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Showing posts with label final fantasy. Show all posts
Showing posts with label final fantasy. Show all posts

Stranger of Paradise: Final Fantasy Origin - PS5 Preview


Stranger of Paradise: Final Fantasy Origin by developer Team Ninja and publisher Square Enix—Sony PlayStation 5 preview written by Pierre-Yves with a demo on the PSN.

Estimated reading time: 7 minutes


Following the same path that they took to both showcase and receive feedback for both editions of Nioh, Team Ninja in a team up with Square Enix have brought the Souls-esque level of “prepare to cry” into the origins of the Final Fantasy universe. While we still don't know all that much about Stranger of Paradise: Final Fantasy Origins, we do know that it's related to the original Final Fantasy for the Famicom / Nintendo Entertainment System. Shrine of Chaos? Check. Garland? Check. Heroes of light... Maybe? Clearly not from around here or being welcomed to Corneria, Jack, Ash and Jed set off into the shrine to apparently do what they do best. Fight like there's no tomorrow.

If you've played Demon's Souls (PS3 or PS5), Dark Souls, Nioh, Nioh 2, The Surge, The Surge 2, Code Vein, Bloodborne, Hellpoint and I'm sure I'm forgetting a few others, you should find yourself on familiar footing or right at home for the challenge ahead. Unlike the fast paced nature of Final Fantasy XV, things have been slowed down and the difficulty has been ramped up as this world only has one goal. To kill you. Repeatedly.

So a bit like Nioh and Nioh 2, this early look doesn’t have a whole lot to say about the story. We know that the world is that of the original Final Fantasy, or a parallel version of it anyways, but other than that, and knowing that Chaos is being shown up front this time around instead of hiding in the background until much later, that’s about it. We have our Protagonist Jack and his two companions Ash and Jed, but other than a bit of banter, not much is known about these three.

If I take a moment however on this point, I do want to say that I’m a little disappointed in a way at the setup of the protagonist and his companions. The reason for this is that, again, we have a “boys” trip. While I enjoyed the hell out of Final Fantasy XV both on the PS4 and actually though Google’s Stadia, what was missing was that it was only ever a group of guys. Now I know that the premise of FF XV set up for this, but after the mixing and matching of the parties in most Final Fantasy entries and then both Lightning and her sister Sarah at the helms of Final Fantasy XIII, going with yet another full group of male like characters (as we don’t know their backgrounds yet) feels both off and a missed opportunity for equal representation.

Without much of the story to comment on though, what I can very much comment on is in the visual and the aesthetics departments. While a bit visually on the darker side out of the box for my tastes and I hope we can brighten that up a bit down the line, there's no denying that this is a pretty world to look at even if there’s corruption and such to be found within it. The other thing is, while the environments are fantasy-esque, the enemy types so far are very much Final Fantasy making this very easy to see why this would fit in with the rest of the series.

Starting off in a tutorial against Goblins, you’ll soon find yourself up against Bombs growing to blow up in your face all the while spewing fire all over the place. Now could the same be said to call it very Final Fantasy if we removed such things as Goblins, Bombs, and then the skeletons that show up? Of that I'm not sure but being able to cast Fire, Ice, Water and Lightning (Fira, Firaga, etc, etc) on potentially unsuspecting foes does help carry that feeling over as its magic we are all familiar with from the various entries over the course of the past few decades. I still think Fire 1, Fire 2, Fire 3 and Fire 4 were easy to remember to be honest!

That said, I'm glad for these aesthetic elements because once you move away from the visuals of your enemy types or magics, the rest feels like a more fantasy based Soulslike affair. Light attacks, strong attacks, blocking, parrying, and dodging are all available, or seem for now all available, to the three classes set before you. Fighter, Mage, and Lancer make up the first of your available classes in order to fight against the forces of chaos.

Each has a perk to it such as Mages can cast magic while Lancers can poke at people with a slightly better attack range or simply throw their spears from afar. Like it's turned-based counterparts of Final Fantasy 3, Final Fantasy 5 as well as one of my personal favorites Final Fantasy Tactics, there's going to be a class for everyone to feel comfortable with and then there are going to be classes that you simply don't like and shelf off to the side.

In order to get better acquainted with these classes, thankfully more than one can be equipped at a time and changing between them is most often a breeze but sometimes you wonder if your controller is simply ignoring you or playing hard to get. Obviously and it goes without saying, within a boss battle. As you use these classes though you'll be able to learn new abilities for these classes to use as well as some passive unlocks such as more attack power or health that will carry across from one class to the next as they apply to Jack more than the class they were unlocked on.

So with all of this, Stranger of Paradise: Final Fantasy Origin will not be for everyone. It’s difficulty from the beginning felt a bit higher as while the controls were similar enough, there’s enough being changed that will need to be learnt on the fly such as being able to absorb attacks in order to use them against your enemies. Mana for special attacks and magic is another big one as the mana bar will get smaller and smaller every time that you die and you’ll have to rebuild it by fighting against enemies and performing parries that will let you increase the size of the gauge.

Finally, making this VERY Soulslike, I got my ass handed to me repeatedly over the course of three hours to “Chaos?”, aka, Garland. It was a brutal boss fight and in part because I just couldn’t get comfortable with the Fighter class like I could with the Lancer class. Add in that you need the Mage class to level the playing field or git gud really fast, and while the challenge was there, the developers were also not afraid to switch things up mid fight making him stronger, harder and faster to take on. And yes, I hope you all have Daft Punk stuck in your heads right now.

It’s a learning curve. It’s a big learning curve but I enjoyed every minute of it and it wasn’t until I realized how much time had been recorded that I realized how many times I had died to Garland. So with that, I did what one should do, I took a break, I restarted the stage, I leveled the Lancer class, and I wiped the floor (not really wiped…) with the boss completing the demo making me want more.

Summary

From the hour-ish demo that Square Enix dropped just a few weeks back, there’s plenty to look forward to already for Stranger of Paradise: Final Fantasy Origin. Like Team Ninja’s Nioh and Nioh 2’s alphas, betas, and last chances though, I know that the difficulty may not be full represented as the stages being offered as a challenge were out of order and you may not have had what was needed in order to make it a bit easier starting off. This said, with plenty left unknown, there should be plenty to look forward to as the combat was very much on par with the rest of its Soulslike brethren once you get settled into the mechanics.

Score: N/A








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Final Fantasy VII Remake Demo - Gaming Thoughts Preview


Final Fantasy VII Remake Demo by developer and publisher Square EnixSony PlayStation 4 preview written by Robert with a demo from the PlayStation Network.

Estimated reading time: 4 minutes


I remember where I was in 1997 when Final Fantasy VII came out; after spending months seeing Final Fantasy VII adverts on TV I just needed to have it. I grew up with Final Fantasy and I had a shiny new PlayStation and only a couple games for it so I was itching to get something more. Midsummer, mom and I were out shopping and as any good teenager does, dragged her through the toys section to check out any merchandise that the store might have. Behind this tiny counter was a locked glass display with some neat things like the box, a t-shirt, and the official player’s guide for Final Fantasy, along with a couple words many gamers tend to despise these days … “Preorder today.”

You bet your ass I preordered it; it was the first game I had ever pre-ordered and I felt no shame in plunking down upwards of $80 for a shirt, the game, and the guide. I then had to spend the next few months eagerly awaiting the release. That was hell, but I got through it and was there at 10 AM the day it released (I was “sick” that day), took it home and spent a long weekend exploring the world Gaia with Cloud and the crew. I was floored, funky hands, goofy translations, I absolutely loved it, even if it wasn’t the strongest title in the franchise, I was hooked.

In 2015, nearly two decades after its initial release, Square Enix released the trailer for the Remake, something they had said they weren’t going to do, and the internet went wild. Fast forward another 5 years and a scant month before release, Square releases the demo and I was unsure if I was going to play it or not and finally caved one bored day a week before release. I tossed between wanting to get in and play and not wanting to spoil anything, but alas, I caved and fired it up.

I’m not so sure I should have.


For one, it’s actually spectacular; throughout the short demo (it can be beaten in about an hour) I got some interesting vibes. For one, I kept getting the same feeling I did while playing The Witcher 3; that there is this deep, open world full of exciting yet mature overtones (and that is all from an extremely small slice of the opening act). I was pleasantly surprised that they gave Cloud an actual personality, and really, Square absolutely nailed it with Biggs, Wedge, and Jessie (she’s Best Girl; Aerith/Aeris and Tifa can go stand in a corner – fight me!). I am a bit off-put by Barrett’s voice acting, not because John Eric Bentley isn’t fantastic and fitting for the role, but because I have this mind-canon that Barrett would sound more like Beau Billingslea (who is exactly who I “heard” in later years when replaying Final Fantasy), and because I hear a different voice than what I’m expecting, it sends some weird signals. That’s more my issue than an issue with the game though, and I do have an issue, a pretty big one actually …

The camera angles. They’re horrific. In the demo you’ll fight enemies that are on different “planes” than you, often being higher because they are large or they are flying, and you can’t see the damn thing. I was immediately reminded of the extra-strength garbage called a ‘camera angle’ in Star Wars: Jedi – Fallen Order and that was not a good sign; while Fallen Order was mediocre at best, it’s camera was on par with Castlevania 64 and Bubsy 3D, and those are considered some of the worst camera angles in gaming, so I have some severe concerns. In replaying the demo I think a part of it is the field of view plus the fact that regardless of how close or far the camera is from Cloud, it’s field of view for your locked target never changes and it artificially increases the difficulty via bad design. Fortunately there’s time to change that element, or it’s possible that the full release’s settings allow you to chance camera behavior or fields of view.


All in all though, I’m still incredibly excited for the Remake’s release this week; while I know the original story inside out and backwards, I am wholeheartedly ready to dive back into Midgar to experience it all from a new point of view.

Score: N/A



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Dissidia Final Fantasy NT - PS4 Review


I think of this game as Final Fanta-service.

Dissidia Final Fantasy NT certainly looks and sound the part, with some gorgeous visuals, fantastic music and some pretty solid progression hooks early on. However, the more time I spent with the game, the more I began to realize that Dissidia Final Fantasy NT is fun, but it is sadly less about substance and more about style.

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Nick’s Games of the Year – 2017


Game of the Year

While I still personally preferred Persona 4 by a narrow margin, and there is an argument that Persona 5 lasted a bit longer than it should have at the end, the game is still fantastic in almost every way. The visual style and music are distinctive, the way the story it sold is interesting, the characters are memorable and at its heart, we still have a turn-based RPG that is as good as they come. Nick’sReview

Platform:
Sony PlayStation 4

Genre(s):
RPG

Developer(s):
Atlus

Mode(s):
Single Player

Publisher(s):
Atlus

Other Platform(s):
Sony PlayStation 3

1st runner up


It seemed implausible back when Nintendo first showed a trailer for this game. A Skyrim-esque open world featuring link? Surely it would be too great a technical challenge? Or the game would lose some of its ‘Zelda’ soul in the process? Nope, instead we have a game that is still being played by multiple people in my house and easily became my family’s most played title in 2017. MarcL’s Review – Switch
PY’sReview – WiiU

Platforms:
Nintendo Switch

Genre(s):
Adventure

Developer(s):
Nintendo

Mode(s):
Single Player

Publisher(s):
Nintendo

Other Platform(s):
Nintendo WiiU

2nd runner up

It’s been a few years since I played a proper Danganronpa game, and yet V3 picks up where we left off, adding a few new wrinkles to an already fantastic formula. When the first Danganronpa released on Vita years ago, it changed how people looked at the Visual Novel genre, and V3 continues that standard of excellence through it’s unique visuals and twisted, emotional story. Nick’sReview

Platform:
Sony PlayStation 4

Genre(s):
Adventure

Developer(s):
Spike Chunsoft

Mode(s):
Single Player

Publisher(s):
NIS America
Spike Chunsoft

Other Platform(s):
Sony PlayStation Vita
PC

Surprise of the Year


I am a huge turn-based, RPG/strategy fan. In many ways, the Sega Genesis was arguably my favorite console due to genre titles such as Warsong, Shining Force and even Sega CD games like Dark Wizard. So what happens when you take one of my favorite stories and merge this non-traditional narrative with comfortable, familiar gameplay? You get Godseekers, and I loved it. Nick’sReview

Platform:
Sony PlayStation 4

Genre(s):
Strategy, RPG

Developer(s):
Omega Force

Mode(s):
Single Player

Publisher(s):
Koei Tecmo Games

Other Platform(s):
Sony PlayStation Vita

Biggest Disappointment


I love Double Dragon. The arcade original ate many of my quarters and still has one of the best tunes in the history of video game music. I spent countless hours playing Double Dragons I & II on the NES. Double Dragon III was a huge misstep in the arcade, and hard-as-they-come but interesting headache on the NES. I liked Double Dragon Neon even. So how the heck did Double Dragon IV go so wrong? It looks and sounds the part of a 25 year old game, with no modern sensibilities and terrible collision detection. Huge letdown from a lifelong fan of the series. Nick’sReview

Platform:
Sony PlayStation 4

Genre(s):
Action,
Brawler

Developer(s):
Arc System Works

Mode(s):
Single / Local Multiplayer

Publisher(s):
Arc System Works

Other Platform(s):
PC

Guilty Pleasure


I enjoyed this game when it came out on the PS2 originally, but haven’t played it since. It’s weird, it’s different, with its unusual Gambit system, a lot of unfamiliar bosses and lots of walking / backtracking. But the updated version looks better, added some nice conveniences such as 2x and 4x speed and I was still going back and beating end-game content like Yiazmat in November. It’s not a new game, but it has staying power. Nick’sReview

Platform:
Sony PlayStation 4

Genre(s):
RPG

Developer(s):
Square Enix

Mode(s):
Single Player

Publisher(s):
Square Enix

Other Platform(s):
Original: Sony PlayStation 2

 

 

Article by:  Nick


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Week in Review - July 24th to August 11th



Welcome back to our not quite Week in Review! Being out of town last weekend I figured I would just pack two weeks into one.

Week of July 24th to the 28th

Last week started off on a good note with Yonder: The Cloud Catcher Chronicles. I don't think that I've ever played an adventure title with no combat and it made for quite a refreshing experience.

"Yonder is an important title because it proves that you don't need conflict, violence or combat in order to bring about a good adventuring experience."
- Pierre-Yves

The week then continued onto an experience that a few of us had been waiting for. Read up on Nick's experiences diving back into the classic of Final Fantasy XII: The Zodiac Age.

"There are a ton of improvements to a really good game that helps to make this one of the better remakes I have had the pleasure of playing. If you missed Final Fantasy XII the first time around, it is at least worth taking a peek at since the quality of life improvements make it more accessible than it original was."
- Nick

Next up is one of my favorite tactical versus experiences in quite a while with Antihero.

"Antihero is great and well thought out. With multiple modes and a ton of replayability both online and off with a hotseat feature to try your mettle against a friend, there's no way that it'll be going quietly into the night any time soon."
- Pierre-Yves

Beating everyone on the team to the punch is Richard with the PS4 version of Fallen Legion: Sins of an Empire. His time with the Vita version is coming up!

"While Fallen Legion may not appeal to everyone, especially those who can't get timing down to save their lives (which it will in this game), there's a great nostalgia kick for older gamers, while introducing some novel systems, or at least novel takes on systems, that are sure to drawn in the younger crowd."
- Richard

Finishing off the week is Nick's time diving back into the Story Mode of Minecraft with Season 2.

"It is clear that Minecraft: Story Mode Season Two - Episode 1: Hero in Residence has potential, especially if you are a fan of the original season."
- Nick

Week of July 31st to August 4th

This week started off with something that I've personally been waiting a long time for and honestly? Children of Zodiarcs is the next Final Fantasy Tactics entry that I've been waiting for.

"Children of Zodiarcs is a turned based strategy that I've been waiting for. While some elements will be familiar to fans of the style it was the elements that weren't that made this experience a masterpiece. Rolling the dice and splitting the deck became more than simple battle mechanics but were instead much more as they alone were half the battle."
- Pierre-Yves

Tuesday Nick shared his time with Gigantic which is a free to play MOBA.

"Gigantic is a really slick overall combination of shooter and MOBA, and it is far easier to learn and get into than other similar titles."
- Nick

And the middle of the week once again showed me that I need a VR Headset in my life. Preta: Vendetta Rising looks quite interesting so far.

"With more content and more options and a little additional polish around the controls, Preta: Vendetta Rising could be one of the most compelling VR titles yet."
- Nick


Thursday we took a look at the latest gaming entry of SAO with Accel World vs Sword Art Online: Millennium Twilight. It's a good one, great story, great gameplay, but the Vita is starting to show its age when titles release simultaneously with the PS4.

"Accel World vs Sword Art Online: Millennium Twilight is a great title though the smaller platform suffers from the lack of power that the larger one benefits from. Is it worth diving into? Definitely."
- Pierre-Yves


Topping the week off are Nick's impressions of Witchblood for the PC through the use of VR. I'm personally glad to see that VR isn't all about first person but that other styles can be used and still create a sense of wonder.

"VR is about immersion, and there are plenty of games out there that can immerse you regardless of visual perspective or genre. Witchblood is an action platforming game that feels right at home on the Oculus."
- Nick

Article by Pierre-Yves
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Memorable Music in Gaming #21


I am kicking things off by going back to a familiar well here - with a song from the Neverwinter Nights soundtrack. This is still arguably one of my favorite music scores in a video game ever, but I decided to lead off with it and then create something of a theme as I decided to pull all of this edition's songs from RPG games.

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Highlights from E3 - Part 1

So this week I have commented on my own E3 thoughts, and how I came away disappointed from the conferences that Sony, Microsoft and Nintendo held.  There were few real surprising announcements and most of the best stuff shown was third party software that shows up on multiple platforms.  It is nice to see that there is some enthusiastic third party support for the Wii U, but when it makes up a third of Nintendo's conference, that somehow seems a bit odd - especially when you do not see hardly anything from Nintendo's stable of great first party titles like Kirby or Metroid.

All was not lost however.  There were some very good showings from individual game developers.  While I would have liked to see more surprises - it felt like everyone's pre-E3 announcements took a lot of the punch out of the event itself - there is still some good stuff to talk about, so I thought I would briefly list some of the highlights for me coming out of this year's conference.  I will break this up into a few parts to include video for anyone who hasn't gotten to see something that may be of interest to them, but too many embed videos in a single page can be rough for loading purposes.  Plus there are some upcoming items I have not yet gotten to see, but will surely want to talk about (like Tekken Tag Tournament 2, Persona 4 Arena and Disney Epic Mickey 2) I have to start with...


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Midweek deals and thoughts

So I'll start with a quick few gaming thoughts off of the top of my head:

- I've been playing a lot of Mass Effect 3 and so far am digging it.  For my initial play through I am not doing an import of one of my prior Mass Effect 2 campaigns as I want to approach it using default settings, something like a new player would experience.

- I'm doing a lot more of the multiplayer than I had originally thought I would.  The mulitplayer ties into the campaign mode by raising your Galactic Readiness - which impacts the final ending it seems.  I got mine to 100% in all areas in about a day and change of heavy multiplayer.

- Multiplayer Pros: The variety sprinkled into the missions is nice, and the ability to create and use a bunch of different classes makes leveling up lots of fun.  The credits system works for me too, because as a one-time sports card collector, the idea of 'opening' a pack of 5 random items is sort of fun, especially if you get a rare or uncommon (I tend to save up for the top-shelf Specter package).

- Multiplayer Cons: The matchmaking needs work. When the host leaves, it gives you a message that you are mgrating, but in truth you're just getting punted back out to the loby.  Also, there needs to be a way to force people to 'ready' status after a time.  You can have four people to a team, 3 of them ready, and you can sit there twiddling your thumbs on that fourth unready person indefinitely.  When you find a good group of 4, you can plow through the waves pretty wel, but for every 1 really good group, I go through about 5-15 failed matchmaking attempts just to get a round of play going

- I'm probably about 1/3 of the way through the single player campaign and I am thoroughly enjoying it so far.  I got the collector's edition, so I will be touching on that as well as my regular review soon.  I'll be kicking off a series of Mass Effect reviews starting Friday I believe.

- Speaking of big, backlogged games, my Skyrim review will be going live soon too.  I don't really plan to go through my impressions quite so much as Mass Effect 3, which is a much newer title, but suffice to say I have enjoyed Skyrim quite a bit as well.

- RPG Maker VX Ace has been awesome so far.  I've been digging into it several different ways.  I made a very short game as just sort of a test demo for my son to play, and I have approached it from the building standpoint, to the ease of adding your own materials and also applying and tweaking scripts.  I will do two different write-ups on the software.  One for Otaku Gaming that is a straight review of the experience, and one here on this blog discussion it and the changes I see from being a heavy RPG Maker XP user and skipping VX to go to VX Ace.  The tiny game I wrote up for my son (seriously, it's like a 10 or 15 minute play through) is something I may post somewhere for others to view as well if interested.

- A little title called Diablo III is announced to be releasing exactly a week before my birthday.  I know what I'll be asking for. :)

So the above are just some bullet point updates for those interested.  I definitely have more on tap to post about here over the coming weeks, but my hope is you will really enjoy the Mass effect series, which will probably span about two weeks of posts on here.  Now, for the weekly deals on Xbox Live and PlayStation Network and more.

Gamersgate has Warhammer 40,000 for 66% off, The Guild Complete for 75% off and Neverwinter Nights 2 for the Mac for a whopping 95% off.

Amazon has a couple of smaller deals like a discount on the latest Mario and Sonic Olympics and an offer to get FF XIII with the purchase of XIII-2.

Steam's midweek madness deal is Portal 2 for half-off and their daily deal up until around 1PM EST today is Spellforce 2 Gold Edition for $3.74.

The Deal of the Week is all Bioshock 2 related - with DLC packs and Avator items being 50% off on Xbox Live for Gold members.

With the PlayStation Plus it is pretty evident that most of the free stuff happens at the beginning of the month, but some of the deals throughout the month are definitely of note too.  This week?  Huge emphasis on the Final Fantasy titles.  Here's the full list below of PSN updates:


PSN Games

Rayman 3: Hoodlum Havoc HD ($9.99)
Warhammer 40,000: Space Marine ($39.99)
Warriors Orochi 3 ($49.99)


Vita Games

Sumioni: Demon Arts ($19.99)


PlayStation Minis

SAR: Search and Rescue ($2.99)


PlayStation Plus

Dissidia Final Fantasy (PSP)
Final Fantasy IV: The Complete Collection (PSP)
Final Fantasy V (PSone)
Final Fantasy VI (PSone)
Final Fantasy VII (PSone)
Final Fantasy VIII (PSone)
Final Fantasy Origins (PSone)
Final Fantasy Tactics (PSone)
Final Fantasy Tactics: The War of the Lions (PSP)
Rayman 3: Hoodlum Havoc HD


DLC

Ace Combat: Assault Horizon -- Various DLC (Free-$4.99)
Blazblue: Continuum Shift Extend -- System Voice Arrange DLC ($5.99)
Disney Universe -- Various DLC ($0.99-$2.99)
EyePet & Friends -- Various DLC ($0.69-$2.99)
Hyperdimension Neptunia Mk. 2 -- Various DLC (Free-$2.99)
Kingdoms of Amalur: Reckoning -- The Legend of Dead Kel ($9.99)
MotorStorm RC -- Various DLC ($0.25-$0.99)
Ninja Gaiden 3 -- Online Pass ($9.99)
Resident Evil: Operation Raccoon City -- USS Wolfpack Uniforms ($2.99)
Rock Band 3 -- Various Tracks ($1.99 each)
Rock Band Network -- Various Tracks ($0.99-$1.99)
Rocksmith -- Various Tracks ($2.99 each)
Saints Row The Third -- The Trouble With Clones ($6.99)
Tales of Graces F -- Various DLC (Free-$3.99)
UFC Undisputed 3 -- Upsets Pack ($4.99)

Vita DLC

Blazblue: Continuum Shift Extend -- System Voice Arrange DLC ($5.99)
MotorStorm RC -- Various DLC ($0.25-$0.99)
Ridge Racer -- Various DLC (Free-$1.49)


Demos

Birds of Steel
Rayman 3 HD
Under Siege


Discounts

Ace Combat: Assault Horizon (DLC)
Coconut Dodge (Mini)
Dissidia Final Fantasy (PSP)
Final Fantasy IV: The Complete Collection (PSP)
Final Fantasy V (PSone)
Final Fantasy VI (PSone)
Final Fantasy VII (PSone)
Final Fantasy VIII (PSone)
Final Fantasy Origins (PSone)
Final Fantasy Tactics (PSone)
Final Fantasy Tactics: The War of the Lions (PSP)
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Gaming News and Deals for 3/7/12

Peter Molyneux is a pretty controversial figure who has overseen some pretty impressive titles in the past like Black and White and the commercially successful Fable series.  Well, he has apparently left Microsoft's Lionhead Studios for a new company called 22 Cans.  Molyneux has always been a bit of a lightning rod for criticism, often promising a lot more than he can deliver - but the games that were delivered still generally got good reviews and were commercially successful.

Moving on to various deals that caught my eye this week:

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Gaming thoughts 2/15/12 - Mass Effect 3, PS+ and more

Let me start off by saying I'm a tremendous fan of Mass Effects 1 & 2.  I have had some concerns about #3 simply because of the unbelievable expectations I think the game is going to face, ranging from the success of the last 2, to the excellent trailers, to the addition of multiplayer and events like the VGA's naming it most anticipated game of 2012.  Well, while my wife it out of town this week with her best friend and friend's kids at Disney World:






I was downloading and playing this:



Sadly, it was just the demo and not the actual game (which I have on pre-order for my 360 - collector's edition to boot).  That said?  I felt as though the demo was excellent.  It started you off with just a bit of back story, introduced some important characters, and let newcomers experience the conversation wheel used to hepl make decisions that sometimes greatly impact the plot and at other times just add a personal slant to the story.  

Then you are taken to a fairly tense battle scene later in the game, and given plenty of points to invest into your squad so you can get a feel for the leveling system including the branching skills.  AGain, I just love how heavily you can customize your experience.  Make no mistake, there is an RPG game at the heart of this title, but when the action starts, it's more Gears of War than Legend of Zelda.  The speed of the gunplay and the cover mechanics are fluid and tighter than ever.  In one sequence I charged into a trio of enemies, shooting one with my assault rifle just before reaching him, did a melee strike with my omniblade on another, and then swapped to my piston, meleeing the remaining guy.  He staggered back and I popped him with a headshot.  It was an exciting little sequence.

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Gaming Thoughts 1/19/12

So, I've had my hands in a ton of games over the last week, and I thought I would share some quick impressions here.

For one - I almost never download demos, but the clever tie-in between Kingdoms of Amalur and Mass Effect 3 where playing one opens up some items for the other appealed to me quite a bit.  Of course, those are two of the games I am most anticipating this year, and already have a reservation down on Amalur and will no doubt do the same for Mass Effect 3.

So, my quick impressions of Amular are overall pretty good.  The action moves along pretty nicely, and the visuals while a bit cartoony are still impressive nonetheless.  I may not have particularly loved the facial expression of my character when he first awakens, but I was quite taken with the lightening effects and vibrant colors.  There were a few notable glitches, specifically the audio doing odd things at times, but I've read several reports that state the dev team is aware of them and that they are fixed for the actual game.  The download size was 1.90 gigs on 360, so there's some beef behind it, but overall I enjoyed my run of it.  For those interested, I saw a few postings that Mass Effect 3 will go live with its demo on Valentine's Day.  I'll be playing it (don't judge me - my wife's out of town to be at Disney World with her best friend).


Next up - Final Fantasy XIII-2.  I'll preface this by saying I really did enjoy XIII and rated it pretty high, and this is more of the same, with more new items added.  I really enjoyed the demo.  I heard some people commenting that the action and camera focus were all over the place and that it was distracting, but I found it immersive.  It probably won't be a day 1 buy for me because the first title dropped in price quite a bit (you can find it for about $15 now) and because I have too many other games on my plate, but I suspect I'll be acquiring it by years' end.


Asura's Wrath is one of those titles that has struck me as quirky for some time, and I've been mildly curious about, but this game's demo did nothing for me really.  It wasn't bad, but it wasn't particularly good either.  Maybe a rental or a borrow from a friend, but I doubt this title makes my cut this year as I still have entirely too many other titles to work through.


I've gotten my hands on a few new games of late too, especially for the 3DS.  My son bought Devil Survivor Overclocked, and so far really likes it.  I've picked up Star Fox 64 and Street Fighter 4, and already had been playing quite a bit of Dead or Alive 4, Mario Kart and Samurai Warriors.  I've enjoyed them all, and there will eventually be more reviews - but that's still a ways off.


I just finished my run of Dragon Age: Origins, and will likely have a re-review posted in the somewhat near future.  I've also been busy with Skyrim still.  Oh, and I recently acquired several handheld titles (not including the PlayStation Plus freebies like the minis and Back to the Future games) such as Bastion, Bloodrayne, Street Fighter III and Dungeon Defenders.
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