Spirit of the North - Switch Review

Spirit of the North by developer Infuse Studio and publishers Infuse Studio, Merge GamesNintendo Switch review written by Susan N. with a copy provided by the publisher.

Estimated Reading Time: 9 minutes

Spirit of the North is a game where players get to explore the vastness of an ancient civilization. As players progress through the vast area where they start, we're guided by a lovely lady fox. Oh, did I mention you play as a red fox? She takes us to a place that showcases what must be done. Our mission is to get rid of the plague in this world, and we know this because it 'kills' us. When we awake, we discover that the spirit fox has granted us magical powers.

While I think the premise of this game is interesting, it has some shortcomings that need to be addressed. Despite that fact, I quite enjoyed my overall experience with the Spirit of the North.

Gameplay

Let's talk about the gameplay first. Players begin their adventures in the middle of a snowy area with picturesque scenery that flanks all aspects of view. Coupled with the musical accompaniment, the experience is breathtaking. (NO YOU'RE BREATHTAKING! *ahem* Anyways...). Since players have no idea what they are in for, we are given the chance to freely run around. At first, I did just that. I leaped and bounded onto small hills, experimenting with the controls, and didn't push myself too far forwards. My fascination with this game took over. I mean, it's not often we get to play a fox!


Once I was done gawking, I explored the area to discover a female spirit fox. I assumed that I was infatuated with her because she was the only living creature I had found to this point. While I was hooked on following this pretty fox to some end goal, I quickly became tired of traveling long distances before discovering my purpose.

The spirit fox takes us to a terrible place, a place that hurts us and knocks us out completely. But is this the end? Goodness no. The spirit fox TAKES POSSESSION OF US. *Laughs* No. Not really. She imbues us with magical powers. I like to think of it as possession because of an ability we get later on... Anyways, I discover the purpose of Spirit of the North, which is to clear the civilization of its corruption.

Magical abilities that we've been imbued with get rid of the corruption. This corruption can only be rid of by solving various puzzles that are strewn about the land. Each puzzle is extremely easy to comprehend but their execution can be a pain in the ass. For example, most puzzle games have a quick run or fast travel ability. In Spirit of the North, players can run, but strangely they can do so for a short time. I would even argue that the run time is TOO short and only serves to complete a specific puzzle where the fox must jump through portals. To me, it is clear that the short run time was meant to make this portal challenge a 'puzzle'. It also serves as a way to needlessly elongate an experience when a game is lacking in substance. I'll get to that point a little later...


If I were to give a brief explanation of how I feel about this game it would be that overall I enjoyed my experience, but had issues with several things like:

  • The game is too long for what it is.

  • Some chapters cover such a large area that forces the players to lose interest.

  • Graphics are beautiful from afar but often caused issues with certain actions.

  • The puzzles are frustrating to solve, not because they are hard, but because there is no direction, instructions, or hint system. In fact, any sort of direction would have been more helpful.

  • Players spend more time trying to deal with the platforming sections because the controls are often not responsive OR the environments' textures will change in such a way that hinders puzzle solutions. This lead me to feel discouraged at times.

The above points cover the bulk of my issues with the game but make no mistake, Spirit of the North is not a bad game. It simply doesn't have enough content for what it is. You see, I think about games like Myst or, if you want a more recent example, Obduction where players are dropped into a world littered with brilliant and complex puzzles. What keeps players interested are the multitudes of objects they can discover or interact with. These things might not solve any puzzles but they gave a sense of realism and wonder.

For example, Cyan Worlds is brilliant at crafting a puzzle game that tells a story through video footage as well as creating a compelling realistic atmosphere. Even in a game like Riven (which was arguably the hardest of the Myst series) had clues scattered throughout the different islands away from its puzzle solution. Still, there were many other objects to see or books read that gave life to those worlds. Spirit of the North is a contrast in comparison because players aren't really told the story. And unlike other puzzle adventure games, it provides little satisfaction to the player. More of the story HAS to be present for a game like this to succeed, and while it is still playable and beautiful, it fails to keep players invested enough to complete the game.

The Puzzles

That leaves the puzzles themselves which are two-fold. One of the puzzle types is finding the shaman staves. These staves must be returned to the bodies of the ancient people that players can find. While helping these shamans does not seem like they have much purpose other than an achievement, the difficulty in finding these shamans can be more hassling than one might think. Some of them are cleverly hidden. This particular set of puzzles don't seem to have a purpose. I can only presume their inclusion was meant to showcase that there used to be people that inhabited the area of Spirit of the North. While this puzzle type is interesting, it does little to provide substance to the game.


The main focus is to solve puzzles that allow access to the next checkpoint. Often, to reach them, players have to do some light jumping. And while these sections aren't difficult, sometimes they are made to appear that way. Players cannot redirect midair and given the way the fox moves, sometimes they end up moving in an unintended direction. This leads to aggravating misjumps. The kicker when with its platforming has to do with bad texture layers that make the environment seem like there are other paths. And from afar, these sections often cause players to try for jumps that don't actually exist. Thankfully, players can't really die. Between the texture/collision issues, variable button responsiveness, and trajectory problems, the platforming in Spirit of the North is a bit of a pain. If there is one good thing I could say about its jumping, it's that none of it is hard.

Audio and Music

As for the music and the audio in this game, I found myself enthralled. The audio in Spirit of the North is quite spectacular. With its soothing piano and string composition, I was sucked into the experience.

Spirit of the North's composer Joseph Gifford definitely created a memorable soundtrack which was perhaps the best feature of the game. While the jumping sections were difficult due to the graphics, the music soothed my soul. It is nothing short of spectacular.

The rest of the audio was also amazing. I loved the sound of the water as it crashed down from higher locations or the cute little sneezing sounds when the fox was too close to corruption. I enjoyed the effects of magic swirling around the fox and the sliding sounds which were nothing short of breathtaking. My only gripe was that the fox sounded more like a dog when it barked at the flowers but otherwise, the audio is wonderful.


Foxy Final Thoughts

While I really enjoyed playing this relaxing adventure puzzle game rooted in mystery, I feel like it missed its mark. I can forgive the graphical issues and the short running speed at which players can travel, but the world is littered with pieces of a story. Though, I loved using the magical abilities to solve puzzles. I don't mind the fact that there is no hand-holding in Spirit of the North. That said, I expected there to be more because including vast amounts of explorable areas without including more world lore and/or a better plotline is a disservice to the players. And this is the primary reason that it doesn't rate higher for me.

Running around as a fox with magical abilities seemed like a grand time and if it wasn't for my inherent curiosity and love of puzzle games, I might not have played as much of Spirit of the North as I did. The initial time of playing was wonderful and I did genuinely enjoy my time with it, but I wish there was substance to the title.

I cannot argue that Spirit of the North isn't a beautiful game on the surface. It is spectacular in certain areas and because there are a number of good points, I rate Spirit of the North at a 7 out of 10. The story of the fox and his spirit companion needs a lot more reason to play to keep puzzle aficionados like me interested beyond the first couple of chapters.

Score: 7 / 10



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Hatsune Miku: Project DIVA Mega Mix - Switch Review

Hatsune Miku: Project DIVA Mega Mix by developer and publisher SEGANintendo Switch review written by Jim with a copy provided by the publisher.

Estimated reading time: 5 minutes


I love a good rhythm game from well-known games like Rock Band and Guitar Hero to lesser-known games like DJMax and Superbeat Xonic. The Hatsune Miku games have always been fun to play so I was pretty excited to see one coming out on the Switch where I could play it anywhere I wanted. For anyone who doesn't know who, or what, Hatsune Miku is, she is a Vocaloid witch is a singing voice synthesizer that means all of the lyrics are sung not by a real person but by a synthesizer. Like the other games in the Project DIVA series, there are more than one Vocaloid witch fans should know with the likes of Rin, Len, Luka, MEIKO, and KAITO.

Project DIVA MegaMix has a lot to love with over one hundred songs and two modes of play. The first mode is arcade mode where you press the right button in time with the rhythm like in the last Project Diva games. The second mode which is new for the Switch is called mix mode. Mix mode is still a rhythm game but you use the right and left joy-cons in each hand and tilt them left and right to match up with what's showing on the screen and pressing ZR or ZL in time.

It's a neat way of changing things up and it doesn't use bad motion controls like some games, it works well! There are three difficulty levels with mix mode from easy to hard while arcade mode has five from easy to extra extreme. Not every song has a easy difficulty and you have to unlock extreme and extra extreme songs, and again, not all songs have these difficulties. With over a hundred songs you would think it would be hard to find the song you're looking for but you can easily switch between the letters that the songs start with or you can put your favorites in the favorite category making it easy to find what you are looking for.


After completing a song you will get VP and experience that makes your player rank increase. VP is a currency that you can use to buy new costumes for the characters to use. Each song has a recommended outfit that matches the music video. I am not sure what levelling up your player rank does, I think it just measures how good you are as it only seems to go up once you complete a song for the first time on each difficulty and mode.

There are a lot of outfits for the characters and it's fun to keep playing to buy new ones and change things up, but if you don't like any of them, you can make your own t-shirt! It's pretty simple to draw on a shirt you can pick from four different draw sizes and then draw using the analog sticks. This can be a bit tricky but you have a steady hand you can also use the switch in handheld mode and draw using the touch screen. Now I am not good at art at all but I was able to make a pretty cool multicolored t-shirt.

A good feature to the Mega Mix is that the music videos can be watched without playing the rhythm games and I enjoyed watching some of them. They are very well animated and some even tell a story which is great as most the songs are in Japanese so following along may be the only way to know what the song is about. It also displayed the lyrics, so if you do know Japanese, you can read along. Finally, you can also set up your own playlists where you can set several music videos to play in the order you picked or have them shuffled.


Vocaloids have come a long way with the quality steadily becoming harder to distinguish a real voice from a synthesized one especially with some of the songs on this game. The only real problem I have with this game was trying to fix the input lag. Unlike some games like Rock Band where you press a button when you hear a sound, you can only set the lag in this game manually. It never really seemed off when I was playing it on the TV but when I played it in handheld mode that I saw the differences in my playing and scoring so I think my input lag might be a little off.

Fans of rhythm games and Hatsune Miku fans alike will enjoy this game with its large verity of songs and outfits for each character. There a lot of customization too like picking who you want to be in the music video and outfits and the such. Changing who is in the video does not change the singing voice however, and this although minor, it kind of stunk.

Summary

Overall I really loved my time playing Hatsune Miku: Project DIVA Mega Mix. The music videos put a smile on my face and some of the songs I really loved and have stuck in my head hours after playing. With its huge list of songs and additional DLC you can add even more to the experience and there was already a lot to love about this game.

The only thing some fans may not like is there is no The DIVA room mode like in the PS3/Vita game Hatsune Miku: Project DIVA F 2nd. Other than that I really love this game!

Score: 9 / 10






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