• Godzilla: Destroy All Monsters Melee Remastered - Xbox Review

    Two and a half decades after the game first released, we have Godzilla: Destroy All Monsters Melee Remastered available on modern consoles, and this title is absolutely a blast from the past.

  • Culdcept the First - Xbox Review

    Culdcept the First (also attributed as Culdcept the First Saturn Tribute) is a very fun game, that does show its age. This is basically a re-issue of the 1997 Sega Saturn game that mashes together deckbuilding (think Magic: The Gathering) and boardgames (such as Monopoly).

  • Map Map - A Game About Maps - PC Review

    Sometimes a game will hit your feed that is completely unexpected. That is the reaction I had when I discovered Map Map - A Game About Maps (which I'll refer to as Map Map from here on out). It is a puzzle exploration game where you take the role of a young cartographer setting out on a relaxing journey to many unknown islands.

  • Fallen Tear: The Ascension - PC Review

    Welcome to an adventure across the land of Raoah! Help guide Hira on this metroidvania quest across a land that is being choked by corruption. Can you help Hira return peace to Raoah with the help of the companions he meets along the way, or will the world fall into desolation? Only you can help out in Fallen Tear: The Ascension!

  • Outbound - PC Review

    Let me tell you about this cozy game my daughter and I are playing together called Outbound. Now, I've been following this game from the initial Kickstarter back in April 2025 to its full release in May 2026. The best Mother's Day gift for myself and my first ever collector's edition in a physical copy!

  • OVER REQUIEMZ - Nintendo Switch Review

    In OVER REQUIEMZ Yuhiru is thrown into the castle of Oz and is immediately accused of trying to assassinate the King and shoved into the dungeon. Not only is she treated like a criminal...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • NHL 27 - PS5 Review

    ...and I have been playing NHL games since. It didn't matter whether it was EA or another game like 2K in the 2000s; I loved hockey games and still do, but is NHL 27 a step in the right direction?

  • YAR: Forgotten Throne - Playstation 5 Review

    YAR: the Forgotten Throne will see you “Choose your path as a Warrior, Volkhv, or Archer and journey across the lands of Borea in a story-driven open-world RPG. Uncover the source of the darkness poisoning its forests and wildlife...

  • Nivalis Nights - PC Review

    Nivalis Nights is an experience that gives a strong sense of what a talented team of visionary minds can create. Nivalis Nights crafts a living breathing painting of neon basked splendor with a futuristic new art style of game that is both beautiful and urban futuristic.

Showing posts with label GreedFall. Show all posts
Showing posts with label GreedFall. Show all posts

GreedFall - PS4 Review


The glorious part of fantasy is that you can tell a tale either based in reality or based off of people's imaginations. Based in a little bit of one and a lot in the other, GreedFall is a reimagining of the 1600s colonization in a world of plagues and monsters where the worst monsters are not the ones in the wild with wicked claws and poisonous fangs.

Last week I gave my first impressions of GreedFall that sees you take on the role of De Sardet, a Legate of the Congregation of Merchants whose job it is to hopefully find a cure for a disease rampaging around the mainland known as the Malchior. Having had to look it up to make certain, using an older definition, a Legate is a General or Provincial Governor in ancient Rome or their deputy. As De Sardet’s cousin is the Governor, you are basically his deputy and his voice outside of the settlement walls of New Serene where you now find yourself. Needing allies both within and outside the walls to search for clues to a cure, you’re going to have your hands busy if your tongue isn’t fast enough to diffuse a situation

Starting at the beginning and treating you to a combat tutorial for better or worse… yes I restarted in order to win as I now knew more than I did the first time... the basics for GreedFall won't change much over the next dozens of hours. What’s in place is solid enough as a base for when you actually have to draw your blade and while it doesn’t actually change over the hours even when you do get new abilities, it never feels overly stale as you can change things up with different weapons, magical abilities and new partner configurations as they join up with you.


Swords, long swords, heavy swords, hammers, flintlocks, riffles, multi barreled pistols and magical rings to sling magic, this is what makes up your close ranged and long ranged combats. Each melee weapon has a default attack with square and an alternate one with triangle. Magic rings, while ranged, fall in the same category as in a way they are more melee than ranged as they don’t have an actual ammo count that needs to be worried about. While in combat, there’s no blocking like there was in Bound by Flame, I can’t remember from the little that I’ve played of The Technomancer. Instead, you can dodge, or you can parry.

Parrying has always been a very hit and miss with me and the games that I’ve played. Timing is often everything and even a second too late, you’re dead. So I don’t bother with parrying in any Soulsborne, I just dodge out of the way which sadly deprives me of a lot of free damage. Moving on, the parrying system in GreedFall is fantastic as while timing is everything, being too slow or too fast will net you with a tang on your blades knocking you back a few steps or squarely on your backside. You don’t take damage but you are also not in a space to make an attack. Perfectly timing it will net you loads of damage and your enemy reeling from the attack which is nothing short of satisfying.

Like any of Spider’s games though, combat isn’t the main focus, the adventure is. The people you meet, the sights you’ll see, each of these is really what it’s all about. The combat as mentioned is solid but if you play your cards right, you don’t have to. This is the mark of a great developer, especially when they have said that the choice of what you do is in your hands. So there is some fighting that is going to happen, monsters in the fields, bandits in the cities, but generally, if you choose your words carefully you can disarm your opponents without ever actually drawing a weapon as they’ll realize it’s a bad idea. Does it mean that they’ll give you whatever you want? No. It just means that they won’t headlong charge you into a fight to the death.


Having these features at your back just makes exploring this vast island “enjoyable”. I say enjoyable in quotations as this is not a pleasure cruise. The mechanics make it enjoyable, the adventure itself is filled with the worst sides of mankind as it thinks that just because it is more “evolved” than some other people, that it is right. The portrayal of the native population’s suffering at the hands of the three major power factions that are on the island range from bad, to worse, to the most horrendous treatments you could think of with inquisitors hunting them down and treating them brutally to sometimes even death. The writing is well done and the overall presentation is “tasteful” as it’s not gory, but you’ll still see a fair share of dead bodies from situations that should not have happened.

And that’s where GreedFall “shines”. It doesn’t make you some super shiny beacon of light in the dark. You can be the good guy sure, but it’s not solving all of the problems. Patching things here or there will work for a bit but down the line something you fixed could have made something that much worse. The interconnectedness of everything was impressive as often seemingly unrelated things will wind up at the same point and what you need is now literally in front of you because of an otherwise unrelated side quest.


Another area where it makes things matter is who you take alongside you when out on major and side quests. Each team member that you can recruit is part of a different faction from the Coin Guard that defends the Governors, the Nauts who sail everyone across the seas, to the daughter of one of the native tribes, a clergyman and an alchemist / gunslinger. Each of these brings a different point of view and can in some cases change the outcome either because of a skill set or because of actual knowledge on a subject because of their backgrounds. Rarely will this be a fist to the face which is nice because violence isn’t always the answer even if you want it to be. Damned religious inquisiting zealots...

All in all, it takes HOURS to be able to really sink into GreedFall’s immense world, its cultures and its lore. It takes hours more to start discovering tiny details that can change entire outcomes for the future of your character’s world. Combined with a good character leveling system and gameplay mechanics, GreedFall is a solid RPG and probably Spider’s best work so far.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Spiders
Publisher(s):
Focus Home Interactive
Genre(s):
Action, Adventure, RPG
Mode(s):
Single Player
Other Platform(s):
Microsoft Xbox One, PC

Source:
Provided by Publisher




Article by Pierre-Yves
Share:

Greedfall - The First Ten Hours


For those unaware of the studio’s accomplishments, Spiders have made some rather interesting RPGs over the years. From Orcs and Men (precursor to Styx) to Mars: War Logs, Bound by Flame and the Technomancer, their latest entry Greedfall will have you setting sale as De Sardet, a Legate of a merchant congregation, to the “new world” in order to find a cure for the Malicor which is a disease currently rampaging its populace.

By this point I'm over thirty hours in if you could me having backtracked for a few hours as I realized that there’s a point of no return. That said, I’m still not at a point that I can truly decide upon my final thoughts. So what better way than to talk about what has stuck with me the most to this point in time, the first ten hours of De Sardet's adventure.

Unlike some of the other titles that I've sat down to like Of Orcs and Men, Bound by Flame or The Technomancer, Greedfall has you start off as a person of power once you've finished designing your character. Being a Legate of the Congregation holds some away over others, especially in the city of Serene where you'll be prepping for the rest of your adventure. Merchants, blacksmiths and other delegates know of the cost of upsetting you but at the same time, the overuse of power.


Whether or not you use this power, or even how you use this power, will start to define your character and the relationships that they have with the various factions that you start to come across. Within the city of Serene itself which is very Victorian Renaissance inspired at the turn of Colonization. Not Earth, but inspired by our actual time period, you're getting ready to leave. What you do between talking to you're few targets and getting your cousin? Entirely up to you.

Taking on side quests like a lot of open world experiences give you a better idea of the world around you and often one side track will lead into another which while unrelated at the beginning, can often help you move forward in another way that you didn't even know were possible in the beginning. You can do all of these if you want clocking in around two to three hours. It'll give you experience sure allowing you to have a leg up in the new world, or, better yet, it'll give you a base for everything that De Sardet knows about the world which is seriously about to be turned upon its head.

These first few hours I thought were absolutely key to learning about this world and it's customs. And in a way? It was. I learned exactly how the old world worked between its three major power structures and how delicate things were tottering with a fourth that was required by the other three. The Nauts which are the ship merchants and the Masters of the seas bring everyone everywhere as they have through feats of magic *cough* science *cough* mastered the waves and the ways between.


Brought to New Serene from Serene by the Nauts, it looks more or less the same until you see the low walls that separate Victorian architecture with the beautiful colours of nature. Tasked with sending your cousin's, the new governor of New Serene, greeting to the governors of the other factions on the island, it doesn't take long to meet the actual native populace who for the most part are not happy about anyone being there.

Disruption of their ways of life, bloody battles, attempt at religious and social conversions, there are more than enough atrocities to go around. Not unlike our actual pasts. And here you come in. The new "blood" to the Congregation of Merchants. The new person of power who’ll either let the power go to their heads, or find a balance that works for everyone.

Now going on over thirty hours as I’ve obviously get going from the start of this first look until now, I’ve finally made it back to the point of no return and I think I’m in a good place to put my final verdict together. So stay tuned for our full review that will be coming in soon!

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Spiders
Publisher(s):
Focus Home Interactive
Genre(s):
Action, Adventure, RPG
Mode(s):
Single Player
Other Platform(s):
Microsoft Xbox One, PC

Source:
Provided by Publisher


Article by Pierre-Yves
Share:

Brand New Story Trailer for GreedFall


June 06, 2019 - GreedFall's Story Trailer is here: forge your destiny in a mysterious new world

GreedFall, the latest RPG from Spiders, invites you to explore the magical island of Teer Fradee in its E3 Story Trailer. Emphasizing freedom and player choice, forge your own destiny when GreedFall releases in September 2019 on PlayStation 4, Xbox One and PC.

Today’s trailer dives into GreedFall’s epic story and setting, as settlers, mercenaries and treasure hunters depart the old continent to converge on a remote island seeping with magic – rumored to be filled with riches and lost secrets. On the hunt for a cure to save your home continent from a devastating disease, you find yourself in the middle of ever-increasing tensions between the invading settlers and the local natives protected by supernatural Guardians, manifestation of the island’s magic.

You can progress and succeed in quests through a multitude of paths. Whether utilizing combat, diplomacy or deception, the way you reach your objectives depends on your choices and how you choose to develop your character. The island of GreedFall is a living, ever-evolving world. Your actions, from seemingly trivial choices to the most important political decisions, will influence its course and, ultimately, shape your story.

GreedFall releases September 2019 on PlayStation 4, Xbox One and PC. Steam page and wishlist option are now live! For more information, visit www.greedfall.com.


About Spiders


Spiders is an independent video game development studio based in Paris, France. Founded in 2008 the studio specializes in the creation of Action-RPG games on PC and consoles. To date, Spiders has developed and released games like Of Orcs and Men, and original creations including Faery: Legends of Avalon, Mars War Logs, Bound by Flame and The Technomancer. Spiders continues to work on original licences, and is currently developing GreedFall, a new core RPG for PlayStation 4, Xbox One and PC.

More information on the website: www.spiders-games.com  

About Maximum Games


Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company's mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye's leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past two years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships.

More information on the website: www.maximumgames.com   

About Focus Home Interactive


Focus Home Interactive is a French publisher based in Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles (Vampyr, Farming Simulator, Call of Cthulhu, Insurgency: Sandstorm,…) that have become benchmark titles worldwide, available both in store and for download across the world. Focus publishes games on all major platforms, consoles and PC. The publisher's catalogue will get even richer the coming months and years with eagerly awaited games such as The Surge 2, MudRunner 2, GreedFall and many more.

More information on the website: www.focus-home.com
   



Article by Susan N.
Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels