Build Your Ultimate Goblin Camp on September 17th!
Ship Graveyard Simulator 2 Is Available to Play on Consoles!
September 5th, 2024 - Warsaw, Poland | Ship Graveyard Simulator 2 will be released for PlayStation 5 and Xbox Series X|S on September 6. The title allows you to become a worker who dismantles shipwrecks. The new installment offers enhanced gameplay and numerous new features, including the dismantling of large ship components. Console versions of the basic version also include the Warships DLC expansion, where powerful warships await players. Ship Graveyard Simulator 2 has previously appeared on PC, and there are also plans to release the game on Nintendo Switch.
The simulator, created by Polish studio Games Incubator, was first released on PC and received very positive reviews from players. Currently, on the Steam platform, the percentage of positive reviews is 80 percent (out of more than 1,700 reviews). Ultimate Games S.A. is responsible for the development and release of the game on consoles.
Ship Graveyard Simulator 2 is a new part of the simulator that allows you to play the role of a worker involved in dismantling shipwrecks. This is one of the most dangerous professions in the world, so you have to watch out for numerous dangers.
The second part of the game offers an even larger graveyard of ships - a beach with hundreds of diverse wrecks. Developers from Games Incubator studio have developed and improved the proven mechanics, while adding brand new elements and improving the visuals. Players can now use, for example, a special crane and a large container to deal with the largest parts of the wrecks.
The gameplay mainly involves exploring wreck decks and dismantling selected fragments that are most valuable. In practice, the player deals with, among other things, cutting, destroying or welding individual elements. The raw materials and parts obtained can then be sold, and the funds gained can be used, for example, for better equipment.
The basic console version of Ship Graveyard Simulator 2 also includes the Warships DLC expansion, which introduces powerful warships. Here the player must also equip himself with a Geiger counter, as the wrecks of some ships may contain radioactive materials.
Main Features:
- Dismantling shipwrecks;
- cutting, shredding and welding;
- wrecks of sea colossi;
- trade in parts and raw materials;
- one of the world's most dangerous professions;
- Warships DLC in the basic version of the game.
The release date for Ship Graveyard Simulator 2 for PlayStation 5 and Xbox Series X|S is set for September 6, 2024. The game is also scheduled for release on Nintendo Switch in 2024/2025.
Get It Now!
PlayStation Store: https://store.playstation.com/concept/10010588
Microsoft Store: https://www.xbox.com/games/store/ship-graveyard-simulator-2/9p5v8nv8mpl8
Steam: https://store.steampowered.com/app/2201940/Ship_Graveyard_Simulator_2/
Shogun Showdown - PS4 Review
Estimated reading time: 4 minutes
Score: 9.5 / 10
Shogun Showdown Full Release is Out on All Platforms!
PRESS RECEPTION
"An instant indie essential. A perfect little core of left-to-right puzzle-styled violence that plays like a sort of bloody rhythm game, and it makes for an endlessly addictive experience that's easy to pick up and lose hours to." 9/10 at Nintendo Life
"For fans of roguelikes and strategy games, Shogun Showdown is an experience you shouldn’t miss out on. With a complex but satisfying gameplay system, a wealth of progression and an incredibly charming style, this is a roguelike which stands with the best." 9/10 at GameGrin
"I’m seriously impressed by Shogun Showdown, and thanks to its nuanced combat and replayable structure, it’s a game that I’m going to keep coming back to. I love everything about it, and alongside Balatro and Hades 2, it stands as one of the best roguish releases of the year." Rogueliker
"The game shines with its addictive and in-depth turn-based combat. It’s perfect for those who thrive on a challenge, and with all the new updates rolling out, now is a great time to jump in. It’s definitely worth the price, offering tons of replay value and plenty of excitement." - 8.4/10 on Game8
KEY FEATURES
- Turn-based combat where every action counts. Carefully position yourself, build up and unleash your attacks at the right time!
- Upgrade your attack tiles and combo them!
- Gain new skills and build the best deck you can before facing the Shogun.
- Rogue-like: death is not the end, but the beginning of your journey towards mastery. As you play, you will unlock new characters, attacks, skills and more!
NEW CONTENT ADDED IN VERSION 1.0
- New location (Ieyasu's garden) & new boss (Ieyasu the Patient)
- Day 7: New elite enemy type (Corrupted) and new enemy (Corrupted progeny), True final boss after Shogun fight: the Corrupted Soul
- Lore: Small cut scenes after you defeat a new Day for the first time (can also be accessed from the main menu: Other -> Endings). Reworked a lot of boss barks and descriptions
- 7 New Skills (Rogue Retail, Seiryu's Scale, Fenghuangs's Feather, Two-Faced Dancer, Overflow Guard, Chilling Combo, Odd Curse)
- 6 New Quests
- 7 New Tiles (Hookblade, Nagiboku, Sharp Turn, Ki Push, Thorns, Back-Smoke Bomb, Chakram)
- New Hero: Chain Master
- New "Stats" page in camp Archive
About Roboatino
About Goblinz Publishing
Ultimate Games S.A. Releases 112 Operator on PlayStation & Xbox!
Main Features:
- career as an emergency phone operator
- management of emergency services;
- maps of real cities;
- an extensive system of major events;
- two game modes (career and free play)
112 Operator
Basic information:
- Title: 112 Operator
- Genre: Simulation, Realistic, Recreational, Strategic, Indie
- Developer: Jutsu Games, Ultimate Games S.A.
- Publisher: Ultimate Games S.A.
- Language: English, French, German, Spanish, Polish, Russian, Simplified Chinese, Korean, Japanese, Brazilian Portuguese
- Number of Players: 1
Release Dates:
- 30.08.2024 (PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S),
- 23.07.2021 (Nintendo Switch),
- 23.04.2020 (PC Steam)
Announcing Detective Narrative Game 'Mindcop' by Dear Villagers and Andre Gareis!
After 6 years in development, Mindcop is almost ready and will bring interesting fresh ideas into the detective game genre. Players will have to use their Mindcop capabilities to uncover secrets and unravel people’s lies to find the true suspect of the town’s murder. The Mindcop can attempt to sneak into the mind of one of the suspects, this plays out as a real-time puzzle game. for example to uncover their secrets and unravel their lies. You have 5 days to solve this murder and every action comes with a time cost. As the Mindcop, make tough decisions on what is worth your time and what will lead you to dead ends. Choose well and discover two different endings!
“Mindcop is my first commercial game project, a detective game in which players really become the detectives and make all the choices. My aim was to create a small world with fleshed-out characters, a captivating mystery and a lively, unpredictable gameplay experience. The most interesting aspect of the game is its time management system: every action costs time, and the total time you have to find the murderer is limited. This gives weight to every decision and makes each game unique. Mindcop has been my main creative outlet for six years, and I hope it will become someone's favourite game for some time to come." - Andre Gareis, Mindcop developer
ABOUT ANDRE GAREIS
ABOUT DEAR VILLAGERS
Forever Skies Flies in with A Major Update!
6 September 2024, Wroclaw, Poland | Forever Skies, the first-person, sci-fi survival game that lets players build and pilot a high-tech airship to explore an ecologically devastated Earth, has just released a major new update.
This update brings a range of highly requested community features to the game, focusing primarily on thrilling new combat encounters against hostile enemies.
Players will once again venture beneath the toxic dust to explore a new location, now teeming with deadly enemies that guard rare and valuable resources amid the overgrown ruins of Earth. To tackle these dangers, players can craft a variety of new tools - including traps, mines, specialized crossbow bolts, and armor upgrades - to increase their odds of survival. A stealth approach is also possible for those who prefer to take a quieter route.
Some of the highlights of the major
update include:
- New Enemy Types for Combat Encounters
- New Locations and Resources to Discover
- Expanded Arsenal of Tools and Weapons
- Improved Inventory Management
- Suit Armor Upgrades
- New Airship Decorations and Resources
- New Artifact Trading System
- Bug Buddy Companion
- Further PC Optimizations
This is the 24th update for Forever Skies since it launched into Early Access
in June 2023. The game continues to grow
from strength to strength and has maintained
its 87%+ rating (currently from 3,700+
reviews) since its launch.
With the release of this update, the team
behind the combat features will join the
ongoing development of the planned co-op
experience for Forever Skies,
which is set for release in late 2024.
Forever Skies is now available at a 25% discount on Steam.
NBA 2K25 - Xbox Review
NBA 2K25 by developer Visual Concepts and publisher 2K Games—Xbox Series X review written by Nick with a copy provided by the publisher.
Estimated reading time: 8 minutes
I can almost hear the naysayers with this latest release of NBA 2K25: “Another year, another sports title update, another roster update with nothing substantial added”. Well guess what? They’re very, very wrong. NBA 2K25 is the best annual update the series has seen in some time. I’d go so far as to say NBA 2K25 is the best sports video game release we have seen in years.
I wouldn’t want the unenviable job of trying to develop new features, while trying to figure out what worked from last year’s game and keep it going, while balancing that against wanting to freshen things up, all on a limited timeframe because of the yearly cycle of major sports leagues. It’s a tightrope act that can often earn more jeers than cheers from fans who lament the cycle as a roster update cash grab.
NBA 2K25 doesn’t completely reinvent the wheel here, but it doesn’t have to. This is a franchise that didn’t get exclusive NBA rights like Madden did with the NFL; they simply put out the best basketball game year after year until the would-be competition picked its ball up and went home. Since then the series has been good, but seldom great. Last season was a bit of a bust in my opinion, so I was unsure what to expect from this year’s release. And right off of the bat? I had a somewhat odd feeling because things felt off. Different. Uneven. Loose. There were a lot of descriptors going through my head as I figured up a quick match and just wanted to get a feel for the game itself without working through the tutorial.
The thing is, what started off feeling sloppy actually grew on me as I realized it was simply more fluid. The feeling of loose controls was flexibility in movement and control options. The more I ran up and down the court, the more I began to appreciate that this game I knew so well and had been playing for well over a decade now finally felt like it had shaken some of its on-rails stiffness. There have always been exciting, flashy plays in NBA 2K, but many times things felt scripted. A specific set of animations triggered to go off in a very specific way. That may still well be the case behind the scenes, but the engine used in this year’s game feels like it has hit a new level.
Shots don’t just swish or bank in, they roll around the rim, ricocheting off of the backboard in unexpected ways. An errant pass doesn’t just sail out of bounds, but sometimes bounces off of a foot or a hand. One time it bounced off of the back of a player’s head, only to be snatched out of the air by a nearby defender who put the ball on the floor to advance, making contact with a teammate, nearly losing their balance before pressing on up the court. Such a simple set of events, but this is by far the most realistic representation of player movement I’ve seen yet.
Sure, this engine looks great in general. Well-known players look like themselves. The really great ones don’t just look like themselves, but are animated to move like themselves. Little nuances from free throw form, to how they handle a crossover to how they chew on their mouth guard. There’s a level of authenticity here that NBA diehards are bound to eat up, and all of it translates to the best basketball playing experience I’ve had yet.
The presentation doesn’t stop there, as there’s an excellent soundtrack of music that plays in the background, tons of voiced dialogue in the MyCAREER mode, tons of authentic filters and commentary both for the modern game and some of the older eras for those throwback games. There’s still times where I recognize bits of audio commentary that’s been used in the last game or two, but the repetition’s down this year, with more audio than ever it seems like. There’s still room to expand – maybe have some more commentators or something, similar to Madden introducing more teams this year, but I know that’s likely a lot of work and a few bucks to bring those crews in – but it’s an area that could be improved.
Speaking of improvement, there’s aspects of the UI that I don’t love. Maybe I’m just being an old fuddy, but I preferred the last couple of shot meters to the ones presented here. It was a bit of a surprise to see what it looked like this year when I pulled up for my first shot. It bricked. There’s something about navigating the MyTEAM mode that took more time to get used to than usual as well. Just something about the menu UI didn’t click with me for a while.
Last but not least, since I’m airing grievances? I might as well bring up how much I have Virtual Currency. The microtransactions are strong with this series, and they have been for many years. They want too much of the VC (virtual currency) for the packs in MyTEAM, which is a sort of fantasy sports meets card collection mode that wants you to open your wallet. Still, you can choose to spend or not, and outside of the VC I start with for the version of the game I reviewed, I never buy any more. I’m just not a big microtransaction person in any game, so I tend to grind in games to avoid paying more. The good news is, compared to last year’s NBA 2K24? This year’s MyCAREER didn’t feel nearly as grindy. In fact I was earning VC at a good rate and enjoying my time doing so far better.
That being said – I do have a request 2K: Could we stop with the pop-up windows when the game starts? Instead of defaulting to having them open, maybe have a banner with a button to be pressed to bring them up. It’s annoying to fire up the game (which takes a bit to load in the first place), then see a menu and attempt to pick your game mode only to have a window pop up trying to get you to upgrade your purchase. And sometimes if you close that, a second window with a different offer pops up. It’s annoying, and it keeps me from getting right into the action.
There’s plenty of other modes to be had here outside of MyCAREER and MyTEAM as well. MyNBA is all about running a franchise. I love that there are different eras represented here (including the new ‘Curry Era’. I went back to the 80s to live out the early and later stages of my Detroit Pistons Bad Boys era in two different franchise files. There’s a ton to sink your teeth into here, and I lost a lot of hours to it. There’s also a MyGM mode that’s more of an RPG-lite management experience set with the current era as you also take the reigns of a franchise, but with a bit more story behind it. The story’s writing feels a bit stilted at times, but it’s still a lot of fun.
I was really happy to see The W get more love this year as well. Whether you follow the WNBA or not, it’s impossible to be more aware of the league with the arrival of some of this year’s top rookies, Caitlin Clark and Angel Reese. But it’s more about these new faces to the league. There’s more of an effort to make this mode more fully fleshed out than years past, including some storyline elements that don’t quite make it equal with MyCAREER, but a worthwhile endeavor all the same. And it’s worth noting that you get a set amount of VC for completing games in these other modes. I’ve seen some people grumbling that the requirement for ‘always connected’ could one day render these offline modes unplayable, but in reality I like that I’m getting VC for playing games, regardless of where (though MyTEAM does have a second currency in there. Frankly I think they should do away with that and just unify everything through VC.
Even with all of these modes? The vast majority of my time is spent with MyCAREER mode. I went with a different build than recent years for my first one, and I’m having a blast with it. The actual storyline’s not as interesting as a some of the prior years have been, but the voice acting is solid and the progression elements have been a lot of fun. I’ve been up entirely too late at night since installing NBA 2K25, and it’s usually because of this roleplay-lite mode.
Simply put, NBA 2K25 is the best release this series has
seen in years, and it’s probably my favorite sports game right now. This series
has a knack for being my guilty pleasure, in that I play it more than almost
anything else each year, and that’s very likely to be the case here once again.
The package isn’t a flawless one, but there’s undeniable progress throughout NBA
2K25, and fans of the NBA owe it to themselves to play it.
Score: 8.75 / 10
System Era Softworks and Devolver Digital Reveals First Astroneer DLC!
September 3rd, 2024 | System Era Softworks, developers of Astroneer and the newest members of the Devolver Digital family, are excited to reveal Glitchwalkers, Astroneer’s first-ever paid expansion arriving later this year on PC, Nintendo Switch, PlayStation 4, and Xbox One. That’s right: after recently celebrating five years of spacefaring and over 11 million players since the launch of Astroneer 1.0, System Era thought, “hey, why not throw another planet in there?” Devolver nodded along, not really understanding.
Glitchwalkers continues Astroneer’s legacy of survival sandbox gameplay and takes it to new extremes. A new planet — the largest in Astroneer — awaits, complete with new biomes, technology, gameplay features and the game’s first true villain.
Players seeking new challenges are in for a treat with the introduction of Lyn, a disgruntled member of the ESS Elysium crew who has taken to tinkering with the Astroneer Training Program’s (ATP) code. Players must work with the Elysium’s Head of Maintenance, Frank, to stop Lyn and her nefarious plans before she dismantles the ATP from the inside.
Glitchwalkers will transport players to Aeoluz, an enormous new planet born in a glitched solar system where they’ll be tasked with counter hacking Lyn and breaking firewalls to return the ATP to normal.
Aeoluz plays host to a number of new surface and cave biomes for players to explore, while a new tech tree and modules offer up new ways to progress and unlock both new and old technology.
Glitchwalkers will expand Astroneer’s universe while maintaining all of the crafting, building and exploration that existing Astroneers know and love. For those players unprepared to leap into the unknown, there will also be a free companion update to the base game that introduces new gameplay, quality of life improvements, and bug fixes.
Stay tuned for more information about Glitchwalkers, including the impending release date, by following System Era at the links below, and wishlist today.
Instagram: https://www.instagram.com/astroneergame
Twitter: https://www.x.com/astroneergame
Website: https://astroneer.space/
Nintendo Switch Becomes a Buffet Boss September 6th!
Buffet Boss by CrazyLabs:
Features:
- Whip up a variety of mouth-watering dishes and refreshing drinks!
- Serve your guests quickly and keep your restaurant spotless!
- Train your staff to perfection and upgrade your kitchen equipment
- Expand your restaurant to become the biggest and best in town!
About CrazyLabs:
Mika and The Witch's Mountain - PC Preview
Mika and the Witch’s Mountain by developers Chibig S.L.U., Nukefist and publisher Chibig—PC (Steam) preview written by Valerie with a copy provided by
the publisher.
Estimated reading
time: 5 minutes
Presses the ‘R’ key to land Mika, the main character, in this wonderful 3D fantasy adventure game by ChiBig Studio. I had been waiting since March 2023 for this game and Mika and The Witch’s Mountain finally landed in my lap! Since this lovely relaxing game is still in Early Access I’ll cover the tonne of fun I had as well as the little grievances that popped up during gameplay. Yes, I did finish this game that didn’t overstay its welcome clocking in at five and a bit hours. Yes, you caught me. I love doing achievements, so I wandered a little to get them! *Laughs*
In this relaxing adventure you play as Mika and your goal is to get back up to the top of The Witch’s Mountain, where you were until recently, to Olagari’s home, the head witch, to apply for apprenticeship with her. Mika wants to be a witch just like her mother and she even has a letter of recommendation! Unfortunately, Olagari doesn’t accept the letter and shoves Mika off the mountain. Mika’s broom doesn’t survive the fall so the first person Mika meets is Allegra who offers to fix her broken broom for an amount of money. Mika doesn’t have any money and Allegra suggests she take the open position as a delivery person.
Yay! I get to ride a broom! Okay, that’s not the main draw of this game for me, but it’s certainly an awesome plus! This game hits all the boxes for relaxing in content: to collect items, money to earn, people to meet, places to discover, and more! The 3D art style in its cartoon-y fashion is soothing and can sometimes feel like you’re reliving your childhood over again but through a different lens.
On this island is the town of Orilla where the next person you meet is Greff, the owner of the Orilla Town Delivery Company. Abrupt and brusque, he meets all the requirements of an upstanding taskmaster with a few not so nice traits that keeps Mika on her toes to better herself through completing her deliveries with as few bumps and bruises as possible. Those 'bumps & bruises' are getting the package wet, hitting the package, and sometimes a timer which I'll address a little later.
The quest and information screens are like a notebook to keep tabs on Mika's progress. In here you can see your new broom's statistics, your goals, and the extras in your backpack. There are also screens of the delivery card, the map of Mont Gaun that you are given by Greff, and a detailed diagram of a controller with labelled buttons of their corresponding actions. I'm a keyboard and mouse gamer, so I was happy to discover that I can use the WSAD keys, a couple of other keys for turning pages, the Enter key, and mouse to navigate through the game.
There's also tracking of the outfits you can get, broom trails, and tarot cards which was also a plus for me. Oh yes, and chocolate! Well, in game chocolate, but yummy as that's a definite addiction in real life!
So I had mentioned collectibles and here you can see a treasure to collect and what you can purchase in the store. It is accessed here at this monument that you can see in the screenshot on the right. There are charms and outfits you can get too.
Remember I said I would get to my grievances later? Well, here they are. Because I also wear one of the editor hats, I found some text that didn't fit, or words that should be something else, and missing letters in words. There also isn't a save button in the game to do your own saves, so when I loaded up the game later on I found myself in a spot I hadn't gotten to yet.
When flying on the broom it very much felt like the mechanics in Spyro the dragon when I played that game. It took a bit of getting used to and finally evened out when I relaxed into the music of the game to get from place to place. Almost like the slalom on a ski slope (which I've never done, but have observed plenty watching on tv or that one trip with friends who all loved skiing), smooth and continuous left to right and right to left in a straight line to your destination.
Score: N/A
1.0 of Halls of Torment Arrives on September 24th!
An exceptional reception from the community during Early Access
- Replayability. The average playtime per user is 20h and the median playtime is 12 hours.
- Large amounts of content at a great price. The conversion rate from wishlists to purchases during the Early Access period ranged between 50 and 70% with a total sales of 905K copies to date and only 3% of refunds.
- A unique visual approach to 90s retro graphics. The studio took the original impressions and tried to amplify the 90s games aesthetics as players would remember them with nowadays standards.
- The most satisfying skeleton destruction sounds in town!
"We're very excited for the 1.0 release of Halls of Torment. It's been an extraordinary journey for us so far, and we're looking forward to seeing the players' reactions to the feature complete version of the game. We've added a lot of late game content for seasoned HoT players, but at the same time we've also improved the experience for newcomers. We think it has become a solid and well-rounded game, and we hope a lot of new players will enjoy it." - The Chasing Carrots team
Main Features and Full Content List
Main Features
- Old school pre-rendered art style
- Quest-based meta progression
- Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
- Diverse bosses featuring unique mechanics and attack patterns
- Several distinct characters allowing for many different play styles
- Unlock and explore multiple interesting and challenging underground worlds
- Unique items can be sent up to the overworld and used to customize future runs
- Craft magical tinctures to direct fate in your favor
- Unlock the power of each class and combine them with your chosen character
- Defeat the Lords of the underworld and explore infinite growth
- Find rare item variants to further improve your builds
- Put your strategies to the test in the late game against the unbeatable Shrine of Torment
Full Content List
- 6 stages with unique environments
- 11 playable characters & character marks
- 25 blessings that make you stronger for each run
- 60 unique items to retrieve and unlock
- 240 higher rarity item variants
- 74 abilities and ability upgrades
- 30 artifacts to customize your game experience
- 35+ unique bosses
- 70+ unique monsters
- 500 quests to complete
- 1000+ traits that upgrade characters and abilities
NEW FEATURES AND CONTENT ADDED IN VERSION 1.0
- The last main Stage, The Vault. With a price to pay…
- In the Vault the time ticks up and you decide how much time you spend in it.
- Introducing the Shrine of Torment for new challenges.
- Find artifacts for the Shrine of Torment to modify the game.
- Shorter game modes, more enemies, traps and additional loot!
- Rescue the Scriptor from the Frozen Depth for unlimited growth.
- Character can reach new heights with the 5th tier Traits
- New uncommon item variants and introducing rare variants exclusive for high difficulty levels.
- Uncommon variants can now be retrieved and offer even more targeted customization for each run.
- 16:10 and widescreen support arriving, as well as many other QoL features!
About Chasing Carrots
BAKERU - Nintendo Switch Review
Estimated reading time: 6 minutes
Score: 9 / 10