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Showing posts with label battlefield. Show all posts
Showing posts with label battlefield. Show all posts

Battlefield 2042 – XB1 Review


Battlefield 2042 by developer EA Dice and publisher Electronic ArtsMicrosoft Xbox One review written by Nick with a copy provided by the publisher.

Estimated reading time: 8 minutes


Battlefield 2042 is an ambitious title that steps away from the last few historical titles and takes us to a future where we see plenty of those massive scale battles filled with epic Battlefield moments. That being said, there are some changes to the normal formula that may frustrate purists and there are some launch issues that are holding the release back from its full potential.

The focus here is on the massive scale battles that can support up to 128 players. That is just a mind boggling number, and it can make the most active points of the battlefield a chaotic joy to dive into. My personal style tends to be of the low kill / low death rate of a sniper who skirts the fringes of the active areas using a drone to scout the area and tag enemies for your teammates to see. Anyone who has read my other reviews of various shooters know that I prefer this ranged, strategic style of gameplay. Battlefield titles tend to do this far better than the more claustrophobic shooters like Call of Duty where you might have a map or two or a mode or two that sets snipers up for success, but the majority of the environments tend to be very sniper unfriendly. That is not the case here.


The use of vehicles makes traversing the large maps faster / easier to do – if you can access one at the time. I would say one of the biggest drawbacks to these massive maps in Battlefield 2042 however, is that there are times when you spawn at the wrong place or there’s just no one near the action to spawn to and you’re stuck hoofing it across a large stretch of land to get to the action. It’s slightly mitigated for me personally due to my aforementioned primary sniper class, but for those who enjoy the closer ranged combat, I imagine that those long treks are dull.

There are two design choices that are likely to be most controversial to veterans of the series. The first is that there is no single player campaign mode. The focus here is on the multiplayer (though you can do single player with bots as well), and while there’s a loose narrative around who the two teams were and the backdrop for their conflicts, that’s clearly not the priority here. That being said, if you’re hoping for a gripping story with one of those short-lived but bombastic storylines… you’ll be disappointed. I almost always play these campaign modes, but I have plenty of friends who never touch them and just jump right into the multiplayer component.


The other design choice likely to raise eyebrows is that the class system that has been such a major part of the Battlefield’s DNA for so many years now has been swapped out with a slightly more Call of Duty-esque specialist system. Instead of picking a class that has a particular skillset that creates a slightly more cohesive sense of balance to the matches, the new specialist system lets you mix and match to your heart’s content. I can see a case for either, but as someone who likes to customize things, I like the new system personally. You pick a specialist persona who has a particular skill (like operating drones or a bodysuit that allows for fast, directed gliding versus parachuting or setting up remote turrets. After picking your person, you then pick your primary and secondary weapons, their attachments, your gadgets and cosmetics. That said, these tie in rather nicely with an addictive progression system that sees you constantly unlocking things, especially in the early going.

In terms of the actual modes, the two major modes of Conquest and Breakthrough remain. I tend to gravitate towards Conquest myself, with its strategic take on capturing zones to more quickly bleed off enemy reinforcements. One of the more interesting aspects of the game are the major storms that can show up and wreak havoc on certain maps (reminding me of the storms from Battlefield 4 that I still remember so fondly to this day) – especially in Hazard Zone. There is a mode with far fewer players (32) where the squads attempt to collect as many drives from crashed satellites. There are a couple of extraction moments in each of these matches, and you don’t want to miss those as you are trying to collect as much as you can… while still getting away.


One of the modes I think will really help give Battlefield 2042 long life is the Portal, which is a very deep game editing tool. It provides some cool callbacks to prior games such as Bad Company 2 and Battlefield 1942 (which was my introduction to the series, so I really enjoyed seeing that inclusion). It’s not the easiest thing to dive into, there’s a bit of a learning curve to get the most out of its toolbox, but the potential for awesome community content here is strong.

It’s worth calling out that there are some graphical oddities. I’ve seen clipping through the bottoms of maps on kill cams, weird flickering / lighting effects gone wild and some of the destructible environments behaving weirdly (such as taller structures falling oddly when they start to topple). They are particularly jarring because this is very clearly a AAA title with graphics that lend themselves to some jaw-dropping moments and excellent audio design. I imagine these will get ironed out sooner than later – the Battlefield games have something of a recent track record of releasing with issues like this and seeing them get smoothed out over the next month or two.


These quibbles aside, Battlefield 2042 is still a great deal of fun. Purists may not love the specialist system or the lack of a single player story, but those who want huge environments with loads of players should find the chaos of Battlefield 2042 quite enjoyable. Portal is going to give this game even greater life than usual and something I’ve enjoyed sinking my time into so far.

Score: 7.75 / 10


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Turtle Beach Ear Force X31 Headset for Xbox 360 Review

I recently found the Turtle Beach Ear Force X31 Headset for Xbox 360 refurbished through Best Buy.  These headphones are often touted for use in multiplayer titles like Call of Duty or Battlefield for their combination of stereo sound direct to your ears as well as offering a microphone.  I've been eying one of these headsets for quite awhile, and when I was able to pick them up for about $30 online, I decided to give them a shot.  I've been using them for a couple of weeks now, and while there was plenty of good here, there was an overwhelming drawback that I can't get past.

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Some morning odds and ends.

Yuck.  I was sick all Monday night and yesterday, so now I'm well and behind on things at work.  Hate, HATE using paid time off for being sick.  Just sucks away future vacation time.  I slept from like 10pm 2 nights ago, until almost 1:30 in the afternoon yesterday, and again crashed by like 10 last night.  So, here I am at work, getting some writing in before I actually start my day (I have a tendency to get to work about 50 minutes early so I can drink my coffee (Coffee With Games would probably approve), check my email and do things like write this post.

Where to start... how about a quick note from NBA Jam: On Fire Edition?


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Gaming thoughts 2/9/12 - Pistons and lots of gaming

So last Friday, my wife took me out to a basketball game - Pistons vs. Bucks.  Her perspective of it was more from the 90's night music and Vanilla Ice halftime show.  I wish I was making that up, but she has the (Internet archive link) proof here on her blog (and while this post is tame, some of her others?  Not so much - you've been warned).

For me?  There was a basketball game, and lots of throwback to the 90's Pistons, which was awesome.  Oh, and we wont the game too:


 
So that was fun.  This week?  Yeah - I get to go again.  My wife's gotten me even better seats to the Nets game (whom we beat last night away)



This has of course led me to playing countless hours of:



Yeah.   A lot of hours.  Just finished my first season with my created player.  This is without a doubt my favorite mode.  Franchise/association is cool too.  Online would be better if I knew more people who played it because I would rather just have a few friends w/ teams and not a full roster of people I don't know which makes getting games played a pain in the arse.

I've been pretty busy as well - I got that promotion, and have decided to hold off on the tv for now, but wound up getting a slew of new games.  The one I've been playing the most so far is Kingdoms of Amalur: Reckoning.  I know there's been some mixed reviews on this game, but so far I'm really enjoying it.  This + Skyrim does mean I'm not playing much else.  Oh, and NBA 2K12.  And some NBA Jam and Mario Kart... okay, so I'm playing a few games, and that's a quick list of the ones that come to mind, but I'm sure there's more.

The career mode in NBA 2K12 made me think though - what are the gaming 'activities' that chew up the largest amount of time?  Is it the online component to a FPS like Call of Duty or Battlefield?  Getting through seasons in a sports title (NFL?  Not as bad.  16 game regular season.  NBA?  82 games.  And that's not as bad as MLB...).  Grinding for experience in an RPG title? 

Being that I play a lot of different game genres, these were the 3 biggest 'time sinks' that jumped out at me, but of them I have to give the nod to a sports game's seasonal grind.  Don't get me wrong, I love it, but the trophies/acheivements are usually spread out in such a way that you spend forever getting them (make 5 All-Star games!  That means you're going to play over 350 games!  Get your created player to an 80 overall.  That could take 2 - 3 seasons.  And then there's the different modes like franchise, online, career...)  I think perhaps the trophies take much longer to get in most of these titles than in others.

A case could be made for FPS games, but the sense of progression I think breaks things up more, and you have different modes, maps - there's just a bit more variety.  In RPG's the grinding never really bugs me either, but it feels more incremental.  You get to a point in the game where you might grind a bit for a few hours.  I have no idea how many hours I spent getting through a season of NBA 2K12, but I'd guess at least 10.

I'll have to detail some of my new titles when they actually arrive and get to play them.  I will no doubt be plugging away heavily at Skyrim and Amular for the next week or two to try and wrap those up and review them soon.

What are you playing?  Any game types you feel have a really long, grind-like time-sink to them?  Anyone out there as a big of an NBA or NFL fan as me?  Let me know in the comments!

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