• Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

Showing posts with label Daymare: 1994 Sandcastle. Show all posts
Showing posts with label Daymare: 1994 Sandcastle. Show all posts

Daymare: 1994 Sandcastle - PS5 Review

Daymare: 1994 Sandcastle by developer Invader Studios and publisher Leonardo InteractiveSony PlayStation 5 review written by Pierre-Yves with a copy provided by the publisher.

Estimated Reading Time: 6 minutes.


Taking a step backwards through time from the zombie apocalypse of Daymare 1998, Daymare 1994: Sandcastle brings about its own level of insanity. Sent out to the mysterious Area 51 in order to retrieve "something", it doesn't take long for everything to go sideways as mysterious monsters start appearing out of nowhere trying to kill you as you take on the role of Delila Reyes.

When I originally sat down to Sandcastle for a first look, the slick controls and the visuals off my PC in ultra wide let me know I was in for a good time. So it was a little shocking to me that the PS5, a super powerful console, didn't look as good with its 4K until I dropped it down to performance mode. Even then? Cutscenes were hit and miss visually with glitches in the character models and other elements in the background.

The overall controls however were decent and allowed for some responsive actions which is good because you're going to need it. Unfortunately for Reyes, EVERYTHING moves faster than she does. While at first I felt like it was perhaps a mistake in the design, I soon came to realize that you're supposed to be slower than these monsters appearing from thin air. The difference between you and them though is that you're supposed to be smarter. Or at least more cunning. 


What I appreciated, and this was from start to finish, is that Reyes only had three weapons. A submachine gun. A shotgun. And a H.A.D.E.S. special tech liquid nitrogen launcher with tons of neat toys. Starting off with a frost spray and bullet, it doesn't take long to get mines, a shield and a frost bomb to really lay it out to the monsters. It never gets more complicated than this and honestly? Once you know how to use them all in tandem, you don't need some fifty odd weapons clogging up your inventory space. I also really appreciated not getting stuck with a useless pistol like so many others in the genres do.

So it's with this gear that you are meant to survive your way through Area 51 and its many tight corridors as well as open spaces. In these spaces though, you're never truly safe. There's always an edge as to whether you're going to be attacked or not, and if you are? How bad is that encounter going to be?

Like Reyes' weapons, enemies are also kept to a minimum and come in three flavors. Your basic mindless runners. Your spitters. And then the absolute worst things ever. EVER! Maybe that's a tad dramatic but UHG. The last type is a flying grotesque creature straight out of H.P. Lovecraft and if it touches you? Dead. Doesn't matter how much health you have. Dead. There is no safety to these making them very infuriating especially when more than one comes out to play. Because you’re most likely going to be dead.

These absolute horrors to my existence aside, you may be wondering. Three enemy types? That's it? Yup. However, you won't have the time to really complain about only three as there are other mechanics in play which can become an absolute nightmare of their own.

"Basic" enemies can be seen glowing with blue electricity. These enemies can be frozen and shattered, taking them out of the equation, or, if you have enough ammo, blown apart with either your shotgun or a portion of your SMG's clip. When they "die" a glowing orb of electricity will float upwards signaling that it's ready to infect another corpse. If it does, it's coming right back at you until there are no bodies left in the vicinity. Taking these floating orbs out with your ice abilities will save you a lot of issues especially when dealing with a crowd.

"Advanced" enemies are enemies glowing with red electricity and are essentially immortal by Highlander standards. No amount of shotgun blasts or SMG rounds will take them out. You in these cases absolutely need your ice weapons to freeze them solid before opening fire or using your fist to break them apart. There are thankfully a lot less of these, and like the blue ones, if you don't take out the floating orb, you'll have to face another one. Oh, and one final tiny detail… if you don't take out the blue orbs fast enough, and it will happen, they can possess another current enemy instead of a corpse turning them into an immortal. Fun times!

This combination works to keep the types of enemies down and keep the overall combat somewhat reasonable as you generally know what to expect enemy wise. What will add to your stress however is the amount of enemies that can show up at the same time. It will honestly make you wonder how sadistic the developers really wanted to be… but once you really get rolling and understand how to approach each situation, it’s really not that bad. Well it isn’t that bad unless you’ve died more times than you would have to a Dark Souls boss…

Unfortunately, Daymare 1994: Sandcastle isn’t without its performance issues on the PS5. I already stated some issues above, but they weren't the only ones. While load times were decent, the checkpoint system in-between save points was either decent or was taking a page out of Demon's Souls where you had to run the whole damned level EVERY TIME YOU DIED TO THE ONE SHOT HORRORS. I'm not mad. I swear. Sometimes some of the controls would work as intended, such as being able to perform a 180 turn, while other times your character would simply take a step or two at moments that would have really counted. Such as, the instant death enemies.

Gameplay issues aside, I often found myself having an issue with the story. Do not get me wrong. I absolutely love a campy B grade horror show. I don’t do actual horror, but B level horror? All in. There’s often a great balance between something that could be scary and then the ridiculously that takes the edge off of it. Sandcastle starts our campy but then actually takes itself more seriously about halfway through. This would have been fine as there would have been this shift in gears and I could have been ok with that. But then it drops right back into campy and the “magic” felt broken so to speak.

While I would have liked to score Daymare 1994: Sandcastle higher, there are currently simply too many performance issues with the PS5 version. I do hope to see some of those fixed as there is some solid gameplay to be found once you get your actual footing and realize how you’re supposed to play. Overall though, I can say I mostly enjoyed my time with Sandcastle and hope to see another entry into the series.

Score 6.75 / 10

Share:

Daymare: 1994 Sandcastle - PC (Steam) Preview


Daymare: 1994 Sandcastle
by developer Invader Studios and publisher Leonardo InteractivePC (Steam) preview written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 4 minutes 


Having released Daymare: 1998 on PC in 2019 and consoles in 2020, Invader Studios are back with a prequel to their take on the zombie apocalypse with Daymare: 1994 Sandcastle. Taking on the shoes of Dalila Reyes, a former government spy now in the service of H.A.D.E.S. unit, our first look has her going through a seemingly secret government facility in which only corpses can be found littering the ground as something is banging on the outside door trying to get in.

Check out Mylene’s PC Review and Pierre-Yves’ PS4 Review of the original Daymare: 1998.

Overall enjoying my time with Invader Studios’ first title short of how zombies just didn’t die which was my only major complaint, I liked having a classic zombie based puzzle horror Resident Evil styled experience that was made by someone else. On that point, Invader Studios delivered a solid experience with its own mechanics and quirks to help you survive. Back again and with its own new quirks, this is really just a quick taste of Daymare: 1944 Sandcastle but I think we are in for a good time if the introduction is anything to go by.

Not exactly sure where it’ll fit into the overall adventure, other than perhaps somewhere close to the beginning, the current build that we got to take a look at set us up in some sort of US Government military installation. Dark and quietly eerie, this space works as a great introduction for how to move around as Dalila as she searches for a man named Commander Foster.

From the moment that you are given control of Dalila it is clear to see that the development team have put a lot of work into their latest title. While no longer being able to walk, jog and run like in Daymare: 1998, walking and running are easy to swap between and both feel natural as you move through the installation that we got to play through. Switching from looking around to aiming is the same thing and there are no issues with lining up for a headshot even with a controller which felt like it was thought of from the beginning and not an afterthought.

As for what you'll be aiming at… that's something I'm going to want a lot more context on but my interest is piqued. In this quick look you will not be going up against the undead, or at least, I don't think they are the undead. Creatures which look like muscular burnt husks of what may have once been humans will be charging at you in either a blue or red energy arcing variety.

It's a little odd compared to your standard and mutated undead but it was also a bit refreshing to see something other than a zombie. What’s neat about these versus the traditional undead is that once they die the energy is released and if you calculate it properly, you can use it to help take out others once you are no longer dealing with one at a time. I'm fully expecting to see zombies in Daymare: 1994 but as a prequel I'm also expecting, especially after this, a bit of creative weirdness as who knows what else goes on within these secret government installations.

What I also enjoyed about this first look is that it wasn't just a run and gun. Slowly starting there's an atmosphere that builds up as it's just too quiet. Other than the beings charging at you you'll have to figure your way through a few doors and passageways which is where the puzzles started to come into play. Not just needing to get a key card or adjust a platform to the right level, Dalila also has a cryo extinguisher to put out flames, cool off pipes or stop a creature in its tracks to allow you either a very easy kill shot, or at least enough time to reload.

Summary

Just when things start to get really good though our first look ends but you can also get a glimpse of this during the currently on-going Steam Next Fest February 2022 edition. With what we’ve been able to see so far though, Daymare: 1994 Sandcastle should be fairly interesting once we get to sit down to the full experience once it launches for the PC and consoles later this year.

Score: N/A


Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels