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Showing posts with label Kotodama: The 7 Mysteries of Fujisawa. Show all posts
Showing posts with label Kotodama: The 7 Mysteries of Fujisawa. Show all posts

Kotodama: The 7 Mysteries of Fujisawa - Switch Review


Kotodama is an interesting experience. Essentially, experience rather sums up Kotodama as a whole. As a first development project from PQube, who've been solely a publisher before, Kotodama is their first experience in actually developing a game. For the players as well, Kotodama is best summed up as "an experience that's difficult to describe". Between some odd dark tonal shifts, stripping people in your mind, and having some moments that you'd need to be psychic to expect, Kotodama certainly has enough uniqueness to leave an impression.

In Kotodama, you play as a faceless new student at the titular Fujisawa academy in this anime styled visual novel type puzzle game. By the way, it turns out you have a contract with a demon cat/fox thing named mon-chan. She's snarky and amusing, but she also grants you the power of "kotodama", or power over "words", as it were. This is pretty much stated as a "side thought", but is a core premise of how the game functions. You soon get introduced to the new class you transferred into, and meet Nanami Kagura, a spunky girl tasked with showing you around the academy, who draws you in to the Occult Research Club to investigate the oddly unique "seven mysteries of Fujisawa", which range from mundane to "serious ethical and sanity concerns".

Kotodama is set up as a sort of visual novel meets bejeweled, or HuniePop, if you'd prefer that comparison. Essentially, the power that Mon-chan provides you with is the ability to "command" people with your words, which for the most part is just forcing them to tell the truth. In this case, this is done by "peeling the layers of the mind", which your main aptly does by imagining literally stripping your fellow students… Either way, you match three or more symbols in a grid with a limited amount of moves in order to force your "opponent" to spill the beans about whatever you've asked them.


You select a symbol and it gets moved to the top of the "grid", while the rest drop down. There a special power ups and moves that can appear, and if you remove the "preferred" symbol, it allows you to "poke" the picture of the character you're "fighting", and you have a chance of earning extra moves. I'll be perfectly honest here, a large chunk of these games can be reduced down to luck at times, and as much as you're helped out by the game showing you a possible move if you wait too long, I found myself barely winning some challenges. And yes, it's game over if you lose, so save often.

As you talk with classmates and progress through the story, split into seven chapters for each of the mysteries, you will learn "key words" that help level up your abilities, which will provide more points when matching the associated symbols. Most of these are pretty easy to pick up, but the last one I was missing took me an excruciatingly long time to figure out. As you chat and explore the mysteries, you uncover more about the academy and the people who go there. Some things corny, some dark, and at least one where I could only respond with "O_o". You get to make the occasional choice as you chat or reach waypoints, making the quick save and quick load function super handy, as after you've selected an option the text will change color to indicate it's importance to the story and whether or not you can reach the true ending.

Pro tip, red doesn't necessarily mean the bad ending. You can also skip through previously read text rather fast, which is a really good thing, since every time you fail to reach the true ending you're sent back to the beginning of chapter 1. And no, you don't get a chapter select. I mean, I understand why plot-wise, but good lord it was infuriating to get to the final chapter, only to realize I made a mistake in the previous chapter and now need to sit through all the text AND match-3 games again. Yes, you need to do them again, even if they become basically trivial by the end. Please PQube, put a "skip completed puzzle" in the next time you do a game like this, please, for my sanity.


Overall there isn't much more to say about Kotodama. You've got a visual novel with mystery and some surprisingly dark moments, an ending that left me with the only thought of "wut" for a solid ten minutes, but in a good way. Game mechanics during the puzzle sections are pretty solid, but could definitely use some polishing in the visual novel portion. In the end though, the main thing I came away with after finishing everything I could do in Kotodama was the thought of "I want a prequel or sequel". I wanted to know more about the main character and mon-chan. What happened at their previous school? Why do you have a demonic contract in the first place? And WHAT THE HECK ARE THE MYSTERY CANDIES ACTUALLY MADE OF?!?

In all seriousness though, the game has a lot of faults that really bothered me. Mostly small little things that build up, especially when you're on your twelfth time running through chapter 1 again and getting really fed up with being forced to redo all the puzzles. Pro tip number 2, I'm pretty sure you can collect all the words in one run through a chapter, so you can probably just restart a chapter from an earlier save if you missed something, but in my infinite wisdom I decided I might actually miss something if I did that.

On the other hand, Kotodama was weirdly entertaining. I found the characters mostly interesting, the storyline was engaging, and for a first production project, PQube did really well. Does that justify the faults? Well, maybe not all of them, but like I said, Kotodama is an "experience", both for the players and developer. I really do want that prequel though, so hopefully PQube will release that as a polished version of the gameplay or something similar. If nothing else, I'd definitely suggest checking the game out.

Game Information

Platform:
Nintendo Switch
Developer(s):
Art Co Ltd
PQube Limited
Publisher(s):
PQube Games
Genre(s):
Visual Novel
Puzzle
Mode(s):
Single Player
Other Platform(s):
Sony PlayStation 4
PC

Source:
Provided by Publisher




Article by Richard
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Kotodama: The 7 Mysteries of Fujisawa - Release Date!


PQube (London, UK) - March 6th, 2019 - PQube and the Japanese developer Art Co. Ltd are excited to announce the release date and physical goodies included in the box of Kotodama: The 7 Mysteries of Fujisawa! The high school visual novel where nothing is as it seems will be available for PlayStation 4, Nintendo Switch and PC/Steam on May 31st in Europe and June 4th in North America. Every boxed version of the mystery story will include a beautiful set of art cards as well as a collection of stickers, featuring adorable chibi versions of the cast!
 
In addition to the artsy goodies, some selected retailers will treat fans with an additional shenanigan: a lovely keyring of the demon fox Mon-chan to add to their copy of Kotodama: The 7 Mysteries of Fujisawa.

At the beginning of the game, the equally cute and sarcastic creature makes a pact with you that lets you wield the power of Kotodama - a means of coercing the truth from those who seek to lie to you. How will you use Kotodama to investigate what is going on at Fujisawa Academy?

Check out #Kotodama on social media. For more information and the latest news, follow us on Twitter, Facebook, Twitch, Instagram and on our homepage: http://pqube.co.uk/

About PQube

PQube is a publisher, distributor and service provider for the interactive entertainment industry with a global reach through UK, Europe, Middle East, Australia and North and South America from its offices in Letchworth, Paris, Bristol and Bawtry. As a licensed publisher with Sony, Valve and Nintendo and Apple, PQube’s software division publishes and distributes games for PlayStation 4, PlayStation Vita,Nintendo Switch, iOS, Android, PC and digital download and has established a track record of success with major franchises including: GalGun, Chaos Child, Valkyrie Drive, Cat Quest, White Day, Root Letter, BlazBlue, Guilty Gear, MotoGP, Ride, MXGP, Harvest Moon, Senran Kagura and Steins Gate. PQube’s hardware division designs, manufactures and distributes consoles and accessories including the brand new Atari ‘Retro’ range, Sinclair ZX Spectrum, SmartBoy, Retron HD, Supaboy, Sega MegaDrive, Atari Flashback, BlazeTab, BlazeGear, 8Bitdo and Retro-Bit. We thank all our partners and acknowledge all game names, brands and trademarks as properties of their respective owners.


Article by Susan N.
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