• Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

Showing posts with label 343 Industries. Show all posts
Showing posts with label 343 Industries. Show all posts

Of Spartans and Men (2) - Gaming Thoughts


Halo: Infinite
by developer 343 Industries and publisher Xbox Game StudiosMicrosoft Xbox Series X gaming thoughts written by Pierre-Yves with a Game Pass subscription.

Check out the first Of Spartans and Men in regards to Halo: ODST.


Continuously having big shoes to fill, 343 Industries have continued Master Chief's saga through the likes of Halo 4 and Halo 5 without missing a beat. With a long break in between however, Halo: Infinite is finally here and I've found myself wondering if it has been worth the wait.

I've now been playing games for over three decades and while I have a tendency to lean towards Role Playing Games, Strategy Role Playing Games, Turned Based Role Playing Games, Action / Adventure Role Playing Games and blowing up a sentence for no good reason, blame the French in me, I love a good shooter. Starting all the way back when games fit on 3.5" floppies with Doom II, I've shot my way through hell, space and the apocalypse numerous times.

Doom II, Wolfenstein, Hexen, Quake, Golden Eye, Perfect Dark, each had their own charm until this revolutionary first person shooter called Halo was released for the original Xbox. Not having had an Xbox myself, Halo is what I constantly found myself playing with friends whenever we got together either in co-op against the forces of the Covenant or those of the Flood. The controls were slick and smooth and on a console! Move towards Halo 2, Halo 3, I had originally missed out on ODST (check out the original Of Spartans and Men) before all we ever did was Halo Reach which is when I finally had my own Xbox.

Each entry into this series showed a bit more of what could be achieved and while this originally left so many others in the dust, by the time Halo 4 and Halo 5 released under a new studio and direction, the name of the game had already been defined and redefined and the big players had moved past what Bungie had put into place all those years back before they themselves moved onto another Destiny. Heh... see what I did there?

This is not to say that at least Halo 4 wasn't something else for the series as I absolutely loved the integration of a real story on top of solid gameplay mechanics, but with other stellar adventures out there such as Bioshock, Borderlands, Bulletstorm and the new Wolfenstein(s) that would come later amongst others, it was a solid experience but not one that redefined anything. Again, this isn't a bad thing as sometimes having a good experience is better than to be left wanting.

This however is where I'm finding myself so far with Halo: Infinite. Starting off with a heavy enough narrative even though Master Chief is not really doing the talking, there's soon a shift from the straight lines into an open world arena which lets you decide where you want to go first. Do you save captured marines? Take over a forward operating base (FOB) or stick it to the Banished and their seemingly endless amounts of troops?

Getting into the swing of things, I started to poke and prod at each type of situation while blasting my way through each with kinetic, shock and energy weapons before squeeing a bit at getting my hands on both a sword and a rocket launcher within minutes of one another. Looking around each place as the fire fights died down and looking around for audio logs to find out what's been going on, finding upgrade tokens to make our Master Chief that much scarier and armored lockers for cosmetics to bring into multiplayer I found myself wondering... is this it?

In the past year I've gone and platinumed both Horizon Zero Dawn and Middle-earth: Shadow of Mordor, finally playing both past the introductions when I had picked them up for other people in my life. These worlds were huge, plenty to do, plenty to see, plenty to upgrade, and loads of story to carry you along from opening to closing credits. Master Chief's adventure so far within Halo: Infinite looks grand but feels like a basic attempt to create the current fad of an open world and I don't know if that should have been the direction.

While it's great to be able to fast travel, call in new vehicles and load up on custom weapons from each FOB, it's really when you get to a story mission where things are in a linear fashion that Halo: Infinite really started to shine. This isn’t just because it felt like “Halo” with either tight or open environments, plenty of enemies old and new including flying space octopus monkeys, it’s that it felt like a properly calibrated experience that is the reason I showed up for. As a bonus, the suit upgrades are great but I really couldn’t stop thinking of Doom 2016 as I picked them up.

The other big thing and that has been a point of contention is the coop, local or otherwise. While Halo 4 still supported a local co-op, Halo 5 demanded separate consoles having stripped away the local aspect that made this series a great couch partnering experience. Halo: Infinite, while now having launched both the multiplayer and the campaign, it still does not have any co-op at all attached to this campaign. Wanted to get together with a few friends or your partner for a romp against powerful alien foes? Unfortunately that feature isn’t here yet and it makes me wonder if it will or not come around in the future.

Finally, an issue that I doubt that I’m alone on, is the fact that I’m playing this latest adventure through the Xbox Game Pass. Where this starts to give some issues is that the main “install” was a tad misleading as while it was ready to go, I had to then open it up on day 1 and install the actual title. Fine, it was only twenty or so gigs which on my connection gave me time to whip up something quick in the kitchen before getting started. Where I’ve been having some issues however is that when I put my console into rest mode and re-open it all good to go, if the link to the servers are too slow I get kicked right out of the game because I’m not “authorized” to use this content. It’ll eventually clue in that yes, yes I do have access to this content but then I also had to restart whatever I may have been in the middle of.

Xbox Game Pass issues aside that I’ve just gone around by simply not “stopping in the middle of something”, I obviously still have plenty to see and do before making a final opinion on the matter as I’m still only about 5-6 hours in. While it looks gorgeous, it feels empty as even with multiple side missions to be tackled, there’s no extra story attached, there’s no side plotlines, there’s only a few unlockable items to make things a bit more fun and in your favor before getting to the good stuff of the main storyline missions.




Share:

Memorable Music in Gaming #42


So Memorable Music in gaming. It's selective and what inspires or gets one person pumping may not exactly be what gets another moving. Recently between some larger titles like Dragon Quest XI, Tales of Berseria, the new God of War and Mortal Kombat 11 between the various reviews, I've loaded up Halo: The Master Chief Collection and started from the beginning and that opening theme? Damn still gets me every time.


With a bit of Gregorian chanting to give it a haunting tune, it's enough to lead onto the unknowns of space and when starting off for the first time, the unknown that you'll find as you start to face off against the Covenant forces before even ever seeing the Flood, the Brutes or the Forerunners. Spun off of the main theme's upbeat portion you have hear a bit of tribal like chanting as you either sprint for your first Banshee run or just a really good firefight sequence.


While in effect these two are basically the same musical entries, the difference is in how they start and how they are used. The intro is used to lead in while the combat music, named The Warthog Run, is used to basically tell you to "Nut up or shut up". Got a love Zombieland for all the usable quotes. Skipping done quite a few from the very beginning of what Bungie started to where they finished, Halo: Reach's opening is still one of my favorites and I'm disappointed for it not being in the collection.


And finally from the end of Bungie to the start of 343, which I finally realize may be named after the damned traitor from the very first making it a very Halo like company name, the opening to Halo 4 is something that I love to have on in the background because of the range from soft and haunting to the more upbeat while still staying close to what made the original opening so good.



Article by Pierre-Yves
Share:

Week in Review - March 20th to 24th


Following on the back of last week, here's this week's Week in Review!

Monday Rémi asked everyone to dance with a preview of The Behemoth's Pit People that is currently available through Steam's Early Access. What did he think? He believes that it's a gift to the gaming world:

"Wrapping this up, here. Because yes, I believe Pit People indeed IS a gift to the gaming world (gift… wrapping… yeah), or at least it's shaping up to be. Its appeal, style, quirkiness and extremely diverse gameplay, alone, would make it a recommendation, but the Behemoth touch, through the narrator and the truckload of personality the game exudes make this one a special kind of game. "
- Rémi

A little hard to follow up on that, Tuesday saw Robert's Review of 343 Industries's Halo Wars 2.

"Halo Wars is a comfortable and appropriate evolution of the original and is a glowing successor to the original's daring attempt at creating a real-time strategy game for consoles. A new threat, an old friend, Halo Wars 2 fits into the entire Halo franchise quite well."
- Robert

Wednesday Richard tackled the differently styled Shoot 'Em Up Blue Rider.

"While not necessarily best in class or most unique, Blue Rider offers a fresh new 3D take on an old 2D style of game. Environments are bright and transition between each other fluidly, controls are smooth and easy to handle, and stage design was overall well done."
- Richard
 
The Switch saw a bit more action on Thursday with Nick tackling Blaster Master Zero by Inti Creates. Worth it? I would already say so being from Inti Creates but don't take my word for it!

"Blaster Master Zero hearkens back to a much older age in video gaming, but it does so with a certain loving care that does more than just rely on nostalgia."
- Nick


Finally yesterday I tackled Hollow Ponds' Loot Rascals. Like Adventure Time's art style? Like Roguelikes? Stop waiting and start playing!

"Loot Rascals was one of the more entertaining Roguelikes that I've played in a while. The visuals are pretty to look at and the mechanics are different than the "norm" making for a new and fresh experience to a style that I know very well and love for some strange reason."
- Pierre-Yves (Me)

That's it for this week. Have a great weekend!

- Pierre-Yves
Share:

Halo 5: Guardians - Xbox One Review

Halo 5: Guardians brings an intense level of 60fps action to a beloved franchise not seen in years. After the struggle that was the story in Halo 4, Halo 5: Guarding tries, and largely succeeds at bringing some semblance of order to one of the most beloved gaming franchises on the planet. Combining blazingly fast action with challenging gunplay, Guardians is a high-octane adventure that is all climax which spills brilliantly over into the new Arena and Warzone game modes. Hold onto your helmets folks, because you are in for the ride that you deserve.


Share:

New “Halo 5: Guardians” Story Details Revealed at San Diego Comic-Con

Halo 5: Guardians is one of those titles it seems like everyone is tracking, and it's great to see even more information about it coming out via SDCC.


Share:

Halo 5: Guardians Multiplayer - Xbox One Preview

You would be hard-pressed to find a gamer that is not at least familiar with the Halo franchise. A juggernaut in console FPS gaming, the Halo franchise started back in November of 2001 and changed the genre forever. Folks will argue that Goldeneye, for the Nintendo 64, was what really pioneered the genre on the home console and I would agree. But I would argue that while Goldeneye's multiplayer component was excellent, its single-player campaign felt lacking, empty even. When Bungie released Halo: Combat Evolved for the original Xbox in 2001 there was a massive shift in console gaming. Bungie effectively proved that console FPS games could be beautiful, engaging, and carry a story.


Share:

Halo 5: Guardians Pre-Order Details Released, Multiplayer Beta Has Begun

Halo 5: Guardians has already kicked off the multiplayer beta, but now some of the pre-order details have been shared out as well.


Share:

Halo: The Master Chief Collection - Xbox One Review

There was an incredible opportunity here, and I have held off on publishing my review because I wanted to give 343 Industries every opportunity to make the experience right for users. It has gotten better, but with matchmaking that is still broken weeks out from the release, Halo: The Master Chief Collection represents everything that is right and wrong about modern gaming all in one large package. That is because while gaming is faster, more detailed, longer lasting with more options than ever, release cycles and publisher deadlines mean that far too often gamers are paying a premium to help serve as beta testers on buggy games that development teams have no business shipping.


Share:

Halo: Combat Evolved Anniversary - Xbox 360 Review

I do not have an extensive history with the Halo series. The first I had played was Halo: Reach. That title impressed both my son and I enough that we went out and grabbed the rest of the Halo titles that had released. He has played more of them than I have, but I finally sat down and decided to play through the Anniversary edition. I figured since Reach was a prequel, this was the next step in the storyline.


Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels