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Showing posts with label Conan Unconquered. Show all posts
Showing posts with label Conan Unconquered. Show all posts

Conan Unconquered - PC Review

Conan Unconquered, given its development team’s pedigree, is a solid RTS that should tug at the heartstrings of those of us that grew up in the era of Command & Conquer, WarCraft: Orcs & Humans, and Dune. However, with Conan Unconquered there is a break in the age-old real-time strategy genre. Bringing in interesting elements to a mode of real-time strategy that was popularized by the release of The Are Billions. Adding new elements, such as heroes, Conan Unconquered has brought something interesting to the horde-mode style of RTS that has seen popularity. In fact, it may even be enough of a shift that it could do what WarCraft III: Reign of Chaos did with its expansion of hero characters in a real-time strategy title.

If you are one of the few that have yet to experience this new trend in real-time strategy, I strongly urge you to pick up Conan Unconquered. Rather than the atypical turtling or base-building found in more traditional RTS games, you will find that scouting and army management are the core focus. Why? Because you will be assaulted by hordes of giant scorpions, spiders, humans, and lord knows what else from Robert E. Howard’s brilliant universe.


Conan Unconquered is, ultimately, a simple clone of They Are Billions, changing minute things like how and where resources can be gathered, unit balance, and overall appearance. However, that is not to discount what CU does, as it introduces the use of hero characters, two to start and as you continue forward you can unlock more, each with their own unique combat styles. I naturally enjoy using Conan because, be real, he wields a massive sword and smites his foes with mighty swings. What is not to love?

For starters, something you might not love is the sheer size of the User Interface; it is ridiculously massive. Now, I get that screens/displays can get to huge resolutions, but in a game designed specifically to fight off waves and waves of enemies, where you need to meticulously manage your real estate (since it is absolutely at a premium in horde-wave style games) and guide your armies to precise locations. Instead of seeing this wide field of view, you will spend your time panning all over the place. Add in the crazy (yet awesome) dust storms that appear, it can get downright frustrating because of all the panels all over the place.

A comparison to They Are Billions is inevitable, and while Conan Unconquered feels a bit like a reskin at times, there are some interesting new elements. Weather being one of them; as you are working on gathering resources to fuel the defense of your encampment, dust storms will approach that severely limit your visibility, and worse yet, remove the ability to tell which direction the horde will appear from. This information is key to survival, since in early games you will not be able to have a huge force behind each wall of your city. This means you will need to frantically pan around the map trying to determine which direction they are coming from. A tedious new mechanic, but the spirit of it is there. In late game it is less of an issue, given the ability to field more units, but early game? It can be absolutely devastating.

Conan Unconquered

They are Billions

All said and done, and though lacking in any real creativity outside of a few aspects like hero units and weather, Conan Unconquered is a wonderful horde-mode real-time strategy game. Following a campaign that moves you through the various stages of surviving in the wastelands, Conan Unconquered’s campaign is really just a matter of training for the skirmishes that you really should get into, because that is where the real fun begins. An unfettered and uncontrolled sanctuary of chaos, this is something I imagine is absolutely perfect for Conan of Cimmeria and his band of raving mad lunatics. While there have been one or two Conan games in the past, it was not until I sat down and sunk 30 hours into Conan Unconquered that I realized that I truly felt like the ancient barbarian. That? No simple clone of another game could do that, and the feeling of being Conan is truly unique.

While it is no genre-defining title like Command & Conquer, Conan Unconquered is more than just a worthy successor to a team of developers known for their storied past. Excellent graphics, if troublesome user interface, and a pacing that will have you both glued to the seat and your heart beating with the very drums of war. Conan Unconquered should without a doubt, be in every RTS fan’s library.

Game Information

Platform:
PC
Developer(s):
Funcom
Publisher(s):
Petroglyph
Genre(s):
Real Time Strategy
Mode(s):
Single Player
Online Coop
Other Platform(s):
N/A

Source:
Provided by Publisher




Article by Robert
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Conan Unconquered Releases Early on Steam!


OSLO, Norway – May 24th, 2019 – The upcoming RTS game created by the Command & Conquer veterans at Petroglyph is now due to release late afternoon on May 29th, one day earlier than previously announced.

“We're eagerly looking forward to launch and to getting Conan Unconquered into the hands of players. The game has really come together and although the skill cap is high, it's tremendously fun to play,” says Lawrence Poe, Chief Product Officer at Conan Unconquered publisher Funcom.

The upcoming RTS has already received positive previews, with several journalists comparing it to the highly successful game They Are Billions. The game has a number of features that set it apart from the other games in the genre, however. Among them the fact that you control a hero, as well as the army you amass. Also, the game’s co-op mode and the newly announced challenge mode, in which players can challenge one another on a unique map with a unique leaderboard, look to be welcome additions to the RTS genre.


About Conan Unconquered


Conan Unconquered is a strategy game set in the barbaric world of Conan the Barbarian where you must build your stronghold and assemble an unconquerable army to survive the savage hordes of Hyboria. Wave after wave of increasingly more difficult enemies will rush at your gates and you will need to manage resources, research new technologies to advance your defenses, and recruit an ever-growing army if you are to save survive utter destruction.

You can choose to play the game entirely alone in single-player, but Conan Unconquered can also be enjoyed in full two-player co-op allowing for a truly unique, shared multiplayer experience. Players share a base, but both can freely construct new buildings and amass an army to reach their common goal.

Similar to games such as They Are Billions, the enemy hordes will keep coming at you and how long you can resist the invasion depends entirely on your ability to build your stronghold and lead your army. Gameplay is real-time, but you can also pause at any time to issue commands and start construction of new buildings. Battles will be bloody and savage with players having to deal with anything from fires raging through their stronghold to piles of corpses spreading death and disease.

The savage horde is at your gates. Will you fall or will you remain unconquered?

System Requirements

Minumum: Windows 7, 8 or 10 (64 bit) 8GB of RAM Core i3 (dual core) @3Ghz+ or equivalent Intel HD Graphics 620 or DX11 graphics card w/ minimum 1GB dedicated RAM Storage – 10GB

Recommended: Windows 7, 8 or 10 (64 bit) 8GB of RAM Core i5 (quad core) @3Ghz+ or equivalent Nvidia Geforce GTX 970 or AMD RX580 or better Storage – 10GB

The game is currently available for pre-order on Steam and via www.conanunconquered.com.



ABOUT FUNCOM

Funcom is an independent developer and publisher of online games for PC and consoles. Funcom has provided outstanding entertainment since 1993 and continues to expand its track-record of more than twenty released games. Titles include 'Conan Exiles', 'Secret World Legends', 'Age of Conan: Hyborian Adventures', 'The Longest Journey', 'Anarchy Online', 'The Park', and 'Dreamfall: The Longest Journey'. For corporate information please visit www.funcom.com. Funcom is listed on the Oslo Stock Exchange under the ticker FUNCOM.

ABOUT CABINET

The Cabinet group consists of Cabinet Entertainment, a tv/film financing and production company, as well as Cabinet Licensing, a consumer products division which manages and develops global entertainment franchises in all forms of media, including motion picture, television, and the gaming, publishing and toy/collectibles industries. Our portfolio consists of well-known brands such as Conan the Barbarian, Kull of Atlantis, Solomon Kane, Mutant Chronicles, Mutant: Year Zero, and Kult.

ABOUT PETROGLYPH STUDIOS 

Based in Las Vegas, Petroglyph has over 30 employees with many team members coming from Westwood Studios, creators of Command & Conquer. They’ve been responsible for a range of tactical and strategic PC games including Star Wars: Empire at War, Grey Goo and the recent ‘8-Bit’ RTS series. They are also currently developing the remaster of Command & Conquer to be released by Electronic Arts.


Article by Susan N.
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