• Gobliiins Collection - Switch Review

    In the early 90s, Coktel Vision (which later became Sierra On-Line) released a quirky point and click adventure game titled Gobliiins which had players bouncing between three different Goblins to find a cure for good King Angoulafre.

  • The Core - PC Preview

    Sometimes when you are browsing the internet for information on how to do something, you stumble upon ideas or projects or even games that people might be working on...

  • Cat Mail Co. - PC Review

    What a meow-gnificent evening it is to send your paw-rcels out to those family and friends! Are mew looking to pick up an item or send something out? Well at Cat Mail Co. we can send and receive all your deliveries!

  • Volontes - Nintendo Switch Review

    Have you ever grown up feeling like you don't belong? For our Heroine, that's the feeling she lives with everyday in her small farming village. But it's not her only secret...

  • STARSEEKER: Astroneer Expeditions - PC Preview

    STARSEEKER: Astroneer Expeditions is just that! Massively co-operative and not an MMO! When you first run the game you are instantly into the tutorial...

  • Dread Delusion - Xbox Series X|S Review

    Today we’re looking at what has rapidly become an absolute favorite in the open-world RPG genre for me. An interesting story, memorable NPCs, stunning visuals, and a setting absolutely dripping with flavor, Dread Delusion sets its tone immediately and sticks with it.

  • House Flipper Remastered Collection - PC Review

    I enjoy simulation-type games, and I enjoyed the original release of House Flipper, but I never got around to getting the DLC. When the remastered version of the game was released, I figured it would be the best way to experience the DLC while checking out how the base game was upgraded.

  • GranBlue Fantasy: ReLink Endless Ragnarok - PS5 Review

    GranBlue Fantasy: ReLink released in 2024 bringing the GranBlue universe to an action adventure JRPG format. With a party of up to four members, this band of skyfarers set out for new skies, adventures, and dangers. Two years later, Endless Ragnarok...

  • 70s-Style Robot Anime Geppy-X - PS5 Review

    70s-Style Robot Anime Geppy-X is a mouthful of a title, but you know what? It’s quite the challenging game to describe as well. At its core, 70s-Style Robot Anime Geppy-X is a shooter...

Showing posts with label Humble Games. Show all posts
Showing posts with label Humble Games. Show all posts

On Your Tail - PC Review


On Your Tail by developer Memorable Games and publisher Humble GamesPC(Steam) review written by Mike with a copy provided by the publisher.
 
Estimated reading time: 7 minutes

“One that is wise to wait, has no hurry” 

Humble Games has published a wonderful title with the development team at Memorable Games focused on the protagonist Diana Caproni as she hones her writing skills learning empathy, overcoming apathy, and meeting a slew of characters in the world of “On Your Tail”.

We start the journey in Turin Italy. Diana is listening to her teacher, Professor Vecchi, over a conference call as discussion regarding the topic of talent springs up. Lost in thought, Diana is quickly brought back on track as Professor Vecchi will be one of the judges in an upcoming writers competition Diana has entered. Professor Vecchi is concerned about the lack of emotion and feeling in Diana's writing. Though well structured, her writing tends to come off as if written by Artificial Intelligence: emotionless and lacking in his expectations of her potential skills.

The blunt and honest feedback is our first hurdle as Diana has to decide on what response to give her professor via a choice tree format. This mechanic will pave the way forward into the world around her.

The criticism weighs heavily on Diana and the discussion carries on as the Professor reassures her that his intentions are not to diminish her efforts but to provide some feedback on areas to improve.

After the conversation wraps up, we are awarded a "player card" giving information on the person we just had an interaction with, as well as one of Diana herself. These cards are stored alongside the other, at this time of writing, eight hundred and thirty one cards you will be discovering along the way stored inside the "Mind Palace" of Diana. Cards will range from culture, leisure, characters, and more. Information and background is written on each card giving insight to each topic discovered.


A bit of self pity and moping over criticism later, we rise up from the desk and begin the adventure before us: to get more experience in the writing field. Setting her sights on Borgo Marina from a postcard her Nona had collected in the past, Diana takes her trusty “Vispa”, a reliable non-trademarked Scooter, a pilot jacket, and starts her adventure.

I found myself immediately enchanted by the music emphasizing the world around me, drawing the player in with a very suitable and melodic score. Sound design of captivating a first impression lands me optimistic in what I will discover in the lands ahead. Voice acting is a series of reactive noises such as grunts and gasps. Conversations are dialogue driven with unique character art and silhouettes in place of some lesser important roles. The presentation is subtle but not a fully voiced ensemble for the characters. This is not a negative aspect however, as the attention remains on writing and keeps one focused on the information being gathered as the story is unfolding.

After a small tutorial on how to operate the Chronolense, a magical device left to Diana from her Nona, you are deducing a crime scene layout to aid in retrieving important clues. Diana's first case is aiding a feline graduate find her car keys, which opens the pathway down a peaceful coastal trail to some abandoned railway tracks. Fate takes a turn as the train tunnel is longer than anticipated and Diana arrives later in the evening, managing to wrangle her Vispa up the path to Borgo Marina amid heavy rainfall. 

Crashing in an attempt to not collide with a shadowy figure in the night, she is rescued by Orlando De Montoni and given a place to rest. After a brief introduction to Orlando's wife Beatrice, Diana is informed the shadowy figure she almost ran over was a thief stealing from the couple's villa. Being ever the optimist, Diana takes on the investigation in order to improve her writing skills amid a burglary mystery in the township, aiding those effected and bringing the criminal to justice as an amateur investigation journalist.

A good thing to keep in mind is that you are primarily here for a holiday escape. You do not play the role of Batman, but a laid back and social type of Bruce Wayne, without money, or Bat-mobile, or Bat anything really. Point is, the game is centered around social interactions and experiencing the world around you day to day, all while aiding in a mystery plaguing the townsfolk as a side objective.

Reminiscent of the area of Cervia Italy, the landscape and architecture show love and care placed into every texture and model depicted along the way. The coastal view is a simple and sweet setting giving off the allure of a peaceful and reserved town. 
The foliage is well made with unique plants and flowers decorating the areas, making the town feel alive and flourishing with personality. The stone walkways and architecture shine vibrantly as the design team clearly did plenty of research, and I found myself admiring the many paintings and art on display throughout the world. Classical paintings recreated in the anthropomorphic style to fit the animal-like depictions was a beautiful touch to the game environment.

Some of the vegetation and fruits can be collected on a daily basis, once you acquire a shopping bag from a local shop near the photography studio along the beach that is. Collecting raw ingredients prompts a mini-game where accuracy is key as one missed click will cause Diana to collect nothing and need to wait for an in-game day before attempting to harvest again.

Events unfold as you inquire more with the local residents on the recent thefts, from meeting love interests to finding a place to stay in town, discovering pass-time activities, fishing, and even photography. Within the second day I was slinging gelato, delivering parcels for the post office, and found a great joy in the restaurant mini-game to earn currency in the township for various purchases. Skipping stones and playing Marbles on the beach with locals between traveling around the township sets the laid back mood of easing into a fine finished presentation about a holiday adventure without the constant bearing down weight of the thief mystery. Patience is key in this game as things will take time. It's good to sit and reflect every so often.

I found myself finishing important dialogue with characters only to check in on side jobs. I was eager to earn more lira to buy fresh groceries, allowing me to experiment with the kitchen mini-game to perfect certain foods and drinks. You will need to read a recipe book or two in order to unlock certain dishes though. Maybe it will impress Diana's love interest if I manage not to spill all of the coffee, or burn it by accident. Progressing into the days ahead unveils more investigations all around the area, and events to take part in as you enjoy your escape into the lives and mysteries of the residents of Borgo Marina.

The controls of the game are simple and sweet with a polished user interface, where the graphical presentation has moments of the gameplay feeling as picturesque as a cutscene. The travel around town is by foot, or hoof as the characters are anthropomorphic. With the trusty Vispa out of commission early on, traversing from one location to another is often times met with a casual stroll amid the infrastructure and buildings or a sprint that at times feels like a gentle jog. Once you earn enough Lira the rental boat becomes a seaworthy form of transportation, however the length of time in-between islands is a test of patience as there is no fast travel option for the player to speed through the fairing of the sea. Inverted steering will be a test of skill for many climbing aboard their boat for the first trip.

With it's slight drawback of rendering and optimization issues that are being patched by the development team on a regular rate, any issues encountered will be nothing but a memory as the team behind the title have put hard work and dedication into a fully fleshed out release.

Some will dive right into the Adventure/Puzzle solving aspects with absolute ease as there are times even when I felt lost; the gameplay did little to hold one's hand but felt rewarding every time a mystery or investigation was solved in succession.


In grand summary, “On your Tail” lands in a special place of my heart as it has enough charm and content to draw in even hard-set players of different genres, enticing the discovery and deduction skills of a amateur investigator. On Your Tail presents it's traits to an adventure game appeal to keep the pace and experience, always yearning to unravel more about the world ahead of you.

Pros: The Game feels whimsical and easygoing, a pick up and play for casual and advanced mystery solvers with a keen eye for clues and deductions. Development team is releasing patches and fixes on known issues very swiftly, truly a labor of love title.

Cons: At times the camera controls can lead to complications and jolty movements, some barriers of invisible walls are a small setback to the full game experience.

On Your Tail lands a wonderful 8 of 10.


Score: 8 / 10
Share:

Stray Gods: The Roleplaying Musical Available Now on All Platforms!

MELBOURNE, AUSTRALIA – August 10, 2023 – Humble Games and Summerfall Studios' Stray Gods: The Roleplaying Musical is now available on PC, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5 and the Nintendo Switch for USD $29.99.


“With Stray Gods, we wanted to try something that has never been done before that would perfectly blend the things we love most here at Summerfall - compelling storytelling, unique characters, beautiful music and exciting adventure. That, along with collaboration with some of the best in the industry, we couldn’t be more proud of what we’re bringing to our fans today,” said David Gaider, Creative Director of Summerfall Studios. “We’re excited to take fans on this musical roleplaying journey and we hope that they’ll fall in love with this and its story that we’ve poured our hearts into, as much as we have.”

Stray Gods: The Roleplaying Musical is set in a modern fantasy world, where college dropout Grace is granted the power of a Muse - power she’ll need to find out the truth behind her predecessor’s death before time runs out. Players will decide who Grace allies with, who she can trust, and who may betray her in this beautifully hand-illustrated roleplaying musical. Players will charm, negotiate, or strong-arm their way through their world, playing through original, fully interactive musical numbers composed by Grammy-nominated composer Austin Wintory (Journey, Banner Saga), Tripod (musicians Scott Edgar, Steven Gates, and Simon Hall) and Eurovision Australia’s own Montaigne (Jess Cerro). Fully orchestrated and performed by an all-star cast, players will feel as though they’re right there on the stage. With thousands of potential variations based on their choices, they’ll craft the soundtrack to their own one of a kind musical experience. No two playthroughs are the same - how will the curtain fall?
 

A video game for musical lovers, and a musical for video game lovers, Stray Gods is a compelling story of hope, self-discovery, and forging their path.
 

Summerfall Studios is an independent game development company founded in 2018 in Melbourne, Australia by David Gaider, Liam Esler, and Elie Young with a focus on making premium narrative-led, character-driven games. 

 

Humble Games is Humble Bundle’s publishing arm, composed of a passionate and nimble team that works remotely with a collection of talented global development partners worldwide. Humble Games is best known for their critically acclaimed and award-winning hits such as A Hat in Time, Forager, Project Wingman, SIGNALIS, Slay the Spire, Temtem, UNSIGHTEDUnpacking and Wizard of Legend.

 

For more information on Stray Gods: The Roleplaying Musical, fans can visit the site: here or follow along on social via Twitter or TikTok.

 

About Summerfall Studios

Founded in 2018 in Melbourne, Australia by David Gaider, Liam Esler, and Elie Young, Summerfall Studios is an independent game development company with a focus on making premium narrative-led, character-driven games. The studio’s first title, Stray Gods, is one of the first of its genre and has garnered significant attention for its innovative vision of an interactive roleplaying musical. 

 

About Humble Games

Best known for critically acclaimed and award-winning hits such as A Hat in Time, Forager, Project Wingman, SIGNALIS, Slay the Spire, Temtem, UNSIGHTED, Unpacking and Wizard of Legend, Humble Games is Humble Bundle’s publishing arm, composed of a passionate and nimble team that works remotely with a collection of talented global development partners. 

Humble Games was founded on a shared passion to support developers and deliver excellent content and gaming experiences to players around the world, while continuing the Humble mission to be a force for good in the industry.  

Humble Games is committed to investing in top quality games, comprised of both new and existing beloved IPs, all while prioritizing and supporting developer partnerships so that they can focus on bringing their creative visions to life.

Article by: Susan N.

Share:

Random posts

Our Streamers

Susan "Jagtress" N.


S.M. Carrière

Aldren



Affiliates

JenEricDesigns – Coffee that ships to the US and Canada

JenEricDesigns – Coffee that ships to the US and Canada
Light, Medium and Dark Roast Coffee available.

Blog Archive

Labels