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LIVERPOOL, UK – 11TH JUNE | GET READY TO GO BANANAS WITH YOUR FRIENDS!
MONKEY BIZNIZ is a new physics-driven co-op adventure game playable with up to 4 players that throws you into the role of mischievous monkeys tasked with one very important mission: collect as many bananas as possible and haul them to the summit of treacherous mountain peaks using a unstable wooden cart. Players run, climb, grab and leap through a sandbox mountain level, solving puzzles together via proximity chat. One monkey can steady the cart, another drops crates on pressure plates, a third works a crane to lower a bridge into place, and one more stupidly falls off a cliff edge shouting for help. Anything can happen at any time, including disaster.
Blending chaotic physics gameplay, open sandbox exploration, and laugh-out-loud cooperative (and competitive) moments, MONKEY BIZNIZ challenges players to survive hazardous terrain, unpredictable obstacles, and their own teammates to deliver what’s needed for the Monkey King’s feast.
One in-game moment will create laughter for weeks. The game doesn’t script the comedy, the physics, the items and your friends do.
In MONKEY BIZNIZ, players join a cheeky troop of customisable monkeys on a quest across vibrant mountain landscapes filled with hidden bananas, dangerous paths, and absurd environmental challenges.
The more bananas you collect, the greater the reward when you successfully reach extraction points at each summit, but getting there is far from simple.
PHYSICS-BASED CHAOS AT ITS CORE
At the heart of MONKEY BIZNIZ is its unpredictable physics system. Players must carefully push, pull, and balance an increasingly overloaded banana cart through unstable terrain. Every banana adds weight, and every bump in the road risks sending your precious cargo tumbling down the mountain.
From collapsing platforms and slippery shipwreck zones to swinging bridges and rolling boulders, the environment is designed to keep players constantly adapting or falling spectacularly.
CO-OP MAYHEM AND FRIENDLY BETRAYAL
MONKEY BIZNIZ supports both single-player and up to online 4-player co-op, Teamwork is essential to keep the banana cart stable, but trust is optional.
Players can cooperate to carefully navigate dangerous terrain or intentionally sabotage each other for ultimate banana dominance. The result is a constantly evolving mix of teamwork, chaos, and comedic disaster.
Each level in MONKEY BIZNIZ features large, open sandbox environments packed with bananas to collect and multiple routes to explore. Every mountain introduces unique hazards, environmental storytelling, and multiple extraction points at the summit for high-risk, high-reward gameplay.
CUSTOMISATION, UPGRADES AND BANANA MAYHEM
Players can personalise their monkey with a wide range of unlockable outfits, accessories, and silly animations. As progression continues, new upgrades, power-ups, and interactive props become available to help, or hinder, banana collection efforts.
Whether it’s boosting your cart, stabilising your load, or creating total chaos, every tool adds another layer of unpredictable fun.
“After we shipped House of Golf VR, we wanted to give the team room to play. We ran our own internal game jams over three months, seven different prototypes, no rules, no roadmap. Monkey Bizniz was the one that kept making us laugh every time we demoed it. That was the greenlight.”
Gary Nichols, CEO, Starlight Games
KEY FEATURES
Physics-based co-op cart chaos.
Solo and 4-player online/local multiplayer.
Large open sandbox levels.
Dynamic obstacle courses and environmental hazards.
Customisable monkey characters with expressive animations.
Unlockable outfits and upgrades.
Cooperative gameplay styles. Also, Troll your friends.
Comedy.
About STARLIGHT GAMES
STARLIGHT GAMES is a Liverpool-based games studio developing cross platform innovative titles, including the successful 2024 release of House of Golf 2, House of Golf VR, MONKEY BIZNIZ and additional projects currently in production. The studio specialises in cutting-edge Unreal Engine 5 development and boasts an exceptional leadership team of industry veterans and new talent.
New Zealand,
Sept. 15, 2022 - Dry Licorice, a new team consisting of the
creative minds behind games such as Poly Bridge and the Kingdom
series today announced their new project, Plasma, a physics-based
engineering playground empowering players to create and explore
mechanically complex devices using a groundbreaking robotics physics
engine and user-friendly visual programming tools. The game is set to
launch in 2023 and will make full use of the Steam Workshop
capabilities.
Plasma is the
creation of Patrick Corrieri and Marco Bancale, the creators of Poly
Bridge and Kingdom respectively, and places the players in a world
where they can build any device they can imagine. Thanks to a
state-of-the-art physics engine and user-friendly visual programming
tools, players will be able to design complex robots, arcade
machines, rampaging spiders, and even whole game worlds, and then
share them with the community.
As well as
building, players will be able to download and iterate on each
other’s projects, easing the initial complexity curve and making it
accessible for newbies to pick up. See a cool car and want to know
how it works? Grab it, learn what makes it tick, then change it to
your liking, and make your own variation.
Plasma creations
can be brought to life thanks to a visual programming interface, the
Sketch, enabling both beginners and advanced players to experiment,
tinker, and create unique devices, gizmos, and fully-interactive
robots and mechanoids. Thanks to the built-in sharing platform anyone
can make these available for others to discover, use, learn from, and
modify.
Alongside the
ability to create whatever they can imagine, players will discover a
world of challenges and experiences designed by other members of the
community. Here, in a tech-toy-like setting, players of all ages will
be able to explore and learn the visual programming system step by
step, building knowledge over time.
“I’m so excited to see my dream game come to life, as an avid
physics and robotics enthusiast I am very pleased with what the team
has accomplished and I’m really looking forward to seeing what
players do with Plasma and how they can help us shape the future of
this very ambitious project!” - Patrick Corrieri
“I am very happy that Plasma finally exists. It’s been living in
my head as an idea for a long time, but now it’s here and players
will be able to play it and contribute to its evolution into
something amazing!” - Marco Bancale
Plasma will be
released in 2023 on PC via Steam, players can wishlist the title
directly on its official
page, and stay connected via Discord
and Twitter.
About
Plasma
Plasma is a
creative engineering playground where players can bring to life any
device they can imagine using fun and intuitive robotics, physics,
and visual programming tools. Developed by Dry Licorice, a new team
formed by the creative minds behind Poly Bridge and Kingdom, Plasma
will launch in Early Access Q1 2023 on PC.
About
Dry Licorice
Dry Licorice is
the brainchild of Patrick Corrieri and Marco Bancale, two friends who
pitched their dream game to each other and realized it was the same
idea. They’ve worked together for the past five years to bring that
shared vision to life. Patrick’s experience from Dry Cactus (the
Poly Bridge series), Marco’s knowledge from Licorice (the Kingdom
series), and the many years they’ve spent in the games industry
combine with a talented remote team from around the world to launch
their first game: Plasma.