• Culdcept the First - Xbox Review

    Culdcept the First (also attributed as Culdcept the First Saturn Tribute) is a very fun game, that does show its age. This is basically a re-issue of the 1997 Sega Saturn game that mashes together deckbuilding (think Magic: The Gathering) and boardgames (such as Monopoly).

  • NBA 2K27 - PlayStation 5 Review

    With these annual seasonal renewals of the sports season comes the related video games as well, and the question reviewers such as myself always face is this: Is this year’s game worth purchasing one year after the last one? My answer? Yes, absolutely. NBA fans are going to almost certainly enjoy NBA 2K27.

  • Midnight Moments - PC Steam Review

    Midnight Moments is a cozy cyberpunk diorama-building game that is stunning. Unlike games that require you to complete quests or take out assailants or even solve challenging puzzles, this one only requires one thing: imagination.

  • Isle of Reveries - PC Review

    Isle of Reveries is a top down 2D action adventure game that made my nostalgia for old school Zelda games flare up really hard. A good blending of puzzle, exploration, and combat, Isle of Reveries is a wonderful title to experience inside and out.

  • Outbound - PC Review

    Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!

  • OVER REQUIEMZ - Nintendo Switch Review

    In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • NHL 27 - PS5 Review

    ...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?

  • Asdivine Knot - PS5 Review

    Asdivine Knot is the latest title in the Kemco JRPG library. Following protagonist Verselio, who's on the run from the church that they once served, he'll be accompanied by an odd selection of party members as they all find a reason to band together…

  • STEINS;GATE RE:BOOT - PC Review

    Our story begins in Akihabra, Tokyo Japan. The protagonist Okarin… Or rather Rintaro Okabe, (Voiced by Mamoru Minyano) is a recent high school graduate who rents an apartment with his best friend and resident computer hacker, Itaru ‘Daru’ Hashida (Voiced by Tomokazu Seki) during the summer of 2010.

Showing posts with label Review Revisited. Show all posts
Showing posts with label Review Revisited. Show all posts

Dragon Age: Origins - Ultimate Edition - Review Revisited

I am a bit fan of the Dragon Age series and reviewed several of the titles from before such as Origins, Awakening, Dragon Age 2 and even the Facebook game Dragon Age Legends.  Generally speaking I have enjoyed every game in the series for different reasons and to varying extents, but the original Dragon Age: Origins was the introduction point for the series and a game I enjoyed greatly.


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Record of Agarest War - Review Revisisted

So, one of my earliest reviews on this blog was the game Record of Agarest War. You can find it here if you are interested, as it was a pretty long review. So, I had first played it on the 360, borrowing it from a friend. There were elements of the game I really liked, but there were things that frustrated me as well. Still, I had an opportunity to pick the game up for the PSN a bit later, and I decided to take that opportunity and visit the world of Agarest one more time. Now, there were a lot of details in that review, but some things I have since found are different than I first thought, and I'm viewing them a bit differently as well. Some things I still stand by, but honestly this is more me picking on myself than defending my earlier comments.

The basics:

This is a turn-based strategy game with some heavy RPG elements.

Graphics:

I scored this a 6 last time, because of a few things: there were limited animations on the battlefield, the scenes in towns and such were very static, using portrait overlays instead of moving video. The characters are sprite-based and a bit fuzzy at times. These were my primary complaints, and they all hold true, but - I would probably edge this a bit higher, maybe 6.5. There were some things I really liked such as the art style - there is a good deal of detail in things such as the menu screen and the character portraits look good. Also, I find that the dungeons look cool in places, even if the proportions can seem a bit odd (especially in the castle screens)

Music & Sound:

I went with a 4 last time, and honestly, that's not changing much. There are a couple of songs I really liked - usually the boss battles. The save screen's music has a nice quality to it as well. I would maybe score up to a 4.5 - maybe 5 at best. Some of the other music still seems horribly misplaced in a fantasy style title like this, and since there's no English voice acting (it's all in Japanese with English text), some of the impact is lost in my opinion.

Gameplay:

I went with 8 before, and I would stand by that, maybe edging that up slightly - maybe not. A few of the things that bugged me before though, that I specifically called out, were in fact wrong and I'm admitting that. Here's the first one:

"the menus are fairly easy to navigate (though would it have killed them to make a ‘page up/page down’ using bumper buttons when going through long lists of items like Titles or Shop Inventories?)" --- turns out, and I have no idea how I never noticed this before, but pressing to the sides actually does a 'page down' option. I somehow missed that. That being said? It would be great if you could sort items or shop menus by different criteria. By the end of the game, I could make a ton of different weapons, but finding the one I wanted was like a need in a haystack.

"However, there is no flanking or backstab damage, so the impact of unit direction is somewhat minimalized." --- Now, nothing about this showed up in the tutorial, but I noticed that later in the game, there was an object or two I hadn't found the first time around that specifically negated directional damage. No other indication it was in the game (but then I played the tutorial to Agarest War Zero, the sequel, where this gets called out). So perhaps the design failure was in communicating this part of the strategy.

" That said, at the end of a generation, you automatically pick the woman you have the most ‘affection’ from. There is already a system in place where the stronger the bond, the stronger the next generation’s character will be. So why not let the player pick who they want to marry, for better or for worse?" --- big wrong on my part, but as of the time I originally wrote this, I had only gotten through the first couple of generations, and you can in fact marry different people if you get their interest in you high enough. I apparently just sucked at this part of the game and only had one girl interested in me both times, but on this last playthrough, I discovered you can in fact have up to 3 different choices in the generations.

Intangibles:

I went with an 8 here before, but probably more of a 9 after having played through again. For starters, I spent more than 100 hours on this playthrough. There's slightly different endings including a 'true end' I completely missed out on before that opens up further content. It's ridiculously hard to get to because you have to juggle a lot of choices along the way, and it's not very transparent how you get there - but it did add a lot of value to it for me. This is probably the game I've come closest to getting a platinum trophy in as well. I'm missing 2 trophies is all, but those last two are just too tedious. Still, I've sunk a ton of time into this game and I liked it enough this last time around to pick up the sequel for the PS3 recently as well.

Overall:

I had scored the game a 6.5 before. I'd probably say I'm closer to a 7 or a 7.5 now. There were definitely things I missed before - and I'm perfectly willing to admit it, but the core game is still the same. It's a very stylized game, and it's not going to appeal to everyone. There's suggestive themes everywhere and the game does nothing to hide those - in fact it flaunts them. But I enjoyed the strategy, sunk a ton of time into it, picked up Agarest Zero (which is a prequel) and am hoping that Agarest War 2 gets localized to North America at some point as well, as I would probably buy it.


So, I'm curious - but even if this particular game does not strike your fancy, does the idea of me doing a Review Revisited down the road appeal to readers? Or is hearing about a title once enough? My thinking is it may bring up titles that newer followers missed my thoughts on, and it gives me a chance to look at how I viewed a game in the past and see if my perspective has changed since that time. I won't do it very often, but once in awhile I'll pick a title up to play again and since I'm investing that time into it, I thought maybe I would share.
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