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Play Lovecraftian Visual Novel 'HPL: Nyarlathotep Rising' on Steam Now!

February 19th, 2025 | Paris, France - Why Not AI and Touched by Grace studios announce the availability of a demo on Steam and unveil the launch trailer for HPL: Nyarlathotep Rising, due for release on February 19.


HPL: Nyarlathotep Rising is a Lovecraftian visual novel in which your choices have an impact on the mental health of the character you play, and on the fate of the world. Play Victor, Anna and Mark as they face the cosmic threat of Nyarlathotep in the late 1920s.

Unique Features

  • Lovecraftian Themes and Lore: The game stays true to H.P. Lovecraft's cosmic horror, creating a chilling and mysterious atmosphere.
  • Oversized experience: Between 15 to 18 hours of exploration and gameplay.
  • Player Choices: Impactful decisions lead to varied story paths and multiple endings for high replayability with up to15 different endings for each character.
  • Narrative-driven Gameplay: Experience engaging dialogue, relationships, secrets and exploration as you tell your story, along with atmospheric contemporary illustrations.
  • Character Development: Control three unique characters and experience the story through each of their different perspectives with all three characters appearing in each telling.
  • Psychological Horror: Choices influence characters' sanity and statistics as they face unimaginable horrors.
  • Worldwide Investigation: Travel to diverse locations, gather information, and find powerful items.


About Why Not AI

Why Not AI is a production company specializing in Animation and Interaction for video games, animated series, and tabletop games. Led by one of the founders of Cryo Interactive and Virgin Interactive France. Why Not AI's first video game, 'HPL-Nyarlathotep Rising', due for release in Q1 2025, was born out of our worst nightmares and our devotion to the worlds imagined by HP Lovecraft.

About Touched By Grace

Touched By Grace is a French videogame publisher, created by three videogame specialists, totalizing a lifetime experience in the entertainment industry, from development to distribution. Among others, the publisher is co-owner of the "HPL-Nyarlathotep Rising" license.
Article by: Susan N.
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Ender Magnolia: Bloom in the Mist - PC(Steam) review


Ender Magnolia: Bloom in the Mist by developers Adglobe and Live Wire and publisher Binary Haze InteractivePC(Steam) review written by Richard with a copy provided by the publisher.  

Estimated reading time: 8 minutes


Well folks, here we are!! Have you been waiting in anticipation like I have? Well lucky for you, Ender Magnolia: Bloom in the Mist finally has its full release! Did you try out the early access? Are you coming here after playing Ender Lillies? Perhaps you’re just looking for a neat new game to play and don’t know about it yet? Either way, it’s time to delve into the world of Ender Magnolia!

Ender Magnolia is set in the Land of Fumes, a land of magical might where artificial beings known as Homunculi have been created to help advance the land’s prosperity. Everything did not go well however, as toxic fumes from beneath the Earth have risen up and driven the homunculi mad. You awaken as Lilac, a young girl with the power of an “attuner”, one who can purify the taint of the fumes from the homunculi. So you set off on an adventure to help the homunculi driven mad, to explore the layers of the city from the lower district upwards, all in search of a way to make life better for the inhabitants.

Unlike in Ender Lillies, Ender Magnolia takes a bit of a different approach, having characters you can actually converse with, both human and homunculi, as not everyone is dead in this land, at least not yet. As you explore you will interact with the inhabitants and learn more about the world you are in.

Ender Magnolia, like its predecessor, is a 2D side-scrolling metroidvania. With a somewhat revamped battle system, Mili returning for the musical composition, and beautiful artwork, Ender Magnolia certainly hasn’t been slacking off after Ender Lillies. For those new to the games, and genre as a whole, no worries! While there are parallels and aspects that either make more sense or are more understandable if you’ve played Ender Lillies, it isn’t necessary to do so to enjoy Ender Magnolia. So let’s jump in and take a look at things!

Your basic gameplay in Ender Magnolia involves exploring the world and defeating the enemies in your way, both in relatively equal measure. As you explore the Land of Fumes, you will encounter various homunculi and humans in need of help, whether by assisting them or purifying the homunculi of their madness. As you do so, various homunculi will join you on your adventure, giving you access to more attack types and movement and exploration tools. When you start out you may not be able to do too much, as there will be items on ledges too far away, weird walls you cannot get through, and other obstacles you may not be able to deal with. By finding new homunculi friends, these obstacles can be overcome.

A few notes on some improvements Ender Lillies here, but the exploration tools tend to be a lot smoother to use than in Ender Lillies. There’s also a run button, which is really nice to have! Also, the map has some enhanced functionality, which I will get to a bit later, but it’s really nice.

In terms of combat, you have a wide variety of options available to you. No really, there’s a lot more than it seems. Every homunculi that you recruit that has an attack can be equipped to one of four usage options, and they all have three different attack types. You can mix and match different homunculi attacks and different options within a homunculi’s available options. For example, your first homunculi is a basic attack you’ll likely be using the entire game. The three available options are: sword, axe, and scythe. You can only “equip” a homunculus once, so you can’t equip a sword and axe from the same homunculi, but you are free to switch at any rest stop.

As you explore the world you may find parts you can use to upgrade the homunculi or to unlock the different attack forms. You may be able to buy these from the store as well, so keep an eye out when the store expands its wares. Improving an attack will increase the damage output, stagger amount, and usually includes some third improvement specific to the attack.

Now that you’ve prepared your line of attack, it’s time to tackle the enemies standing against you! Attacking enemies will deplete their health, and they usually have a guard gauge as well. Reducing this will stagger the enemy, letting you get in some good damage while they are unable to react. The general goal is to beat the enemies, dodge their attacks with your dash or counter, and use a healing bottle if you need it while trying not to get hit. New from Ender Lillies, you also unlock a sort of super move later in the game, which can be used by building SP from attacking enemies. It’s actually pretty neat and adds a bit of an extra layer to combat. Beating an enemy will award you a number of things, including experience and potentially scrap, if you beat them in a certain manner or have an item equipped. As you earn experience you will level up, granting you more health and improving your stats, making fights maybe a little bit easier.


Now that you can defend yourself, let’s look at some of the equipable options. Making a return are relics, providing specific unique effects, but you will also be able to equip bracelets to improve your stats, as well as a carapace and totem. Carapaces and totems have their own different effects, such as replacing your dash/dodge with a block/counter type move or restoring health once between rests when low. There are different options, so find something that works well for you!

Speaking of equipment, you can only swap out abilities or equipment, as well as upgrading, while at a rest station, which are handy benches, or bench like objects, liberally strewn throughout the Land of Fumes. Also lucky for you, Ender Magnolia functions like a sort of souls-lite experience. What I mean by that is enemies respawn on resting, but if you die you are just returned to your last rest location without loss. Additionally, very early on you acquire the ability to fast travel between respites, or to return to a respite via the pause menu.

Now, relics, those unique effect equipables, are a little different. See, you have a certain capacity, both in terms of slots and “slots”. What this means is you can equip up to ten different relics, provided the total number of “slots” they consume is less than or equal to your maximum amount. Additionally, relics can be upgraded with scrap, a resource that’s moderately frustrating to figure out initially. Other than equipping a certain relic that has a chance to reward scrap on defeating an enemy, if you hit an enemy with a FULLY CHARGED exploration move that can also deal damage, you will get scrap. The game doesn’t really explain this properly when you first unlock scrap, so be aware of this if once you get to that point. Upgrading relics can reduce their cost or improve their effects, and are generally worth the improvements.

I have some excellent news for you folks: Ender Magnolia is really beautiful, both aesthetically and musically. The wonderful folks of Mili are back to grace our ears with their haunting melodies and thematic tunes, while the artwork is beautiful 2D drawings, both as backgrounds, as enemy and character designs, and during cutscenes. Ender Magnolia is artistically beautiful, and I really hope you share my opinion on this.

You know what else is beautiful? Some of the quality of life implementations. Let’s look at your map for starters. As you explore the world, a map is created for you as you enter new “rooms”, which the game is divided into. A partially explored room will appear in grayscale, in the actual shape of the room on your map, and indicate anything you’ve seen in the room. A wall you can’t pass yet, or an item on a ledge you can’t yet reach? As long as you can see it on-screen, it’ll show up on the map with an icon. Once you’ve fully cleared a room, it’ll color it in blue on the map, meaning you’ve done everything you can there. Furthermore, there is an icon that’ll appear on the map screen stating the name of the area, and a symbol if you’ve 100% completed the area, which is super useful. If you want, you can even make your own markers to place on the map, which I did a few times, to indicate areas that you need to investigate or return to. In addition to the handy map functionality, the gameplay difficulty is extremely customizable. While there are default levels of difficulty, you can actually manually adjust aspects such as enemy health, damage, and attack frequency in order to make the game more appropriate for how you want to play.

Overall, I have to say that Ender Magnolia: Bloom in the Mist is an absolutely stellar metroidvanian title that I highly recommend to anybody interested in the genre. The combat is smooth and well set out, the exploration is fun, and there are a lot of hidden techniques to find, the world is expressive and beautifully drawn, and the soundtrack is as gorgeous as the visuals. I sincerely doubt you’ll be disappointed in the experience.


Score: 10 / 10
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Build An Epic Robot Ant Colony in 'Microtopia' Today!

February 18, 2025 – Cordyceps Collective and Goblinz Publishing are thrilled to announce that Microtopia, a fresh automation game with a quirky futuristic aesthetic and a unique twist, is out today on PC via Steam and GOG for a base price of 19,99 USD, with a 10% launch discount for the first two weeks.


In Microtopia, you’ll manage a colony of robot ants, design a network of transport trails, explore unique environments, and expand your settlement.

Your goal? To reproduce! Create young queens that will fly out during the nuptial flight to spread to distant lands, starting the cycle anew.

KEY FEATURES

  • Establish Your Colony: Deploy your queen to build a thriving ant colony in a world of electronic waste.
  • Command Your Ants: Use trails and buildings to guide your ants as they collect materials, produce goods, and feed the queen.
  • Optimize & Innovate: Utilize logic gates to sort ants on different parameters to create efficient workflows.
  • Evolve Your Workforce: Upgrade ants into specialized castes like drones, diggers, and inventors.
  • Unlock New Tech: Progress through a tech tree to access powerful upgrades and abilities.
  • Explore & Expand: Fly to nearby islands, uncover colorful biomes, discover new plant species, and harvest their resources.
  • Reproduce: As with all life; your goal is to reproduce! Gather up enough resources to build young queens to let them fly out and start new colonies!


About Cordyceps Collective

Cordyceps Collective is a collaborative endeavor formed by Game Director Tijmen Meijer, Programmer Maarten Brouwer, and Art Director Floris Kaayk, all based in The Netherlands. This team previously developed the indie game Next Space Rebels, released in 2021 across multiple PC and console platforms and published by Humble Games.

The soundtrack for Microtopia is crafted by renowned Dutch composer and sound artist Rutger Zuydervelt, celebrated for his work on the soundtrack of the indie hit game Astroneer.

About Goblinz Publishing

Goblinz is an indie game developer and publisher based in France specializing in strategy and management games. The studio’s first title Dungeon Rushers debuted in 2016. Following the game’s successful launch, the studio followed up with Robothorium, released in 2018 and has since worked on numerous other titles such as Legend of Keepers, Terraformers, Hero’s Hour, and more.

You can find out more about us on our website, our Steam publisher page, our YouTube channel, our Discord server, and our X account.
Article by: Susan N.
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Business Tycoon Game 'The Executive' Out on PC Now!

February 14th, 2025 | Aniki Games and Goblinz Publishing are thrilled to announce that The Executive, a Game Dev Tycoon-inspired business simulation set in the cinema industry is available on PC via Steam and GOG for a base price of US$ 14,99, with a 10% launch discount for two weeks.


The Executive is a sandbox business simulation game that lets you relive the history of the Hollywood movie industry from the 70s to the present. As the founder of the newest production company in town, you can create the movies you've always dreamed of. Hire a top-notch team, research new technologies, and grow your annual Box Office to become a Major Studio.

FIRST PRESS RECEPTION

"The presentation, with its bright colors and easy-to-understand interface, adds to the immersion." (Cosmin Vasile, Softpedia 8,5/10)
"This is definitely a game that allows for multiple playthroughs to find your optimal play style." (Stephanie Richards, Gamer Social Club 7/10)
"The game offers an addictive experience, ideal for simulation enthusiasts and capable of guaranteeing hours of fun." (Manuel Salvetti, Uagna 7/10)


KEY FEATURES

  • Produce movies: Create your own movies by picking their themes, genres, and target ratings. Write your screenplay, cast your favorite stars, and decide how to spend your budget to make your movie shine.
  • Build and manage franchises: Create sequels, prequels, reboots, and even spinoffs to capitalize on audience demand.
  • Optimize your distribution: Once your movie is ready, decide how to distribute it: self-distribute, or partner with someone. Analyze the competition, and secure the perfect release date for your movie.
  • Monetize your back catalog: Manage your studio’s library and maximize ancillary revenue with strategic home entertainment deals. Partner with distributors who are the best fit for your catalog, and invest in add-ons to boost sales.
  • Grow your studio: Move to larger offices, hire talented employees, train them, and research new capabilities.
  • Choose your own path: Whether you want to create a movie arthouse, pursue critical acclaim and awards, or focus on producing blockbusters and expanding your company into a major studio, the choice is yours. But beware: sometimes production doesn’t go as planned, and you’ll have to face the unexpected...

The Executive will launch on February 11th for a base price of US$ 14,99, with a 10% launch discount for two weeks. 



About Cordyceps Collective

Aniki Games is a french indie game studio founded in September 2021 by two brothers and former employees of Riot Games and 20th Century Fox. As a small, passionate team of three, we specialize in crafting management and system-driven games for the PC market. Fueled by our love for the tycoon genre and our shared passion for movies, we’re proud to introduce our debut title, The Executive.

You can reach out to us on our Discord server.

About Goblinz Publishing

Goblinz is an indie game developer and publisher based in France specializing in strategy and management games. The studio’s first title Dungeon Rushers debuted in 2016. Following the game’s successful launch, the studio followed up with Robothorium, released in 2018 and has since worked on numerous other titles such as Legend of Keepers, Terraformers, Hero’s Hour, and more.
You can find out more about us on our website, our Steam publisher page, our YouTube channel, our Discord server, and our X account.
Article by: Susan N.
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Warriors: Abyss - PS5 Review

 

WARRIORS: Abyss by developer Omega Force and publisher Koei Tecmo AmericaSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 5 minutes


I've been playing the Warriors series for a long time and I've seen some wonderful twists and turns over the years. From Dynasty Warriors to Samurai Warriors, Warriors Orochi, Berserk, Arslan and Allstars, I never thought it would go roguelike. This is definitely not your parent’s musou but they should love it!

Unlike the rest of the warriors titles with grand overarching story lines, Abyss is rather simple in scope. You have to fight through four layers of hell, each with eight phases. The final phase of each layer is a boss. Fail at any point, and that's game over. Start again.

Simple in scope, beautifully executed, much easier said than done. Channeling the roguelike genre, Abyss will always have you start at level 1 with a relative blank slate. As you clear each phase, you'll be offered a choice as to what you wish to receive upon completion of the next phase. Directly recruit additional support characters, obtain Tears of Blood to buy formations and additional support characters, health recovery and max health boosts, or finally, obtain Karma Embers for permanent upgrades and character unlocks from the main menu.

This flow is easy to get into, which is great, because while you do start every run at level 1, those Karma Embers allow you to unlock new characters and permanent bonuses. This 2 in 1 deal makes going through the character unlock list potentially harder than it should be. On one hand, you can unlock your favorite characters to try out. On the other, a character you may not want may give you that stat boost that you've been needing. Decisions, decisions, decisions.

The gameplay is familiar but at the same time it is not. Set in a top down isometric view, you'll be moving and dodging your character along while performing those square, square, triangle, triangle, triangle combos. What's super neat about these is that it's not just pulling off a combo, but pulling off a combo AND summoning in some help from your available support characters to get the job done.

For those that have played both Dynasty and Samurai series, characters from both play as they would in their respective entries. Dynasty Warriors for example use the Square button as the main focus of their attacks and the Triangle to prompt something special. Samurai Warriors on the other hand use both and can sail through the crowd of enemies if the Triangle button is used first. This potentially small detail allows for fans of either series, or both, to find familiar footing in an unfamiliar setting.

How far you make it through the layers of hell will depend on a few things. Skill certainly helps, but luck will be a huge factor and determine whether you have a great run through hell, or a horrible one. It all comes down to the paths you choose through the Abyss will make or break you. Are you trying to simply gather as much karma as possible? Or are you trying to make it all the way through to the final boss and win?

While that is a choice you'll need to make, it also won't be your only choice. As mentioned above, each phase will yield a reward, but so will completing each layer. Completing layers will grant you a choice of relics. Relics can be epic, but also double edge swords making you have to really evaluate your choices. And if that wasn't enough on its own? You'll also have to worry about the memories of the dead.

This last twist is perhaps the most interesting. Often these choices come with chances of good, bad, or nothing happening. Seventy percent chance of getting a stat boost or a thirty percent chance of losing maximum health. Maximum. Health. Not something you really want to risk but sometimes even that is the least of your worries. Other choices could be something as awesome as a permanent boost, but, for that one phase you'll lose 1% of maximum health for every dodge you perform. And believe me, if you want to stay alive you NEED to dodge.

This new, what I hope becomes its own series, isn't without its flaws. I would never begrudge the introduction stages as you learn the ropes, that's what they are for. What I do begrudge is that every powerful enemy, unit leader, mid boss types or main boss types, have barriers that are often simply obnoxious. Some characters simply, even with great upgrades, don't have enough power to both knock out the barrier and do great amounts of damage while the barrier is down.

This one factor haunted me for a while until I found certain characters that could shatter these barriers. Some could do more than that, they could shatter these barriers AND destroy the boss in one go. I won't lie, I laughed maniacally. But these characters were far between with the size of the roster. So there is a need to find a balance as these barriers were a bit ridiculous and one thing I would like to see softened, or modified, in the future.

All in all? WARRIORS: Abyss was loads of fun and had me playing for hours at a time and thinking it had only been a couple minutes with how quickly the phases go by. There is a solid gameplay loop and I really hope to see more of this style!

Score: 8 / 10

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ARTE Announces Mature Real Life Management Game 'Wednesdays' on PC and Mac

Paris, February 13th 2025 - ARTE, The Pixel Hunt and Pierre Corbinais reveal Wednesdays, a real-life game combining storytelling and management, which will be available next spring on PC and Mac via Steam and itch.io. 

Caution: Due to the subject matter, Wednesday is not recommended for players under 18.


The Pixel Hunt and Pierre Corbinais, two names in narrative video games, who have already moved audiences by collaborating on such unique, innovative and committed titles as Bury Me, My Love and The Wreck, are behind this new project. With Wednesdays, they encourage players to question themselves, via a memory trail, and better identify the complexity of the subject and the situation of those who suffer sexual abuse. Through the fragmented memories of a victim, the player goes from narration phases to managing an amusement park, a metaphor of the world of childhood.

THE SCENARIO

Tim was sexually abused as a child. It's through Orco Park, an amusement park management video game from his childhood which he rediscovers twenty years later, that his past comes back to him, and with it a multitude of questions: How could this have happened? Who could have seen and spoken?How was he affected when he grew up?

A COMPLEX BUT HUMAN STORY

Taking the form of an interactive visual novel, Wednesdays is an easy-to-play experience. By building attractions and decorating his park in Orco Park, the player unlocks Tim's memories one by one, in the order of his choice. In each memory, the player takes on the role of a new character from Tim's entourage, in an attempt to unravel his memory. A vibrant, delicate and surprisingly optimistic story.

The game contains no scenes of sexual assault, and content warnings are available for each memory you explore, and each can be viewed in summary form.


A PURE ART DIRECTION

The game features two graphic styles that are deliberately poles apart, yet share the same clean lines:

The souvenir universe, designed by Exaheva (Mekka Nikki, Still Heroes), draws its inspiration from independent comics and graphic novels;

The universe of childhood games with Orco Park, designed by Nico Nowak (There Is No Game: Wrong the souvenir Dimension), embraces the colorful pixel-art of 90s management games. 

A GENUINE MESSAGE

Beyond its clever gameplay and original art direction, Wednesdays is also a game that has given many of its developers the opportunity to make their voices heard, not only as video game artists and creators, but also as victims for some of them.

Pierre Corbinais and the artistic team deploy a thoughtful narrative to help us decipher the victims' silence and recognize the manifestations of sexual abuse in the people around us.

The game contains no scenes of sexual assault, and content warnings are available for each memory you explore, so each can be viewed in summary form. However, due to the subject matter, Wednesdays' temporary age classification is 18 and over.


MAIN FEATURES OF THE GAME:

The player discovers the intimate story of Tim and those around him. Through 17 narrative vignettes, he embodies some fifteen characters from different eras and family backgrounds.

With its handmade visuals and indie-comics-inspired style, Wednesdays leads players to question the consequences of domestic sexual violence and sexual abuse in an authentic, enlightening story.

The player manages his theme park to unlock more than 17 memories. In these colorful pixel-art sequences, the player can take a break to relax between vignettes and step back from the story of the characters and the bonds that unite them.

Wednesdays is designed to be accessible: the game requires no special skills or knowledge of video games. Customizable accessibility settings (visuals and controls) allow all types of players.

About ARTE

European public cultural media, ARTE’s mission is to bring Europeans closer together through culture. Its rich and diverse editorial line-up (cinema, series, documentaries, news, digital creation and video games, podcasts...) contributes to nurturing a democratic space and a European vision. For more than ten years, ARTE has been co-producing and publishing independent video games such as Type:Rider, Homo Machina, Vectronom, Inua, Bury Me My Love, 30 Birds and Looking for Fael, which have won awards at some of the biggest international festivals. More information on the official website, the X page and the Bluesky of Arte Interactive.

About The Pixel Hunt

The Pixel Hunt is a studio that designs and produces reality-inspired games, pieces at the intersection between journalism, documentary and video games. Their productions aim to be as distinctive in their artistic direction as they are in their storytelling. For further information: https://www.thepixelhunt.com/fr/.


About Pierre Corbinais

Author and former journalist, Pierre Corbinais is renowned for his work on numerous video games. In addition to his work with The Pixel Hunt, Pierre Corbinais is known as the narrative designer of Haven (The Game Bakers) and the translator of the French version of Road 96 (Digixart). Through Wednesdays, he lends his delicate writing to this autofictional tale, to raise the subject of incest and intra-family sexual abuse in an authentic way. For further information: https://pierrecorbinais.com/fr/

About Exaheva

Exaheva, a comic book artist, illustrates the narrative vignettes in Wednesdays. Her style, which is somewhere between comics and manga, gives an authentic and delicate treatment of the still-too-taboo subject of sexual abuse against and between minors. For further information: https://linktr.ee/exaheva

About Nico Nowak

Talented pixel-artist, Nico Nowak deploys her unique know-how in Wednesdays by creating the visuals of Orco Park. After working on successful projects such as There is no Game: Wrong Dimension, Nico applies her artistic flair to help make Wednesdays a game of hope.
Article by: Susan N.

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Save Your Friends from Evil Goo in Nif Nif!

Hong Kong, February 13, 2025 - After 2 years in development, and a successful Kickstarter campaign, independent Hong Kong developer Springfox Games is proud to announce the release of the family-friendly roguelike deck builder Nif Nif on Steam this April 1st at a price of 19.99 EUR|USD. Join Nif Nif and Cat on their adventures to save their friends from the evil Goo that is contaminating the forest. Clean up the mess through card battles to advance on the procedural maps and defeat the final bosses!


Starting today and until March 10th, Nif Nif will have a new demo available with new final bosses, unlockable card variants, new hats, a new playable character, mini-games, and by the time Steam Next Fest starts, the Nif Nif demo will offer support for 11 languages, same as for the full game: English, Spanish, French, Italian, Portuguese, German, Japanese, Korean, Russian, Chinese (simplified and traditional).

Main Features

  • Procedurally generated maps.
  • Two playable characters (Nif Nif and Cat) with different decks.
  • Gardening and cooking mini game.
  • 7 different hats to change abilities.
  • Progress through levels, unlockables and achievements.

What makes Nif Nif special?

Neuro Divergent - Friendly

Inspired by the game director’s autistic son. Nif Nif aims to provide a welcoming and supportive gaming experience where kids can explore, learn, and grow in anon-violent environment that encourages positive values like friendship and caring for nature.  

“Slay the Spire meets Loddlenaut, wrapped up in a positive and actionable environmental message.”


For everyone

Approachable and designed for a general audience: from fans of deck-builders or cozy games, to kids (it helps them practice mental math!) or even people with no experience in video games. Accessible and totally non-violent. Easy to pick up for beginners, but strategic for those who want a challenge!

“The idea of cleaning as a core mechanic came from a desire to create a non-violent, family-friendly game. My son’s hypersensitivity to violence influenced this decision. I chose a piglet for Nif Nif because of the positive symbolism associated with pigs in Chinese culture. The character “family” features a pig under a roof, representing harmony and togetherness.” - Masha Mallet, Game Director.

Build the best deck

Choose your cards with special abilities as you progress through the encounters to be best prepared to face the final bosses that await you at the end of the forest. Decide what to bring on each adventure to keep things fresh, and choose to play between two different characters—each with a unique card set.


Prepare for the adventure cooking your own soups

You can collect seeds, plant them and cook your own power-up potions in the form of delicious hot soups that will help you on your journey. Deciding which ones to take each time can be the difference between a win or a loss!

Wholesome and chill

Nif Nif is a comfortable and cozy experience set in a whimsical and colorful world full of friendly and quirky characters that our little piglet and his grumpy cat companion will meet along the way on lovely encounters full of easter-eggs for us to enjoy.



ABOUT SPRINGFOX GAMES

Springfox Games is a very diverse development team with people from all over the world working together to create beautiful and sweet strategy games for everyone. We want to change the situation of children's games so that they are truly suitable for young ages and teach values, deep thinking and knowledge in a fun way.

Our pillars? Accessibility and non-violence, bring strategy to a wide public and diversity as a key to help us grow. 


ABOUT MASHA MALLET

Masha Mallet, the game director of Nif Nif, will be attending GDC this year, and available for interviews, if you are interested in meeting her there, please answer this email. She started playing games at the age of 5 and helped her father, who was a game journalist, to test games he was reviewing for magazines. She has played all sorts of indie games throughout the years and played Hearthstone competitively, streaming it all through Twitch.

Professionally, she worked 12 years in the education field, created a language teaching startup, had a family with 2 beautiful kids, and was appointed Managing Director in a subsidiary of the Louis Vuitton group that she developed from the ground up in Hong Kong. Later on, her passion for games brought her to study game production in order to open a gaming studio to share her passion for strategy games with the new generation.

For more information and updates visit https://springfox.games/

Follow @SpringfoxGames on X/TikTok and @The_Real_Nif_Nif on Instagram.
Article by: Susan N.
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Memorable Music in Gaming - Metroidvania Mayhem!

"In these mostly action-adventure games that highlight exploration, you gain abilities and items that allow you to return to previous areas you've been through to unlock or get new stuff". So, that's the definition of a metroidvanian game. The only game that I had seen the 'metroidvania' tag on it was Castlevania. I've never played this one, but I have watched and heard the music to it many times. This February's collective of Memorable Music in Gaming is Metroidvanias. Here below are our contributors. Sadly I am not among them as I haven't played one to speak of, let alone enjoy a music composer associated with said game.

Nick

Guacamelee was a game that took me completely by surprise when it came out. I was asked if I was interested in covering it at the time, and I didn’t know anything about it. One trailer later, I knew it was something I had to get my hands on. Metroidvanias are not even one of my go-to gaming genres, but the unique story was beautifully and colorfully brought to life with the perfect melding of visuals and sound. With an OST that spans nearly one and a half hours from start to finish (34 tracks in total!), the composers Rom Di Prisco and Peter Chapman outdid themselves here.

Rom Di Prisco is an electronic composer hailing from Canada and has dozens of video game soundtracks to his credit. Meanwhile Peter Chapman’s better known for music that shows up in television shows, with numerous IMDB credits.

The story of Guacamelee is a zany one, where our protagonist Juan Aguacate is slain by the skeletal Carlos Calaca, who then steals Lupita, our hero’s love interest. Of course, he doesn’t stay dead – it would be a short game after all. But from there Aguacate’s tale is one that is told with the help of vibrant Mexican-inspired visuals and music that is a unique mix of EDM and more traditional sounds. Alternating between bright, up-tempo beats that compliment the action-oriented stages and sometimes spooky synth sounds to represent Aguacate’s undead adventures, Guacamelee has an unforgettable OST. Check out Sierra Morena (World of the Dead) if you don’t believe me.

Richard

You know, Metroidvanias are kinda my biggest genre. I absolutely love them. From the exploration focused, to the combat focused. What’s a big part of Metroidvanias is the soundtrack, mainly because you’ll be re-exploring the same area 20 to 30 times to find all the hidden items or upgrades etc. So, what is my most memorable Metroidvania soundtrack? Well, there have certainly been a lot of really good soundtracks, some of which are being covered by my fellow writers, so I think my choice would have to come down to RabiRibi, and by extension Tevi. The amount of love put into RabiRibi and Tevi are absolutely astounding, and while I would highly recommend you to play them, we’re here for the music today.

So, what makes the soundtrack so good? Well, pretty much every track is extremely catchy, and they’re all good, which is a rather rare find in any game. The team at CreSpirit and/or GemaYue (two collaborative developers) have done a good job at collecting tracks from various composers for these two titles. 3R2 and Triodust did a smash up job at creating a whole slew of tracks that stuck in my head for YEARS after I’d finished playing RabiRibi. No, seriously, RabiRibi released in 2016 and I still occasionally start humming tunes from it. These two composers, one who started composing at 9 years old and the other self-taught, both I believe are from Taiwan, deserve to get their music heard more around the world.

Whether it’s a stage theme like “Inside UPRPRC” or a battle theme like “Bounce bounce” or “M.R.”, or the emotionally packed “The Truth Never Spoken”, the entire soundtrack from one end to the other is permanently etched in my brain, as well it should be. Seriously, give it a listen here, posted by the developers themselves. These Taiwanese developers and GemaYue created a truly fantastic experience, and the soundtrack only heightened that. I have nothing but accolades to give here. 

Pierre-Yves

I've always loved the Metroidvania style, which is funny, as I didn't play a Metroid until the Prime series much later down the line. But Castlevania? That I played very early on and learned just how brutal it could be. But it sold me on the style. 

Going back a few years now, the creative minds behind Ender Lilies made an impact on our team. Nick, Richard and myself all had the chance to sit down to this visually somber post apocalyptic world where the blighted rain devastated everything it touched. 

While the gameplay was fantastic, it was the audio that stole the show for me. Ender Lilies uses a combination of piano based music alongside appropriate bouts of silence to bring the world to life. Soft melodies like "The main theme" in the beginning as you find your bearings will alternate between whimsical tunes of "The Witch's Breath" in the forest to dark foreboding scores like "If You Gaze Long Into the Abyss".

The shift in-between these tracks is one thing, but the boss tracks as you move through the phases was chilling. These tracks were so well designed as they weren't time based, they were hit point based and didn't speed up in tempo until you had earned the right to listen to that track in game. 


Accolade Intro and Outro

https://youtu.be/GsjAXexsWp0?si=ZrmAGR3AiGHpa7bC

Richard assures me that Ender Magnolia has just as great audio to accompany its gameplay and I look forward to it. 






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Verity Amersham Strikes Again in Expelled! An Overboard! Game Coming in March!


Meet Verity Amersham. She's a scholarship girl at a top English boarding school.

She's always tried to be good -- which makes her the perfect patsy when a Prefect is pushed from a window. 

Now she has one school day to clear her name. Can you find the culprit -- or find someone to take the fall? Or will you be EXPELLED?

An Overboard! game means nothing is off-limits

If you played 2021's Overboard! then you'll know what you're in for -- a clutch of wild characters with their own agendas, memories, ready to be befriended, blackmailed or bedazzled -- and a protagonist who'll stop at nothing to get what she wants. Lie, cheat, steal -- or stay good, if you can.

Amelia Tyler (Baldur's Gate 3) returns to the series as the voice of Verity Amersham, and the game features a full jazz soundtrack of original 20s recordings.



More inkle news...


Article by: Susan N.

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Charming New Flying Game By Torus Games is Available for Purchase!

Stunt Flyer is an arcade flight game developed by independent Australian studio Torus Games. The title was released for the Nintendo Wii in 2011. Ultimate Games S.A. is responsible for developing and releasing the game on Nintendo Switch.


In Stunt Flyer, players will find 40 different missions on 3 islands. The title is distinguished by charming and colorful graphics, as well as positive mood and humor.

The gameplay is based on completing various missions. Among other things, the player takes part in races and aerial acrobatics. An aerial stuntman must fly through hovering rings and under bridges, avoid obstacles, glide over water and perform barrel rolls and other spectacular stunts.

Available missions also include, for example, target shooting and hidden treasure hunts. As you progress and earn special badges, you can also unlock various add-ons and new types of aircraft (such as a jet and a UFO).

The Nintendo Switch version of Stunt Flyer features better graphics and improved and more intuitive controls. The game also offers split-screen co-op.


Main Features:

  • arcade flight game;
  • racing and aerial acrobatics;
  • 40 missions on 3 islands;
  • improved graphics and improved controls;
  • split-screen co-op mode.

The release date for Stunt Flyer on Nintendo Switch consoles is set for February 14, 2025. The game will also be released this year on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.

Stunt Flyer (Nintendo eShop):





Basic information:

  • Title: Stunt Flyer
  • Genre: arcade, flying, simulation, indie, family
  • Developer: Torus Games, Ultimate Games S.A.
  • Publisher: Ultimate Games S.A.
  • Language: English
  • Number of Players: 1-2
  • File Size: 302 MB
  • Release Date: 14.02.2025 (Nintendo Switch), 2025 (PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S)

Article by: Susan N.
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Play Big Helmet Heroes by Exalted Studio Today!

Montpellier, France – February 6th, 2025 | French indie developer Exalted Studio and independent publisher Dear Villagers are proud to announce that Big Helmet Heroes, the zany 3D beat’em up that combines charismatic heroes with unique powers, exhilarating action and beautifully detailed animations is now available on PC (Steam, EGS), Nintendo Switch, PlayStation 5, and Xbox Series X/S.


The game is available at the price of 24,99 USD for the base edition on all platforms, and 29,99 USD for the Exalted Edition (includes an art book and the OST) on Steam, Epic Games Store, Nintendo Switch and PlayStation 5.

To celebrate the release of Big Helmet Heroes, the Exalted Studio team wanted to share a few words with players: “Big Helmet Heroes is the result of years of passion, work, and fun. We wanted to honor classic beat’em ups while adding our own touch: energy, fun, and lots of love. We hope you’ll have as much fun playing it as we had creating it!”

Playable solo or with up to 2 friends locally, whether outdoors or at home, the game offers 29 unique characters to discover and rescue across whimsical levels inspired by childhood fantasies (Knights, Pirates, Mummies, and even Metal Unicorns!), Big Helmet Heroes brings a fresh twist to the 3D beat'em up genre. The game features a broad range of characters carefully created, each one with their own personality and superpowers, as you face off against evil forces using swords, axes, clubs, crossbows, electric fly swatters, and even laser guns!

Big Helmet Heroes offers an engaging yet accessible challenge for all audiences. Battle through waves of mischievous villains—including bosses— and, from time to time, even against your partner with an unfortunate push into a precipice! Exalted Studio has poured its heart into this chivalrous adventure to rescue the Princess (who may not be as helpless as she seems...).



KEY FEATURES


🎨Cutting-edge Animation: Immerse yourself in a game that pushes the boundaries of animation. Our state-of-the-art visuals breathe life into each hero and environment, making every battle spectacularly vivid.


⚔️Dynamic Combat Styles: Harness the power of 4 distinct combat styles. use your surroundings to your advantage by wielding whimsical and funny weapons.


🎮Co-op Gameplay: Experience the joy of cooperative gameplay in local co-op mode. Tackle enemies together, strategize your next moves, or just enjoy the chaos of battling side by side with your friend.


🏰Expansive, Imaginative Worlds: Explore levels that push the boundaries of creativity, each more surprising and visually stunning than the last. The vibrant backdrops and intricate designs set the stage for unforgettable adventures.


🔥 Unique Hero Powers: Unique Hero Powers: Each hero comes with their own special abilities that can demolish obstacles and enemies alike. These superpowers are not only unique but also visually explosive, adding an extra layer of excitement to your gameplay.



MEET OUR HEROES

  • The Warrior, skilled with both sword and shield balances attack and defence masterfully, a true asset on the battlefield. Strategic use of the shield complements the swordsmanship.
  • Meet the Brute, a formidable presence with a massive two-handed weapon. The slower pace is offset by powerful strikes that can decisively shift the course of the battle.
  • The Rogue, a master of stealth and speed, wields twin daggers to silently take down enemies. Rapid, stealthy attacks inflict a deadly force before the foes are even aware of the danger.
  • The Monk, in tune with nature, combines aerial agility with fluid movements. Wielding a deceivably simple staff to create a dance of destruction is as effective as it is beautiful.


Key Information and Links:

  • Genre: Action-Aventure, Beat them all
  • Platforms: PC, PS5, Xbox Series, Nintendo Switch
  • Website: https://bighelmetheroesgame.com




About Exalted Studio

Nestled in the sunny South of France, our cozy studio is home to a passionate team of creators. At Exalted Studio, we blend skill with imagination to craft games that delight and inspire players worldwide. We're not just a studio; we're a small crew of about a dozen people, a family that loves to laugh, dream, and create together. Join us on this playful journey to make the world a bit more fun, one game at a time!

About Dear Villagers

Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games. We love pixels, but we believe in people.
Article by: Susan N.
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Dr. Kucho! Games Presents the Moons of Darsalon on PC and Consoles!

February 2nd, 2025 | Solo indie developer Dr. Kucho! Games is proud to announce the release of Moons of Darsalon, a retro action “save-them-all” platformer including advanced physics combined with an unique retro feel, previously released for PC is launching today for Nintendo Switch, PlayStation 4|5, Xbox One, and Series S/X, with the base edition at a price of 17.99 USD on all platforms.


Be a hero in charge of rescuing your lost colleagues and bringing them to the closest base station using your commands and their advanced AI. Fight fierceful alien creatures, avoid all sorts of threats and get rid of obstacles with a jetpack, enjoy the advanced physics engine that allows you to destroy terrain, and even make new paths with the ground maker!
"Making this game has been fulfilling the dream I had as a teenager, which I gave up to dedicate myself to music, and which I recovered at 42 years old, eight years later. Moons of Darsalon is a reality in which I have put all my obsessive perfectionism, avoiding following trendy styles and focusing on offering a fresh and quality gaming experience." - Dr. Kucho

More about Moons of Darsalon

Teams of darsanauts got lost during their mining missions on the different moons of the planet Darsalon. You need to complete several rescue missions in which you will have to lead them to the closest base station. They will use their own AI to follow you and to obey your commands. On your way to the base you will have to protect them from dangers and enemies using your laser gun, jet pack, pilot ground and air vehicles, destroy terrain, and even make new paths with the ground maker gun.

Main Features

  • Fast-paced laser gun shooting action against dangerous alien creatures.
  • Enhanced mobility thanks to accessories like the jet pack and vehicles like the space truck and drop ship.
  • Darsanauts implement advanced platforming AI including dynamic terrain detection, jump force calculation, light sensitivity, inter-NPC communication.
  • Voice Commands to control companion NPCs.
  • Dynamic ground destruction and creation: Destroy terrain and make new paths with the ground maker gun.
  • Fully interactive and realistic liquid physics.
  • Realistic off road vehicle physics.
  • 8 bit music based on MOS 6581 (SID) chip from 1982 and speech synthesis.
  • Graphics are generated with a unique render pipeline that combines modern lighting, 2D sprites and 3D models pixelated in real time, all featuring a restricted color palette for an authentic retro feel.
  • And of course, we cannot miss the good old CRT filter!

Useful Links:


ABOUT DR.KUCHO! GAMES

Dr. Kucho’s path as a game developer started in 2013, when he began developing his debut title “Ghosts’n Djs”, a homage to the 80s arcade classic platformer Ghosts’n Goblins and a satirical critic to the commercial electronic music industry. In 2020, Kucho released his second title, Pilots of Darsalon, which introduces the Darsalon universe and presents a physics based arcade game. Finally and after more than 8 years of development, Dr. Kucho returns with his largest project to date, Moons of Darsalon, where players will have to rescue and command a squad of darsanauts, mixing physics-based run’n gun mechanics with the save them all genre, in this sequel he applied all the lessons learned about his audience, and how PC self-publishing works.
Article by: Susan N.
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EcoGnomix Releasing for PlayStation and Xbox Platforms!

5 February 2025, Munich, Germany + Wroclaw Poland | German-based Irox Games and Polish indie publisher Untold Tales have announced that EcoGnomix, their quirky city-builder and turn-based roguelite hybrid mixed into one is coming to PlayStation 4/5 and Xbox 4/X/XS. 


The game saw ample success on PC and Switch among players who enjoy unique strategy games with an air of laid-back gameplay without time pressure. 

In EcoGnomix you send a team of specialist gnomes on rogue-lite runs into a labyrinth of enchanted caves to bring back resources to expand your village above. Grow your little gnome-topia to let your expedition teams go deeper and deeper into the caves. 

Pick your team to gather resources, collect supplies, and fight off foes in strategic turn-based gameplay. The deeper you go, the more supplies you’ll need to stay and fight. So balance your resources, adapt your team as you progress through various biomes, combine various upgrades and units to create powerful synergies, and know that no matter how a run ends, you’ll never leave empty-handed. 

The game saw ample success on PC and Switch among players who enjoy unique strategy games with an air of laid-back gameplay without time pressure. 
 

GAME FEATURES:

Build Your Little Gnome Village

Above the caves is where you will build your thriving little gnome village. Unlock new buildings to get upgrades and abilities, establish production chains for valuable resources, and build up a tiny economy to help your team of gnomes venture further on their adventures for riches. 

Strategic Rogulite Runs

Every level needs you to think and play strategically. Pick from a variety of gnomes to deploy, each with their own specialty. Place them at the start of your turn and send them to work gathering resources and supplies while fighting off foes. At the end of your turn, reposition your entire team, add more gnomes if needed, and gather again!

But be warned with each turn, the cave becomes more and more unstable and ravenous bats pick away at your supplies. So decide when it’s time to leave and move on. Choose your path down the caves as you decide which routes to take. The deeper you go, the more supplies you’ll need to stay so think carefully and plan each move.


A Different Team For Every Expedition

Every run lets you adapt, change, and upgrade your team at various points, making each expedition into the caves unique. Modify your team and playstyle to what you need out of the run, mixing it up when a change of tactics is required. Pick and swap from a variety of gnomes to get the job done, assign game-changing upgrades that combine in unexpected ways, and discover hidden special abilities for certain gnomes.

Progress With Every Run

Venture into the caves knowing each run gets you resources no matter how they end. The deeper you go, the more valuable resources you can gather but no matter the outcome, you won’t return empty-handed. 

Article by: Susan N.
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Star Overdrive Hovering onto the Nintendo Switch on April 10th!

Montpellier, France – February 5th, 2025. Italian Independent developer Caracal Games and publisher Dear Villagers are proud to announce that pre-orders are now open for their eagerly anticipated indie sci-fi open-world action-adventure, Star Overdrive, launching on Nintendo Switch this April 10. All pre-orders placed before the game releases come with the Star Overdrive Pre-Order DLC, which includes 6 styles, 2 designs and 50 dyes for an even more stylish Hoverboard, as well as a 10% pre-order discount.


Traverse a broad alien world full of diverse biomes to reach a mysterious distress signal. Thanks to the help of their stylish Hoverboard and their powerful keytar, players will speed through colorful environments, reach hidden secrets and face challenging enemies.

The Star Overdrive base game is listed on the Nintendo eShop at $34,99, and the Deluxe Edition at $39,99 which includes the full game and more: 3 styles, 1 design and 50 dyes for the Hoverboard.
Digital Comic written and drawn by the Caracal Games team, featuring a prequel chapter to the main Star Overdrive story.

The digital Original Soundtrack to rock out to.


KEY FEATURES

  • Hoverboard Navigation and Racing: Speed through vast landscapes, perform incredible tricks, and gain the edge in intense combat.
  • Emergent Physics-Based Gameplay: Unleash and combine powers to battle enemies, bend the laws of physics, and solve intricate puzzles.
  • Mysterious and Diverse Alien World: Journey through four uniquely distinct biomes, each brimming with challenges and secrets to uncover.
  • Epic Battles Against Creatures of All Sizes: Engage with unique creatures, from small-scale rivals to towering bosses, each requiring strategy and skill to overcome.

Follow Star Overdrive on social media:

KEY INFO

  • Genre: Open-world, Action, Adventure, Indie
  • Platforms: Nintendo Switch
  • Release date: April 10, 2025
  • Website: https://staroverdrive.com/


About Caracal Games

Caracal Games is an independent game development studio based in Rome, Italy, recognized for its dedication to crafting unique and engaging experiences. The studio began as a small three-person team and steadily grew to a family of ten through the development of titles like Downward in 2017 and OkunoKA in 2018, which laid the foundation for future projects. In 2023, they continued to push boundaries with 2021: Moon Escape, bringing a fresh perspective to retro gaming. The team also collaborates with major publishers, optimizing and porting titles such as Martha is Dead and Blanc for the Nintendo Switch. Awarded the IVGA Best Italian Indie Studio in 2017, Caracal continues to evolve, driven by seasoned developers from both AA and AAA backgrounds.

About Dear Villagers

Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games. We love pixels, but we believe in people.


    Article by: Susan N.


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