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Showing posts with label Iceberg Interactive. Show all posts
Showing posts with label Iceberg Interactive. Show all posts

Explore a Dark Mansion and Unravel a Mystery in the New Game 'CLeM'

Haarlem, The Netherlands, February 6th, 2024 - Dive into the unsettling embrace of CLeM, available now on Steam and Nintendo Switch! A strange voice in a dark mansion calls out to you, beckoning you to untangle the many mysteries that await, and the time for answers is now! Published by Iceberg Interactive (Strange Horticulture, Still There) and crafted by Mango Protocol ("Agatha Knife, MechaNika"), CLeM is your gateway to a chilling world of mystery and adventure. As a peculiar ragdoll stitched with secrets, you'll navigate through intricate puzzles to discover the many mysteries contained within the desolate house you find yourself within. Discover CLeM’s sinister world in the brand-new launch trailer!


CleM’s 
dark tale delivers a “puzzlevania” experience that sees players explore and re-explore an everchanging mansion as they solve puzzles and piece together a story that explores themes of manipulation, forgiveness, and redemption. Vital to your progress will be the ability to craft alchemic toys from items you scavenge throughout the house. These magical trinkets will not only allow you to unveil hidden secrets and reclaim items from the past but also grant you the power to access previously inaccessible areas as you retrace your journey through the many rooms within the mansion.

Your journey in CLeM may start in a dark, cold basement, but you’ll soon be exploring environments ranging from vibrant tropical greenhouses to grandiose studies, and each new location is packed with carefully constructed details and interactable elements to uncover. All of this is presented through a distinct hand-drawn art style that offers a distinctly unsettling aesthetic without compromising the player’s ability to recognise on-screen elements they can interact with.

 

Scribbles for your notebook:

  • Unmask the chilling secrets that this dark adventure holds

  • Overcome puzzles and experience strong narrative elements in this “puzzlevania”

  • Craft magical toys and find hidden secrets, uncover items from the past and explore previously inaccessible areas in the mansion

  • Decide which of two fates will be yours in this narrative-driven adventure mystery

 

Twists and turns await in every room of CLeM’s mansion, and players on PC and Nintendo Switch can dive into this enigmatic adventure right now! CLeM is now available on Steam, Epic Games Store, GOG, and Nintendo Switch for $15.99/€15.79/£13.49, and a free prologue is also available that allows players to experience the early moments of this adventure. More news on CLeM can be found on X (AKA Twitter), TikTokFacebookInstagram, and Youtube, or visit the official website for more information. Embrace the unknown. Embrace the questions that lie ahead. Embrace CLeM.

 
About Mango Protocol

 

Mango Protocol is an independent video game studio located in Barcelona, Spain. Since 2013 the studio has been crafting a series of narrative-driven, genre-spanning games with dark stories and twisted characters called Psychotic Adventures. CLeM is the fourth game in the series, following the studio’s three previous releases: MechaNika, Agatha Knife and Colossus Down.


About Iceberg Interactive 


​Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of game industry veterans. Located in Haarlem, The Netherlands, and staffed with avid gamers, Iceberg works closely with an assembly of game developers worldwide, both midsize and indie. Known for many hit franchises, including Killing Floor 2, Maneater, and Circle Empires, the company has enjoyed recent success with PC titles such as Strange Horticulture, Blazing Sails, Chivalry 2, Land of the Vikings, Mahokenshi, Lunacy: Saint Rhodes and King of Retail. Iceberg Interactive has many exciting games coming up, including Hellbreach: Vegas (PC), CLeM (PC), and Minicology (PC). To learn more, please visit www.iceberg-games.com

Article by: Susan N.
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Land of the Vikings Preview


Land of the Vikings by developer Laps Games and publisher Iceberg Interactive—PC (Steam) preview written by Susan N. with a copy provided by the publisher.

Estimated reading time: 9 minutes


Laps Games delivers a beautiful game in Land of the Vikings, a new relaxing colony builder. You begin the game with a nice fertile plot of land where you can grow crops, set up warehouses, and erect lodging for the people. Unlike most colony-building games that rely on the simple expansion of people, Vikings adds an element of conquest on top of that. While it is not without its flaws, the title has a lot of promise as it progresses through the early access phase of its development.

Gameplay

Like most colony builders, you can expect that it has expansion elements capabilities, resource management, and financial management. However, what makes Vikings unique revolves around two key features: the ability to create an army in search of conquest and surviving the harsh environment while choosing the outcome of conflicts between your people - which will be covered in the next section.

Aside from that, you can explore the surrounding area for the perfect location to settle with different mountains that are rich with resources to plunder. The area will have fertile ground perfect for hunting and foraging. Plus, expanding onto the sea will yield plentiful resources and allow for trade agreements that can boost your civilization.

That said, outside of keeping an eye on storage space, adequate lodging, and total coin on hand, there are other aspects of the game that are interesting. For one thing, you're able to decorate the colony with statues and shrines which actually provide a benefit beyond happiness augments. When adding beautification for your Vikings, placing crates will increase storage space by a small amount while other decorations boost Viking productivity or morale!


Harsh Environments and Viking Conflicts

Without touching on these two elements in great detail, Land of the Vikings has plenty of challenges for you to deal with. The first is the harsh environment colonists endure. People often die from starvation, lack of heat, or homelessness. Specifically, Vikings have to deal with fierce thunderstorms which can burn down buildings at random. You have the option to either rebuild (at the full cost of the original construction) or demolish the building.

This, in itself, is particularly challenging to the gameplay loop as those are expected issues. The part that makes Vikings interesting is the conflict popups between colonists. Often you receive three choices which include kicking a person from the colony, having them compensate the others, or forgiving them. In other cases, you might need to choose between sacrificing animals, donating money, asking villagers to help, or abstaining from a resolution of any kind.

Between the thunderstorms that can halt expansion efforts and the conflicts produced by a growing populace, Land of the Vikings can hold its own among other games in its genre.


UI and Graphics

One of the main gripes I have about Land of the Vikings is UI details that are critical for gameplay. For example, once players build the training facility they need to assign people to train. The issue with the UI is that the building itself doesn't need the resources physically present, nor does it need citizens to transport anything to the building for storage. While the Land of the Vikings removes the micromanaging requirement that is expected, it fails to display how many of your resources are on hand without opening the resource tab. It may be minor to most, but I actually thought this was going to be a fatal flaw.

Another small issue with the Land of the Vikings is the constant need to assign trees to demolish. Unlike other simulation games that allow you to assign specific areas for planting and demolishing trees, this game requires constant micromanagement. Perhaps the only saving grace is that trees regrow quickly and on their own. Having to assign the demolishing of individual trees is painful. Removing one irritating management aspect to replace it with another was not a great decision, in my opinion.

Aside from those problematic UI elements, the graphics and UI design are wonderful. The UI doesn't overly clutter the screen and each popup box can be opened and closed at will. Zooming in on individual buildings will show a great deal of detail on the structures and the people. What is neat about the Land of the Vikings is that most of the colonists don't look too similar to each other! Each character model is unique enough without feeling like they're carbon copies.


Grow Your Viking Colony in the Skill Tree!


As this is the Land of the Vikings, it's no surprise that the skill tree would be shaped like a tree. Each large branch has skills that are divided into the following sections: Trade, Military, and Colony. Any perks gained from the core part of the tree help fortify the colony itself by increasing production, speed boosts, or happiness levels. It will give access to certain buildings required to advance through objectives. One of the branches will boost or unlock the ability to trade with other colonies. The other side covers military building unlocks and upgrades.

Pros

The Land of the Vikings has a fantastic foundation to solidify its place in the colony builder genre. It has a number of handy elements that ensure the colony's survival like clean UI windows, random conflicts to challenge you, and army management. While the addition of conflicts increases the complexity of the game, it is further engaging by obfuscating the skill tree behind a fog of war. You will have to plan accordingly in order to fulfill objectives, which adds to the fun.


Additionally, the Land of the Vikings is a visually stunning game. The weather effects are realistic as they aren't instantaneous. For example, the snow gradually sticks to the ground as the season changes.


Cons

While no game is truly flawless, Land of the Vikings has a few small problems that may need addressing. Other than the items listed previously, another minor issue is the need to micromanage harvesting crops. While I understand that there are certain micromanagement aspects of colony builders that people dislike, requiring players to manually harvest basic crops is a pain in the ass. Why bother assigning people to the building if they can't perform a basic task? Why is it that the training facility no longer requires micromanagement of its supplies where the farming ones need attention? Please make it make sense!

The final issue with Land of the Vikings is the inability to upgrade one house to a better house. In order to get a better house, you must first demolish one building and then erect the better one!

Final Thoughts

Land of Vikings is a great colony builder, despite my minor grievances. It has a solid foundation as a colony builder because it has everything including military conquest. The game is incredibly well-polished and it is a great game to play, even in its early access state!


Anyone interested in the colony builder genre would not be disappointed with this one!


Score: N/A
 


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Antigraviator: Viper Trails - PC Review


Not long ago, I reviewed a super fast game called Antigraviator. Cybernetic Walrus recently came out with a new DLC for it, so I jumped at the chance to play the new content.

Viper Trails DLC

The Viper Trails DLC added a couple of new tracks, a new mirrored mode, and a hybrid mode. It also includes one new ship called the Venom.

Now, for a DLC, I have to say that I was expecting a little more from the developer. Sure, this really easy to play racing game is perfect for a certain type of gamer, but it lacks replayability for me – even as a favoured genre.

There are no additional ship modifications and other than adding a couple new modes, there aren't big changes to the game – understandable given that the DLC is priced at $5.99 USD. Since this content seemed lacking, I couldn't even tell that Viper Trails was installed at first!

So let's look at the tracks. There are three added under the new Forest category. These three tracks are called:
    • The Last Jungle
    • Colliding Pines
    • Robin's Wood

All three of these tracks are fun, but they are not ground breaking. That said, I do like that Colliding Pines has a death ring that players must anticipate ahead of time. If they aren't going either fast enough or high enough to pass through it, players will spawn on the track below it because they've crashed into it. Ever heard the saying "It's a trap!" Yeah. That.

The other two aren't particularly special and don't stand out in my mind but they do present their own small challenges when considering competitive play.

Each of these new race tracks include specially composed music by Alex Meza, a Dutch Electronic artist well known for his influence in the Dutch Drum & Bass scene. He is a highly respected DJ, MC, and Producer. Alex Meza has worked with artists like Grooverider, TeeBee, and Pendulum. By using his music as the backdrop to the new race tracks, the development company has brought his music to the ears of a larger network of people. (If anyone is interested, more information about Alex Meza and his tunes can be found on his Facebook page.)

Cybernetic Walrus added a hybrid mode that brings traps back into the various tracks. At the moment, normal mode has the use of traps where pure mode does not. So adding a mirror mode, which allows players a reversed version of a track, adds a fair amount of replayability for most people.


Overall Thoughts

Antigraviator allows players to feel the need for speed without feeling guilty about repair costs or destroying precious high end cars. It's easy to play with friends and online but that is all it is.

For most players already invested in Antigraviator, the price point of Viper Trails at $5.99 USD is worth while. However, I was personally disappointed because I have high standards for racing games. My assumption was that the DLC would make the game more interesting with the addition of new skins or modifications to the ships. But, a couple of tracks, a new couple of game modes, and one new ship (although awesome looking) just wasn't enough to amaze me. But don't get me wrong. This game is perfect for a bunch of friends to compete in.

In short, this DLC actually made me love Antigraviator less, not because Cybernetic Walrus did anything wrong, but because it wasn't enough.

While Antigraviator still ranks relatively high because of its simple concept, Viper Trails on its own receives a six and a half out of ten in my books. It's fun to play once in a while but it's not a game that I frequently return to.

Game Information

Platform:
PC
Developer(s):
Cybernetic Walrus
Publisher(s):
Iceberg Interactive
Genre(s):
Racing
Sports
Mode(s):
Single Player
Multiplayer
Other Platform(s):
Consoles later this year

Source:
Provided by Publisher


Article by Susan N.
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Iceberg Interactive and Shifting Tides announce thought provoking first-person puzzle game The Sojourn - News


Now while I may personally have not spent time with the awe inspiring The Witness, I have seen what it looks like and have heard nothing but good things about it. Taking a stroll in the same vein is Iceberg Interactive and Shifting Tides' The Sojourn which will be a multi-platformed release next year.

We are looking forward to it!




ICEBERG INTERACTIVE AND SHIFTING TIDES ANNOUNCE THOUGHT PROVOKING FIRST-PERSON PUZZLE GAME 'THE SOJOURN

 COMING TO PC, PLAYSTATION® 4 AND XBOX® ONE IN 2019

Haarlem, the Netherlands, July 26, 2018 –Publisher Iceberg Interactive and indie developer Shifting Tides reveal The Sojourn, a first-person puzzle game in which you traverse parallel worlds of light and darkness in search of answers to the nature of reality. The Sojourn is slated for release on PC, PS4® and Xbox® One in 2019.

The announcement trailer shows the alluring world and the hints at the challenges that await players:


You are born into a beautiful, pure land, but everything is not as it seems. Darkness seeps through every crevice and forms the foundation of the world you live in. Open your eyes to the shadows of the world to uncover the hidden truth.

Venture into the enchanting world of The Sojourn and face life's obstacles by solving dozens of unique puzzles that will challenge your perception of your own reality. Take in gorgeous environments as you delve into the game's four chapters, each with a distinct atmosphere and style.

Key features
- Dozens-upon-dozens of challenging puzzles
- Delve into four beautifully crafted chapters, each with their own distinct style and atmosphere
- Banish the darkness in order to reveal the obstacles The Sojourn has prepared for you
- Unravel a captivating tale of light, darkness, and the nature of reality.

Aspiring sojourners can sign up to the newsletter via the official website, to be notified when the game becomes available. PC gamers can stay up-to-date by wishlisting the game on Steam.


Article by Pierre-Yves
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Antigraviator - PC Review



Antigraviator is a super fast racing game that is reminescent of F-Zero or Wipeout. That said, unlike F-Zero which had a neat mini game, Antigraviator is a straight up competitive speed game and I'm excited to review it.

Initial Impressions

This game is everything I want in a racing game. It really does feel a lot like F-Zero in the sense of how it plays, looks, and its ship designs. Antigraviator excels at providing players with amazing background music that doesn't break a players concentration. And considering the speed at which players can accelerate to, concentration is important.

The Music and Graphics Design

Unlike other racing games out there like Grid, F1, and Gran Turismo, Antigraviator has a more futuristic and almost sci-fi look. That's even true when playing on courses that are set in the desert. It looks polished and sleek, showcasing various ship-like tunnels with flashy lights and boost pads to kick players along.

The design of the game is gorgeous in every aspect. The colour palette is bright enough for players to see the boost pads, most of the time, and is still complimentary to the environment of the track.  

Each track is titled and one caused hysterical laughter. The one I'm talking about is entitled “Michael's Bay” and I'm sure it will be popular to play online. At least we know that the developer, Iceberg Interactive, has a good sense of humour. (You get extra props for that track title by the way.)

Antigraviator is accompanied by a futuristic music backdrop that doesn't distract players from achieving their goal, to win first place. This is important to me because I find other racing game music does not fit as well as it could. And if the music is wrong, then my focus is likely to shift. Nothing is worse than driving with music that doesn't compliment the driving experience. And I definitely don't like losing in racing games because of something silly like that...

Gameplay

I said before that this racing game is fast and I'm not even joking. The developers added a motion blur effect that really hammers home the idea that the players are moving at 500+ Kilometers per hour. That said, it can cause a challenge to play because the motion blur effect blends the scenery together in such a way that often obfuscates the track. As strange as it is to say, there was a map where the desert background blended with the track to cause me to lose focus for a second. The result? I crashed head long into a wall. It was wholly my fault. That crash was a result of my hitting boost, rounding a turn to hit a boost pad that I didn't know was there. It was both comical and shocking at the same time. Lesson learned, this game is all about speed but control is infinitely more important. Knowing the track will help in the long run.

Now you might be wondering what happens after a crash. Unlike more 'realistic' racing games where players must front the repair costs, this game doesn't penalize you. From what I've gathered, the game gives you currency to be able to buy the other vehicles or features. Other than that, this game is designed to just pick it up and go – another feature that I enjoy. Vehicles and addons are not race gated like in others. In fact, the player gets to race on any course of their choosing without the need for unlocking. Sometimes a player just needs to race, ya know?

And also unlike other racing games like Grid or Gran Turismo, the vehicles in Antigraviator have excellent immediate acceleration. Most racing games invoke a five second penalty or a financial cost associated with a death, but not this one. So, in order to be successful in this game, a player must learn the tracks and handling of the vehicle quickly. If not, you'll always be doomed to make 8th place. What this means is that Antigraviator is a game hinged purely on player skill.

In Game Features

The first in game feature that I've abused is the ability to do a barrel roll! I've often opted to use the barrel roll over attempting to drift turns. It's a feature that has become integral to gameplay for people like me. You'll just have to try it out and see for yourself.  

That said, it can be very easy to get turned around in this game. Thankfully, I have not received the “wrong way” warning often, but since this game is bent on speed, it is something to be mindful of. At one point, after the colossal crash in the desert, I ended up with this warning because I was facing nose down.

The second feature I like about Antigraviator is being able to set traps for opponents. It's a card taken out of the Mario Kart books, and it's a feature I enjoy. Causing friendly mayhem in this way achieves a fully entertaining experience without forcing players into a cartoony game. (That's not to say Mario Kart is bad. I quite enjoy Mario Kart, but having a game with graphics that are tailored for adults is nice to have.)

Players can purchase and customize their vehicles to suit their needs. Much like F-Zero, each car has a bar for acceleration, handling, hull strength, shield duration, and pickup storage. The vehicle you start with has decent levels in each of the categories, making it the most balanced choice. Depending on a players style, other racing vehicles will focus on one or more of those elements. Essentially, find one that suits your individual style and go race! I'd love to see more than three or four choices in vehicles but otherwise, I like that there is a bit of variety.

A thing I noticed about the game is despite the handling abilities of the vehicles, the downforce is well done. It's not something that is easily explained but in a game like F-Zero, the vehicles felt light. A small tap of the analog stick caused the vehicle to zip from side to side. Antigraviator actually achieves a level of smooth turning without making the car seem like it's heavy. I find this to be both a good and irritating feature. It's good in the sense that balancing a vehicle's feel in a super fast racing game like this is normally challenging and they were able to execute it with ease. I only find this irritating because of my love for drifting. I need a lighter feel of a car to achieve that, though I don't consider it to be a hindrance on the game. This is likely why I abuse the barrel rolls so much...

What can I say? I'm a drifter.

Racing to the Finish

Antigraviator is a long awaited PC game for me. It fulfills a need of having a racing game that doesn't anger me. I say anger because no other racing game compares to Gran Turismo – a game I have high regard for. This game fills a different need when it comes to racing, and that is to have something that fulfills the need for pure speed. In short, it is a sleek and fun racing game that can be played solo or can be played to cause mayhem with your friends, making Antigraviator a racing game not to miss out on.

Overall I give this game an eight out of ten. It's polished and entertaining even if players have to concentrate a little harder at the beginning to win.

Give your racing heart a boost by checking out the game when in launches on June 6th on Steam.

I look forward to seeing everyone on the track!

Gamee Information

Platform:
PC
Developer(s):
Cybernetic Walrus
Publisher(s):
Iceberg Interactive
Genre(s):
Racing
Sports
Mode(s):
Single Player
Multiplayer
Other Platform(s):
Consoles later this year

Source:
Provided by Publisher




Article by Susan N.
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Inspired by the F-Zero and Wipeout series, Antigraviator hits release - News


Fast paced futuristic racing is always something else because you don't need to worry about our standard laws of physics or technology. Having taken to the track, Antigraviator which was inspired by the likes of F-Zero and the Wipeout series has released on the PC with the PS4 and XB1 versions later this year.

Here's the trailer and the Press Release!





Haarlem, the Netherlands - May  17, 2018 - Publisher Iceberg Interactive and developer Cybernetic Walrus announce that their multi-award winning anti-gravity racing game Antigraviator will release for PC on June 6 through Steam and major digital retailers, with the PlayStation® 4 and Xbox® One release following later in the year.

Antigraviator is a sleek new take on the anti-gravity racing genre. Use traps, power-ups and boosts to overtake your opponents and dominate the track in single player or multiplayer mode. In a unique twist, the player has unlimited speed at their disposal, the only limit being their skill and ability to avoid walls and obstacles. A launch trailer showing these features can be seen here.

"We're extremely proud of Antigraviator and how the development has gone. We had the opportunity to showcase the game at several events such as GDC and PAX East, and the audience response was very positive" says Mike Coeck, CEO of Cybernetic Walrus. "We know that PC gamers have been looking forward to playing our game and its greatest asset: no speed limit. In addition, we're working hard on the PS4 and Xbox One versions of the game and thank console gamers for their patience."

Aspiring 'grav' racers can wishlist the game on Steam now. For the console release, players can stay up-to-date by subscribing to the newsletter through the official Antigraviator website.

Article by Pierre-Yves


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Oriental Empires - PC Preview


China has a rich and diverse history that goes sadly under-represented in the gaming world. There are some titles, such as the Warriors franchise, that use historical figures, but beyond that? Very little. When Oriental Empires came into Early Access I was thrilled; not only was there a game loosely based on this incredibly rich history, but it was also a grand strategy / 4X hybrid! While rough around the edges, Oriental Empires is an approachable title that is both challenging and rewarding.

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Ceres - PC Review


Ceres. A simple name, but not at all a simple game. That is not to say that it is a hard game, but there is a good deal of nuance to pick up. Ceres may start with a single ship, but before long you will be issuing carefully considered commands and earning experience on an adventure that may well slip under this year's release radar - but it absolutely worth a look for space strategy fans.

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Into the Stars - PC Preview

Into the Stars puts you in the role of the Captain of the Ark 13, humanity's final space-faring vessel and you are tasked with the exploration of the universe. In search of a new home, you and the crew of the Ark 13 will face adversity in the stars in this Unreal Engine 4 powered Space Survival Simulator. Hailed as a flashier FTL, Into the Stars aims to place you in command of humanity's last hope; are you Picard enough survive the tribulations of space while in the Captain's Chair? Find out if we at Chalgyr's Game Room are in our Early Access Preview.


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Starpoint Gemini Warlords announced

We have been fans of the Starpoint Gemini games in the past (if you want to see our review of the first one, preview of the second or review of the second - well, make use of those hyperlinks I so subtly added to this article. Go ahead and click them, you know you want to) - so this newest announcement definitely caught out interest (likely Robert's in particular).


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Inside My Radio - PC Review

Inside My Radio has taught me something very important for someone that says that they love rhythm games; I have horrible rhythm. Think you have rhythm just because you are good at guitar hero or DDR?  Imagine playing those games without the shapes scrolling towards the 'hit the button now' bar.  Still sounding too simple? Add in the fact that this is a platformer. Now we have added something a bit more unique to the mix.


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Vector Thrust - PC Preview

As a kid I remember heading out to the local arcade to pump quarters into classic titles like Dungeons & Dragons, Altered Beast, and Rampage but once the arcade got an After Burner cabinet all of that changed. I was able to sit down in this wicked-cool seat that rumbled with a full hands-on-throttle-and-stick system and absolutely destroy bogeys in an F-14 Tomcat. Since those good ol' arcade days though, there have not been many arcade-style shooters; enter TimeSymmetry and Iceberg Interactive's Vector Thrust , a modern take on the classic dog-fighting found in the beloved After Burner, though with a few added perks. Here are our first impressions.


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Oriental Empires looks like our kind of game

It's early - it's very early, but the potential here is impressive.


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StarDrive 2 - PC Review

There are some games out there that just make you go “wow”.

Combining elements from the 4X and real-time/turn-based strategy genres honestly had the potential to be amazing or to become a recipe for disaster. With how different each style can be from one another however, Star Drive 2 creates a something that feels fresh with the masterful merging of these styles. The end result is a surprisingly smooth experience that should appeal to the fans of each.


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Screens and news about Stardrive 2

We do love our 4x space strategy games around here, and Iceberge Interactive has released some screens and information about the upcoming Stardrive 2.


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Gas Guzzlers Extreme: Full Metal Zombie - PC Review

"What the hell was that?"

That was pretty much my initial response the first time a massive zombie lumbered into view while I was driving down the road. The little guys? They're nothing. Future hood ornaments or easily mowed down by bullets. That big guy? He reminds me of the five huge mutants from Fallout 3, and with pretty good reason as he tries to crush my car as I fly past while shooting him full of holes. This is a taste of the insanity that Gas Guzzlers Extreme: Full Metal Zombie provides.


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Gas Guzzlers Extreme - PC Review

Gas Guzzlers Extreme has been out for about a year and a half now, but with some new DLC available for it, it has gotten something of a refresher. The basic game is a fast and furious racer with weapons. Whether you want to compare it to Mario Kart with more fire and fewer turtle shells or Twisted Metal with race tracks instead of arenas, there are pieces of truth to both comparisons.


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Lords of the Black Sun - PC Review

When I first previewed Lords of the Black Sun I was unsure of what it would turn out to be; was it going to be just a clone of Endless Space? Or was it going to try to reimagine the 4X genre the way that Sins of a Solar Empire did all those years ago? What was it that Lords of the Black Sun was trying to do? When I previewed the title a few months back it was early on in the Early Access cycle so there were a number of unknowns; from world-ending bugs and crashes to features simply not being there. Now a few months later Lords of the Black Sun was lifted from the Early Access phase, it is time to see if Lords of the Black Sun was ready for its release.


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Starpoint Gemini 2 - PC Review

I recently had the pleasure of not only reviewing the original Starpoint Gemini, which I enjoyed well enough given some of its shortcomings, but I was able to go about previewing Starpoint Gemini 2 as it enjoyed Early Access on Steam. From early impressions I could tell that Little Green Man Games was working hard to really build upon, and definitely improve upon the style of game that the Starpoint Gemini titles started out as. It is not very often that you find a space-faring exploration, trading and roleplaying game where your character is a ship rather than a specific person (ala Mass Effect).


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Lords of the Black Sun - PC Preview

I have been a huge fan of strategy games for as long as I can remember; while the pace is generally laid back, the scope and capabilities that strategy simulation games bring to the table is staggering. At some point along the way I become somewhat fanatical about space-based 4X strategy games (likely due to Alpha Centauri) which eventually developed into a healthy obsession over space-related video games. There is something grand about managing a space-faring civilization as you work to take over the galaxy, whether that is by diplomacy, economic domination, or by way of military conquest, the choice is yours. I think that the depth that these strategy games from the micromanagement of an individual planet's resources to the tactical positioning of military assets, is why I am so interested in them. That and they give you your share of options, if you want to parlay with a particular civilization and craft a relationship with them, you can, or if you wish to declare war on a civilization, you can. It is these options that really interest me, as no other games out there come close, with the exception of role-playing games.


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