Suzerain
by developer
Torpor
Games and publisher
Fellow
Traveller—
PC
(Steam) review written by
Susan
N. with a copy provided by the publisher.
Estimated reading time: 5 minutes
Suzerain is a political strategy game that reminded me of the old
Amiga game called 'Conflict: The Middle East Political Simulator'.
Both games focus on the decisions you make and the strategies you
employ. Suzerain has a lot of merits for a political simulation game
that players would expect out of this genre. Though this isn't
typically a style of game I enjoy, I found Suzerain to be rather
engaging and interesting, although exhausting.
Gameplay
in Suzerain
The first thing to note about Suzerain is that it is a choose your
own adventure game. Every decision you make as President Rayne shapes
your term. This game will hold your hand as you navigate meetings
with Ministers, assess relations with neighboring countries, or
interact with family. That said, it is a fully fleshed out and dense
world. Most people will draw parallels to our current political
structures since there are many issues that perpetuate over time. It
just goes to show that political concerns in the 1950s do not differ
from today.

Players go through a prologue which gives players a backstory. The
choices made during the prologue are sometimes referred to at later
points in the game. For example, one of Rayne's Ministers was a
former teacher of yours. Another Minister served with you under the
Red Youth organization. That said, your initial ideas about countries
or people will change. So, what you promised at the beginning might
not hold true as you learn more about Sordland. These details bring
players into the world of waring cities, economic crisis, and legal
challenges.
I enjoyed the fact that Suzerain provides a codex of information. I
spent a lot of time reading on all the cities and people, trying to
decide what would be good for the country. After making key decisions
and reading updates on various situations, the game will save and
create an entry in the journal.
Most of the gameplay relies on taking notes and going through
dialogue. Players can accept or deny new policies and even take
bribes! There are plenty of decisions to make about the sort of
Presidency you will have.
Suzerain is truly a cerebral experience that kept me interested, even
though I am not well versed in the subject of politics.
Graphics
and UI
There are subtle graphical additions to the game that really help
players shape the country of Sordland. For one thing, the game
doesn't consist of white popup boxes with tiresome walls of text.
Suzerain's textboxes are interesting and dynamic. When one of the
characters speaks, their portrait moves to the top of the box. One
nice detail of the text boxes is when players click on a characters'
image, the codex will open with information.
On top of the small details, there are plenty of graphs and boxes of
information boxes players can consult. On the right-hand side of the
screen are two crucial tabs. The first is the codex which players can
see all of the information surround Sordland and its players. The
second is the journal which tracks players' decisions.
There are several details that I enjoy like the ability to see
Sordland's map or the financial bar. Another nice addition is the
news tab located at the top center of the screen. There are six
different newspapers that range from far leftists to the far right.
But no news outlet would be complete without a paper like the Radical
which reminds me of our tabloid spinners.
Pros
and Cons
Pros:
Very detailed world surrounding Sordland, drawing players into the
story at the outset.
Believable
characters that have their own personality and adds to the game's
realism.
Suzerain comes
with a wealth of information about President Rayne's country
Sordland which is easily accessible.
There is no
timer on dialogue decisions or policy enactments which allows
players to consult their notes.
Thought-provoking
title that made me consider the well being of others.
Cons:
Players don't always know when the autosave occurs. On one computer,
I had progressed turns but my at-home computer didn't save the
progress! I would like the ability to manually save.
The textbox
size cannot change.
Suzerain gets
heavy very quickly, making the game exhausting to play for extended
periods of time.
There doesn't
seem to be many opportunities to regain money spent.
Citizen
taxation isn't an option in Suzerain which feels wrong in this type
of game. Most games in this genre allow ways to adjust taxation in
order to keep an economy going.
Final
Thoughts
Suzerain is a political simulator that I actually enjoy, which is a
rarity. I tend to put politics at the back of my mind. This game held
my interest even though it parallels Turkey (see the Trivia section
in the Suzerain's
Wiki page). Even though I list a few negative points,
none of them change my positive impressions.
I'm glad I grabbed this title on a whim because I really enjoyed
playing this turn-based political game - words I never thought I
would type. Suzerain hooks players fairly early on with a complicated
and intriguing. While I don't feel like I make a huge impact overall,
Suzerain has a few different endings.
Suzerain is a fantastic political simulator that illustrates the
complexity of ruling a country. It is a very clean game with plenty
of intrigue to keep players interested, just like in real-world
politics. I had a great time playing a President and learning about
Sordland. Despite my issues with the auto-saving not registering, I
give Suzerain an 8 out of 10. Don't let this title fool you into
thinking it's easy to reform ideas or preventing civil war. So, don't
sleep on Suzerain because the country of Sordland needs you!
Score: 8 / 10