when opening a menu to avoid overlaps
  • Fixed issue with drones not moving to another drone station if the assigned one is full when reached
  • Newly constructed genetic extractors will now have 15 inventory slots
  • Increase chips models size to avoid problems when dropping
  • Changed planet visualization of Humble (more red than before)
  • Improved default gamepad bindings
  • And More!


Article by: Susan N.

Share:

The Last Caretaker - PC Preview

The Last Caretaker by developer and publisher Chanel 37 Ltd.PC (Steam) preview written by Valerie with a copy provided by the publisher.

Estimated reading time: 5 minutes


I am addicted to survival/crafting games and The Last Caretaker falls right into that category. You are a robot known as the last caretaker and you are tasked with 'saving the future of the human race.' Parts of this game remind me of Eden Crafters which I reviewed here, but instead of welcoming humans to the planet you are launching them from this planet.


I am amazed at the level of detail in everything from the junk around the station you start in to all parts of the station and the ship as you work toward getting it powered up for your exploration in the open world. The lighting in the station creates the urgency that is needed to get the power going so you can escape. Oh, and did I mention the wonderful environmental effects that plague or progress you through sections of your mission? And because you are a robot, you also have to keep yourself powered to do all those things needed to survive.

When I first started up the game I thoroughly enjoyed clunking around to equip myself, learn the basics of crafting, finding scrap and junk to make tools and parts needed. Plus the darkness that hid a lot of things you needed until you powered up the area you were in. I got a kick out of carrying a beam and it flopped around making me concentrate to get it placed the correct way to traverse an area. Needless to say it wasn't long enough for my proposed use of it, but awesome in the way of learning the keys to both navigate and rotate it. Oh! You are equipped with a torch that does a decent job of lighting your way. 


The tentacles reminded me of the spiders in Empyrion Galactic Survival, but here I had to hit them several times with my repair tool whereas in EGS I had a weapon. In reference to a weapon though, you can craft one a little later in the game. The little robot creatures that spawned once I hit those tentacles attached to various power areas definitely damaged me. You can find the healing stations located in a room in the spawn area, the launch bay, and also the ship. There is also a station to make backups as you progress, and with The Last Caretaker still in early access I suggest you do so as often as you can!

Where you spawn in, your first quest pops up. When completed you can find tons of junk and scraps traversing the corridor to the next area. Upon further exploration, I lucked out in finding a fabricator and a recycler. Hooray! Now I can load up with stuff for my crafting and repairs that I will be doing as I explore the open world. Once I powered and fueled my ship, it was off to the next area to explore, repair, search, and defend myself.


In reference to collecting scrap and recycling it into stuff needed to build and repair items, you will find your power would deplete faster. Needless to say I did a bunch of supply drops on my ship and only went back to top up for the project I was currently repairing or building.

Once I left the launch bay it was open waters from there. Indeed I had some troubles in the game, and since it's still in early access I hope these get ironed out. When I was trying to fuel and power up the ship, my cursor didn't show the flow direction switch when I hovered over both the nozzle for the fuel and the connection for the electricity. It did show up when I had the extender on the electrical cable, but not on the ship connection itself. It kept saying, 'connect to self.' Another problem in the inventory, when I had ten of an item (the batteries where my cursor is in the image below) it only showed the number 1 instead of 10. My character also doesn't seem to have a key for 'crouch' which I found out when I crawled into an air duct and got stuck. Once I stood up at the end of the duct I couldn't get back out!


The Last Caretaker has a lot of things going for it with your own ship equipped with everything needed to help humankind. You'd think because you are a robot that you are too heavy and would sink to the bottom of the ocean. Not so, you have a pressure enhancement that allows you to swim on the surface, midway down, and full bottom dive. The amount of detail in everything down to smallest of monsters that attack you is amazing. I can almost smell the area I am in by the detailed graphics and lighting. 

I would like to take this opportunity to thank Chanel 37 Ltd. for allowing me early access. With my addiction to this game and others like it I spent a good deal of time doing a thorough test of the game while it's in these early stages, knowing that it's a period where changes often can and do happen. And for you readers and fellow gamers who love survival games, go get this one. Definitely well worth it!

Score: N/A

Share:

Code Violet - PS5 Review

Code Violet by developer and publisher TeamKill MediaSony Playstation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 6 minutes. 

Share:

Forever Skies Echoes Part 1 Trailer Showcases New Content Plus the Roadmap is Revealed!

Wrocław, Poland – November 18th, 2025 | Far From Home is excited to announce that a major new update for Forever Skies is now available on PC and PlayStation®5.


Echoes Part 1 is the first of three major updates planned for Forever Skies, developed in response to community feedback. These updates focus on expanding world diversity and refining core gameplay mechanics. While the game saw a strong launch out of Early Access in April 2025, a significant number of players voiced concerns about certain aspects, particularly repetitive environments that limited the sense of discovery, as well as gameplay systems that could feel tedious or lacking in depth. 

”The feedback and reviews for Forever Skies have been consistently positive, but we saw from feedback that the game has elements that required more attention and could be improved. It’s never easy to hear that something you’ve worked on for so long didn’t meet someone’s expectations, so we took that feedback to heart. Our intention was never to walk away from Forever Skies, so we were certainly not going to call this 'good enough' and just move on. With Echoes Part 1 and the promise to deliver more, hopefully, it shows how much we listen to our community. We’re very excited to have the first part now in the hands of players and to work with them to add to the game together.” - Andrzej Blumenfeld, Far From Home CEO

Echoes Part 1 focuses on adding changes mainly to Biome 1 in the game, with Echoes Part 2 (set for December 2025) doing the same for Biome 2. Echoes Part 3 (set for spring 2026) will be the biggest of the three updates and will focus on changes for Biome 3 alongside other changes that will spread across the entire game.

A full roadmap of the updates communicated to players recently:


Highlights of the Echoes Part 1 Update

  • 10 new side quests exploring the stories of the world’s past inhabitants
  • A new location diversity system that overhauls and enriches environmental variety
  • Extractor upgrade system
  • 6 unique landmarks to discover and explore
  • 8 new airship decor items to find and customize your vessel
  • A new advanced reporting tool for player feedback
  • And more

The full list of changes can be found on the game’s Steam page.


In Forever Skies, players step into the role of scientists returning to a toxic, post-apocalyptic Earth in search of a cure for a deadly virus threatening the last remnants of humanity. Use advanced technology to explore, scavenge, and survive aboard a customizable high-tech airship. Whether journeying solo or teaming up with up to four players in co-op mode, Forever Skies offers a deeply immersive survival experience where exploration, crafting, and ingenuity are key to enduring this harsh new world.

To celebrate the launch of Echoes Part 1, the game is available at a 45% discount on Steam and a 30% discount on PlayStation.
Article by: Susan N.
Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels