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Showing posts with label 2K Sports. Show all posts
Showing posts with label 2K Sports. Show all posts

WWE 2K25 – Xbox Series X Review

WWE 2K25 by developer Visual Concepts and publisher 2K GamesMicrosoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 7 minutes


To be frank: this is what you hope to see in an annually released game. More features and improvements across the board combine to make it better than ever. WWE 2K25 is exactly that – bigger and better than ever.

Bigger really stands out right off of the bat. There’s numerous modes to choose from – including a new one called The Island. Much more to talk about there in a bit, but it’s also worth calling out that the roster is absolutely massive with wrestlers both past and present in the mix. There’s so much variety in the different types of wrestlers that the roster alone could keep someone busy just figuring out what styles appeal to them the most. 

Then we move into the menu’s many modes of mayhem (try saying that ten times fast). There’s the traditional quick play where you just go in and fire up a quick match with the wrestlers and rules of your choice. It’s a great way to try some different types of wrestlers out before sinking time into creating your own wrestlers. You’ll eventually be doing just that though, as you create a wrestler for the MyRise and The Island modes. MyRise is what it has been for years now, a story-driven mode with some RPG elements like progression and choices to make through either a male or female wrestler’s story as you seek to become the face of a new era in WWE. All of the usual hijinks and betrayals are here and it’s brought together quite well between the overall presentation, especially the audio.

Now, the Island is another thing altogether – and frankly one that is likely to be a bit controversial. Years ago, I remarked that I was surprised WWE hadn’t yet created the kind of experience NBA 2K had, where they blended a story line with online play. Why? Well, my thinking was twofold. First, MyCareer in NBA 2K is by far the game’s most popular mode. It boasts a new story each year where players can compete with one another or stick to just single player content while incrementally improving their custom player. The second reason I figured a mode like this would eventually come along comes down to VC (Virtual Currency). It’s the microtransaction currency used by 2K, and it presumably makes the company a ton of money over and above the base game sales. In the past, WWE only had one use for VC – buying packs of cards in MyFaction. MyFaction is a mode that combines elements of card collecting and improving your roster through these wrestlers you collect.

To be honest? This is probably my least favorite WWE mode. It is an okay diversion, but I enjoy this mode far more in the NBA 2K games. Still, it’s a long-running mode that will likely stick around in the WWE series indefinitely because I’m sure they make money off of the VC bought and used in it. Now there’s a use for it in The Island. Like NBA 2K, in WWE 2K25 you can use VC to level up your character’s abilities. You can earn more VC by playing the game in this mode as well, so it doesn’t all have to be purchased. Time will tell what the grind / improvement curve looks like. Being a new mode, there’s likely to be some imbalance there.

So, what is The Island actually like to play? Well, if you can get past the slightly grimy-feeling microtransaction part of it? I had fun with it. There’s a new story separate of MyArise that basically puts you and everyone on this Island of Relevancy to try and earn the good graces of Roman Reigns. It’s a silly premise, but does the job and sets the stage. The things that work? The Island is pretty vibrant-looking, I appreciate a second story – even if it doesn’t feel as fleshed out as MyArise. There’s lots of quest-like objectives, and many of them are actually quite fun to try and complete. The progression elements like improving stats and badges are an effective carrot to dangle.

What maybe doesn’t work quite as well? Well, the first is how expensive VC is, especially when buying cosmetics for your wrestler. There’s no map, which feels like a bit of an oversight as I got so used to using it in NBA 2K. Luckily The Island is not too large and unwieldy, the layout is logical and it isn’t too hard to get the hang of where thigs are. One guardrail missing that’s in NBA 2K is that you can dump all the VC you want into your character right out of the gates. I saw several people running around at a 100 overall on day one. In NBA 2K, there’s a system that unlocks the next stage in a rising cap as you play. That limits how fast you can upgrade your player that’s lacking here in WWE 2K25. 

I spent a lot of time in both The Island and MyArise modes, and it wouldn’t surprise me if they somehow became blended together in the future the way MyCareer has in NBA 2K. Universe mode is basically a giant sandbox mode. It’s fun to fool around with, but the lack of structured objectives doesn’t make it where I tend to spend my time. I will say that MyGM mode is looking better than it has in over a decade. It took some time off, came back a few years ago, and of all the returning modes, MyGM has received the most love it seems. It’s a season long campaign broken up over a couple of dozen weeks where you take a brand and create a stable of wrestlers to compete against one another. At its core, it’s a simulation mode that you can go hands-on with during matches if you’d like. Add to it that your created superstars can participate too, and there’s a lot of fun to be had here.

Lastly, there’s the Showcase mode. Usually this mode follows a specific wrestler through some of the biggest fights of their career, interspersed with interviews and live footage from their actual matches. In WWE 2K25, the focus is spread out a bit and follows The Bloodline, which is in-line with all of the Roman Reigns in the presentation. It feels a little less forced / scripted in trying to make you authentically recreate the matches of old (and there’s a sort of ‘what if this happened?’ mode as well that’s made up of imaginary scenarios), which is appreciated. I always liked this mode, but often felt like the objectives were a bit too restrictive at times. They made sense, but still had me frustrated. There was less of that this time around. The mode does feel a bit more accessible, though a few of the imposed time limits do seem a little harsh. Completing these scenarios however, is a lot of fun. You get some cool looks at WWE’s past and generally some good unlockable rewards too.

None of this would matter much if the in-ring action didn’t hold up its end of the bargain, but the good news is that WWE 2K25 delivers here as well. I mentioned earlier that the presentation was fantastic, and it really is. Authentic commentary, fluid animations and a variety of distinctive playstyles depending on your wrestler of choice and opponent make every match feel like an event. Thankfully the combat aspect has been solid for years and this year’s is more minor polish and tweaks. Controls are responsive, you can tweak numerous single-player settings to make the gameplay a bit more attuned to your preferences. I really appreciated how much different a massive, hulking tank of a wrestler played versus a quick, agile high-flying sort. One tweak is the return of ‘chain wrestling’, which is like a minigame within the match that just adds a layer to the already existing action.

Simply put, WWE 2K25 is the best wrestling game on the market. The developers manage to make smart improvements to existing modes, roll out an entirely new mode and continue to make the action in the ring look and feel authentic. While the whiff of increased microtransactions is going to bother some, I do appreciate that the series isn’t resting on its laurels and gave us a game that continues to justify its annual release.

 

Score: 8.5 / 10

 

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WWE 2K24 - Xbox Review

WWE 2K24 by developer Visual Concepts and publisher 2KGamesMicrosoft Xbox Series X review written by Nick with a copy provided by the publisher.

Estimated reading time: 5 minutes


Last year was a return to form for the long-running WWE 2K series, and I’m happy to say that WWE 2K24 puts on another great performance.

A few years ago, the 2K series had a sort of midlife crisis, with a couple of lackluster releases that had fans wondering where things had gone wrong. Thankfully though, last year the studio managed to right the ship and deliver an entertaining, hard-hitting experience that I thoroughly enjoyed.

For starters, the sheer amount of content here is incredible. The modes include both online and single-player, scripted stories and lots of freedom to create your own WWE landscape. From the more structured standpoint, the Showcase mode is better than ever. Generally these follow a person through the highs and lows of their career, but here wrestling fans get a trip down memory lane with some of the biggest names and matches in history. Here you wind up with a series of objectives to complete in each match. Sure, you can roll out and just try to win, but the idea is to authentically recreate how the match went, with highlights and specific moves that can sometimes frustrate due to those requirements, but often thrill as well.

As great and nostalgic as the Showcase mode was, I spent a ton of time in the MyRise mode. This is 2K’s heavily story-based mode (similar to what we see in NBA 2K games), where you can take a male and female wrestler of your creation through branching stories that lean into fictional ‘what if WWE universes. While the scenarios are made up and deviate from the reality of where the WWE is at now, the narrative still leans in heavily to the established characters and histories that have occurred and makes the whole experience more immersive. There’s some decent replay value to be had here too, as you can make choices along the way that veer the story one way or the other. It was also fun seeing past MyRise characters pop up (again, similar to NBA 2K) that again just sort of added some familiar texture to the tale.

MyFaction is another matter altogether. It’s the microtransaction part of the game (the 2K games tend to lean into these), and the format is the familiar combination of ‘fantasy card collection’ and objectives-based gameplay that serves as a play, collect, improve gameplay loop. This is never really my favorite mode, but there’s some fun to be had there as you build up and collect better versions of wrestlers here. I am not one to spend actual money on the virtual packs of cards, but I know this mode has its fans.

MyGM feels a lot like last season structurally, but some of the quality-of-life updates are appreciated and this feeling of trying to build your own roster to create a better brand than your competitors is entertaining. There’s still a decent amount of administrative grind to be had here, but improvements to how contracts are handled and roster tweaking is certainly welcomed.

Universe Mode returns as well (lacking the My naming convention), and man – this is fun. It’s such a massive sandbox of options as you create all sorts of insane scenarios using both real and created / imported wrestlers, both past and present. This is a mode that’s incredibly easy to lose hours of your life into, though it perhaps has seen the least amount of change from last year’s release. There’s some new cutscenes and I enjoyed the new ‘Special Referee’ sub-mode (which shows up in some other places as well), but there’s still a lot to do here.

So outside of all of these modes, how does the game play? Pretty well overall. I mean, the presentation is pretty top-notch with authentic voicing and commentary and generally excellent visuals (though clothing and long hair can get a bit floppy and weird at times). Most of the core gameplay is the same as last year (which is a good thing given how much better it was than the prior couple of years), with strikes and slams feeling authentic and appropriately weighty. There’s loads of accessibility options that let you rapidly press buttons or hold on, choose mashing versus timing-based mini-games to break out of pins or escape submission attempts.

That’s not to say there’s nothing new sprinkled into the gameplay itself. There’s the aforementioned Guest Referee that may favor one player versus the other (until they tip their hand too many times and get yanked from the match), a new mini-game where you are trading strikes with your opponent that feels like something you’d see out of an actual match and the ability to store up three finishes for a sort of ‘super attack’ that launches all of the finishers back-to-back to try and close down the match. There’s even a new type of match, which is really just an alternate version of a submission or out of the ring game, but the coffin match that characters like Kane and the Undertaker made famous has been introduced.

There were a few unfortunate crashes, a couple of times where servers were unavailable (which kicked me mid-game to boot), some glitchy fine detail visuals and a handful of frustrating match objectives that sometimes took the shine off of WWE 2K24. These however, were few and far between and certainly the overall package is an impressive one that fight and wrestling fans should enjoy for many hours of play.

Score: 8.5 / 10

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See You on the Court: NBA® 2K24 Celebrates the Legendary Kobe Bryant as this Year’s Cover Athlete

Celebrate 25 years of the award-winning NBA 2K series with a new, exclusive anniversary edition packed with content and rewards, including a 12-month subscription to NBA League Pass and a limited-time Summer League Pre-Order Bonus;

In a series of firsts for the franchise, NBA 2K24 will deliver crossplay*, a new Mamba Moments game mode, and a groundbreaking leap in technology

July 7, 2023 - 2K unveiled that 18-time All-Star, five-time NBA Champion, two-time Finals MVP, two-time Olympic Gold Medalist, all-time leading scorer for the Los Angeles Lakers and Naismith Memorial Basketball Hall of Famer, Kobe Bryant will be featured as the NBA® 2K24 Kobe Bryant Edition and Black Mamba Edition cover athlete. NBA 2K24 will release worldwide on September 8 on all platforms and feature crossplay compatibility for PlayStation® 5 (PS5®) and Xbox Series X|S.

“As we celebrate 25 years of NBA 2K with Kobe Bryant, we commemorate his legacy and the generational impact he has had on the game of basketball,” said Greg Thomas, President at Visual Concepts. “While we mark the history of the franchise, NBA 2K24 also looks ahead to the future to bring an innovative leap in technology and the introduction of community-requested features like crossplay.”

To celebrate the return of Kobe on the NBA 2K cover, players will be able to channel their inner-Mamba mentality in the brand-new Mamba Moments mode. Recreate some of Kobe’s most captivating performances and progress through his transcendent journey from a young phenom to one of the greatest players of all time. In addition, NBA 2K24 will introduce ProPLAY - a groundbreaking new technology that directly translates NBA footage into NBA 2K24 gameplay. ProPLAY delivers animations and movements via on-court NBA action for a generational leap in authenticity on PS5 and Xbox Series X|S. More details on Mamba Moments and ProPLAY will be released later this summer.

NBA 2K24 will offer three editions of the game in various digital and physical formats: a Kobe Bryant Edition, a legendary Black Mamba Edition, and an all new, exclusive 25th Anniversary Edition, which includes a 12-month subscription to NBA League Pass**. All editions of NBA 2K24 are available for pre-order*** now:

  • The brand new, limited availability 25th Anniversary Edition will be available through September 10, 2023 for $149.99*** on PS5, PlayStation® 4 (PS4®), Xbox Series X|S, Xbox One, and PC. The exclusive 25th Anniversary Edition includes a 12-month subscription to NBA League Pass** courtesy of Take Two; a Summer League Pre-Order Bonus (available from July 7 - July 17, 2023)*****; 100K Virtual Currency and MyTEAM content******, including 50K MyTEAM Points; a Ruby Cover Star Kobe Bryant “Rookie Card”; an all-new 2K24 Option Pack Box; One 10-pack Box MyTEAM Promo Packs; a Kobe Bryant Cover Star Sapphire Card (24 era); 1 Diamond Shoe; 1 Ruby Coach; and a new 2-hour Double XP Coin; as well as MyCAREER content, including 15x 6 types of MyCAREER Skill Boosts; 15x 3 types of Gatorade Boosts; a 2-hour Double XP Coin; 4x MyCAREER T-Shirts; Backpack; Electric Skateboard; and Arm Sleeves a new Black Mamba MyPLAYER Capsule featuring a Black Arm Sleeve, Purple Oversized T-Shirt, a Yellow T-shirt and a Kobe Player Panel. 
  • The Black Mamba Edition will be available for $99.99**** on PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch and PC; along with 100K Virtual Currency and MyTEAM content*****, including 15K MyTEAM Points; an all-new 2K24 Option Pack Box; One 10-pack Box MyTEAM Promo Packs; a Kobe Bryant Cover Star Sapphire Card (24 era); 1 Diamond Shoe; 1 Ruby Coach; and a new 2-hour Double XP Coin; as well as MyCAREER content, including 10x 6 types of MyCAREER Skill Boosts; 10x 3 types of Gatorade Boosts; a 2-hour Double XP Coin; 4x MyCAREER T-Shirts; Backpack; Electric Skateboard; and Arm Sleeves;
  • The Kobe Bryant Edition will be available for $59.99**** on PS4, Xbox One, Nintendo Switch and PC and $69.99**** on PS5 and Xbox Series X|S. 
  • Dual-gen access is included for the Black Mamba Edition and 25th Anniversary Edition for the PS5, PS4, Xbox Series X|S and Xbox One platforms and provides a version of the game on each console generation within the same console family.

Players in the U.S. and Canada can also purchase a limited version of the WNBA Edition as a GameStop exclusive, featuring WNBA All-Star, NCAA all-time triple-doubles leader and New York Liberty guard, Sabrina Ionescu, as this year’s cover star.

Visit the NBA 2K24 official website for a full breakdown of the SKU details and more information. Stay tuned for additional announcements about the latest on NBA 2K24.

Developed by Visual Concepts, NBA 2K24 is rated E for Everyone from the ESRB. For more information on NBA 2K24, please visit https://nba.2k.com/2k24/.

Follow NBA 2K on TikTok, Instagram, Twitter, YouTube, and Facebook for the latest NBA 2K24 news.

Visual Concepts is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Online Account (varies 13+) required to access online features. See www.take2games.com/legal and www.take2games.com/privacy for additional details.

*Crossplay only available on New Gen NBA 2K24. NBA 2K Account, internet connection and separate, paid online console subscription required.

** Offer only available with purchases of the NBA 2K24 25th Anniversary Edition (Digital). 25th Anniversary Edition (Digital) only available through September 10, 2023. See https://nba.2k.com/2k24/faq/ for availability details. NBA League Pass code will be delivered to the email address associated with the NBA 2K Account with which the 25th Anniversary Edition Bonus Content was redeemed within 3 days of redemption (but no earlier than October 6, 2023). If you return your purchase or do not redeem your Bonus Content before December 1, 2023, you will not receive your NBA League Pass code.  Code for NBA League Pass must be redeemed by December 31, 2023. Any codes for NBA League Pass not redeemed by such date will be void. Limit one (1) NBA League Pass code per person or account. Each code can only be used once and subsequent attempts to re-submit or re-use the same code will be void. If a person enters the same code into multiple accounts or attempts to establish multiple accounts, the code and/or account may be void. Code has no cash value. To the extent permitted by law, in-game items are provided "as is” with no warranty or guarantee. Codes cannot be substituted, transferred, sold, bartered or auctioned. If any code or redemption thereof is counterfeited, or if any part of a code is illegible, mutilated or tampered with in any way or obtained through illegitimate means, or if a code contains or reflects printing, typographical, mechanical or other errors, the code and/or redemption thereof, as applicable, will be rejected and will be deemed void and invalid. Liability for an irregular code is limited to providing another code, subject to verification of original code irregularity. NBA League Pass valid for 12 months from redemption and auto-renews monthly unless canceled prior to the renewal date at the then-current published MSRP for NBA League Pass in your territory. You will be notified in advance of auto-renew and will be able to opt-out before auto-renewal without being charged. Full auto-renewal details, including how to cancel: https://support.watch.nba.com/hc/en-us/articles/360055657714-Auto-Renewal-Policy.  Credit Card, NBA 2K Account and NBA Account required. NBA League Pass is provided by NBA Properties, Inc. NBA Properties Inc. is solely responsible and liable for the NBA League Pass service and you must accept the NBA League Pass Subscriber Agreement here for U.S.: https://www.nba.com/subscriberagreement and here for outside of the U.S.: https://www.nba.com/league-pass-termsofuse-outside-us. Offer not available in Japan, China or Belgium. NBA League Pass not available in Belarus, Cuba, Iran, Iraq, Ivory Coast,  Libya, Kosovo, North Korea, Russia, Rwanda, South Sudan, Sudan, Swaziland, or Syria. See nba.2k.com/2k24/league-pass for full terms, availability, redemption and cancellation instructions.

*** Pre-Order bonus content is only available with pre-order of NBA 2K24 through Sept 7, 2023. Terms apply. For full product assortment and offer details, please visit https://nba.2K.com. Pre-order availability for the Nintendo Switch version may vary.

**** Based on 2K’s suggested retail price. Actual retail price may vary. See local retailers for more info.

 ***** Summer League Limited-Time Pre-Order Bonus Offer only available for purchases of the 25th Anniversary Edition (Digital) through July 17, 2023. MyTEAM bonus content granted once per NBA 2K Account and available to use across both console generations. Content will be automatically entitled in game at launch. Terms apply.

****** Virtual Currency and MyTEAM bonus content granted once per NBA 2K Account and available to use across both console generations.

****** For digital orders, bonus content will be automatically entitled in game. For physical orders, bonus content will be redeemed in-game via code in box.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, and HB Studios. 2K’s portfolio currently includes several AAA, sports, and entertainment brands, including global powerhouse NBA® 2K; renowned BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization® and XCOM® brands; popular WWE® 2K and WWE® SuperCard franchises; as well as the critically and commercially acclaimed PGA TOUR® 2K. Additional information about 2K and its products may be found at 2k.com and on the Company’s official social media channels.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.

All trademarks and copyrights contained herein are the property of their respective holders.

BLACK MAMBA®, MAMBA™, KOBE BRYANT™, MAMBA MOMENTS™, Kobe Bryant’s signature, and the Kobe Sheath Logo are trademarks of Kobe Bryant, LLC, used with permission.

Cautionary Note Regarding Forward-Looking Statements

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 

Article by: Susan N.


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2K Announces the Limited NBA 2K23 Championship Edition with Michael Jordan!


A player who needs no introduction - Michael Jordan - returns to grace the cover of the NBA 2K23 Michael Jordan Edition and the limited NBA 2K23 Championship Edition

2K today announced that 14-time NBA All-Star, five-time Kia NBA Most Valuable Player, six-time NBA World Champion, and Naismith Memorial Basketball Hall of Famer, Michael Jordan, will appear on both covers of the NBA® 2K23 Michael Jordan Edition and the ultra-premium NBA®2K23 Championship Edition.

Jordan’s career transformed the NBA into a global phenomenon, making him a household name and leaving an undeniable impact on the basketball world. For the 24th year of NBA 2K, Jordan is the perfect embodiment of this year’s campaign theme: Answer the Call. As an athlete who always rose to the occasion, Jordan returns to star on two NBA 2K23 covers, giving an opportunity for old and new fans alike to celebrate a talent who left the world in awe throughout his career.

“After making 23 the most recognizable number in sports, it was only fitting that for NBA 2K23 we introduce the Michael Jordan Edition," said Alfie Brody, Vice President of Global Marketing Strategy for NBA 2K. “Additionally, we’re thrilled to introduce a brand new premium edition of the game with the NBA 2K23 Championship Edition, as no other player embodies the word ‘champion’ like Jordan. This limited-edition version will also offer players the opportunity to catch on-court action throughout the season with a 12-month subscription to NBA League Pass* included. We look forward to celebrating this game with the community when it’s released on September 9.”

Along with Michael Jordan returning to grace the covers of NBA 2K23 this year, the game will also reintroduce The Jordan Challenge, which encourages players to recreate 15 iconic moments from Jordan’s illustrious career. All ten of the original Challenges from NBA 2K11 have been completely rebuilt from the ground up and will make their return this year - alongside five new iconic Jordan moments - for an entire new generation of players to experience. These Challenges take advantage of more than a decade of technological leaps to provide a completely new way to play through Jordan’s accomplishments - all housed within its own game mode.



The Jordan Challenge also elevates an array of spellbinding performances across Jordan’s college, NBA, and Team USA Basketball careers that players can experience across all 15 Challenges and includes unique video vignettes that come with special commentary from an array of NBA luminaries: Jordan’s teammates, opponents, and other sports personalities, who saw him do it live and can bring to life his legacy to a younger generation of NBA fans. More details on The Jordan Challenge in NBA 2K23 will be released later this summer.

Michael Jordan is one of the most decorated athletes in the NBA and NBA 2K history, and the NBA 2K23 Michael Jordan Edition and NBA 2K23 Championship Edition collectively mark his fourth time headlining an NBA 2K cover. He was previously on the cover for NBA 2K11, NBA 2K12, and the NBA 2K16 Special Edition. Stay tuned for more cover athlete reveals in the next two days and pricing when pre-orders go live on July 7.


Follow NBA 2K on TikTok, Instagram, Twitter, YouTube, and Facebook for the latest NBA 2K23 news.

Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*Offer only available with purchases of the NBA 2K23 Championship Edition. Championship Edition (Digital) only available for pre-order. The Championship Edition (Physical) will be available in select regions and select retailers while stocks last. Pre-order to guarantee a copy. Not available on Nintendo Switch. NBA League Pass code will be delivered to the email address associated with the NBA 2K Account with which the Championship Edition Bonus Content was redeemed within 5 days of redemption (but no earlier than September 27, 2022) and must be redeemed by December 31, 2022. NBA League Pass is valid for 12 months from redemption and auto-renews monthly unless canceled prior to renewal date at the then-current published MSRP for NBA League Pass in your territory Availability restrictions apply. See nba.2k.com/2K23/league-pass for full terms, availability, redemption, and cancellation instructions.



Article by: Susan N.



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NBA 2K22 - PS5 Review


NBA 2K22
by developer Visual Concepts and publisher 2KSony PlayStation 5 review written by Nick with a copy provided by the publisher.

Estimated reading time: 13 minutes


A new year, a new sports game. Last year was a strange year for the world, and it was reflected in both the sporting and video game world. The good news is, just like in sports, every new year brings new hope and promise. By and large, NBA 2K22 capitalizes on that, delivering a robust, entertaining brand of basketball that may well be my favorite in the series over the last few years.

As I mentioned, 2021 was an odd year, and it hurt the NBA 2K21 franchise. Development teams were still trying to cope with the pandemic, three was a new generation of consoles coming out, and that led to a weird end result. NBA 2K21 on the prior generation of consoles felt underwhelming, and the comparatively later release of the game on the new generation of consoles combined with the weird real life schedule of the NBA season just made for a strange, jarring overall experience.

Let’s start with the overall framework of this year’s game. We are reviewing this for the PlayStation 5, and the hardware improvements feel better than ever. Games and scenes load with far more snap than the last generation, and while the 2K games have always had excellent presentations, the visuals in this year’s game continue to impress. The face scans are always just a little hit and miss as there are a ton of players to try and get right, but by and large they are plenty good, with players immediately recognizable. As a sport that doesn’t use helmets or face masks of any kind, and a lower number of players on the court when compared to other sports, that individuality is key to the visuals and NBA 2K22 gets it right the majority of the time.

Sure, there are still some odd collisions and moments out there with the graphics, but there are far more impressive ‘wow’ moments too. I recall one dunk in particular early on that I pulled off where there was mid-air contact, with the defender’s body hitting the deck and my player finishing with authority. It just looked and felt good. The one semi-consistent hiccup on the graphics front comes with wandering the city, where the framerate can dip pretty hard due to all of the players and activities taking place. It’s to be expected given the size of the City, but I find myself hoping that this gets polished up as the developers begin to make better use of the hardware in future years.

It helps that the haptic feedback on the PlayStation 5 just feels good in my hands and also seems a bit more refined than last season. The feedback through the triggers really brings full-bodied defense or collisions to the forefront. All of this is capped off with a strong soundtrack and the usual polish of the commentary. Certainly when you play a title like this as often as I do (I mean, you will play about 100 games in a season with playoffs and such), there will be repetition in the audio and even many of the player animations, but the whole things has an impressive layer of polish to it.

However, all of the bells and whistles in the world wouldn’t mean much if the gameplay itself doesn’t back it up. The usual bevy of modes are here with the card collecting MyTeam, another round of even more detailed WNBA options and of course the primary mode – MyCareer. This is where the 2K titles have been hanging their hat for years now, and the 2021 iteration continues to deliver on that front. It’s got plenty of lightweight RPG elements such as progressing your stats, making decisions and interacting with people. Last year on the new generation of consoles this mode introduced the City versus the prior, smaller neighborhoods of the prior generation of consoles. I do think there’s room to grow the WNBA options further, maybe even into a career mode that parallels the men but with a different set of options along the way.

The idea of the City was an interesting one last year, but it felt a bit rough around the edges. There were numerous things to do, but it still felt very empty at times and it was so large that getting around was rather cumbersome. But the potential was there, and dwhile I don’t think it’s completely realized yet in NBA 2K22, it’s a lot closer. I would appreciate more fast travel options (right now you simply have one – to zip back to your apartment), and if your internet is not strong it can lead to some frustration (I’m up at my cabin where my connection speeds can be a bit sketchy at times and there are certain events like skateboard races that can glitch our or outright disconnect you as a result), but the numerous quests and things to do certainly make the experience more interesting than last year. I do wish however, that quests were a bit cleaner.

Often you’re presented with two options to choose from, but it’s not always clear where those are at. You see two quest makers, but they don’t show up any differently on your screen. In one instance, I took the option I was not planning to, simply because I walked into the wrong building and it triggered that as my choice. But there was no indicator as to which person I was visiting before that. Either tagging the name of the person on the marker icons, or perhaps putting the distance you are in the upper left corner of the screen where your options were listed would provide some much-appreciated clarity on that front.

This all ties into the story in MyCareer as well. It feels considerably less linear, as you kick off with your best friend Ricky in your apartment and make decisions about your future. Sure, you can play your next college / G-League / NBA game or… you can go play some pick-up ball at a variety of different venues. Or you can go skateboard around the city doing timed trials or taking pictures. The way your character progresses is a bit different too, and ties into the story nicely as there is a great focus on a reality of our world today that many people either love or hate: social media.

Your story is less about some tough upbringing or living in your father’s shadow or standing up to your college coach, but more about how you and your best friend are also interested in being social influencers. Your character’s gotten popular via social media for their abilities, and it plus a successful high school career open the door to a variety of opportunities. You still earn VC (the virtual currency that is the backbone of the NBA 2K series, for better or for worse – as you use it for things like buying packs of cards in MyTeam or improving your stats in MyCareer. As one would expect, it’s a microtransaction currency that can be earned through gameplay – but also purchased as an accelerator) by playing games, and your play on the court enables you to unlock badges and other perks along the way, but your style of play trickles into some categories of your player as well.

Admittedly, I wish this was a bit better explained, but it feels like something that could be fleshed out in the years to come to really have an impact on things like conversations, or even on-court interactions with other players. There is some very cool RPG-like potential to this system, though currently it’s primary focus is a means of gatekeeping endorsement opportunities for things like shoe companies. Simply put: the progression was a lot of fun this year, though the grind is real for those who don’t want to spend real life money on VC.

The actual gameplay itself has gotten a kick in the pants this year too. I enjoyed the PS5 version of NBA 2K21, but the AI was incredibly sketchy at times – especially in pick and roll scenarios. I was easily abusing the AI time and time again. Shooting never quite felt right to me either. Also an over-reliance on sprinting had me in the old Madden mindset where you hold the sprint trigger far more often than I should have been. A lot of that is cleaned up this year.

For one, the AI is definitely peskier on defense. Also relying on sprinting too much has a notable impact on things like shot accuracy and your ability to handle the ball. This slows the pace down from last year’s game, but I am okay with it. I tend to lean towards two builds – a three point ace / slick passing point guard and a rugged defensive player with no shooting range but dunking ability for days around the rim. I’ve been building out these two archetypes for a few years now, and did so again this year. I would say that my athletic big man performs similarly to last year, but the gameplay for my point guard is certainly different and requires me to be more thoughtful and strategic than in recent memory. I was happy to see that some of the little tricks I had developed in years past that felt less authentic but more effective are subtly getting worked out of the game. 

Summary

NBA 2K22 is a successful return to form for the series. An extra year on the hardware has certainly helped, and the developers continue to blend lightweight RPG elements with action-packed basketball for an end result that I have sunk a ton of time into already, and will no doubt continue to play throughout the rest of the year. The focus is still on the Career mode, with minor tweaks to Franchise, WNBA and MyTeam, but that’s okay by me – MyCareer is where I’m usually at. There’s still room to improve, but this year’s iteration of the series is worth playing for hoops fans.

Score: 8.25 / 10



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WWE 2K17 - Xbox One Review


The mid-to-late 1980's can easily be called the "Golden Age of Wrestling" given the incredible boom professional wrestling received. With roughly half-a-dozen wrestling organizations duking it out for televised rights, it ultimately came down to the National Wrestling Alliance and Vince McMahon's World Wrestling Federation. By the mid-80's the WWF dominated the airways and it was then that I was first introduced to greats like Hulk Hogan, Randy "Macho Man" Savage, Brett "The Hit Man" Hart, Andre The Giant (oh Fezzik), Hacksaw Jim Duggan, Ric Flair, Rowdy Roddy Piper, and the velour-covered Million Dollar Man Ted Dibiase (though there were many, MANY more). Being a child of the 80's I was inherently drawn the the utterly horrible action and over-the-top acting and boy did I love it.

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NBA 2K16 and Lotsa' Problems IIPA - Beeps and Beers


I am a pretty huge sports fan. I have all kinds of rookie, jersey and autographed cards, signed pictures (with Gordie Howe passing away recently, there's only one person left from the infamous Production Line featuring Gordie Howe at right wing, Sid Abel at center and Ted Lindsay at left wing - and I have an old picture of all three of them signed by all three of them next to my PC). So I obviously spent every few nights watching the NBA finals and that naturally sparked up my interest in playing NBA 2K16 again.

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NBA 2K16 offering a speciel edition featuring a familiar NBA face

I remember playing older basketball games when I was a kid - no Michael Jordan was allowed. The EA ones, Tecmo - it did not matter, because Jordan was his own entity outside of the Player's Union. So when a game does get to use him now, even after this many years post-retirement, they like to make a big deal about it.


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