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Showing posts with label Surviving the Aftermath. Show all posts
Showing posts with label Surviving the Aftermath. Show all posts

Surviving the Aftermath - PC Preview

Surviving the Aftermath by developer IceFlake Studios and publisher Paradox Interactive—PC (Steam) preview written by Susan N. with a copy provided by the publisher.

Estimated reading time: 5 minutes


In late 2019, Paradox Interactive released another colony management game in the "Surviving" series titled Surviving the Aftermath. But make no mistake, it's not the same as Surviving Mars, which was more futuristic and cute. Surviving the Aftermath is gritty and meant to be tough because the world has been savaged and wrecked by pollution, raiders, and mother nature. The objective in this colony management game is to make sure you people survive in the harsh environment. Like Surviving Mars, players choose their difficulty level at the beginning and the level of challenge is determined by the players' decisions at this stage.

Beginning the game, I started off easy, choosing the best-case scenario for each section until I received a low percentage. I do this to get a sense of a game before taking on a more challenging map, which I ultimately did for a second playthrough. On the easiest difficulty map, my worst issues were nuclear waste patches poisoning my colonists and I had an abundance of resources which forced me to grab other survivors when they appeared at my gate. After surviving a heatwave, I had a decent handle on the game, leading me to play on a higher difficulty.

On the second playthrough where I added a bit of challenge, I was hit with a heatwave (which I was almost unprepared for) and a meteor strike that took out a number of my tents. And while both events weren't too challenging to deal with, I still feel like my decisions weren't enough.

I found that my games left me with some minor issues that would benefit the game like a way to upgrade buildings easily - which is a feature that many management games have. However, the biggest issue with the title is that the colonists don't move supplies! For example, as players accepts new colonists, they are given a specialist who can explore the surrounding area on the world map. These specialists can attack the bandits, retrieve supplies from abandoned structures, and can initiate trade deals with neighboring townships. That is all well and good but each specialist can only move so far per turn; a restriction that isn't a problem, but it is aggravating to manually deliver those supplies home. When they do arrive, supplies are not picked up by idling colonists to place in warehouses or stockpiles, they are left at the gate!

If players want to progress in Surviving the Aftermath, they will need to acquire research on the World Map. This forces the idea that players have to send out their specialists to find the research needed. Although, there are times where players can gain some research by fulfilling colonist's desires to experiment. Sometimes, colonists will end up injured or infected, where other times granting the expeditions earns the player supplies, research, or a happiness boost. My minor issue with the research is that when a specialist finds a building that has some, it takes several turns of moving them back onto the building to collect more than one batch.

From what I've gathered from the roadmap and friends owning the game before I had access to it, the tech tree was overhauled. It is now split into five categories: Food, Production, Colony, Security, and Exploration. Each category has its uses like being able to generate power through solar panels or wind turbines. Under Food, players can research the ability to farm basic crops, which is quite handy to have. In the Colony tech tree, players are able to research larger lodging for their colonists, which is particularly useful when groups of survivors show up at your gate in search of shelter. Regardless, each category has a number of upgrades that help the colony's survival, complete with a cost and the time it'll take to finish the research. Unlike other colony management games that have extensive tech trees, Surviving the Aftermath has a decent amount of research items without feeling overwhelming to the player. Although, I can see how easier modes would make it extremely easy to burn through each tree, especially since the costs don't increase drastically. I imagine this might be because finding the resources to use the new buildings or abilities are harder to find.

Before I realized there was an option to turn on auto-saving (as in, that isn't enabled right away), my game crashed once. I hadn't saved in several days and lost the buildings and research that I had completed before the crash. When I reloaded the game, a different set of circumstances were presented to me, meaning that Surviving the Aftermath has a lot of replayability.

Even though players are able to switch between the colony and the world map, I feel like there isn't quite enough to keep players invested for extended periods of time. While it does have an interesting premise, and a fairly extensive roadmap, Surviving the Aftermath still needs some love. Though, I'm excited to see the additions, because I feel as though it has a ton of potential and could be a solid colony management game!


Score: N/A




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Surviving the Aftermath is Available on Epic and Xbox Game Preview


BERLIN & STOCKHOLM -- Oct 19, 2019 -- Paradox Interactive today announced Surviving the Aftermath, the next chapter in the publisher’s Surviving brand, is now available in Early Access on the Epic Games Store and Xbox Game Preview. Developed by Iceflake Studios, the post-apocalyptic colony builder is being co-developed alongside the community with regular updates incorporating player feedback. Players who want to get in on the ground level and participate in the game’s Early Access period can purchase Surviving the Aftermath at an early-bird discount of $19.99 / £15.49 / €19.99. Surviving the Aftermath will leave Early Access and launch on Epic Games Store, Steam, Xbox One, and PlayStation® 4 in late 2020.

Check out the Early Access launch trailer to see Surviving the Aftermath in action.
In Surviving the Aftermath, players will build and manage a colony of survivors in the shadow of a world-ending event. Resources are scarce following the apocalypse, and survival requires mastery of complex systems to optimize production and colony management to ensure nothing is wasted. Players will construct buildings, manage colonists, adapt to natural disasters and more in an effort to restore civilization.


Surviving the Aftermath is more than a colony builder and enables players to go beyond the shelter to explore a dangerous world filled with unique biomes, hazards, bandits, and more. Recruit and send out teams of Specialists to gather resources and intelligence about the world around the colony. Players can see what their teams have discovered by utilizing a vast overworld map that adds layers of strategic gameplay not typically included in a colony builder.

“Throughout Surviving Mars’ development we learned the importance of listening to our community and their feedback helped elevate that game to new heights,” said Nikhat Ali, Lead Producer on Surviving the Aftermath at Paradox Interactive. “With Surviving the Aftermath we want to get our players involved as early as possible so we can make sure we’re making the game they want to play. We have an ambitious content schedule ahead of us that includes monthly updates where we will incorporate feedback from our players and we’re confident the team at Iceflake is the right team for the job.”

“Surviving the Aftermath is the game we’ve always wanted to make,” Lasse Liljedahl, CEO and Lead Designer at Iceflake Studios, said. “When we pitched our plan to Paradox, they recognized our passion and commitment to making this game the best survival colony builder it can be. We’re beyond thrilled to finally share our dream project with the world and to have the support of one of the industry’s leading publishers.”

Surviving the Aftermath Features:
  • No Place Like Home: Build and manage a colony of survivors after a world-ending event. Construct more than 50 unique buildings to handle everything from resource collection and farming to exploration and security. Don’t forget to construct the Gate to venture into the savage world beyond your colony.
  • Surviving Earth: Explore a vast procedurally generated world featuring six different biomes filled with exploitable resources, bandits, and more. Each environment has different conditions that will affect your colony’s survival. Stay vigilant: Natural disasters will put your survivors to the test.
  • Survival is my Specialty: Recruit over 46 unique Specialists, each with their own skills and motivations, to manage your colony’s resources and production. Send them beyond the Gate on scientific missions, scavenger runs, and to fight bandits.
  • Expect the Unexpected: Life in the aftermath requires you to make moral choices. You may not be able to control everything in your colony, but how you respond to situations and emergent events will shape the character of your new civilization.
  • Mods: Surviving the Aftermath players can bring their own visions to life using Paradox Mods.

Future updates to Surviving the Aftermath include diplomacy and combat options between colonies, expanded tech trees, endgame content and much more. To learn more about Surviving the Aftermath, and to check out the content roadmap, head over to http://survivingtheaftermath.com

About Paradox Interactive

Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.

The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade - Bloodlines 2.

Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.

For more information, please visit our forums and follow us on Facebook, Twitter, and Instagram.

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About Iceflake Studios

Iceflake Studios is an independent game development company founded in 2007 and based in Tampere, Finland. Although, their roots go as far back as 2003 when they started making game modifications. They are a team of experienced game developers and have made games for  PC, console, and all current VR and mobile platforms. The studio’s biggest successes include the multi-million download hits Premium Pool and the popular ice fishing game Ice Lakes.


Article by Susan N.
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