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Showing posts with label Company of Heroes 3. Show all posts
Showing posts with label Company of Heroes 3. Show all posts

Company of Heroes 3 - PC Review

Company of Heroes 3 by Relic Entertainment and publisher SEGA- PC (Steam) review written by Robert 't1ckles' with a copy provided by the publisher.

Reading Time: 7 minutes


Company of Heroes 3 is the long-awaited third entry into Relic Entertainment's venerable Company of Heroes franchise. Set against the backdrop of World War II in both Northern Africa and Italy for their respective campaigns and is larger than ever. In addition to its two massive campaigns, there are also four unique multiplayer factions (also usable in co-op) that help bring variety and replayablility to the primary campaigns and various multiplayer matches. CoH3 is an interesting affair and has almost unilaterally split the Company of Heros franchise community in half. While sporting a "Mixed" review on Steam, Sega's Company of Heroes 3 has been received quite as was indicated by the various trailers or independant review scores that are in that 8.5-9/10 range, indicating there's a heathy community of players that are greatly enjoying this latest outing. So, where do my experiences with Company of Heroes 3 land it? Not surprisingly ...

That depends.

This was a difficult review to write- simply put, I didn't like Company of Heroes 3. Now, I imagine you'll probably have a few questions that immediately come to mind after jumping down and looking at the score for the game. Unless I miss my guess, some of those questions will be ...

* Is it a bad game? No. It's actually a solid game with some great mechanics, beautiful art, and some challenging but fair AI to it.

* Is it a buggy game? Less than most, actually, but there are still bugs- that's a natural part game development these days.

* If it's got good writing, engaging gameplay, and is a relatively stable release all-things-considered, then what's the problem.

To start, I'm going to reiterate as the internet can often take things way out of context but ... Company of Heroes 3 is not a bad game. On the contrary, it has all of the trappings for the next standard in small-scale historical RTS titles. Of the CoH franchise, the latest is the most accessible- whether you're an experienced player of the wargame and/or RTS genre or not, Company of Heroes 3 is actually incredibly easy to pick up. A clean, clear tutorial that helps push the campaign's initial story and gives historical background on the campaigns (so you learn stuff, too!). It's also great for those longstanding fans of the franchise that have embraced some of the evolutionary changes that have happened under the hood in an effort to modernize (and retain) for today's gaming audiences. However, there are a subset of veterans like myself that feel things are a bit off with Company of Heroes 3 and up until a recent conversation with Nick here, I hadn't been able to quite put my finger on it, but when I did? Things sort of 'clicked' and my opinion of Relic's latest release in this long-running and beloved franchise, while hasn't totally flipped, it's certainly changed enough that I felt it prudent to heavily edit the relatively sour original review I had for Company of Heroes 3.

What is it that came up that had me rethinking things? I was trying to explain what my "problem" with Company of Heroes 3 was and it hit me like a ton of bunnies; what is that you don't ask? It's the physics. In previous CoH titles, the physics felt real, plodding, and heavy with the weight of war; in Company of Heroes 3, every single infantry group move like kitted-out smooth tacticool-operators in an arcade game. Armor yeets itself (and bodies ... or buildings) all over the battlefield in a manner that really breaks the immersion and stresses my suspension of disbelief. Ergo ... Company of Heroes 3 is a good game, but I do not like it.

The new, arcade-y, and fast-paced style is what I think, a clear indicator of what both Sega and Relic Entertainment are aiming to break into; eSports. Starcraft II's getting a bit long in the tooth and with the current resurgence in the real-time (or "near real-time") tactics/strategy genre, it makes sense for them to strike with a name that's been highly trusted in the RTS genre for nearly 20 years. The downside is that in going for the more arcade-like physics and action, it takes something away from those of us that appreciated the Company of Heroes franchise for the more realistic take on World War II-based RTS titles. As I have zero interest in eSports or the arcade-like action that often comes with that territory (at least, with regard to strategy titles), Company of Heroes 3 just didn't resonate with me.

However, just as I'm able to recognize that I just didn't enjoy how it felt to be playing Company of Heroes 3, I can say that both campaigns are well written, can last upwards of 30-40 hours, and has some truly breath-taking moments in it. In its defense, CoH3 also provided me with something I wasn't quite expecting (that or as I age, my perspective is changing greatly) ... there were plenty of missions where, as I'm setting up ambushes or trying to take strategic points, emergent gameplay would sneak up on me. There was one mission where I'm holding a choke-point/section of the map and while there was all this other action going on, I had to focus solely on this small section- sure, the more "it's just a game, bro" of you out there will just be like, "yep, that's called micro'ing" which sure, it is. At the time, though, it didn't feel that way because it was the AI and I both acting/reacting in a small-scale dance (one I actually lost until I returned with overwhelming odds). What's interesting is that it made me care for this Band of Brothers that fought and died for this particular chokepoint. I haven't felt like that in an RTS game in a long, long time; it's just a shame that for me personally, it just did not resonate.

Gameplay balance in RTS games are always (and I mean ALWAYS) a constant work in progress, but when it launched, CoH3's balance was a bit rough, but once the feedback started rolling in and small hotfixes started appearing, balance evened itself out to be relatively decent across the board. Outside of the way the new physics in game feel, for me the next weakest link was actually the soundtrack. Where the sound effects, ambient audio, and general in-game chatter are phenomenal (honestly, I LOVE hearing the buildings come down- the rumble it produces on the subwoofer for my 2.1 system is just delicious), I wasn't exactly disappointed by the various musical scores- I just found that it was a distraction more than any sort of aural/orchestral history of things happening on-screen.

In the long run, the biggest struggle I myself ran into with Company of Heroes 3 was in fact, myself. In retro and after about 65 hours in game, I think that what Company of Heroes 3 is for me is that last goodbye. A wonderfully designed, well-made, and objectively good real time strategy game that has evolved to appeal to a new generation of gamers; the more I look back on my time in CoH3, the more I am oddly okay with it. Sure, I had to write, rewrite, then re-score this review a dozen times, hung out until the very end to finalize my thoughts, then fondly retire from a franchise I've spent the better part of two decades playing. This may sound bad, it's not- it's just an old gamer being happy to pass the torch, and am thankful to Relic and Sega for allowing me to do so on such a well-made title.

Here's to you, future Heroes!

Score: 8.5 / 10






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Company of Heroes 3 - New Faction trailer revealed!


The British and their Commonwealth allies are here to hold the line!

18 January, 2023 -
Hello there! We’re here to share with you a brand-new trailer for Company of Heroes 3, featuring the British and their well-rounded repertoire. The Brits return fully revamped for both single-player and multiplayer modes. Available as one of four factions at launch, the British are defensive powerhouses with plenty of depth for series newcomers and veterans alike.
 
Where the British command the most strength is their versatility in almost any combat scenario. With resilience (and a bit of stubbornness), their Pack Howitzer cannons, 4.2 Heavy Mortar cannons, and 6-Pounder Anti-Tank Gun can hold off the Germans in droves. An assortment of vehicles, like the Dingo Scout Car and the Humber armored car, can slice through through enemy lines in the opening stages of combat.

A well-rounded fighting force isn’t complete without a number of Battlegroups: specialized units that each faction can call upon for specific tactics. The British can utilize the Nepali and Indian soldiers of the Gurkha, brandishing Thompson submachine or Bren light machine guns, making them deadly at close and long range. Indian artillery rounds things out with explosive indirect firepower. These Battlegroups synergize with the core faction units, delivering the most strategically diverse Company of Heroes launch to date.
 
Company of Heroes 3 releases on February 23rd on PC and later in 2023 for consoles, and is now available for Pre-Order! Get the Launch Edition and receive the Devil’s Brigade DLC pack featuring Legendary skins for Infantry, Vehicles, and other Legendary tier cosmetics.
 

Article by: Susan N.

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Company of Heroes 3 Coming to PC with Dynamic Campaign Maps!


The legendary strategy franchise is back, combining heart-pounding combat with new layers of strategy in a breathtaking Mediterranean setting. Company of Heroes 3™ is coming to PC in 2022, bringing the series’ intimate boots-on-the-ground storytelling to a brand-new theatre of war. In Company of Heroes 3, players can experience authentic new features such as the Dynamic Campaign Map and Full Tactical Pause to fight their way to victory. In a brand-new video, Relic Entertainment developers explain how Campaign gameplay in Company of Heroes 3 is taking a big leap forward, with a strong focus on replayability.

The new Dynamic Campaign Map offers ‘sandbox-style’ gameplay, allowing players to command the overall war effort and experience a unique level of strategic choice. Mission Designer David Milne explains in the video that Relic designed the missions in a way that challenges players, but that a mission can always be completed – no matter which factions, companies, or units they’ve selected. The developers reveal in the video that players will experience epic historical battles set in famous locations, while also discovering the smaller untold stories of World War II.

For more information about Company of Heroes 3 head to www.companyofheroes.com, where you can still sign up for CoH-Development, Relic’s community platform where players get exclusive insights into how the game is being made, as well as a voice in its development. You can follow the game on YouTube, Twitter, Discord, Twitch, and Facebook. For more information about SEGA Europe, log on to www.sega.co.uk and follow us on Facebook, Instagram, YouTube, Twitch, and Twitter.

 

Article by: Susan N.

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