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Showing posts with label medieval. Show all posts
Showing posts with label medieval. Show all posts

Sword & Shield Playable in Early Access on PC! Console to Come Later

Sword & Shield Simulator is now available on PC in Early Access as of August 11. This game lets players take on the role of a medieval blacksmith who not only forges weapons and armor but also scours battlefields for resources. Sword & Shield Simulator is also set to come to PlayStation 5 and XBOX Series X|S later.


The simulator is being developed by Polish studio Wildlands Interactive, which is also a co-publisher of the game alongside Ultimate Games S.A.

Gather Loot on the Battlefields and Forge Weapons!

Sword & Shield Simulator is a relaxing medieval blacksmithing simulator with exploration and adventure elements. Players take on the role of a blacksmith who collects scrap on battlefields and then uses the salvaged resources to forge swords, shields, and other kinds of weapons and armor in their smithy.

The title offers advanced blacksmithing mechanics using key tools, including an anvil, furnace, grindstone, chisel, and flux. Notably, in this simulator, a sword, for example, is forged modularly from individual parts (blade, hilt, guard, and so on), while shields are assembled piece by piece.

Players will find the resources needed to craft weapons and armor mainly on battlefields. Gameplay also includes mechanics tied to things like felling trees, hunting, and mining. The developers have prepared mini-games for this too, covering lockpicking, crossbow shooting, and cart repair, among others.

Managing the smithy and trading items play an important role here. In Sword & Shield Simulator, progression is built on an experience and skill system. The game world spans several large regions in total, with additional locations, and there's no shortage of residents' stories, intrigue, and secrets of the kingdom.


Sword & Shield Simulator in Early Access

The game will be developed in Early Access for up to around six months. At launch, Sword & Shield Simulator offers 3 regions (Danburg, Bloodlands, and Grainmill), along with more than 140 story missions and many additional tasks.

In the coming months, the game will also gain the larger Talstein region with additional missions, new blacksmithing and resource elements, and expanded options for the materials system, mines, and hunting. The developers will also take the player community's feedback into account as they develop the game in Early Access.

Sword & Shield Simulator – Key Features:

  • Become a medieval blacksmith
  • Forge new swords and armor
  • Gather loot on the battlefields
  • Complete story missions and side quests
  • Expand and upgrade your smithy

Sword & Shield Simulator launched on PC (Steam Early Access) on August 11, 2026. The simulator is also set to come to PlayStation 5 and XBOX Series X|S later.

Article by: Susan N.
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Medieval Fantasy Game 'Kingdom Loop' Debuts on Steam then on Consoles

Kingdom Loop, an independent strategic roguelike with deck-building mechanics, will soon debut on PC. The medieval fantasy game releases on April 28. It combines roguelike, city-building, and classic turn-based gameplay. Kingdom Loop will later arrive on PlayStation 5 & Xbox Series X|S.


The game was developed by independent studio RootGame and published by Ultimate Games S.A.

Roguelike Meets Tactical Turn-Based Strategy

Kingdom Loop is a strategic roguelike with 3D graphics and an isometric perspective, where the player leads a hero in a massive clash for the Grail within an endless loop. There are two factions: humans and the undead. Each requires a different playstyle, as humans rely on a classic economy, while the undead's strength comes from the souls they collect.

The game is inspired by the cult hit Loop Hero, as well as JRPG-style turn-based strategies and Heroes of Might and Magic III.
“We wanted to create a roguelike where the player loses only because of their decisions, not due to randomness. Judging by the testers’ reactions, we succeeded,” highlights Ignat Moroko, CEO of RootGame.

Build, Fight, and Survive the Endless Loop

Gameplay in Kingdom Loop is based on kingdom building, resource management, army development, and combat.

Over 200 tiles with unique effects can be developed around the Grail Temple. These tiles transform using a deck of cards, allowing players to construct buildings, manage resources, and recruit units.

In Kingdom Loop, each loop repetition and kingdom expansion make enemies stronger. The player must adapt or fall, but failure can serve as a valuable lesson for the future.

Turn-based battles with dynamic mechanics play an important role. Selecting the right units, positions, and targets is crucial. The human and undead factions each offer 4 heroes and over 20-unit types. Every hero features unique stars and abilities, making the experience more varied.

The game offers high replayability and diverse tactics. The card system, combined with randomization, lets players experiment with kingdom building and create synergies between buildings, artifacts, and resources.


Kingdom Loop – Key Features:

  • Tactical roguelike with deck-building mechanics;
  • Endless loop gameplay;
  • Card-based kingdom building;
  • 2 factions and 8 heroes with unique attributes;
  • Tactical turn-based combat;
  • Resource management and synergy creation;
  • Collect powerful artifacts;
  • High replayability.

The PC (Steam) release date for Kingdom Loop is April 28, 2026. The game will release later on PlayStation 5 & Xbox Series X|S

Article by: Susan N.
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Forge your destiny in this relaxing crafting game aptly titled Medieval Crafter: Blacksmith

Kocaeli, Turkey – 22 of April, 2026 | Developed by Compact Core Games and published by GameDev.ist, Medieval Crafter: Blacksmith invites you to the enchanting atmosphere of the medieval times. You’ll take on the role of a dwarf blacksmith. You'll be forging weapons and equipment to make ends meet and keep your customers happy. But as a smith with big ambitions, you will also recruit heroes, equip them with the gear you've forged and send them on epic adventures for loot and profit. The full release of Medieval Crafter: Blacksmith is available on PC via Steam.

Dive into the Anvil’s Embrace in Medieval Crafter: Blacksmith, where you forge your destiny beneath the mountain’s heart. 

Become the master of fire and steel in an epic journey of craftsmanship, mining, and creation. Craft legendary weapons, enchant mystical artifacts, and let the might of your forebears ring true with every blow of your hammer.

Master the Forge

Forge and Smelter in Medieval Crafter Blacksmith

Immerse yourself in the art of blacksmithing, from mining ore to crafting exquisite items. Perfect your skills to create legendary weapons and armor.

Craft a wide range of items, from swords and armor to horseshoes and enchanted trinkets. Fulfill orders from an array of unique customers and show how a dwarf trades with the haggle mini-game.

Let the Ancestral Might Unleash at Every Hit

Medieval Crafter: Blacksmith features an intuitive forging mechanic that lets you craft powerful weapons and equipment worthy of a dwarven forge.

Delve Into the Mines

Delve deep into the earth to uncover precious ores and minerals. Upgrade your mine for greater yields and rare discoveries.

  • Time Management: Manage your time efficiently as you juggle mining, crafting, and customer orders. The day-night cycle adds depth and challenge to your decisions.
  • Upgrade Your Workshop: Customize and upgrade your workshop and living quarters. Create the ultimate blacksmithing haven with unique decorations and tools.
  • Vibrant Village Life: Interact with a diverse cast of villagers, each with their own stories and resources to offer. Build relationships that impact your journey.
  • Epic Quests: Embark on quests and challenges that push your skills to the limit. Uncover hidden secrets, rare materials, and the legends of the realm.
  • Seasonal Events: Participate in seasonal festivals and special events, offering unique opportunities, rewards, and challenges.
  • Become a Legend: Rise through the ranks and earn a reputation as the realm’s premier blacksmith. Your creations will be known and revered across the land.

Medieval Crafter: Blacksmith invites you to step into the shoes of a dwarven blacksmith, where your every swing of the hammer and choice of materials shapes your destiny. Forge your legend and craft your own epic tale in a world where fire, steel, and magic converge. Will you answer the call of the anvil?


About Us

COMPACT CORE GAMES BILISIM VE TEKNOLOJI LIMITED SIRKETI is a technology company dedicated to the game development and innovation of gaming software. Our focus lies in creating engaging gaming experiences through cutting edge technology, catering to both casual and professional gamers. By leveraging advanced programming techniques and a deep understanding of user needs, we deliver high quality products that enhance gameplay and provide value in the competitive gaming market with 15+ years of experience.

About GameDev.ist

GameDev.ist was established in Istanbul in 2023 as a publishing company dedicated to supporting independent game developers in production and marketing. 


Article by: Valerie

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Battle Enemy Waves in Arcane Overdrive During Steam Next Fest!

Istanbul, Turkey – September 29, 2025 | Independent developer Nords Games has officially announced Arcane Overdrive, a survivor-like and roguelike hybrid coming soon to Steam. Set in a fantasy medieval world, players create custom vehicles by combining modular parts and monsters, then battle waves of enemies including orcs, werewolves, skeletons, and other monstrous bosses using medieval weapons and spells. A playable demo will be live during Steam Next Fest, running from October 13 to 20.


Each vehicle is made from three parts: top, middle, and bottom. Each part affects stats, abilities, weapon slots, and movement. The lower parts of vehicle components are the parts that generally affect a vehicle's movement, whether you're controlling it like a normal vehicle or a swaying horse-drawn carriage. An option is planned to allow players to control it like a normal player character, separate from the vehicle controller.
“In Arcane Overdrive, we wanted players to fight using their own unique fantasy vehicles. These machines are assembled from mystical parts and monsters found throughout the world. Rather than relying on traditional medieval transports, the vehicles are designed to feel like they belong in this fantasy universe. To reinforce that feeling, we added visuals that show adventurers such as wizards and mercenaries wielding wands and weapons, emerging from the doors and windows as if they're supporting the player in battle." - Can Sancaktaroğlu, Game Designer

Weapons and spells can be obtained from both vehicle parts and level-up rewards, spanning elemental powers such as fire, ice, electric, physical, and poison. Each vehicle’s configuration determines how many weapons players can equip, and selecting the same weapon multiple times during level-up enhances its attributes and stats, allowing for increasingly powerful combinations.



Arcane Overdrive Key Features: 

  • Customize your playstyle with unique vehicle and monster parts
  • Choose between car-style driving or classic directional movement
  • Battle map-specific bosses with unique mechanics
  • Combine magic and weapons to create powerful combos
  • Explore a richly detailed fantasy medieval world
  • Unlock permanent upgrades and new mechanics through the Skill Tree

A playable demo of Arcane Overdrive will be available during the upcoming Steam Next Fest, running October 13–20.
 
Visit Arcane Overdrive Steam page for more information, and be sure to follow the game on Discord, X, and TikTok.
 

About Nords Games

Founded in 2024, Nords Games is an independent studio based in Turkey, focused on developing imaginative and innovative game experiences. The team has contributed to several collaborative projects across Europe and is now creating its own titles, starting with Arcane Overdrive.
 
For more information, visit: https://www.arcaneoverdrive.com/
Article by: Susan N.
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Will You Survive in a Medieval Survival Game?

MONTREAL – April 30, 2024 – Haenir Studio and Behaviour Interactive are excited to announce their official partnership to bring Blight: Survival™ to life. First revealed in 2022, the much buzzed-about medieval action-horror co-op survival game pits up to four players against monsters and men in a visceral fight to destroy the source of the Blight, a deadly affliction that plagues the land. 

“Teaming up with Behaviour Interactive signals the next major phase of development for Blight: Survival,” said Haenir Studio Co-Founder, Mads Christensen. “With Blight: Survival, we set out to deliver an ambitious and unique experience for players. Being able to utilize Behaviour’s resources, expertise, and horror pedigree will be instrumental in bringing our vision to life. We’re thrilled to kick off this journey together.”

Blight: Survival takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster. 

“As a game we were already looking forward to playing ourselves, we couldn’t be happier about this collaboration,” shared Stephen Mulrooney, Executive Vice President at Behaviour Interactive. “Working with talented studios like Haenir Studio in this type of partnership will be a focus for us as we look to publish more and more external games in the coming years. This is the start of something new and exciting for Behaviour, and we’ll be keeping our eyes open for interesting opportunities.”

While Blight: Survival does not currently have a release date, Haenir Studio and Behaviour Interactive are eager to share more details about the game and its ongoing development in the future.

In the meantime, players interested in learning more or being first in line for all the latest Blight: Survival news can join the official Discord and wishlist the game on Steam. 


 

About Haenir

Haenir Studio is a small independent game IP development company located in Scandinavia, who thrive to create immersive, exhilarating and fun gaming experiences.

For more information, visit www.haenir.com.

About Behaviour Interactive

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the acclaimed building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s leading providers of external development services.  

The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK - North and Behaviour UK - South) and the Netherlands (Behaviour Rotterdam).  

For more information, visit www.bhvr.com.

BLIGHT : SURVIVAL: © 2022 and BEHAVIOUR, BLIGHT : SURVIVAL and other related trademarks and logos belong to Behaviour Interactive Inc. All rights reserved.
Article by: Susan N.
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Haenir Studio and Behaviour Interactive Partner to Bring Blight: Survival to Life


MONTREAL – April 30, 2024 – Haenir Studio and Behaviour Interactive are excited to announce their official partnership to bring Blight: Survival™ to life. First revealed in 2022, the much buzzed-about medieval action-horror co-op survival game pits up to four players against monsters and men in a visceral fight to destroy the source of the Blight, a deadly affliction that plagues the land.

“Teaming up with Behaviour Interactive signals the next major phase of development for Blight: Survival,” said Haenir Studio Co-Founder, Mads Christensen. “With Blight: Survival, we set out to deliver an ambitious and unique experience for players. Being able to utilize Behaviour’s resources, expertise, and horror pedigree will be instrumental in bringing our vision to life. We’re thrilled to kick off this journey together.”

Blight: Survival takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster.

“As a game we were already looking forward to playing ourselves, we couldn’t be happier about this collaboration,” shared Stephen Mulrooney, Executive Vice President at Behaviour Interactive. “Working with talented studios like Haenir Studio in this type of partnership will be a focus for us as we look to publish more and more external games in the coming years. This is the start of something new and exciting for Behaviour, and we’ll be keeping our eyes open for interesting opportunities.”

While Blight: Survival does not currently have a release date, Haenir Studio and Behaviour Interactive are eager to share more details about the game and its ongoing development in the future.

In the meantime, players interested in learning more or being first in line for all the latest Blight: Survival news can join the official Discord and wishlist the game on Steam.

About Haenir


Haenir Studio is a small independent game IP development company located in Scandinavia, who thrive to create immersive, exhilarating and fun gaming experiences.

For more information, visit www.haenir.com.

About Behaviour Interactive


Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the acclaimed building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s leading providers of external development services.  

The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK - North and Behaviour UK - South) and the Netherlands (Behaviour Rotterdam).  

For more information, visit www.bhvr.com.

BLIGHT : SURVIVAL: © 2022 and BEHAVIOUR, BLIGHT : SURVIVAL and other related trademarks and logos belong to Behaviour Interactive Inc. All rights reserved.


Article by: Susan N.





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MORDHAU - XBXS Review

MORDHAU by developer and publisher Triternion— Xbox series X review written by Jim with a copy provided by the publisher.

Estimated Reading Time: 9 minutes.

I will start by saying I am not a huge fan of online multiplayer games but I am a fan of the medieval period. MORDHAU is just that, but because I like the setting and that I hear you can play with bots I decided to give the game a go. When first starting the game I thought it would at least tell me a little about what the menus in the game were but there was no info at all. Luckily I figured out how to jump into a combat tutorial. This is where I encountered some things I didn't like.

First off when the game loaded, the level the graphics were not fully loaded making everything look muddy and hard to see. But once it loads fully things look decent enough. I also think they fixed this in a patch that has just been released as of this writing. One other glitch I ran into was when I spawned into a level I just fell through the level and kept falling until the end of the level. Next, I was told how to use the sword that I had in my hands, and here again, I have a slight problem. I can swing the sword in different ways but to do this I had to use the right stick and the right trigger on my controller. Okay, the trigger button is normal for first-person games of this type, but using the right stick, the same stick that you use to look around to swing my sword right, left, or up to down is just not fun to do. I would do it and turn the view just to miss my target! Lastly, I also learned that I could turn the sword around and use the hilt to knock heavily armored enemies out more easily. This is called MORDHAU a real sword technique that was used. I hardly used MORDHAU in any matches because I tried a few times the sword would never turn around.

Next, I learn about blocking and parrying attacks. This is all-time-based blocking is less forgiving, but to parry I had to time it just right. Then I could attack back this just doesn't work well when I am in a live game with 30-60 something people playing. There were also a few things I didn't really understand that much like clashes when the other player or bot and I both hit swords at the same time or being flinched where my weapon goes flying out of my hand leaving me defenseless. One of the easier moves in the game is a stab which I can pull this off easily by pressing the right bumper. I could also kick easily with the left bumper.

Now I was brought over and taught how to use a bow. Thank goodness a ranged weapon! I am way better at range than at close range I thought. I happened to be right this time as using the longbow I had picked up was a lot easier to handle. Later when I played an actual game though I would learn that the bow does not do a ton of damage, but I do get to stay away from the action. It's also really hard to hit moving targets and there is friendly fire so more often than not I hit a friendly. Friendly fire also makes it hard when I get close to an enemy and swing my sword to hit them and accidentally hit an ally. So using a bow to me was a little fun. I just wish it was stronger.

Still in the tutorial, the next thing I learned was that I can ride a horse and use a lance at the same time. Let me tell you it takes practice to ride, aim, and hit a dummy all at the same time. At first, I just couldn't figure it out. I messed around with it for a good half hour before I finally got the hang of it. Next, I was instructed to get off the horse and was brought to a door that I could break down with an axe and then rebuild with a hammer. I think you can use any weapon to break things but the axe may damage them more. Lastly, I was taught how to use a catapult and I had a hard time aiming this. MORDHAU does not hold your hand at all with no crosshairs for the catapult or show where my aim is going. I just have to shoot and guess and then try again.

That ended the tutorial and so I was ready to jump into a single-player bot game. There were a handful of modes to pick from. I knew what some of these are: deathmatch, team deathmatch, and horde. Then there are ones I had no idea what they were and MORDHAU doesn't even tell me how to play them. They were frontline, sword game, and skirmish. I picked horde mode to start because I usually like horde modes in other games. In this game, however, things were different. You are tasked with protecting a bot while earning gold you can use to buy new weapons and armor. The weapons and armor were scattered all over the level and there wasn't enough time between waves to find what I was looking for. Needless to say, I died a lot just because I couldn't find what I wanted or I didn't have enough gold to buy better armor.

So horde mode didn't go so well for me and I switched modes. I can pick how many bot players I want to play and I jumped into a single-player team deathmatch. I thought playing with bots would be easy but I died a lot either because I am really bad at this game or the “skill-based combat” didn't translate well to controllers as it did with keyboard and mouse. One thing I truly hated in the game was was playing a local bot game. I get no in-game currency or experience points.

That brings me to the next thing I tried. Online battles! The first thing I noticed was the game kept pairing me with players who were level 12-20 and there is no way I could compete when I am at level one. That's where having the single player give you points would come in handy. I tried both small-scale brawls and bigger fights with 32-64 players. In the brawl, it was me and one other person vs one other person. I thought it would be easy but my ally just kept taunting while looking at me and since I was a ranger with very little armor and a bow the enemy player kept going after me while my ally just watched until I died and then he would attack. This reminded me why I hate multiplayer games. Real people could be jerks in games.

I had to try out the large-scale battles next. Frontline is what it was for this round. In this mode, my team and I must try to complete objectives or defend objectives to win the game. This mode was a little fun when I got good allies, but there were a few times where someone would just spawn in swinging their sword and hitting allies dealing damage. Whether it was on purpose or not I can't tell but it got annoying quickly. One other annoying thing where it was accidental or on purpose was people kept hitting the taunt button so all you hear is the player's character yelling. This could be because it is triggered by pressing down on the right stick. Why the devs made everything the right stick is beyond me. After either winning or losing I got experience points and money. Now the game does not give me a lot of experience, but it does give you a small amount of money that is enough to buy a new weapon or item for a character I can create if I wanted.

When playing as the ranger, my favorite class, I die very easily as they are not armored well and all it takes is about one hit and I am losing my head. With no story or anything I had very little to motivate me to keep playing. Even changing classes didn't help as it seemed everyone could swing their weapons faster than me. I just kept spawning lasting less than a minute, dying, re-spawning again, and rinse and repeat.

Because the default bow user in the game was weak to me I decided to try making my own character. But again the game does nothing to tell me what I am doing. I just had to guess. So I found the armor and put on some better armor, for in-game money of course, and then I bought the long bow because I wasn't at a high enough level for the crossbow. 

Next, I went to pick a melee weapon to take with me in case I drop the bow, which happens a lot when you're hit. But I found out there is a limit to how much you can bring shown as points, and the bow took up most of the points! You can carry more than one weapon but you only get so many points to use when picking equipment. The armor covers three places: the head, body and legs. Each armor slot lets you pick from no armor, light, medium, or heavy armor where each costs more points. Weapons and other things like healing items also take points.

Overall some people may enjoy their time with MORDHAU. Even I did at times for very short bursts until I just got annoyed with the other players and quit. If an online hardcore melee game sounds like fun to you then you may enjoy your time with it as it does have a strange appeal to it. I just don't have the time or patience to level up a ton of times to catch up to players who have more time than me. Also, the game lacks any explanation of what each game mode is and how to make a decent character. MORDHAU could have been much better if it just explained things better. I don't hate the game but I also don't love it.


Score: 5 / 10



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Medieval Tactical RPG 'Wartales' Opens the City Gates!


BORDEAUX, France – Oct. 12, 2022 –
Wartales, the medieval open-world tactical RPG from publisher and developer Shiro Unlimited that has sold more than 250,000 copies, expands its borders with a massive 5th region. The Capital City of Gosenberg welcomes adventurers on PC via Steam Early Access today.

Bask in a grand metropolis, glittering with the songs and sonnets of eager street performers, ardent tales from seasoned adventurers, and an overwhelming air of irresistible opportunity. Face unforeseen challenges while unraveling the city’s secrets in a captivating expansion to Wartales’ story. Proceed with caution as power breeds corruption in the most unsuspecting parties, and even a polite smile could hide a dagger waiting to strike.

Prepare for the demanding missions ahead by utilizing a number of new combat abilities and strategies at your warband’s disposal. Recruit streetwise locals with a fresh set of expertise before engaging in tactical, turn-based battles on Gosenberg’s stone-paved cobbled streets. Strategically deploy heavy-hitting brutes, keen-eyed archers, and fast-footed rangers to stand victorious after every scuffle.

Join the quarrel for riches and status by signing up for the Grand Tournament. Dominate your competitors in the brutal and hard-hitting national sport of “Rouste” to obtain more fame and glory than these outlaws have ever known. However, no amount of infamy can satisfy the need for coin, so take on contracts and bounties in between quests to ensure the well-being and continued prosperity of your men. Solve riddles throughout town as you unravel the strange mysteries at hand across numerous hours of new content.

“Wartales largest Early Access update is here, featuring boundless opportunities for our mercenaries to chase,” said Arnaud Richard, Marketing Director, Shiro Games. “In addition to the extension of the main story, the city of Gosenberg offers new strategies, tactics, and mechanics ready to be weaponized in the pursuit of power and wealth.”

About Shiro Unlimited

Shiro Unlimited the publishing arm of the independent game development studio, Shiro Games, created by video game veterans Sebastien Vidal and Nicolas Cannasse to bring new innovative games to life. Based in Bordeaux, France, the studio released its first project Evoland in 2013 and its acclaimed sequel Evoland 2 in 2015. Shiro Games then launched its popular Viking strategy game Northgard on Steam in 2018, which has gone on to sell nearly 3 Million units across various platforms, followed by the medieval tactical RPG Wartales in 2021 and the critically acclaimed 4X RTS game from a renowned franchise Dune: Spice Wars in 2022.

For more information on Shiro Unlimited, please visit the official website.


Article by: Susan N.



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Paradox Introduces a Video Series about Crusader Kings III



STOCKHOLM - Paradox Development Studio has released an introduction to an upcoming series of videos about the development of Crusader Kings III. In this opening video, Game Director Henrik Fåhraeus lays out his vision for the game, speaking about his history with the franchise and his aspirations for the upcoming grand strategy game.

Future installments of this video series will include summaries of information revealed in the previous month’s Developer Diaries so people can follow along with the game’s development.

Crusader Kings III is the sequel to Paradox’s beloved medieval strategy role-playing game. It was announced last month at the annual Paradox Convention and is scheduled for release in 2020.



About Paradox Interactive

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade - Bloodlines 2.

Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.

For more information, please visit our forums and follow us on Facebook, Twitter, and Instagram.

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Article by Susan N.
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