Key Features of God of Weapons
- Arena survival gameplay
- Intense, fast-paced combat
- Roguelike, action RPG, and bullet hell elements
- Diverse hordes of monsters
- Tactical gear and inventory management
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God of Weapons is an isometric arena survival game combining roguelike
structure, action RPG depth, and bullet hell intensity. Gameplay centers
around surviving relentless monster hordes as you ascend the Tower of
Zhor. The story revolves around the battle against chaos and
destruction, all wrapped in a dark visual style.
Combat is automatic, leaving the player free to focus on dodging,
positioning, and optimizing their loadout. With limited inventory space,
smart gear choices are key to staying alive.
Players can equip a wide arsenal of melee and ranged weapons, plus a variety of accessories and special combat skills.
Levels in God of Weapons are procedurally generated, and each run is
further varied by random gear, abilities, and enemies. Progressing
unlocks even stronger weapons and gear for future attempts.
God of Weapons launches on Xbox One and Xbox Series X|S on June 12,
2025. A PlayStation 5 version is also on the way later this year.
God of Weapons | Xbox Launch Trailer:
https://youtu.be/H8xPdV0-TGM
God of Weapons (Microsoft Store):
https://www.xbox.com/games/store/god-of-weapons/9nv91sflw0mr
God of Weapons (Steam):
https://store.steampowered.com/app/2342950/God_Of_Weapons/
Title: God of Weapons
Genre: arena survival, roguelike, action RPG, bullet hell, indie
Developer: Archmage Labs, Ultimate Games S.A.
Publisher: Ultimate Games S.A.
Language: English, German, French, Italian, Spanish, Polish, Brazilian
Portuguese, Vietnamese, Japanese, Russian, Simplified Chinese,
Traditional Chinese
number of players: 1
File size: 2.2 GB
Release date: June 12, 2025 (Xbox One, Xbox Series X|S), 2025 (PlayStation 5), September 13, 2023 (PC Steam)