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Showing posts with label Slipgate Ironworks. Show all posts
Showing posts with label Slipgate Ironworks. Show all posts

Graven Preview

Graven by developer Slipgate Ironworks and publishers 3D Realms and Fulqrum PublishingPC (Steam) preview written by Pierre-Yves with a copy provided by the publisher.

Estimated reading time: 11 minutes


Having originally taken a look at Graven through a limited time demo in late 2020, this dark fantasy first person adventure has just seen its final Early Access update before full release next year. While I can only compare from the original limited time demo to what is now available, Graven overall seems to be in a good shape for its upcoming full release. 

Having taken the life of a fellow priest, who was in fact a cultist that sacrificed the life of your adopted daughter, you were found guilty and sentenced to die. After what must have been some time, you fall to your knees in the burning sands and close your eyes for what should be the last time. Praying to find some peace as you do… you instead somehow find yourself in a small boat being ferried through a swamp wondering how you got here…

Arriving at a town that has seen better days, you disembark with nothing more than your staff. With the front gates locked to outsiders, you're tasked with heading down into the sewers to clear it from the mountains of the town's corpses that are blocking the waterways. You thought I was going to say rats didn't you? Nope! Both the dead and the undead are your problem right out of… or right before the gate.


This introductory section serves a player really well to get into the swing of things. Armed at first with only your staff, you'll soon have access to magic and it won't be too long before you start picking up other weapons. One thing that worried me a bit in the original demo was how long some of these could remain useful as some felt quite underwhelming outside of puzzle solving. Thankfully that worry has been taken care of as you can upgrade both your weapons and your magic for the low cost of your soul.

 Just kidding! Upgrading only costs some gold coins and while they don't seem to accumulate fast at first, that'll change rather quickly. While upgrades seem to start between 800-1000 gold pieces, picking up only 1-3 off the ground can make you wonder about the affordability of these upgrades. Thankfully (yes using this word again), it doesn't take long for gold bags to drop in much higher quantities. This makes it fairly easy to accumulate the amounts that you need, providing that you don't fall in combat as you'll lose a substantial amount each time that you do.

 This is where things can get a little bit tricky. While you may have some combat training to swing your staff around like a pro, you're still only wearing cloth while going up against the undead and other manners of beasts. These enemies often pack a hell of a punch and you won't last more than a couple hits at best. Graven is tough even on "Normal" but there are a few elements that will help you to survive these horrors.


The first of these are stackable healing potions that you can drink to restore a part of your health. The second are smaller healing potions that you can find while exploring that restore 5HP per vial. While this doesn't sound like much, it does add up and enemies will often be dropping these. So if you're a bit clumsy like me and keep getting hit by the basic enemies more than anyone else as they have a nasty leap, these will help you continue to keep your health topped up. 

So between these and some extra armor that can be picked up, there's enough support to keep you alive as you figure out your environment and your enemies' patterns. If you are having trouble with this, there's going to be plenty of opportunities to learn. On top of losing gold if you die, enemies will also "generally" respawn (more on that later) meaning you need to take them out all over again. This is one way to remake and even get more money providing you don't simply die again to the same enemy or group of enemies. If you do, prepare to cry a bit as your gold pile decreases.

Another way to get around this would "generally" be to save and leave your game. While this will also respawn enemies, it will also respawn the small vials of health, ammo for your ranged weapons and runes to restore your magic gauges. Add in that you can get more gold to level up your gear? It's one way to give yourself a leg up. Is it the best way however? That will really depend on you and your own gameplay style.


Because otherwise? While enemies do hit hard, the combat itself is rather smooth. You move around a 3D environment and then basically hit things up close with a stick or a sword. If that's not what the situation calls for then you can either shoot at them from afar with a ranged weapon or your magic. What's interesting about magic, other than a puzzle solving mechanism, is you have either fire or electricity and each have their own mana gauges. You don't have to worry about one mana pool for both.

 
Finally, meshing in both the obvious and the less so, Graven's environments so far seem well done. There's some intrigue, there are secrets and then there's danger lurking around most corners. Whether inside a structure or outside under the sky, with plenty of enemies that will maul you if you give them a chance, it's tough, but it's fun once you properly learn the ropes. 

While generally all positive, I did hit a few bugs here and there that caused some frustrations but these are the types of things that you can expect while in Early Access. Certain traps not spawning back to their original space. So a crushing horizontal pillar that was actually a full character's width away from the wall that it's supposed to come out of meant you had to go behind it to get by. Enemies being invisible, or just not rendered on screen, but able to hit you. They show up once you land a blow, but if you don't know it's coming, that's going to cost potions or money on a respawn.

The parts that seemed a bit more wonky however would be in the areas that I marked as "generally" above. The reason I want to highlight these specifically is because while these weren't game breaking issues per say, as they didn't stop Graven's progression, they could cause some grumbling and could potentially affect a player's experience. In some of the later currently available sections, the respawning of enemies and items didn't exactly work right and started to make me think that my save data was corrupted.


As mentioned above, when you die, enemies will respawn into place and you have to tackle them again, but sometimes they didn't. Running back to where you died, you could still see the bodies of the defeated before you yourself were defeated. While at first I didn't complain about it thinking that maybe it was area specific, there were other issues that came along for the ride. Saving and quitting to menu, or saving and quitting to desktop, in either case, items alongside enemies were not respawning. Or, my personal nightmare, enemies would literally spawn out of midair as you're walking through and if it didn't cost me potions, it certainly cost me gold on another respawn.

The fix that I think I found for myself was to re-exit Graven from inside of town and then things seemed to have placed themselves. By that point though, you've already had to respawn all the way back in town more than once and then have to make your way all the way back and through all the respawned enemies. Thankfully though there are shortcuts, but as I said above though, Graven is still in Early Access and there's plenty of time to fix these kinds of issues before full release. Because otherwise? The rest of the experience seemed to run rather smoothly.

Overall I'm very much looking forward to the full release of Slipgate Ironworks, 3D Realms and Fulqrum Publishing's Graven to see where this dark fantasy adventure will lead.

 
Score: N/A
 

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GRAVEN’s Final Early Access Update Launched October 25th Ahead of 2023's 1.0 Release on PC, Consoles


New Content and Improvements, 20% Discount Until November 1st!

AALBORG, Denmark — October 25, 2022GRAVEN, the dark-fantasy action-adventure FPS co-published by 3D Realms / Fulqrum Publishing and developed by Slipgate Ironworks, releases its third and final major update today on PC via Steam, GOG, Epic Games Store and other digital platforms ahead of a full release on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch in 2023.

For this last update, Slipgate has concocted some new features perfect for Halloween:

●     Wander through the winding, flooded repository beneath the Library of Cruxfirth, the first of three hubs launching in the full game

●     A new side quest to unravel

●     New pickups and breakables to discover

●     The devious new Skeleton Sapper enemy

●     Proof of the afterlife among the most unfortunate denizens of Cruxfirth

To prepare for the upcoming 1.0 launch, the teams have focused on refining several features such as enhanced combat and AI, improving the Archivist and the Festering Congregation battles, and adding two new difficulty options, Casual and Flagellant.

Available now on PC, GRAVEN sets players on a dark pilgrimage as a disgraced Priest hunting down heretics. Wield sorcery and conventional weaponry to eradicate untold horrors either solo or with up to four players. Explore a reactive world inspired by immersive sims where the answers must be sought out with creative thinking and observational prowess.

“We’re getting closer and closer to launch, but we wanted to get one last big update out for our awesome community,

Their feedback has been instrumental in making sure we do GRAVEN justice.”

Frederik Schreiber, CEO of 3D Realms

GRAVEN is out now via Steam Early Access, GOG, and Epic Games Store and will be available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch, and PC in 2023.

For more information, please follow GRAVEN on Steam or check out 3D Realms, Fulqrum Publishing and Slipgate Ironworks™. Follow 3D Realms on Twitch, Facebook, and YouTube for up-to-date information.

About 3D Realms

Founded 30 years ago, 3D Realms was the publisher, developer, and creator of many legendary gaming franchises, most still going strong: Wolfenstein 3D, Duke Nukem, Shadow Warrior, Max Payne, and Prey.

To learn more about 3D Realms please visit the studio’s official website.

About Fulqrum Publishing

Fulqrum Publishing is a global games publisher with a diverse portfolio of titles, that includes both in-house and independent productions. Fulqrum Publishing has successfully launched over 100 game titles including the critically acclaimed series – King’s Bounty, Men of War and Space Rangers. Recent releases include such games as Ancestors Legacy, Deep Sky Derelicts, Fell Seal: Arbiter's Mark, Forgive Me Father, & more.

For more information about Fulqrum Publishing and their games, please visit the official Fulqrum Publishing website.

About Slipgate Ironworks™

Industry veterans with two decades worth of indie and AAA experience, Slipgate Ironworks™ has contributed to popular titles, including Ion Fury, Daymare: 1998, Ancestor’s Legacy, and most recently, WRATH: Aeon of Ruin and Ghostrunner. Proudly old-school, the team all shares the same vision: “We only work on games we’d play ourselves.”

For more information on Slipgate Ironworks™, please visit the official company website.



Article by: Susan N.



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Real-Time Strategy Title 'Warpaws' Pits Cats and Dogs Against Each Other in 2023!


Aalborg, Denmark — Sept. 16, 2022 —
Warpaws, the real-time strategy game where dogs and cats duke it out in a lighthearted alternate world using WWII-inspired armaments, developed by Slipgate Ironworks and 2B Games and published by Fulqrum Publishing, lets fur fly on PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC in Q1 2023.


Time to answer the age-old question: what’s better, cats or dogs? Warpaws invites us to find out in all-out war through the lens of classic, cartoon-inspired art with slapstick. Command canine corps or feline forces and utilize superior planning and strategic abilities to capture key control points from enemy units to dominate the map.

Unleash strategic carnage with 16 different units in five battle-torn biomes. Deploy spies for stealthy showdowns, send bazooka-wielding soldiers to dominate skirmishes on sand dunes, or assemble a mix of gunners, engineers, and fiery pyros suited for any engagement. Each unit stands on its own; instead of replacing them with direct upgrades, all characters have their own specialties.

Battle through a single-player campaign or compete against other players in a variety of multiplayer modes. Call upon a trusted ally and take down AI forces in a co-op mode, duke it out in online versus mode matches, or become the King of the Hill champion. Master each map — Desert, Polar, Lava, City, Islands — and take advantage of terrain. Destroy frozen lakes to drown platoons, lead opponents into snowstorms, or even trick them into swimming with sharks.

As big fans of the Bitmap Brothers’ Z, we always loved the idea of making our own strategy game that focused more on engagement than resources,” said Daniel Mortensen, Game Director, Slipgate Ironworks. “Warpaws is our chance to make good on that dream, and we hope you enjoy playing it as much as we enjoyed creating it.

Warpaws will be available on PC in 2023. Follow Fulqrum Publishing on Twitter, Facebook, and YouTube, or join the Discord for up-to-date information.

About Slipgate Ironworks

Slipgate Ironworks is a game development studio located in Aalborg, Denmark, comprised of industry veterans and talent, having worked on both indie and AAA titles for the past 2 decades.

Slipgate Ironwork’s first title was the critically acclaimed Rise of the Triad, under the Interceptor Entertainment name.

Since then, they’ve been involved in a range of games, including, Ghostrunner, GRAVEN, Rad Rodgers, and most recently, Tempest Rising, their new AAA Real Time Strategy title.

To learn more, please visit their official website.

About 2B Games

2B Games is a studio founded by veterans with over ten years of experience in creating a range of recognized and award-winning commercial projects from the AA+ segment, published on many platforms.

Their developers have worked on titles such as: Get Even, Painkiller: Hell and Damnation, War Mongrels, and Seven: Enhanced Edition.

To learn more about 2B Games, please visit their official website.

About Fulqrum Publishing

Fulqrum Publishing is a global games publisher with a diverse portfolio of titles, that includes both in-house and independent productions. Fulqrum Publishing has successfully launched over 100 game titles including the critically acclaimed series – King’s Bounty, Men of War and Space Rangers. Recent releases include such games as Ancestors Legacy, Deep Sky Derelicts, Fell Seal: Arbiter's Mark, Forgive Me Father, & more.

For more information about Fulqrum Publishing and their games, please visit the official Fulqrum Publishing website.

Article by: Susan N.



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First Person Shooter 'Phantom Fury' Coming to PlayStation, Xbox, Nintendo Switch, and PC in 2023!


AALBORG, Denmark — Sept. 16, 2022 —
Phantom Fury, a road movie-inspired first-person shooter starring Ion Fury’s Shelly “Bombshell” Harrison developed by Slipgate Ironworks and published by 3D Realms, debuted today at Realms Deep 2022. Join Shelly on her next action-packed adventure on PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC in 2023.

Years after Shelly’s fight against Jadus Heskel, an old colleague rouses her from a coma. She awakens with a bionic arm capable of incredible feats and a new mission: track down the dangerous Demon Core, an artifact capable of unprecedented destruction before villains get their hands on it.

Set off on an adrenaline-amped adventure across the USA to battle menacing soldiers, vicious cyborgs, vile mutants, and challenging bosses. Blast through enemies in satisfying skirmishes in seedy Albuquerque hotels, explore abandoned facilities in Los Alamos, defend the streets of Chicago, and delve into more sinister locations on her journey.

Phantom Fury’s world features an incredible amount of interactivity. Pilot helicopters, solve environmental puzzles, hack into fully usable computers, play arcade machines and air hockey, and much more — if you see it, you can probably play with it. Each mission comes with surprising ways to interact and creatively circumvent obstacles.

Shelly’s predisposition for powerful weapons requires an awesome arsenal, and Slipgate Ironworks delivers. Wield more than 20 weapons, from her trusty Loverboy revolver and Bowling Bombs to new equipment like armor-piercing shotguns, electrified foam shooting devices, and controllable drones. Upgrade armaments with mods like new fire functions to unleash hell. Unlock new abilities for Shelly’s nifty new arm like punch attacks and electric shields to overcome challenges on the way to the Demon Core.

We’ve been quietly working on Phantom Fury in hopes of really surprising everyone at Realms Deep,” said Frederik Schreiber, CEO at Slipgate Ironworks and 3D Realms. “This was a game we wanted to make for almost a decade, and It feels awesome to finally show it to everyone. We know you’ll love going on this explosive road trip next year.”

Phantom Fury will be available on PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC in 2023. Follow 3D Realms on Twitch, Facebook, and YouTube, or join the Discord for up-to-date information.


About 3D Realms

Founded 30 years ago, 3D Realms was the publisher, developer, and creator of many legendary gaming franchises, most still going strong: Wolfenstein 3D, Duke Nukem, Shadow Warrior, Max Payne, and Prey.

To learn more about 3D Realms, please visit the studio’s official website.

About Slipgate Ironworks

Slipgate Ironworks is a game development studio located in Aalborg, Denmark, comprised of industry veterans and talent, having worked on both indie and AAA titles for the past 2 decades.

Slipgate Ironwork’s first title was the critically acclaimed Rise of the Triad, under the Interceptor Entertainment name.

Since then, they’ve been involved in a range of games, including, Ghostrunner, GRAVEN, Rad Rodgers, and most recently, Tempest Rising, their new AAA Real Time Strategy title.

To learn more, please visit their official website.

Article by: Susan N.



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3D Realms’ Dark Fantasy FPS GRAVEN Releases Second Major Update in Early Access


AALBORG, Denmark — September 12, 2022 —
GRAVEN, the dark-fantasy action-adventure FPS co-published by 3D Realms and Fulqrum Publishing and developed by Slipgate Ironworks, releases its second major content update today on PC via Steam, GOG, Epic Games Store and other digital platforms, finalizing the game’s first hub. GRAVEN will launch fully on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch in 2023.

In today’s update, return to the plague-ridden town of Cruxfirth for a more fleshed-out first hub world. Assist the destitute townsfolk in new side quests and delve into the Damned Estuary for a hub-ending final showdown. Decimate abhorrent creatures with the Writ of Subjugation, an illicit scroll of primitive but effective magic, and the Ballista, a heavy crossbow capable of felling large targets at great distances.

Due to community feedback 3D Realms and Slipgate Ironworks received after releasing the first content update, the teams have decided to extend development to polish and improve GRAVEN, as well as add a third content update releasing later this year. To ensure a simultaneous PC and console release, the launch date has now shifted to 2023. Check out GRAVEN’s detailed roadmap to see what’s in store for the future.

With next year’s full PC and console release in mind, Slipgate has also introduced full gamepad support and multiple difficulty settings. Starting today, the GOG and Epic Games Store versions of GRAVEN now support online 4-player co-op. Various community-requested features including respawning items, cosmetic upgrades for weapons, purchasable ammo, and more debut with this latest content update.

Heed the Creator as a disgraced Priest hunting down the heretics behind plagues threatening the world. Observe and tinker with a reactive world inspired by immersive sims. Unleash arcane chaos with elemental sorcery or get the Priest’s hands dirty with conventional weaponry. Play solo or with a party of four online on Steam, GOG, and Epic Games Store.

“We’ve been working hard on GRAVEN lately, ensuring we are focused on the game as a whole,” said Frederik Schreiber, CEO of 3D Realms. “We’re working on every aspect of the game, while continuing to create new content for our Early Access supporters.”

GRAVEN is available now via Steam Early Access, GOG, and Epic Games Store for $24.99 USD / 20.99 EUR / 19.99 GBP and will be available on PlayStation 4, PlayStation 5, Xbox One, 3Xbox Series X, Nintendo Switch, and PC in 2023. For more information please follow GRAVEN on Steam or check out 3D Realms, Fulqrum Publishing and Slipgate Ironworks™. Follow 3D Realms on Twitch, Facebook, and YouTube for up-to-date information.

About 3D Realms

Founded 30 years ago, 3D Realms was the publisher, developer, and creator of many legendary gaming franchises, most still going strong: Wolfenstein 3D, Duke Nukem, Shadow Warrior, Max Payne, and Prey.

To learn more about 3D Realms please visit the studio’s official website.

About Fulqrum Publishing

Fulqrum Publishing is a global games publisher with a diverse portfolio of titles, that includes both in-house and independent productions. Fulqrum Publishing has successfully launched over 100 game titles including the critically acclaimed series – King’s Bounty, Men of War, and Space Rangers. Recent releases include such games as Ancestors Legacy, Deep Sky Derelicts, Fell Seal: Arbiter's Mark, Forgive Me Father, & more.

For more information about Fulqrum Publishing and their games, please visit the official Fulqrum Publishing website.

About Slipgate Ironworks™

Industry veterans with two decades worth of indie and AAA experience, Slipgate Ironworks™ has contributed to popular titles including Ion Fury, Daymare: 1998, Ancestor’s Legacy, and most recently, WRATH: Aeon of Ruin and Ghostrunner. Proudly old-school, the team all shares the same vision: “We only work on games we’d play ourselves.”

For more information on Slipgate Ironworks™, please visit the official company website.

Article by: Susan N.



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Graven Demo - PC Preview

Graven by developer Slipgate Ironworks and publishers 3D Realms and 1C EntertainmentPC (Steam) preview written by Pierre-Yves with a limited time demo.

Estimated reading time: 4 minutes


I couldn't even tell you when I originally played Hexen. Windows 95? Windows 98? I think the last that I played one was Hexen 64 to be honest. Regardless, it was so long ago and loading up Graven brought me all the way back to those days of what we considered high and amazing graphics. Like Hellbound by Saibot Studios that I reviewed earlier this year, Graven brings back that more pixelated first person shooter age but with a design for today’s technologies.

As part of the Video Game Awards, like Echo Generation earlier this week, Graven's developers treated players to a limited time demo which ended back on Sunday. This demo spanned about the course of an hour and about three quests to start to get a feel for the gameplay mechanics. Honestly making me think of Might and Magic by 3DO back in the day, you've got your staff, crossbow, flail, dart gun and both fire and electricity magics to slay your way through hordes of zombies and mutant dogs?


If there's one thing to be said about the gameplay it is that it is smooth. Running, sprinting, jumping, attacking with a staff or a flail where the timing is different or shooting something with your crossbow. It all happens when you want it to happen. If there is a negative to be said on the combat, it’s that enemies hit fairly hard and your health doesn’t last long. While it makes sense that you need to learn enemy movements, such as zombies will sprint forward so you need to learn to move sideways not backwards, it's that you're going to die a fair amount of times if you're not careful.

Otherwise while taking out all these undead beings that are currently plaguing the village that you find yourself in, you're going to have a little bit of creative problem solving. Starting off with the task of unclogging the sewage drains from piles of corpses that have piled up during a plague, you'll also have to relight a lighthouse. To do either of these you're going to need to find levers, throw switches, fight your way through hordes of enemies and then you're going to have to make it back in one piece.


It works fairly well as you are slowly given new weapons and new ways to approach situations, but at the same time, I don't know how long it can hold up in the long run. Unlike Hellbound which is designed as an homage to Doom where you just get more and more weapons as time goes by, Graven feels a little more RPG-like but without the RPG system. So over the course of an hour yes you got new weapons, yes you got some items such as a ring that would allow for more healing after the initial burst, but without picking up floating runes your magic was basically useless and it’s not like it looks like you can level up your mana pools.

On that subject I found that most situations were better approached physically than magically. The reason is a lot of your spells while they look powerful, they don't do much damage. Setting enemies on fire looks cool but then they still shamble towards you or run full tilt if they were mutant dogs. Using electricity can arc between enemies and even set an entire body of water crackling, but enemies are still going to come at you. It looked cool, but it just didn't have that oomph that I was looking for and because of this I honestly didn't even use it as part of my combat solutions. Magic is really going to need a boost if it's actually going to be useful once the full version drops.

Summary

As demos are generally only a quick look at the whole with plenty of balancing to come, perhaps my issues with the magic system will be fixed by the full version. That's sad, the rest of it was just simply awesome. The way the environment is designed in that old school style that feels old but looks new and just how it played out it was clear that this should be worth sitting down to next year on full release.

Score: N/A





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