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Showing posts with label Voodoo. Show all posts
Showing posts with label Voodoo. Show all posts

Brace Yourself for Rage Swarm on Nintendo Switch Right Now!

November 25th - Warsaw, Poland | Brace yourself for an adrenaline-pumping challenge as Rage Swarm, developed by Voodoo and published by QubicGames, prepares to land on Nintendo Switch this November 29th!


Step into a chaotic world teeming with relentless enemies and rise as the ultimate survivor in this action-packed shooter.

Step Into the Swarm

Armed with a diverse arsenal of powerful weapons, players will blast through waves of fierce invaders, dodging attacks and collecting upgrades to grow stronger with every battle. Navigate through dynamic landscapes and face the ultimate boss, where your skills and strategy will be put to the test.

From classic firearms to devastating rocket launchers, every weapon comes with unique abilities that elevate the intensity of combat. Customize your gameplay with special outfits, each enhancing your strength and adding a fresh layer of dynamism to every encounter.

Key Features:

  • Explore and battle across diverse landscapes
  • Face unrelenting swarms of enemies and defend yourself
  • Collect upgrades to power up and gain the edge in combat
  • Level up your character and unlock incredible talents
  • Complete quests to earn valuable loot
  • Upgrade your gear


Whether you’re dodging attacks, unleashing devastating combos, or strategizing your next move, Rage Swarm delivers heart-pounding action and endless replayability.

Mark Your Calendars - November 29th!

Prepare to immerse yourself in an epic battle for survival when Rage Swarm launches on Nintendo Switch. Get ready to gear up, power up, and take on the chaos!

Article by: Susan N.
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Take Over the City on July 26th in City Takeover

July 22nd - Warsaw, Poland | QubicGames has announced that City Takeover by Voodoo will be released for the Nintendo Switch on July 26.


Official eShop Description: 


Connect your buildings to make them grow and produce more units. Use your army to beat your rivals and conquer the city!

Strategize and use your head. The enemy won't miss a chance to attack and capture your buildings. Expand your army and protect your kingdom before it's too late!


Features:

  • Complete over 400 levels!
  • Unlock epic characters with new abilities!
  • Use power-ups to get an advantage
  • Defeat powerful bosses and unlock their powers

Outsmart your enemies, prepare your army, and take over the city!

Article by: Susan N.
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Challenge Your Skills in Color Road on the Nintendo Switch!

April 8th - Warsaw, Poland | QubicGames has announced that Color Road by Voodoo will be released for the Nintendo Switch on April 12.

Official eShop Description:

Race around the track and collect the balls of your color to get as far as possible! Sounds easy? You wish!

Each time you jump over the ramp, the color of your ball changes! Pay close attention to the color of your ball and only touch the balls on the track that match yours. If you don't succeed, the ball bounces, and the game is over! As if that wasn't enough, the further you get, the faster your ball will start moving, and you'll have less time to react!

Looking for a greater challenge? Look no further! Up to 45 different challenges await you! Get a certain number of points in time, change the ball's color 10 times, or smash 15 red balls! You'll be rewarded with ball skins and roads for completing these challenges!

Play with a friend to compete in multiplayer mode and see who gets the farthest!


Features:

- roll the ball on the road as far as possible
- only touch balls of the same color as yours
- watch out for gates and color-changing ramps
- face off against another player in local multiplayer mode!
- complete all 45 challenges
- change the skins of balls, tails, and roads
- collect coins to buy additional lives
- train your reaction time to perfection!

How far will you be able to roll the ball? It's time to start the challenge!
Article by: Susan N.
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Week in Review - July 10th to the 14th



The week started off with our Review of Black the Fall from Sand Sailor Studios. It's worth every minute.

"Between the tones of the color palette and the visual presentations of a world that is all but broken, the journey of one man in order to escape it all is enough to make your heart ache."
- Pierre-Yves

Tuesday brought about an odd one. Open world sandboxes are nothing new but when you've gone and added giants inspired from Shadows of the Collosus? That's new! Our preview of Voodoo by Brain in the Box.

"So all in all Voodoo has some ways in order to go but if they fix the servers and the lag at the very least things will already be in much better shape."
- Pierre-Yves

The middle of the week saw Nick's review of Oceanhorn by Cornfox & Bros. that just released upon the Switch. It was definitely interesting for me to read as Breath of the Wild was not out when I sailed the seas making it a tribute to Zelda and not the idea of what Zelda used to be. Read it!

"It is almost impossible to play Oceanhorn: Monster of Uncharted Seas and not think back to older Zelda titles, and by and large this game hits most of the necessary notes along the way. "
- Nick

Every now and then an established idea mixes in a variety of new ideas and comes out with something brand new that can easily stand on its own. Death Squared by SMG Studio is one of these.

"Death Squared is one of those unique titles that is able to wear a few different hats, as it is a uniquely challenging single player experience that also works as a party game. Usually titles like this only excel at one and tend to be lacking in the other, so kudos to SMG Studio for striking a great balance between the two. "
- Nick

Finally the end of the week landed with Chris' review of The Golf Club 2 by Maximum Games. It's impressive how far sports titles can push the graphical boundries sometimes. This is definitely not Hot Shots!

"Golf enthusiasts should enjoy The Golf Club 2 quite a bit. The physics are realistic, the course variety is potentially limitless and it looks and sounds the part."
- Chris H.

Article by Pierre-Yves
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Voodoo - PC Preview


Voodoo by Brain in the Box is a great example of a title that could be something amazing in time. Currently in Early Access, this open world sandbox that takes inspiration from Shadows of the Colossus. That is a loft goal, and Voodoo still has a long way to go in order to reach those aspirations.

Each reviewer is different and we tend to score or view titles in different ways. I personally like to judge a title upon its own merits and how it works in regards to what it set out to do. Voodoo is one title that as much as I want to judge it on its personal merits I also have to judge it against another in the style. Being judged up against Ark: Survival Evolved as well as what it currently has in stock, there’s work to be done.

One of my first issues which is perhaps the largest is the servers. Currently there are a few available but there’s no option to simply create a “single player” server in order to get yourself established and work out exactly how to do things. Instead, unless you work through the many steps in order to be able to run your own private one, you’re stuck playing with others. This wouldn't be a bad thing but when Marc and I took it for a spin the first day we had so many issues when one person in particular would join the server and it would then promptly crash or lag us right out. It’s not even a case of being PKed or seeing the foul language being thrown around it’s simply not being able to really play because someone's bad connection lags the rest of us out. Yes we could have swapped servers but the pings were all too high that connecting to them was long enough on its own.


Gameplay itself is still a bit rough and because of the lack of private servers, having to go into one that have had people in them recently can be hard to start off in. It’s rough because in order to start off you have to pick up the materials off the ground in order to build your first tools. Nothing on the ground? Nothing can be crafted and you’re stuck wandering a beautiful but empty landscape as you look for enough in order to make a pickaxe and a hatchet to break apart boulders and trees. Once you have these then the rest will slowly come into play but before that it can be a long time in coming.

Building and setting up your first camp is fun and all but compared to others there’s not that much else to do. In hours I’ve seen maybe a few gazelle and a couple of this other beast that once it saw me, I was dead. With everything that I had on me because I didn’t have a chest to put things in yet. That’s fine, I’ll just make my way back to where I died… except when I did there was nothing there. I also happened to be alone in the server at the time so I know it wasn’t just someone else. Whelp back to the gathering materials up off the ground game in order to even just get my basic tools back. Also how do I know it was gone in a vast landscape with no minimap or compass? Because I had just gone toe to toe with the best part of what Voodoo offers. Giants.

These beings are freaking massive and basic weapons do absolutely nothing to it! I couldn’t even dent the thing and one almost good step on my head is the reason that the other beast managed to take me out so easily, I had no health left. These Giants are impressive though and can be seen over large distances. I had wondered the first time how big these would really be but damn. You can’t miss them and all while running up I could only think to myself that I was going to die. I did. Just not to it. It was all the reason to head back in order to start gathering over again in order to try it again but hopefully with others because it’s so damned big that by the time you’ve moved from one of its feet the other one is coming down on you.



So all in all Voodoo has some ways in order to go but if they fix the servers and the lag at the very least things will already be in much better shape. Perhaps even adding the ability to punch your first materials out at the cost of health would be worth it especially if there’s nothing on the ground to pick up. I guess we’ll wait and see how things shape up as Voodoo is currently only within a pre-alpha stage.

Game Information

Platform:
PC
Developer(s):
Brain in the Box
Publisher(s):
Indie Gala
Genre(s):
Sandbox
Open World
Adventure
Mode(s):
Multiplayer
Other Platform(s):
N/A

Source:
Provided by Publisher


Article by Pierre-Yves
Opinion by Marc L.
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