• Kingdom's Return: Time-Eating Fruit and the Ancient Monster - PS5 Review

    Kingdom's Return: Time-Eating Fruit and the Ancient Monster is Inti Creates latest project. Blending 2D side-scrolling and town building simulation, you'll be venturing through a small interesting world as you try to restore a kingdom whose time has been stolen from it.

  • Minos - PC (Steam) Review

    The tower defense genre is one that doesn't tend to innovate much with static maps, various traps, and its simple to grasp gameplay loops. At least, that is until Minos with a mighty laugh to prove you wrong.

  • Decollate Decoration - PS5 Review

    Hello everyone and welcome to a new KEMCO title! But wait a moment, this one is different to the retro JRPGs that you’re probably expecting when you hear KEMCO from me by this point. Instead what we have is a sort of point-and-click style visual novel! Something a little new and fresh coming out here!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • John Carpenter's Toxic Commando - PC Review

    Toxic Commando harkens back to video games years ago when they were fun and innovative while giving the player freedom to explore among the waves of enemies in a 4 player chaotic onslaught of combat and driving mechanics.

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • People of Note - PS5 Review

    ...I love music in general. After playing the People of Note demo, I knew I had to play the full game.

  • Valor of Man - PC (Steam) Review

    Valor of Man, by Legacy Forge and Numskull Games, is a turn-based roguelite RPG where you guide a party of four through ever increasing difficult situations. Achieving victory is never assured and the randomness of the roguelite nature will either be your best friend or your worst enemy.

  • Starship Troopers: Ultimate Bug War - XBXS Review

    Are you ready to do your part for the United Federation and join in the most realistic depiction of war ever created? Today we join General Johnny Rico and Major Samantha Dietz as they present the first ever game created under supervision by FedDev for the enjoyment of those on the path to citizenship. Ultimate Bug War follows the path of Dietz during the First Bug War 25 years ago.

  • Soulmask - PC Review

    Soulmask enters the increasingly crowded world of multiplayer-capable survival crafting games with a launch that has bundled its first DLC pack as a free download for anyone buying it within the first month. Featuring some striking Egyptian-style graphics...

Showing posts with label Dragon Quest XI: Echoes of an Elusive Age. Show all posts
Showing posts with label Dragon Quest XI: Echoes of an Elusive Age. Show all posts

Our Favorite Games Through the Years - Part 7 - Gaming Thoughts

Estimated Reading Time: 13 minutes

We started this series with some games dating back to the 80’s and are finally nearing the latest generation of consoles and games. Those of us contributing to this series of articles tend to lean heavily into the RPG genre, but it was fascinating for us to see how our favorites did shift over the years into different genres of games as well.

Pierre-Yves:

PC 2010s: Divinity Original Sin 2

Where to start?

Taking the concept of Dungeons & Dragons and making it their own, the concept of a protagonist to make your own was twofold. Did you

A) Make your own character from scratch and go on an epic adventure with your cohorts. Or

B) Did you choose a premade character with their own unique quirks and dialog options based on their personal history that could surprise you in unexpected ways?

Fight your way though, talk your way through, or use the environments to knock your foes out, strategy on the battlefield or your own words was the name of the game of this epic RPG that is simply super easy to keep returning to either solo or with a friend.

Wii U: The Legend of Zelda: Hyrule Warriors

And yes, here is the confirmation of both there being a theme, The Legend of Zelda, and, that the timelines do in fact exist, and Hyrule Warriors played upon this brilliantly. Taking the Dynasty Warriors format, Hyrule Warriors was a completely original story that sees the Kingdom of Hyrule come under attack and its people band together in different ways. Meshing in Twilight Princess, Skyward Sword and unique new characters to the series, it was brilliant. Best part? Hyrule Warriors could be broken into three parts. The Heroes, The Villains, The Conclusion. You get to play as the bad guys in the heroes’ darkest hour. It was awesome.

PlayStation 4: Dragon Quest XI: Echoes of an Elusive Age

I was late to Dragon Quest. Enix titles weren’t exactly common around here and those that were released were NICHE like Valkyrie Profile. That is however until Dragon Quest VIII: Journey of the Cursed King which had a demo disk to try out Final Fantasy XII. So I rented it, yes, we still had Blockbusters and the equivalents back then, and I figured since I had it for the weekend anyways, I would play it.

Mind. Blown.

WHERE HAD THIS JRPG SERIES BEEN ALL MY LIFE. And then I remembered seeing Dragon Quest VII on a shelf but couldn’t afford it but that was probably for the best as I really… REALLY… do not like that game. I’ve since played 1-9 and 11 since 10 is an MMO that was never localized for us.

Moving to Dragon Quest XI itself however, wow. It has that Dragon Quest magic, it has amazing music, stellar visuals, great combat and that’s even before the revamp, AND, it’s two games. Not that there’s the PS4 version and the 3DS version that we would get access to in the “S” version, but there’s the core game, 40+ hours, and then there’s the post-game which is a what if “X” happened instead at a certain point in time. Wow… just wow.

PlayStation Vita: Persona 4: Golden

Atlus not only made a masterpiece with Shin Megami Tensei: Persona 4, they made it even better with Persona 4: Golden. Persona 3 and Persona 3: FES on the PS2 would stay niche enough even after Persona 3 Portable on the PSP until about “now” where it’s been released on the PSN, Xbox Marketplace / Game Pass and Steam, but Persona 4? Sold like hot cakes in North America. It brought this series the attention that it had never had and only continued the upwards trend with Persona 5 which ditches the Shin Megami Tensei label.

Murder mystery. Mysterious other realm known as the midnight channel that you have to dive through a TV to get to. Hardcore JRPG system that if you’re not careful you can easily game over and lose a lot of progress. And a stellar voice cast to go with the writing, as much as I loved Persona 5: Royal, the Persona 5 revamp, Persona 4 is still my favorite in the series.

Xbox One: Gears of War 4

At this point I’m kind of running out of ideas and it’s not just because this is my second last entry, but it’s because I had an Xbox to play very specific Xbox games. Otherwise? I had a PC or my PlayStation. That said, Gears of War 4 managed to move the series forward in a new direction without it being forced and Gears of War 5 kept up that momentum making me wonder just when we are going to get Gears of War 6.

The cover shooter that really started the style modernized some aspects and made the whole thing much more approachable. They let new fans dive right in without really having to know what happened prior if they didn’t want to have to go through it all. I would suggest that they do, but they don’t have to in order to enjoy the ride.

Richard:

Wii U: Hyrule Warriors

This spot goes to another title because I loved playing it with my friend. Same friend from the N64 section and one who'll appear again in this list. The winner for the Wii U section of my favorite game is: Hyrule Warriors. Yup, the Zelda themed Dynasty Warriors. I've always like Dynasty Warriors and Zelda, and so has my buddy. Combine the two with the expansive bonus maps you can play, and it was really fun. Yeah, the game isn't exactly for everyone, and the story is a little cobbled together, but we aren't here for quality, remember? Hyrule Warriors was a great coop opportunity, and because I had so much fun playing with my friends, that's why this is my top Wii U pick.

PlayStation 4: Iconoclasts

This one gave me a lot of issue for a while. In all honesty, there were a lot of games on the PS4 I enjoyed, but none really felt right to say they were my favorite for the PS4. For a while I was waffling between either The Witness or Gravity Rush Remastered, both amazing and unique games. Then I remembered Iconoclasts. Oh boy, how could I forget Iconoclasts. For a while I was feeling a little let down by the Metroidvania titles at the time, as none of them really scratched that itch I wanted scratched. Then I discovered Iconoclasts. This rekindled my spirit and hope for Metroidvanias. The gameplay and soundtrack were great, and I loved every second of it. While Ender Lillies, which is a Soulsborne and Metroidvania sort of hybrid was also really great, I just feel like Iconoclasts I enjoyed the MOST personally.

Nintendo 3DS: Stella Glow

This was a rough tossup between the turn-based strategy of Stella Glow and the turn-based battles of 7th Dragon III: Code VFD. Both titles are really good, with a solid battle system, a super amazing soundtrack that just blew me away, as well as very enjoyable and entertaining. Barely eking in a win here though is Stella Glow. While Code VFD was also good, I just felt a little more invested in Stella Glow. They aren't very comparable, since they're different genres, so I advise you to play them both, but for those who lean towards the turn-based strategy/tactics style on a grid-based battlefield? Stella Glow was definitely a really big hit for me.

PlayStation Vita: Criminal Girls

Here we go to wrap it up, it's actually a title that fellow reviewer P.Y. made as a joke. Yeah, if you're reading this, first of all: how dare you. Second: ...you're right. My favorite title on the Vita? Well, there were a few really good options, but in the end I was left with one very specific choice: Criminal Girls. Now, before you go googling that in public, please don't. It's not the...worst title I could've put on here, but it's certainly up there. Playing like a more traditional RPG in a sense, you are tasked with taking a group of prisoners, all teenage girls because why not, through Hell as a form of "pre penance" before they end up living a life that could be considered a testament to one of the capital vices. I say this instead of the seven deadly sins as they go the more archaic route when there were more than seven of them. Criminal Girls has an interesting battle and skill system that's rather unique. In battle, you get four primary characters each give an option for you to pick from. That's right, you aren't really in charge of what your units want to do, just picking an option from what you're given. Their skill callouts are also sometimes rather vague, such as "everybody go brr". For learning new skills, you need to learn new skills by "training" the prisoners. Yeah, don't do that in public. Seriously though, I really did enjoy the game.

And that's my list of favorite games! Sure, some of them maybe be pretty poorly designed or implemented, but I love them regardless. Everyone has some of those, right?

Susan N:

PC 2010-2015: Antichamber

From 2010 to present, I had such a large list of memorable and favorite game titles that I struggled to find one or two without debating another ten titles that are also eligible. Sims Medieval (which very few people know about), Guild Wars 2, The Secret World (or Secret World Legends), Transistor, and Her Story are all games that I absolutely love for various reasons. However, out of those, a puzzle game comes out on top to be my favorite between 2010 and 2015. That game is none other than Antichamber. What makes it stand out above many puzzle games is the fact that it was successful in breaking my brain. I STILL have no idea what that timer is for. I’m not sure that I remember how to solve some of the puzzles, but for a game to completely flip the script when it came to the puzzle genre, was something that hadn’t been done in several years. It was mind melting in such a good way because it broke all conventions. Most puzzle games had clues that could be found in other places. One could logically figure out what pieces fit together, making certain games predictable. It takes a lot to create a puzzle game that challenges puzzle aficianados like myself. Among notable puzzles were ones where you couldn’t look at the ground because the floor would LITERALLY disappear if you peaked. If you had certain colored tools, you could duplicate blocks to make a stairway to previously unreached locations. It made sense eventually but not after you could feel brain matter falling from your ears (metaphorically). No other game has equated to Antichamber in that way, and I’m not sure that any game ever will.

Runner Up: Tomb Raider (2013)

In 2013, a game was famously rebooted and released. The moment I knew it released, I HAD to have it. At the time, I didn’t have the money to get it until someone graciously gifted me the 2013 Tomb Raider. Up until this point, I had played through several of the Tomb Raider games and loved them. It was a perfect blend of combat, mystery, and story in one. The game was familiar to me and I loved the movies that had released in the late 90s. I loved this game because of the nostalgia factor, the graphics, and the lore pieces you could gather. I adored the storytelling and the relationships between the characters. It was also one of the first times where a game scared me enough that my reactionary screech surprised the heck out of my roommates. I clearly recall heading to the kitchen to make some tea while muttering, “I didn’t see the second wolf” as I passed my roommates. I thought I had everything planned out, but when all you see when you turn around is a set of wolf teeth in your face, you’d likely scream in terror too. Just saying… Anyways, as a person that was solidly embedded in the TTRPG space and in the adventure and puzzle gaming space, Tomb Raider had everything I was looking for in a video game. Hence why it is a contender.

Nick:

PC – 2010s: King’s Bounty: Dark Side - After that machine, it would be several years again until I could afford another decent gaming computer. I spent most of my time playing consoles during that time – but my wife bought me a gaming rig for Christmas early that decade and I got to experience the wide world of Steam. The idea of that many games all available digitally was mind-blowing really. I could almost just plug Wow in here again – honestly I played it more than anything else in the 2010’s. But the King’s Bounty titles take the cake here. I was late to the party with The Legend (2008) and Armored Princess (2009), but Crossworlds was still a fairly recent release when I got my new machine (2010) and later Warriors of the North (2012). The music was amazing in these games (I still use them as background music when I’m in the mood to write), the tactical gameplay and progression elements were highly addicting and just in general the series had me hooked over and over again. If I had to give a nod to one, it would be Dark Side that released in 2014. Putting me in charge of the more evil minions from the get-go was a blast.

Nintendo DS / 3DS: Kid Icarus Uprising – I didn’t have a DS right out of the gates, preferring my at-home consoles on big screens most of the time. Still, my kids had them, and the more I saw them playing truly excellent games on them, the more interested I became. Especially since there were so many excellent RPG and strategy games – some of my favorite genres, that felt right at home on the handheld system. Still, when the 3DS came out, I went and bought one, and Kid Icarus Uprising was one of the first things I got for it. The 3D was absolutely mind-blowing, and the music is arguably among the best handheld ever. It was so good that my son and I continued to trade it back and forth, working through our play files until we beat it within a day of one another. There were probably other games (like Fire Emblem) that I spent more time with on the platform, but Kid Icarus made me look at what handheld gaming could do differently.

Sony PlayStation Vita: Persona 4 Golden – Like the Dreamcast, I always felt like the Vita was a fantastic piece of hardware that never quite got the love I felt it should have. There were plenty of games that I enjoyed on it, but none more so that Persona 4 Golden. I had a bit of a weird gap with the Persona series. I played the original when it released on PlayStation and loved it, then missed the entries until playing 4 on the Vita. After thoroughly enjoying it here, I rectified that mistake and played the other entries I missed – but Persona 4 Golden was still my favorite out of all of them.

Nintendo Wii U: Super Mario Maker – Okay, one could argue this isn’t a game in the traditional sense. But man – our family had a ton of fun with this. We used our small army of Amiibos to unlock lots of things, and we spent dozens (if not hundreds) of hours collectively making stages and challenging one another to beat them. The Wii U had an odd controller that never really helped with its adoption, but it worked really, really well for this title in particular.

Sony PlayStation 4: Spider-Man – So. Many. Options. However, Spider-Man was one of those games I was a bit late getting to, but once I started to play it? I couldn’t put it down, on my way to a platinum as well as fully completing all of the DLC as well. The story tickled my comic book-loving side, and the sensation of movement throughout the city with Spidey resonated with me in a way few open-world games do. There were some flaws to be had here, some missions that I didn’t care for, but in the end? I absolutely loved my time as the web-slinger.

Sony PlayStation VR: Star Wars Pinball VR – Does the PSVR count as a different gaming platform? Eh, that’s for me to decide when I sort these articles out. But let me just say that my time spent with Zen Studios’ Star Wars Pinball VR is one of my favorite reasons to pull out the bulky headset and lose myself in the immersive sights and sounds of the game.

Microsoft Xbox One: Halo: Master Chief Collection – It feels a bit like cheating to list this here, as it’s really a compilation of lots of different games. That being said, I was never the biggest Halo player back in the day, and this offered me a great way to catch some of the titles I had originally missed or not given enough time to. Now, this game got off to a notoriously rocky start with its online problems, but the state it wound up in? Absolutely fantastic.

Article by RobertPierre-YvesRichard, Susan N., and Nick

Share:

Dragon Quest XI: Echoes of an Elusive Age - PS4 Review


Dating back to the first days of the NES, Enix came up with a series that while not as popular as Square's Final Fantasy “in the West”, would be very popular back home. Having released the latest entry late last year and having recently announced the revamped version coming out by the fall for the Nintendo Switch, here is one of the best damned adventures that I've had in a long while.

After several long years of quiet for the main line of the series, Square Enix's Dragon Quest XI: Echos of an Elusive Age brought the series back to the front and center of RPGs minds. Having been in development for both the Nintendo 3DS and PS4 it was unclear of which we would receive until the decision was finally made for a PS4 and PC release giving us the more modern graphical look instead of the more retro one that the handheld provided. Don't worry if you did in fact want that retro style as the Nintendo Switch version later this year will have the option to switch between the two.

A large appeal to this series, for me, has always been the cohesive style and approach that each entry has provided. It isn't just iconic monsters that come back for a cameo, but all of them alongside new ones. Slimes, Golems, Armored Knights, Saber Cats and so much more keep making returns but in higher quality. Combined with sound effects and background music that also keep making returns but with their own refinement and one could question if the series really does anything new.


In case you may be wondering it does. Compared to so many other franchises that make new, bigger, better, flashier styles and gameplay innovations, the Dragon Quest Series both holds on to classics JRPG styles while also inputting modern elements to make it smoother and more enjoyable to play. Featuring some of the smoothest gameplay yet, Dragon Quest XI is a classic turned based RPG designed for today. You can explore vast environments, climb up cliff sides, ride monsters in order to discover new areas, summon a horse and as a blessed first, save in locations other than a church. But maybe that’s getting ahead a bit, let’s take it from the top shall we?

Dragon Quest XI: Echos of an Illusive Age sets you into the role of The Luminary. Prince of a now fallen kingdom, you’ve grown up in a small and quaint village knowing nothing of your heritage other than now is the time in which you must perform the coming of age ceremony with one of your best friends and her dog. Or “your” dog as the two of you are rather close and the loading screens mentioned that you’ve rescued her together.

Completing the ceremony and heading off towards the capital after having read a letter left to you by your adoptive grandfather, things soon turn sour and set the adventure into its proper pace as the King has denounced you as Darkspawn and not Hero of Light after the hero Erdwin from Dragon Quest III which was a prequel to the original Dragon Quest. Rushing back to the village after pulling a jailbreak with a new found friend and party member, you find the village raised to the ground and there’s no other real option than to set out into the world in order to fully come into the Luminary’s power and once again banish the encroaching darkness.


While Dragon Quest, like Dragon Ball as they share multiple similarities in their artstyle and visual creators, looks all nice and cuddly, it really often showcases a rather dark story with plenty of tragedy and sorrow. The visuals help soften these blows but often you’re left wondering if you shouldn’t just go cuddle something fluffy for five minutes in order to get over what you’ve just witnessed. This is honestly the sign of great storytelling and the overall writing of the characters only supports this as the hours go on.

Starting off with only one available party member, you’ll soon be putting a full cast of characters together that only ever compliment one another both in terms of combat and in terms of the story. What impressed me with DQXI is that while they’ve thrown in your typical stereotypes, they aren’t exactly your stereotypical characters. They’ve got depth and they aren’t always what they seem like your most powerful mage Veronica.

Measuring a grand total of three foot nothing, anyone seeing her for the first time would say, oh hey, there’s the loli character that every JRPG seems to have. “Waves a Monty Python flag” yaaaaaaay. However you would be wrong. While Veronica is a grand total of three feet tall, she’s was a fully grown adult like her softer mannered twin sister Serena until a group of monsters stole her age as well as her magic. With only her magic returning, Veronica is kind of stuck that way which suits her better as she’s now got a longer lease on time in order to perfect her craft.


A lot of the other characters are like Veronica in which they aren’t what they seem to be. Erick the thief I kept expecting to stab me in the back or turn tail because no one can act that charming and laid back while easily holding a dagger. He doesn’t. He genuinely follows you because you are the Luminary. Sylvando the flamboyant jester warrior, follows your party because he knows it’s the right thing to do for the rest of the world because of the quest you’re on. Like Erick though you keep waiting for the other shoe to drop but it doesn't.

This is just a two second recap of characters that take hours, if not dozens of hours in order to truly see why they do what they do. The pacing is perfect and just when you think you have everything figured out? The end of the world happens. Cue Act 2.

Whether in act one or two though, the dialog and the gameplay showed the same level of care. Exploring the world, whether in the starting kingdom or the surrounding ones, the world feels alive and vibrant even if the only thing you ever really see are tons and tons of monsters. The colors that are used for the series are bright so even in the darkest of days, there's a bright color palette that stays appealing to the eyes.


Where some of the quality of life improvements come in are mostly within the exploration of the world. Returning from the mobile version of Dragon Quest VIII is the auto run feature which lets you take your hands off the controller for a little bit while exploring but what improves upon it is the dash feature that lets you spring across the fields in order to get there that much faster. Adding onto even that is the ability to summon your horse from any campsite which speeds the above up even further including allowing to run over and dispatch smaller monsters that you may not be in the mood to fight.

Being able to explore in peace is a huge bonus as DQXI has done away with random encounters but has amply put in enough goes into the field to help you if you're grinding for experience but not enough that they'll get in the way if you simply want to explore. The balance was great and as mentioned above, having the monsters on the field makes the world feel more alive.

Fighting monsters is pretty standard. You can attack, use magic or use an ability to defeat the foes that come your way. Another returning staple of the series are the bubbly numbers that appear above both allies and enemies heads for both healing and damage. Abilities tend to be a bit more showy than magic and back again in the more fun style of the series is that even if characters have the same moves, they perform them a bit differently than one another which is another small added detail that just improved the overall experience.


Where things change a bit is now instead of learning abilities on certain level ups or by learning abilities from points that you acquire from leveling up, you now do both which is honestly a lot more fun. Points have always been a bit limited and having to save up for abilities that you want has always been a bit tedious. Having moved this new system that expands as you unlock skills instead if a list, characters are all fairly customization with the skills that they also learn as they level up. And to sound like a broken record, the best part is that you can undo these changes for a monetary compensation to the church who will pray to the Goddess on your behalf as they reset you points.

Speaking of the church, it is finally not the only method in which you can save the game, remove curses, check your level status or redirect your allies short of very expensive items. Now instead of only having the church, characters will pick back up once the battle is over as also for a first in the series, you can swap your characters in and out of the entire roster. No longer do you need to figure out who you truly want as a main party.

So what do you do now instead of having to always run back to a church to pray to the Goddess in order to save your progress? You can now pray to her yourself through various statues that grace the lands that you'll explore which leads into the last of the quality of life additions. Each of these statues can be found by campsites that allow your party to set up camp, rest the length of time you want without an Inn, buy items from a travelling merchant, and finally create items that you find recipes for on what is known as the fun sized forge.


Item creation has always been around but what makes it all the more important this time is that often you can create items that you wouldn't find otherwise. These items are worth the material cost and the exploration that you'll need to perform the basic synthesis which does not guarantee a success. Once you have what you need you'll have to hammer in the details on your own which involve working on the heat of your forge and keeping in mind how many points each of your hammer strikes will cost. The closer you get to perfect, the higher the value of the item going all the way up to +3.

Having these tools makes grinding levels to prepare for bosses that much easier as you can even go as far as to modify any equipment that you've purchased as long as you have perfection pearls. These pearls come from either successful forging of items or by a particular merchant that you can find if you make sure to visit every store in every location that you visit.

Between all of the new features, the same robust gameplay that Dragon Quest has always presented and the wonderful story and characters, Dragon Quest XI: Echoes of an Elusive Age is the best in the series yet. So how does something get even better than this? It may be better on the Switch later this year when new features are added including elements that had only previously been available in the Japanese only 3DS version.

Game Information

Platform:
Sony PlayStation 4
Developer(s):
Square Enix
Publisher(s):
Square Enix
Genre(s):
RPG
Mode(s):
Single Player
Other Platform(s):
Upcoming - Nintendo Switch
PC

Source:
Provided by Publisher




Article by Pierre-Yves
Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels